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Dead Or Alive Xtreme Venus Vacation - Modding Thread and Discussion -

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20 hours ago, kushumulia said:

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Thank you very much !!!!!
image5.jpg.976ed4ed3bf132be57d787a27cf3c4ea.jpg
 
image3.jpg.b53797acadbd16716aa858f2a6389c44.jpg
 
image4.jpg.7ad89abebf30f9b5c98351fac295e4ee.jpg
 
image6.jpg.5ee26a9395cadfb0fb988f1580763ebb.jpg
 
I don't forget "" Normalizing weights "after weight transfer".
 
(it's the basic of the basics, maybe)
 
Thank you, Thank you, Thank you.
 
 
Thanks to the nude mesh mods, nude skin mods, and all mod makers.
 
Finally, I will say it again. Thank you, krunkDunk and Those who responded to me.
 
 
 

 

@kushumulia Thank you for your mod.

But I have a problem below.  Can you solve it?

 

DOAX-VenusVacation_200912_205715.jpg.bbfbc52609f10ef4558c2f1de1843ed6.jpg

 

 

 

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50 minutes ago, lhk93006 said:

 

@kushumulia Thank you for your mod.

But I have a problem below.  Can you solve it?

 

DOAX-VenusVacation_200912_205715.jpg.bbfbc52609f10ef4558c2f1de1843ed6.jpg

 

 

 

Sorry,Use Google Translate

Thank you for your report.
I'm sorry.
My mod production is still immature, so I don't know the correct solution.
In addition, I don't use makeup mods.
I've assembled a version of the mod that uses a different nude mesh as possible.
If this mod doesn't help, please forgive me.

Thanks to the nude mesh mods, nude skin mods, and all mod makers again.

 

SR Event LemonBalm (H) B.zip

 

 

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1 hour ago, heshiko51 said:

This is a rudimentary question, but how can I turn off the DISP display when shooting?

 

By default it is the BACK button on the mouse. See also the notes for editing the shortcut in d3dx.ini :

 

On 4/3/2018 at 12:17 PM, ausgeek said:

The mouse back button is assigned to hide the user interface if that's what you mean?

 

If you want to change which button is used for that, just edit this section:


[KeyToggleHUD]
Key = XBUTTON1
y = 0
type = toggle

For A-Z and 0-9 on the number row, just use "key=z" or whatever. For every other keyboard & mouse button, use the virtual key name from here:

http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx

 

You can also bind them to buttons on an xