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10 hours ago, nisa9022 said:

Currently, my algorithm for the nail polish transformation changes your sims based on a list of 'naughty' traits and 'nice' traits.  I'm not looking at the list right now, but an example of a 'naughty' trait would be one like the quick learner trait, while a 'nice' trait would be the cheerful trait or my Pheromonal Flower trait. Because these lists are finite and not equal to each other, if you had more than 3 CAS traits then this script could reach a state where it removes a naughty trait but can't find a nice trait to replace it with.

I do have the mod and this is exactly what happens (which isn't too bad, since thanks to the mod I can just add a "nice" trait manually, so I still play with both mods).

Nothing else happens, the rest of the transformation works perfectly fine and I'm having a lot of with it ^^

 

I can't wait for your update and am really excited to see how this evolves!

 

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Thanks for working out the whole NPC traits thing. Fortunately I never ran into it too often with your mod since the Pheromonal Flower seems like it has a smaller radius or something, but with the Bimbo Traits I couldn't play anywhere without everyone constantly being flirty. Really wasn't looking forward to a repeat of that.

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 I love this idea, absolutely adore it.

 

 One thing (well, one thing that you're not already working on. Yay for equal opportunities sluttiness!) I like the idea of playing a sex addict, but I'm not always going to want to play one who has a owner/partner/master/etc.

 

 If it's not too difficult, or time consuming, could you consider adding a 'town bicycle' or 'public sex toy' aspiration track into this mod?

 

 It would be hot to be able to play a sim who gets propositioned for sex a lot and has something like the reward trait for Serial Romantic, with the implication that no-one considers sex with them as a big deal, because that's what they're there for.

 

 (It would also be awesome if there was a transformative item for this aspiration like there is with the nail varnish.)

 

 Just a suggestion, give it a consider :smile:

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55 minutes ago, ApocalypseBunny said:

 I love this idea, absolutely adore it.

 

 One thing (well, one thing that you're not already working on. Yay for equal opportunities sluttiness!) I like the idea of playing a sex addict, but I'm not always going to want to play one who has a owner/partner/master/etc.

 

 If it's not too difficult, or time consuming, could you consider adding a 'town bicycle' or 'public sex toy' aspiration track into this mod?

 

 It would be hot to be able to play a sim who gets propositioned for sex a lot and has something like the reward trait for Serial Romantic, with the implication that no-one considers sex with them as a big deal, because that's what they're there for.

 

 (It would also be awesome if there was a transformative item for this aspiration like there is with the nail varnish.)

 

 Just a suggestion, give it a consider :smile:

 

Huh, You're actually the second person to suggest such a thing.  Okay, let's start putting together a rough draft of what you're looking for. 

 

Name:  I like the name Town Bicycle, maybe Town Bike or Doorknob (because 'everyone' gets a turn)

 

Features: 

-Sim won't refuse to have sex through autonomy or player sex requests

-Sim won't trigger whatever the jealousy event is when other sims flirt with them or fuck them

 

Okay, that's pretty cool for the 'unique thing' for this trait (either reward/aspiration/or CAS trait).  I don't currently know how to do this as I haven't researched the above game mechanics yet but I could start looking into it.  I don't see yet why it wouldn't be possible.  Now it needs some more flavor....

 

Additional flavor: 

  • Sim gets sad buffs from not having sex, small sad buff after 1 day, stronger sad buff after 2 days.  Any idea for buff names? 
  • Maybe add a whim or two about engaging in sex or drug use
  • Okay... maybe we'll add a tatt to the upper left corner of the back shoulder.  A tally mark that increases with having sex.  Because of space limitations we can't have this  increase indefinitely, however... Let's say we make it go up to 5 tally marks + two more tatts.  The additional tatts will be for the no sex acts state and the 5+ state.  So, it would go like this [no fucks]->[1 tally]->[2 tally]...->[5 tally]->[many fucks].  Then it would need to reset... how about on adding the sad buff after 1 day of no activity?  or maybe after 2 days? Don't worry about tattoo slot limitations, I can make all the stages into a single tattoo.  Maybe not the back shoulder though?  where would it go best?  Could do forehead, we want it to be pretty visible after all. 
  • Give me some ideas for what the no fucks and 5+ fucks tatts would look like
  • Needs some to add skill modifiers so they can't gain levels in certain skills quickly.  Let's say maybe whatever the intelligence skill is, art skills, handiness skill... anything else? 

 

Alright, I'll add it to the list of things I'm working on.  The Sensually Tight trait icons+textures are still coming along.  The sensually tight trait will demonstrate some of the mechanics we'll need for the above one, so important to make sure those are working bug free for users before starting something like the above trait.  After that I'm finishing my remote vibrator items and working on a small trait (assuming I will be able to get it to work, it's a surprise and I haven't announced anything at all about it yet).  Then I'm making my succubus occult state.  After the above I can try working this into my schedule of the next things I'm creating.  We'll see. 

 

What did you have in mind for transformations?  Don't limit your imagination, let me do that after you make a suggestion.  

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On 09/01/2018 at 8:21 PM, nisa9022 said:

 

Huh, You're actually the second person to suggest such a thing.  Okay, let's start putting together a rough draft of what you're looking for. 

 

Name:  I like the name Town Bicycle, maybe Town Bike or Doorknob (because 'everyone' gets a turn)

 

Features: 

-Sim won't refuse to have sex through autonomy or player sex requests

-Sim won't trigger whatever the jealousy event is when other sims flirt with them or fuck them

 

Okay, that's pretty cool for the 'unique thing' for this trait (either reward/aspiration/or CAS trait).  I don't currently know how to do this as I haven't researched the above game mechanics yet but I could start looking into it.  I don't see yet why it wouldn't be possible.  Now it needs some more flavor....

 

Additional flavor: 

  • Sim gets sad buffs from not having sex, small sad buff after 1 day, stronger sad buff after 2 days.  Any idea for buff names? 
  • Maybe add a whim or two about engaging in sex or drug use
  • Okay... maybe we'll add a tatt to the upper left corner of the back shoulder.  A tally mark that increases with having sex.  Because of space limitations we can't have this  increase indefinitely, however... Let's say we make it go up to 5 tally marks + two more tatts.  The additional tatts will be for the no sex acts state and the 5+ state.  So, it would go like this [no fucks]->[1 tally]->[2 tally]...->[5 tally]->[many fucks].  Then it would need to reset... how about on adding the sad buff after 1 day of no activity?  or maybe after 2 days? Don't worry about tattoo slot limitations, I can make all the stages into a single tattoo.  Maybe not the back shoulder though?  where would it go best?  Could do forehead, we want it to be pretty visible after all. 
  • Give me some ideas for what the no fucks and 5+ fucks tatts would look like
  • Needs some to add skill modifiers so they can't gain levels in certain skills quickly.  Let's say maybe whatever the intelligence skill is, art skills, handiness skill... anything else? 

 

Alright, I'll add it to the list of things I'm working on.  The Sensually Tight trait icons+textures are still coming along.  The sensually tight trait will demonstrate some of the mechanics we'll need for the above one, so important to make sure those are working bug free for users before starting something like the above trait.  After that I'm finishing my remote vibrator items and working on a small trait (assuming I will be able to get it to work, it's a surprise and I haven't announced anything at all about it yet).  Then I'm making my succubus occult state.  After the above I can try working this into my schedule of the next things I'm creating.  We'll see. 

 

What did you have in mind for transformations?  Don't limit your imagination, let me do that after you make a suggestion.  

 For the buffs, we could really go in for bicycle related humour. Like 'Squeaking Wheel' and 'Rusty Wheel' for when they want sex and 'Well Greased' for when they've had it. (Cause the squeaking wheel gets the grease. I know, I'm hilarious.)

 

 Whims about multiple person sex, having sex with x number of people or x number of times would work, and I don't know about the drugs one. I suppose ecstasy would be the one to use, since apparently that makes you wanna hug people.

 

 (Poor marijuana, it is not getting a lot of love in this mod.)

 

 As for the transformation, well, I went through the clutter decorations and I reckon perfume is the best candidate for this. (When you expend this to multi genders, I would suggest having a 'his' and 'hers' option, or! a 'sub' and 'dom' option. For role playing purposes, like in flavour text. Because they have perfume and cologne.)

 

 When it comes to the tatts. Ehhh, I can see why putting it on the face makes sense, since you want it to be visible, but, gotta be honest, that looks hella tacky to my eyes. I think the upper back, or inner thigh (esp for those tally marks), would be a better option. After all, we can give them revealing clothes to show it off.

 

 We'd have to make CAS decisions to show it off anyway, since fringes would hide anything on the forehead.

 

5a56b8971f621_01-10-18_9-42-03PM.thumb.png.f3119244b439577e1a7a20080981d00b.png

 

 (An example, this tatt is from here)

 

 I like a lot of these, and these too. (Well, except the interracial ones. Fetishising that just baffles me, tbh)

 

 This has given me an idea, if you want an end point for the tally, an official seal, as above, could be a boon.

 

 Your flavour text could involve Sim City council being in on the wrong doings, like the tatts on the black lady on this page have it.

 

 Hmm, as for the skills to be affected .... I don't really knooooow. I actually like the idea of the painting and photography skills being more or less left alone, but something like writing, or the instruments should be affected. (Considering that maths and music are related, they could ahve had it boosted by focused and it would have been good.)

 

 Mischief should be negatively effected too. After all, they want to be 'friends' with everybody.

 

 This is all I have for now in terms of suggestions.

 

 By the way, I am super psyched for the  Sensually Tight stuff. This mod is hitting all my kinks, I swear.

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2 hours ago, ApocalypseBunny said:

 For the buffs, we could really go in for bicycle related humour. Like 'Squeaking Wheel' and 'Rusty Wheel' for when they want sex and 'Well Greased' for when they've had it. (Cause the squeaking wheel gets the grease. I know, I'm hilarious.)

Ha, made me chuckle!  I really like it, you sold me on the Town Bike name + buff theme.  

 

2 hours ago, ApocalypseBunny said:

 Whims about multiple person sex, having sex with x number of people or x number of times would work, and I don't know about the drugs one. I suppose ecstasy would be the one to use, since apparently that makes you wanna hug people.

 

 (Poor marijuana, it is not getting a lot of love in this mod.)

 

 As for the transformation, well, I went through the clutter decorations and I reckon perfume is the best candidate for this. (When you expend this to multi genders, I would suggest having a 'his' and 'hers' option, or! a 'sub' and 'dom' option. For role playing purposes, like in flavour text. Because they have perfume and cologne.)

 

Great idea for whims, I always forget about whims and I still need to do more research into how that system works.  Outside of xml tuning I haven't looked a lot into it but I could definitely imagine a way to plug into it through python scripting.  After I figure that part out adding in detection for orgies should be pretty easy.  

 

For marijuana... I don't know a lot about weed outside of memes... it just makes you lazy and hungry right... huh... actually gives me an idea on how to integrate it with my upcoming succubus mod... but I've never heard it used in any sort of sexual manner.  I'm opened to being enlightened... err... through words obviously.  

 

2 hours ago, ApocalypseBunny said:

We'd have to make CAS decisions to show it off anyway, since fringes would hide anything on the forehead.

What do you mean by this?  I use a system based on TURBODRIVER's cum application to apply cas items, meaning they don't take up vanilla game slots (for example the nail meshes which are coming with the next small update to the nail polish transformation typically take up the... bracelet slot I think.  Well that's dumb, so when the 3d nails get applied you'll see they won't take up any of the vanilla slots, I use 10 custom slots just for my items).  Similarly with the upcoming wear and teaf effects for the Sensually Tight trait.  Oh and with the reward tatts, trainer tatt, and blush effect already in the mod.  If you want to test it out, go into cas and equip an item that the trainer tatt would interfere with in cas, then go into your game and use my nail polish.  You'll see the trainer tatt will be applied along with the previous conflicting item.  I'd never be satisfied with dynamic tattoo/cas/body effect application fighting with vanilla cas item slots.  I'd rather just not mod if that's what I had to do.  sorry, side rant over. 

 

2 hours ago, ApocalypseBunny said:

...

 

I love the idea behind that back tattoo, and especially on the 5+ being a seal.  God, there was some dirty images I found a while ago... not sure if I should share them here, but they were drawings of fake brochures for a facility to send troublesome women to get 'brain-broken.'  Essentially to sluttify them with some sci-fi looking things.  At the bottom of the brochure there was a insert about the warranty.  That if your 'brain-broken' women for whatever reason didn't have x amount of sex in a day then they could 'regress' and be brought back in for 'processing.'  We could do something like that... I'm still researching into how to make new rabbit hole events but I'd love something like this: 

 

First for trait acquisition: 

  • Assign through CAS
  • Or, start a game.  Go to the computer and access a new dialogue bubble... I've been thinking about this for a while but I want some knockoff name for the Tor browser.  Tor came from "The Onion Router" soooooo....  artichokes have layers right?  Maybe we can call the pop up the "The Artichoke Modem" or the Tam Explorer!  I like it.  Okay click on Tam Explorer and the untransformed sims will get an option for visiting the facility via a rabbit hole event.  They disappear for x number of hours and then they come back with changed traits (removal of conflicting traits and addition of the town bike trait).  If I'm feeling generous maybe I also give them a framed slut certificate because why the fuck not.  Stick that shit on the wall like a doctorate, lol. They also get a label tatt such as the town fucktoy tatt you showcased above and... the counter tatt in some form.  Maybe instead of a tally count, we put the seal on the stomach around the belly button or closer to the pelvis.  Less than 5 fucks per some x number of hours/days and it is solid black, more than 5 fucks then it is shiny gold.  less than 5 fucks per some multiple of the  previous x number then the tattoo turns red.  The black state is good, gold is golden, and red is danger.  Stay in red for too long and your sims gets mood swings.... hmmmm is there an unstable trait in the sims 4?  There is right?  maybe we bump out another one of their traits and give them that one.  
  • Okay, your sim is broken, now what?  Have them go back to the Tam Explorer and they get a new option to go back to the facility for reprocessing.  (bike pun for this?  Idk, "take yourself in to the shop")  If they go back then the unstable trait is removed and replaced with whatever their previous trait was, the seal gets reset black and they are returned with a strong dazed buff.  

Alright, I'm okay with your skill suggestions.  We don't have to do anything with skills if you don't want too, at this point we've have fleshed the trait out with other features enough to make up for it.  

 

So, here's the things I'll need to research more about:

 

  • How the Jealousy system works, I haven't looked into it at all. 
  • Continue researching how to make rabbit hole events.  Unlike many simmers I actually really like rabbit hole events as a way to free you of a sim for a while, so there are reasons for me researching this beyond this trait. 
  • Complete whims from scripts.  Should be able to do this, I saw some examples of other people doing it.  
  • Plug into TURBODRIVER Autonomy system.  Looked into it briefly one morning, this will take some time to crack.  

And that's it.  Everything else I've already done in one form or another somewhere else.  This will take some time but I think it's possible.  

 

Okay... what am I doing again?  calculating pi... NO, wait.  I'm putting finishing touches on the Sensually Tight trait!  Good news everyone!  The buff icons and body effects are complete! Thanks to the aid and donation of Ekirts Ykcul wear and tear textures (proper shoutout coming at the time of Sensually Tight trait release), they came out looking  pretty great.  Notice the reddening around the tear ducts in the attached preview of the sobbing texture.  It's applied when a Sensually Tight sims has had way too much sex. 

 

To tie everything off I'm going to do a bit more play testing.  I'm pretty nervous about releasing this trait, there is a lot going on under the hood... I had to use an actual freaking calculator to help me debug this trait while I was playing the game... fun.  I'm going to add one or two new debug commands made especially for this trait to help fix your sim in the event that WW bugs out.  This trait can be a bit sensitive to WW errors because of everything going on behind the scenes.  And I'm going to add the 3d nail polish meshes to the nail polish transformation. 

 

 

SobbingExample2.png

 

Edit:  Lol, you know you've made the right decisions in life when your porn viewing experience involves reading erotic warranties /s

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6 hours ago, HebbaJune said:

Hi, thanks for the great aspiration! I have just completed the Mind Broken aspiration but didn't like the red tattoos but loved the pelvic one, would it be possible to separate the pelvic on and make it a standalone tattoo?

Hello there!  Thank you for caring enough to make a suggestion, they are always welcome.  

 

I'll consider adding an option to remove the pelvic tattoo.  The next update coming with the Sensually Tight trait is really adding a lot to this mod under the hood.  It adds a save system to the game so certain settings carry across saves.  If everything is working correctly the user shouldn't notice this doing much (but it is doing important things behind the scenes).  I want to make sure it is working fine for everyone first before I begin expanding upon it and giving the user global and save specific settings (for example, like disabling all tattoos or just the pelvic tattoos that you are mentioning here).  Unfortunately, while just removing the pelvic tattoo is a pretty easy modification to do per individual user, it requires a bit more finesse for a modder working on a publically available mod.  Technical reason why in the next paragraph, skip ahead if no cares given.

 

It looks like the sims game only has 127 slots available for all cas items, for example shirts or tattoos.  The vanilla game uses over 70 of these slots for its own items.  WickedWhims uses 10 slots above the 127 for their cum application, and I use another 10 slots for my mods.  This is how I can insure that my cas items don't remove your cas items when they are applied.  This also means I have limited myself to using only 10 slots!  Which means I need to be very conservative about slot usage with my mods because there are a ton of effects.  For example, the upcoming Sensually Tight trait has a bit over 5 effects for itself.  If I didn't work some magic behind the scenes then that would take up half of my available slots!  Thanks to programming magic, I reduced those 5 effects down to just two slots.  It's a time intensive and space intensive process to do this.  

 

All this isn't to say I won't add this feature (and keep it down to using 1 slot), now that you requested it I'm considering adding it if I find the time.  Which is much better than before where I wasn't even considering this!  Right now my focus is on getting Sensually Tight released, making sure it's working bug free for users, and then getting the remote vibrator released. 

 

BTW, I realized yesterday that a new stuff pack is being released on Tuesday.  I was originally hoping to get the Sensually Tight trait out before then but now I'm wondering if I should wait post update.  Whadda ya guys think? 

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52 minutes ago, nisa9022 said:

Hello there!  Thank you for caring enough to make a suggestion, they are always welcome.  

 

I'll consider adding an option to remove the pelvic tattoo.  The next update coming with the Sensually Tight trait is really adding a lot to this mod under the hood.  It adds a save system to the game so certain settings carry across saves.  If everything is working correctly the user shouldn't notice this doing much (but it is doing important things behind the scenes).  I want to make sure it is working fine for everyone first before I begin expanding upon it and giving the user global and save specific settings (for example, like disabling all tattoos or just the pelvic tattoos that you are mentioning here).  Unfortunately, while just removing the pelvic tattoo is a pretty easy modification to do per individual user, it requires a bit more finesse for a modder working on a publically available mod.  Technical reason why in the next paragraph, skip ahead if no cares given.

 

It looks like the sims game only has 127 slots available for all cas items, for example shirts or tattoos.  The vanilla game uses over 70 of these slots for its own items.  WickedWhims uses 10 slots above the 127 for their cum application, and I use another 10 slots for my mods.  This is how I can insure that my cas items don't remove your cas items when they are applied.  This also means I have limited myself to using only 10 slots!  Which means I need to be very conservative about slot usage with my mods because there are a ton of effects.  For example, the upcoming Sensually Tight trait has a bit over 5 effects for itself.  If I didn't work some magic behind the scenes then that would take up half of my available slots!  Thanks to programming magic, I reduced those 5 effects down to just two slots.  It's a time intensive and space intensive process to do this.  

 

All this isn't to say I won't add this feature (and keep it down to using 1 slot), now that you requested it I'm considering adding it if I find the time.  Which is much better than before where I wasn't even considering this!  Right now my focus is on getting Sensually Tight released, making sure it's working bug free for users, and then getting the remote vibrator released. 

 

BTW, I realized yesterday that a new stuff pack is being released on Tuesday.  I was originally hoping to get the Sensually Tight trait out before then but now I'm wondering if I should wait post update.  Whadda ya guys think? 

If you're worried the stuff pack is going to break the mod, you should wait. But I don't think everyone will buy it so there's also that too.

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1 hour ago, nisa9022 said:

Hello there!  Thank you for caring enough to make a suggestion, they are always welcome.  

 

I'll consider adding an option to remove the pelvic tattoo.  The next update coming with the Sensually Tight trait is really adding a lot to this mod under the hood.  It adds a save system to the game so certain settings carry across saves.  If everything is working correctly the user shouldn't notice this doing much (but it is doing important things behind the scenes).  I want to make sure it is working fine for everyone first before I begin expanding upon it and giving the user global and save specific settings (for example, like disabling all tattoos or just the pelvic tattoos that you are mentioning here).  Unfortunately, while just removing the pelvic tattoo is a pretty easy modification to do per individual user, it requires a bit more finesse for a modder working on a publically available mod.  Technical reason why in the next paragraph, skip ahead if no cares given.

 

It looks like the sims game only has 127 slots available for all cas items, for example shirts or tattoos.  The vanilla game uses over 70 of these slots for its own items.  WickedWhims uses 10 slots above the 127 for their cum application, and I use another 10 slots for my mods.  This is how I can insure that my cas items don't remove your cas items when they are applied.  This also means I have limited myself to using only 10 slots!  Which means I need to be very conservative about slot usage with my mods because there are a ton of effects.  For example, the upcoming Sensually Tight trait has a bit over 5 effects for itself.  If I didn't work some magic behind the scenes then that would take up half of my available slots!  Thanks to programming magic, I reduced those 5 effects down to just two slots.  It's a time intensive and space intensive process to do this.  

 

All this isn't to say I won't add this feature (and keep it down to using 1 slot), now that you requested it I'm considering adding it if I find the time.  Which is much better than before where I wasn't even considering this!  Right now my focus is on getting Sensually Tight released, making sure it's working bug free for users, and then getting the remote vibrator released. 

 

BTW, I realized yesterday that a new stuff pack is being released on Tuesday.  I was originally hoping to get the Sensually Tight trait out before then but now I'm wondering if I should wait post update.  Whadda ya guys think? 

I can't wait for your new updates... but it would be galling to find that the new stuff pack breaks it straight away. Good things are worth waiting for. ;-)

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2 hours ago, Ruehz said:

If you're worried the stuff pack is going to break the mod, you should wait. But I don't think everyone will buy it so there's also that too.

 

1 hour ago, silsetto said:

I can't wait for your new updates... but it would be galling to find that the new stuff pack breaks it straight away. Good things are worth waiting for. ;-)

Okay, thank you you two.  I was originally planning to release this tonight before I knew about the update, but a lot of what you two are saying makes good sense.  If my mod is going to break on Tuesday then It'd likely break with or without the Sensually Tight update, but if I hold off on uploading the new update then I'll at least know the new bug reports coming in are from my old code and not new features.  This should help cut down on the time it takes to fix things post update.  Again, I hope nothing breaks but this will be my first game update as a public modder, so I need to be cautious.  

 

I am sorry about not staying more up to date and informed on sims updates, I had no idea an update was coming until Origin notified me, then I checked w/ TURBODRIVER and they seem to be playing it cautious as well.  If I knew this pack was coming I would have held off a bit on starting the hype train going.  I'll start following the sims official update website to be more aware in the future.  

 

Hopefully to make the wait a bit easier, I'll share some more wip preview images (the images haven't been edited with flavor text yet and thus they are WIP even though the trait and other parts of the update are ready). 

 

The first image shows the Sensually Tight sim caught in the act, During vaginal sex you can see a blush effect applied as well as a crying effect (not the same as the sobbing effect shared earlier), the next image shows the new cas items for the nail polish transformation.  I will add on Sintiklia's Long cut nails as a requirement, found here: https://www.thesimsresource.com/downloads/details/category/sims4-accessories-female-bracelets/title/sintiklia--long-cut-nails/id/1336756/ .  Please note, if you plan on having the nails applied through the nail polish transformation or through the Mind Broken aspiration reward then do not equip this nail polish manually in CAS or any other 3d nail polishes.  This uses a system based on TURBODRIVER's cas application system so it won't use the vanilla slots and thus knock off an item you already have which would normally conflict with these nails. I'll save the buff effects (positive for partners, negative for the Sensually Tight sim) images and the additional body effects (for ramming that pussy, ass, or mouth) for the release.    Gotta save some surprises ;)  Oh, btw, that blush isn't just applied during sex!  Sensually tight sims also get blushy when around other flirty sims. Fun! 

 

And now, a short story from my first time debugging this trait:

 

 I made a test sim inspired by the look of Chloe from Life is Strange and gave her my Sensually Tight trait as well as the Unflirty trait and then threw her in a household with a sim married to a Pheromonal Flower sim.  FFS, I didn't realize I was creating the personal hell for my Chloe!  I had her fuck a few times and then her fuckbudy went off and flirted with the pheromonal flower which gave Chloe the sad moodlets in addition to the negative buffs from sex, being injured around flirty sims, and everything else and.. her mood just.... whew... I've never seen a sim so upset in so many different ways.  I was scared she was going to die and genuinely concerned for one of my sims, which is a first for me in the Sims 4.  Typically it's so hard to kill sims that I don't even imagine it being possible and the knowledge of all her strong negative buffs combined with her visually harmed body and the over exaggerated emotional animations of the base game created a strong emotional reaction in me which I honestly wasn't expecting.  Especially not from my throwaway testing sims.  

Well, I closely babysat her for about 8 sim hours and she pulled through all right,  I had to get her away from flirty sims which pretty much meant away from her house because of the Pheromonal Flower sim making everyone Flirty and get her involved in happy activities... Oh, she also isn't friends with her fuckbudy anymore but, eh, whadda'ya going to do?  This is the first time in the sims where I felt I had to give a sim special attention and support, and it felt kinda neat.  Chloe was just going to be a throwaway sim originally, but after this I'm adding her to my main save in a household without a Pheromonal Flower.  After what I put her through with the debugging process, she deserves it. 

 

And My advice for this trait, you want to play hard mode then give your sim my Pheromonal Flower trait, the Unflirty trait, and my Sensually Tight trait and holy shit I'd be surprised if your sexually active sim survives a sim week.  You want to play a sensitive sim, then just give them the Unflirty trait and the Sensually Tight trait and be prepared to actually have to think about the emotional state of one of your sims for the first time.  It was pretty fun and I'm trying to think about how to integrate Chloe into my main game's roleplay.  Can't wait to get it out there and see what stories you have in your game.  I hope the stars align on Tuesday and no major bugs come up.  

 

 

TS4_x64 2018-01-10 15-13-19.png

NewNailsDemo.png

 

Oh, I forgot.  I really am in love with Ekirts Ykcul's body effects, here is another image of one. 5a591d4622af9_TS4_x642018-01-0921-41-14.png.f2bca2026ade16ad65752c2fe59737bc.png

 

This effect won't be used with the Sensually Tight trait, it's way too violent for that trait, but I have plans to use it for other gameplay events of the not happy variety.  We'll see ;) , Im learning more and more about how to force sims to perform interactions.  It's looking promising. 

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Hi! I love this mod to heaven and hell, but after having some awesome sex my sims died from embarassment, because of the +10 emrbarrasment buff. I'm completely lost on fixing this myself via modding, so I don't know how to go around this problem after I get the sims back, for now he died all fucking naked with the dude that fucked him crying and strangers coming. It was a strange scene.

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41 minutes ago, coulduguess said:

Hi! I love this mod to heaven and hell, but after having some awesome sex my sims died from embarassment, because of the +10 emrbarrasment buff. I'm completely lost on fixing this myself via modding, so I don't know how to go around this problem after I get the sims back, for now he died all fucking naked with the dude that fucked him crying and strangers coming. It was a strange scene.

Lol, okay sounds like it's a bit too high, sorry about that.  Attached is a version where that buff is reduced to +4, I'll roll it into the next update for everyone else (As mentioned, coming sometime after the Tuesday update, I need to make sure it doesn't wreck everything before uploading a new update) but for now just download this package from this post and replace the package in your mods folder with the updated one. 

Nisa9022_LibidoFuckedTattooBuffs.package

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21 minutes ago, nisa9022 said:

Lol, okay sounds like it's a bit too high, sorry about that.  Attached is a version where that buff is reduced to +4, I'll roll it into the next update for everyone else (As mentioned, coming sometime after the Tuesday update, I need to make sure it doesn't wreck everything before uploading a new update) but for now just download this package from this post and replace the package in your mods folder with the updated one. 

Nisa9022_LibidoFuckedTattooBuffs.package

Thank you good goddess

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On 11/1/2018 at 5:00 AM, nisa9022 said:

 

 

For marijuana... I don't know a lot about weed outside of memes... it just makes you lazy and hungry right... huh... actually gives me an idea on how to integrate it with my upcoming succubus mod... but I've never heard it used in any sort of sexual manner.  I'm opened to being enlightened... err... through words obviously.  

Hey i love your mod and unfortunately have experience with marijuana so i'll try to help :).

 

Well marijuana effects varies wildly and effects really depends on the type of weed/hashish, on how much you smoke (you develop tolerance pretty quickly and have to smoke more to have the same effect like any hard drug really) the setting, people you are with and other things.

 

All strains have certain effects in common of course, laziness of course, hunger most of the times. It can encourage creative and out of the box thinking but bear in mind it's both an euphoria and sedative inducing substance and while you are high you are generally more stupid and would perform much worse on a iq test for example.

 

Oh and people don't talk much about this but weed can increase sex drive exponentially. You can really get crazy horny and do and think things that you wouldn't think while sober. You get better orgasms and are more open to experiment new things.

It's not as strong an effect as ecstasy of course, but still can be pretty strong. 

 

It's a little like getting drunk except you are not totally wasted and your penis isn't dead, in fact many get better erection and take longer to come. Of course in the long run this can cause problems. One common problem of heavy smokers trying to quit mariujana is premature ejaculation and loss of sex drive. I know a couple that doesn't even bother having sex if they don't have weed. 

 

-anxiety and depression: Thc is actually an anxiety inducing substance, that is mellowed out by other cannabinoids in the weed. It can give paranoia and panic attacks and other wierd experiences, especially if you are an inexperienced smoker. Paranoia is common even with experienced smokers. For paranoia i don't mean the "insects are crawling on my skin" meth head type paranoia, but still you can get pretty anxious about things.

 

In case of too much smoking feeling sick like with alchool is very  rare but it can happen. But mostly you'll just get very sleepy.

 

 

About individual strains featured in basemental drugs:     

Purple Haze: made popular by a jimi hendrix song, this is one of the heaviest hitters, it can give an almost phsychedelic high (you see colours and lights brighter) . Big sense of euphoria for a little while then you are just wasted  for 1/2 hours depending on your tolerance. 

 

ak-47: don't really know it except that it can have a crazy high amount of thc (the main psychedelic substance in weed. If you are just starting with weed this isn't really the best choice unless you want to turn green :).

 

og kush: really smelly (one type of og kush actually smells like french cheese) and also super strong. 

Very physical high also, you feel the muscles and your whole body relaxing.

It's the only indica variety in the mod (there are 2 main variety of weed indica and sativa) indica strains are less wispread then sativa, and are used mostly for hashish production. It gives less anxiety and has stronger sedative effects.  The effects are a little longer but takes a little more to feel the high.

 

 

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15 hours ago, uriel1987 said:

Hey i love your mod and unfortunately have experience with marijuana so i'll try to help :).

Nothing to be ashamed of, thank you for sharing your experience! I was really hoping someone would bite and goes a long way towards inspiring me to create something.  With this mod I really want to create a wide variety of perverted traits with gameplay mechanics, I'm not going to understand all of the perversions so speaking up and sharing interpretations of one perversion or another will help me refine this mod greatly.  For example, the town bike suggestion by ApocalypseBunny went a very long way towards helping me to understand that perversion and even though it's not something I'm 'into' I am pretty excited to be working on that trait now that I have an idea of how to make the perversion(won't be released for a while though, working on a lot of other things too).    

 

15 hours ago, uriel1987 said:

Oh and people don't talk much about this but weed can increase sex drive exponentially. You can really get crazy horny and do and think things that you wouldn't think while sober. You get better orgasms and are more open to experiment new things.

It's not as strong an effect as ecstasy of course, but still can be pretty strong. 

 

It's a little like getting drunk except you are not totally wasted and your penis isn't dead, in fact many get better erection and take longer to come. Of course in the long run this can cause problems. One common problem of heavy smokers trying to quit mariujana is premature ejaculation and loss of sex drive. I know a couple that doesn't even bother having sex if they don't have weed. 

 

-anxiety and depression: Thc is actually an anxiety inducing substance, that is mellowed out by other cannabinoids in the weed. It can give paranoia and panic attacks and other wierd experiences, especially if you are an inexperienced smoker. Paranoia is common even with experienced smokers. For paranoia i don't mean the "insects are crawling on my skin" meth head type paranoia, but still you can get pretty anxious about things.

 

In case of too much smoking feeling sick like with alchool is very  rare but it can happen. But mostly you'll just get very sleepy.

 

 

About individual strains featured in basemental drugs:     

Purple Haze: made popular by a jimi hendrix song, this is one of the heaviest hitters, it can give an almost phsychedelic high (you see colours and lights brighter) . Big sense of euphoria for a little while then you are just wasted  for 1/2 hours depending on your tolerance. 

 

ak-47: don't really know it except that it can have a crazy high amount of thc (the main psychedelic substance in weed. If you are just starting with weed this isn't really the best choice unless you want to turn green :).

 

og kush: really smelly (one type of og kush actually smells like french cheese) and also super strong. 

Very physical high also, you feel the muscles and your whole body relaxing.

It's the only indica variety in the mod (there are 2 main variety of weed indica and sativa) indica strains are less wispread then sativa, and are used mostly for hashish production. It gives less anxiety and has stronger sedative effects.  The effects are a little longer but takes a little more to feel the high.

 

 

Huh, very interesting.  When I find some time to actually play the game again, I'm going to have my new Chloe character (In game I actually call her Ann, but Chloe will be good for now) be a pot smoker because the character she was based off was also one, so this will go a long way towards helping me to understand how weed works from a gameplay perspective.  

 

A while ago I came across a few exciting comics where the character would enter a sexual encounter, consensually or not, and then not shortly after become... well hypersexual and addicted to it.  With this new mindset the characters pupil's would become heart shapes (like shown in my current profile image).  I've wanted to do something with that idea in this mod since its creation but I couldn't think of how I wanted to implement it.  Not from a technical standpoint but from one that makes sense via gameplay.  I definitely didn't want to make it a default feature for a trait because, to my interpretations of the comics,  the heart pupil addiction event seems to be context sensitive instead of being something that has occured for the character during every sexual encounter before the one depicted happened.  Sometimes it would be triggered by really perverted sex, but most times the comics had some sort of drug use or hypnosis as the precipitating factor.  Maybe weed is what I should hook into for this?

 

I think it would make the most sense to add this to my pheromonal flower trait.  If a pheromonal flower orgasms while high on weed then they will get the heart pupil effect, and a x-hour buff effect followed by a comedown dazed effect.  The x-hour effect will max the pheromonal flower's Wicked Whims arousal level for it's duration... maybe via an occasional loot (thus making them hypersexualized), with additional occasional negative debuffs added if the pheromonal flower sim isn't engaged in sex (Hince sex addiction).  After the effect wears off... I'm thinking 6 sim hours later? A dazed buff is applied which removes the heart shaped pupils and knocks the sim out for the first 30 or so sim minutes.    How's that sound? 

 

I know I've been neglecting basemental drugs as of recent.  This isn't on purpose but rather a consequence of how busy I've been with other mod features and IRL stuff.  But, you'll be glad to hear I've started integrating it into some other unreleased mod features.  I have a surprise trait coming (which I haven't shared much about) that will have a fantasy variant of cocaine.  More on that to come.  Today I'm going to focus on creating the 'Tam Explorer' I talked about it in the Town Bike section.  At first it's going to be used as a way to buy the Ex-Ta-See Nail polish but will also be used for selling the previously mentioned fantasy drug and for other mod features in the future.  I view the Tam explorer as kind of my mod's online hub [in the sims game, you access it via the computer].  It's a knockoff idea of the 'tor browser,' which is the most common way people access the dark web.  But this is a sims game so I wanna stupify the lore a bit.  For example, Tor browser means "the onion router" browser, Tam is "The artichoke Modem" Explorer and it'll be used to access the 'edgy web' instead of a 'dark web.'  I also wanna make a stupid lore intro for it... I'm thinking the technology which allows the Tam Explorer to function will be something really dumb, like nested incognito windows which wipes browser history so you must be anonymous now dumb.  More silliness to come.     

 

Oh, I know I like to make long posts, I've decided to use the color pumpkin orange for mod the mod progress updates that I like to put at the end of my posts.  This way, people who aren't interested in my above reply to x person can quickly jump to the status update instead of reading 29 paragraphs about a fetish they may give no shits about. 

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2 hours ago, nisa9022 said:

A while ago I came across a few exciting comics where the character would enter a sexual encounter, consensually or not, and then not shortly after become... well hypersexual and addicted to it.  With this new mindset the characters pupil's would become heart shapes (like shown in my current profile image).  I've wanted to do something with that idea in this mod since its creation but I couldn't think of how I wanted to implement it.  Not from a technical standpoint but from one that makes sense via gameplay.  I definitely didn't want to make it a default feature for a trait because, to my interpretations of the comics,  the heart pupil addiction event seems to be context sensitive instead of being something that has occured for the character during every sexual encounter before the one depicted happened.  Sometimes it would be triggered by really perverted sex, but most times the comics had some sort of drug use or hypnosis as the precipitating factor.  Maybe weed is what I should hook into for this?

 

I think it would make the most sense to add this to my pheromonal flower trait.  If a pheromonal flower orgasms while high on weed then they will get the heart pupil effect, and a x-hour buff effect followed by a comedown dazed effect.  The x-hour effect will max the pheromonal flower's Wicked Whims arousal level for it's duration... maybe via an occasional loot (thus making them hypersexualized), with additional occasional negative debuffs added if the pheromonal flower sim isn't engaged in sex (Hince sex addiction).  After the effect wears off... I'm thinking 6 sim hours later? A dazed buff is applied which removes the heart shaped pupils and knocks the sim out for the first 30 or so sim minutes.    How's that sound? 

 

Oh the good old "screw her until she becomes a pervert" japanese fantasy, if you can implement something like that in your mod would be super awesome :D.

Not sure about using weed to "break" the sim, in basemental drugs weed is the lightest drug with the less buffs/debuffs, good to enhance other drugs effects.

Also weed doesn't impair your thinking and judgment much, in fact it can make it more cautious if you feel danger or are in unconfortable situations.

I think ecstasy would make the most sense,  it really make you lose inibitions, impairs your judgments and increase sex drive.
Also ecstasy are just pills that can contain thousands of differents drugs/ combinations of drugs. Many ecstasy pills don't even have mdma in it, that should be the main ingredient of ecstasy pills. So effects varies wildly.

 

You could make it so one type of basemental drug pill is in fact not ecstasy but a super aphrodisiac or something like scopolamine, a real colombian drug that totally destroy your free will.

You will do everything people ask and then forget everything you did while high. It's not a recreational drug at all, it's used mainly as poison or to rob people or do  not nice things to women...

Or just tie it to the pink pill, i think that's the one that gives a lot of flirty buffs in game. 

But also hypnosyis or just a lot of sex could work, maybe have different ways to "break" a sim?

 

As for weed, totally agree with the pheromonal flower idea, i think it would add to the gameplay when playing a flower sim, about the duration and type of buffs/debuffs i'm not sure, 6 hours seems a lot because even the heaviest basemental drugs don't last that long, but we are talking about a drug applied to a fantasy trait, so whatever works from a gameplay prospective is good.

 

Maybe weed could also give some little/occasional buff after sex and increased wickedwhims arousal for regular sims? And if you are addicted to it and are not high you lose sexual drive?  Of course characters that are sex addicts or some other of your traits could have bigger buffs/debuffs from smoking weed.

 

 

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5 hours ago, uriel1987 said:

Oh the good old "screw her until she becomes a pervert" japanese fantasy, if you can implement something like that in your mod would be super awesome :D.

Not sure about using weed to "break" the sim, in basemental drugs weed is the lightest drug with the less buffs/debuffs, good to enhance other drugs effects.

Also weed doesn't impair your thinking and judgment much, in fact it can make it more cautious if you feel danger or are in unconfortable situations.

I think ecstasy would make the most sense,  it really make you lose inibitions.
Also ecstasy are just pills that can contain thousands of differents drugs/ combinations of drugs. Many ecstasy pills don't even have mdma in it, that should be the main ingredient of ecstasy pills.

You could make it so one type of basemental drug pill is in fact not ecstasy but a super aphrodisiac or something like scopolamine, a real colombian drug that totally destroy your free will.

You will do everything people ask and then forget everything. It's not a recreational drug at all, it's used mainly as poison or to rob people or do  not nice things to women...

Or just tie it to the pink pill, i think that's the one that gives a lot of flirty buffs in game. 

But also hypnosyis or just a lot of sex could work, maybe have different ways to "break" a sim?

 

As for weed, totally agree with the pheromonal flower idea, i think it would add to the gameplay when playing a flower sim, about the duration and type of buffs/debuffs i'm not sure, 6 hours seems

 

Maybe weed could also give some little/occasional buff after sex and increased wickedwhims arousal for regular sims? And if you are addicted to it and are not high you lose sexual drive?  Of course characters that are sex addicts or some other of your traits could have bigger buffs/debuffs from smoking weed.

Cocaine could work from different scenarios, more of the "i need  money because cocaine is expensive and i'm willing to do anything to get it".

 

Lol, is that what it's called?  I was originally thinking about doing something with ecstacy and making a new date rapey drug (a little preview of the latter is included in the future remote vibrator release [already functioning in my game]), but I wasn't planning on adding fantasy elements to either (i.e. the heart pupils).  My shitty logic for adding it to the Pheromonal Flower sim was that, according to my headcannon, the trait is caused by some of Plant Sim DNA getting into a normal sim and mutating, through using a virus for gene transfer [the virus is originally naturally occurring but a shady company got a hold of it for devious purposes and released the Ex-Ta-See nail polish through one of their shell companies].  In the sims 3 plant sims would have special interactions with plants (btw I refuse to play the abomination they call a plant sim in the sims 4), and since weed comes from plants... I was thinking it would have a unique interaction with the biology of a Pheromonal Flower sim creating this hypersexual state complete with a temporary physiological change (the heart pupils) and a buff to her pheromone output.

 

As for non fantasy themed stuff... idk.  I know Wicked Whims has recently integrated somewhat with Basemental Drugs so I have a feeling any slight changes to all sims who take the drugs would be made by TURBODRIVER and I really don't want to step on TURBODRIVER toes, my mod wouldn't exist without their's.  When I get wind of Turbo working on something I try to stay clear out of respect for their work [for example this is why I'm not making a prostitution system.  After they release that I will probably 'plug into' it however]. Other than that, I'm still at a loss for how to integrate weed into a perversion trait...  The succubus trait will definitely have interactions with ecstasy and date rapey drugs are coming but what to do about weed?  I'm not sure yet.  

 

5 hours ago, uriel1987 said:

about the duration and type of buffs/debuffs i'm not sure, 6 hours seems a lot because even the heaviest basemental drugs don't last that long, but we are talking about a drug applied to a fantasy trait, so whatever works from a gameplay prospective is good.

 

       Lol about that... I really love to make mods.  I've been making them for my own private use for years and I'd honestly not be playing games anymore as a hobby if it wasn't for the joy I get from creation.  While I still play games... I don't play them that much anymore.  Busy with IRL work and I try to dedicate a bit of time every day to working on this mod since it is a public release and therefore an obligation I have (which I took on willfully blah blah blah, not trying to make a sob story.  No one forced me to do this and I'm happy I have a skill which allows me to give back to the community).  The point is, besides debugging, I don't actually play my mod a lot!  I want to, believe me I fucking want to but don't have the time right now.  So, I fucking love when people come back and tell me x y z is too high too low.  If enough people tell me such then I can tune the mod to be more playable.  Do you think 3 hours would be better for this?  Most of the time when I make a buff value or a effect duration, I just sorta flip a coin in my head and choose a nice round number.  There's not a lot of thought behind it, most of the time.  So don't feel bad to recommend tweaks.

 

Got the Tam Explorer working btw, here's a peak at the order confirmation message, lol.  Haven't checked for spelling errors yet... and I don't always do that anyways... shame on me! 

TamExplorerOrderConfirmDemo.png

 

Edit:  Oh god, I forgot you suggested hypno.  Yeah, I originally planned to include that transformation with my mod release but I'm unable to find a way to inject a new radio station into the game.  I'd want to have the sim transform after listening to a Binaural Beat for x amount of time.  Such as this: https://mynoise.net/NoiseMachines/binauralBrainwaveGenerator.php .  But sadly, while I learned many things were possible when starting sims modding, it seems like this may not be one of them.  

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6 hours ago, nisa9022 said:

My shitty logic for adding it to the Pheromonal Flower sim was that, according to my headcannon, the trait is caused by some of Plant Sim DNA getting into a normal sim and mutating, through using a virus for gene transfer [the virus is originally naturally occurring but a shady company got a hold of it for devious purposes and released the Ex-Ta-See nail polish through one of their shell companies].  In the sims 3 plant sims would have special interactions with plants (btw I refuse to play the abomination they call a plant sim in the sims 4), and since weed comes from plants... I was thinking it would have a unique interaction with the biology of a Pheromonal Flower sim creating this hypersexual state complete with a temporary physiological change (the heart pupils) and a buff to her pheromone output.

 

As for non fantasy themed stuff... idk.  I know Wicked Whims has recently integrated somewhat with Basemental Drugs so I have a feeling any slight changes to all sims who take the drugs would be made by TURBODRIVER and I really don't want to step on TURBODRIVER toes, my mod wouldn't exist without their's.  When I get wind of Turbo working on something I try to stay clear out of respect for their work [for example this is why I'm not making a prostitution system.  After they release that I will probably 'plug into' it however]. Other than that, I'm still at a loss for how to integrate weed into a perversion trait...  The succubus trait will definitely have interactions with ecstasy and date rapey drugs are coming but what to do about weed?  I'm not sure yet.  

 

Ok if you want to keep drug interaction tied only to your phantasy state the pheromonal flower- weed mechanic you suggested makes perfect sense. We have to find an use for poor weed don't we? xD. 

Also what about inverting the pheromonal flower buff if the sim is addicted to marijuana and stop smoking? Weed addiction in the mod don't last long, i think only 3 days. For that 3 days the sim makes others unconfortable/embarassed/*insert bad emotion here. Also less relationship gain and generally find ways to make it difficult to get sex. That would tie up nicely with your sex addict aspiration, quitting smoking weed would not only give the addiction debuffs of basemental drugs, but also makes really difficult to get laid so you get the debuffs for not having sex.

Or just cancel the pheromonal flower buff while they are in withdrawal.

 

Also, if you share a joint or bong you share also saliva. Succubus could use this as a trick to conquer their prey, maybe making them super horny and/or increasing relationships and/or getting the ability to command sims. There is already a share weed interaction in the mod i think.

Also pheromonal sims could have some effect tied to the share weed interaction, maybe getting the guy even hornier and increase ww arousal. 

 

I'll try to think something more tomorrow, now i'm super tired :D.

 

6 hours ago, nisa9022 said:

Lol, is that what it's called? 

The "break" thing you mean? It's really all over the place in japanese erotic stuff. Japaneses really dig that thing apparently, can't blame them :smile:.

Or did you mean the scopolamine?

 

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18 hours ago, nisa9022 said:

Do you think 3 hours would be better for this?  Most of the time when I make a buff value or a effect duration, I just sorta flip a coin in my head and choose a nice round number.  There's not a lot of thought behind it, most of the time.  So don't feel bad to recommend tweaks.

Well yeah maybe 3 hours is better from a gameplay prospective, but i guess it's easy to change later if you see it doesn't work well of you receive feedback.

 

I throw some other ideas:

Sensually tight sims get less debuffs after sex when using drugs. With a chance of feeling even worse when the effect of the drug wears off (you were high so you didn't feel the pain and had hard sex, you will pay it later when the drugs wears off). If you take drug again the sexual debuffs vanish, but of course you increase your chances to become addicted. Also when addicted and not on drugs sex could be even more painful. Best drug for this would be cocaine and ecstasy imho, but you could throw in poor weed too, with a lighter effect?


Actually some people put cocaine on their genitals saying it makes sex even better. Doesn't make much sense to me because cocaine has anhestetic proprieties but i heard it more then a few times. I throw this info, maybe you can make some use of it xD.

 

Succubus on hard drugs should be scary imho. They are sex demons, can't imagine them under cocaine :). Don't know if it's possible but maybe a chance to lose control like a vampire (the uncontrollable drinking) if they don't have sex while on drugs. Or maybe their powers go out of control and you get a flirty aura like vampires (the thing that makes everyone around you flirty. Or just make them hornier-nastier.

 

Also i think it would be cool if some drugs have some wierd side effects on "supernatural" life states like succubus and flowers.

I watched a tv show called misfits that was awesome, all guys had superpowers and when they took ecstasy their powers flipped. 

There was a guy that had the power of invisibility and suddenly he was at center of attention and everyone wanted to be his friend. A guy that could rewind time now could see the future.

A girl that could make people horny only by touching them (really horny, like i'm gonna rape you now horny :D), after taking ecstasy everyone hated her and were disgusted when she tried to touch them.

Yeah it was a wierd show but kind of awesome. 

 

About weed can't really find other uses for it. Make a town bike even hornier while on weed? Make weed calm succubus down?

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On 1/14/2018 at 8:45 PM, uriel1987 said:

Ok if you want to keep drug interaction tied only to your phantasy state the pheromonal flower- weed mechanic you suggested makes perfect sense. We have to find an use for poor weed don't we? xD. 

Also what about inverting the pheromonal flower buff if the sim is addicted to marijuana and stop smoking? Weed addiction in the mod don't last long, i think only 3 days. For that 3 days the sim makes others unconfortable/embarassed/*insert bad emotion here. Also less relationship gain and generally find ways to make it difficult to get sex. That would tie up nicely with your sex addict aspiration, quitting smoking weed would not only give the addiction debuffs of basemental drugs, but also makes really difficult to get laid so you get the debuffs for not having sex.

Or just cancel the pheromonal flower buff while they are in withdrawal.

 

Also, if you share a joint or bong you share also saliva. Succubus could use this as a trick to conquer their prey, maybe making them super horny and/or increasing relationships and/or getting the ability to command sims. There is already a share weed interaction in the mod i think.

Also pheromonal sims could have some effect tied to the share weed interaction, maybe getting the guy even hornier and increase ww arousal. 

 

I'll try to think something more tomorrow, now i'm super tired :D.

 

The "break" thing you mean? It's really all over the place in japanese erotic stuff. Japaneses really dig that thing apparently, can't blame them :smile:.

Or did you mean the scopolamine?

 

 

Woah.  I fucking love the idea of the pheromonal flower trait reversing effects while the pheromonal flower sim is addicted to pot with only doing weed restoring her powers (temporarily) or beating her addiction.  That's a fucking phenomenal idea.  I like it so much it may have to be the next thing I work on after I squash the bugs for the Sensually tight update.  The reversal while addicted and experiencing withdrawal with the heart pupil hypersexual state when fucking while high just sounds like so much fun.  I don't think that I can not, not start working on this update to the trait immediately.  

 

Love the succubus saliva idea too!  I've actually been looking into how to intercept the kissing interactions for a few days prior to the weekend.  The easy way would be to overwrite the kissing interaction tuning files, but I'm not going to do that because it would be a nightmare for compatability with the game + other mods.  I could add new kissing interactions... but then your sim could use the old kissing interactions and her saliva wouldn't be spread... idk how I like that either.  Going to keep looking.  I may be able to inject new loot actions into the kissing interactions using python scripting, this would probably be the ideal way of doing it.  We shall see. 

 

Lol, I meant the "break" thing.  I'm sorry about not being more clear.  I used to do some work with scopolamine in a professional setting back before my life took a nosedive.  Miss it... not the scopolamine, lol, the work.

13 hours ago, uriel1987 said:

Well yeah maybe 3 hours is better from a gameplay prospective, but i guess it's easy to change later if you see it doesn't work well of you receive feedback.

 

I throw some other ideas:

Sensually tight sims get less debuffs after sex when using drugs. With a chance of feeling even worse when the effect of the drug wears off (you were high so you didn't feel the pain and had hard sex, you will pay it later when the drugs wears off). If you take drug again the sexual debuffs vanish, but of course you increase your chances to become addicted. Also when addicted and not on drugs sex could be even more painful. Best drug for this would be cocaine and ecstasy imho, but you could throw in poor weed too, with a lighter effect?


Actually some people put cocaine on their genitals saying it makes sex even better. Doesn't make much sense to me because cocaine has anhestetic proprieties but i heard it more then a few times. I throw this info, maybe you can make some use of it xD.

 

Succubus on hard drugs should be scary imho. They are sex demons, can't imagine them under cocaine :). Don't know if it's possible but maybe a chance to lose control like a vampire (the uncontrollable drinking) if they don't have sex while on drugs. Or maybe their powers go out of control and you get a flirty aura like vampires (the thing that makes everyone around you flirty. Or just make them hornier-nastier.

 

Also i think it would be cool if some drugs have some wierd side effects on "supernatural" life states like succubus and flowers.

I watched a tv show called misfits that was awesome, all guys had superpowers and when they took ecstasy their powers flipped. 

There was a guy that had the power of invisibility and suddenly he was at center of attention and everyone wanted to be his friend. A guy that could rewind time now could see the future.

A girl that could make people horny only by touching them (really horny, like i'm gonna rape you now horny :D), after taking ecstasy everyone hated her and were disgusted when she tried to touch them.

Yeah it was a wierd show but kind of awesome. 

 

About weed can't really find other uses for it. Make a town bike even hornier while on weed? Make weed calm succubus down?

I like the idea for sensually tight sims, but making that trait took a lot out of me.  After it's up and running for everyone I want to take a break from it by working on other mod features.  But definitely would like to do something along the lines of what you're saying in the future it will just be complicated.  The sensually tight sim has some state machines running in the background that are encoded into a single integer, it's sorta a pain in the ass to modify but maybe I could do this more easily via buff replacements.  We'll see.  Don't take what I'm saying the wrong way, I love what I did with the Sensually Tight trait and would make it again if I went back in time to before I started working on it.  I fucking love wear and tear effects in these kinds of sex mods.  I was just expecting the trait to take a lot less time than it ended up taking.  I'm definitely coming back to the Sensually Tight system in the future, just need a small break from it so I don't burn myself out.  

 

We're on the same page with the Succubus.  ;) The trait is still in its early stages of development but I already have parts of what your mentioning implemented.  I think people will like it.  

 

Woah, I really like the power flip while high ecstacy idea.  Idk what misfits is but I'm going to have to look into it now!  Hmmm, out of the occult traits which are coming up I can't think of an easy flip for any of them besides maybe the Pheromonal Flower trait... I'll keep it in mind as I'm creating things! Thank you for all the suggestions!

 

Sooooo.... during the weekend I was supposed to be giving myself a little break.... Welp that didn't happen, lol.  Here's a cringy ad for the new Tam Explorer:

 

TarBrowserRolePlayDemo.thumb.png.b6b793c064356a62cd444ec113fa2839.png

 

With my shitty image editing software, that took way longer than I expected to put together, my art skills aren't there.  Anyways, that's not what I was working on.  I have a new surprise trait coming with the Sensually Tight trait.  No spoilers until release day, but I think some of you will really, really love it.  I consider the new trait (not the sensually tight one) to be in a beta state, there are a few features missing and it's a little rough around the edges.  So it'll require a bit of care if you want to use it, but I think for the people who are into the fetish which the new trait provides will love it either way because I haven't seen anything else like it.... okay I said no spoilers but maybe just a little one.  It will provide a new way of getting income from fucking.  

 

but it is NOT a prostitute or prostitution themed trait.  You'll see ;) 

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Hi

 

Great work. never used custom aspiration mods before because i don't know why but they always have a different bonus traits with each track but with EA in each category you just get the 1 bonus trait for all tracks and it messes with my OCD but i do like the look of this mod. how would i edit it so that both aspiration tracks have the same bonus trait. i have Sims4Studio and tried to set the primary trait on each track to the same trait but that breaks it.

 

Thanks

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4 hours ago, Bushi Neko said:

:open_mouth: Holy Kitsune. I only recently got back into adding mods to my SIMS4 in a robust ( read as I completely started clean and redid A LOT ) I have had WW since it's first days, and Basement Drugs but just really looked into your work. WOW. Just wow. This is great stuff!

Glad your enjoying it, so I take it the Tuesday update didn't break the mod for you? 

1 hour ago, ciaron88 said:

Hi

 

Great work. never used custom aspiration mods before because i don't know why but they always have a different bonus traits with each track but with EA in each category you just get the 1 bonus trait for all tracks and it messes with my OCD but i do like the look of this mod. how would i edit it so that both aspiration tracks have the same bonus trait. i have Sims4Studio and tried to set the primary trait on each track to the same trait but that breaks it.

 

Thanks

Hey there, thank you for trying out my mod.  So to be clear, you want one bonus trait for both tracks?  Sadly, you can't modify the aspiration package in sims4studio unless you convert the entire package over into a format that sims4studio recognizes... it's a giant pain in the ass to be very honest with you.  However, I'll keep you suggestion in mind for when I return to the tedious hell that is making new aspirations.  

 

Hey guys, are you ready for the new update?  I've been pretty busy this week with IRL stuff, and while I have been working on other features of my mod, I haven't found time to play the game much.  I did some quick testing however and found a bug with the new update and patched it, so I think the update is ready to be uploaded.  Now I'm waiting on getting some confirmation from users that everything is working fine with this current version (0.0.5), before the new update with the Sensually Tight trait + bonus beta trait is uploaded.  Please let me know asap if you haven't had any bugs since the Tuesday Laundry day update!  I think the mod made it through fine but I want to be sure because the Sensually Tight update is going to be a big one. 

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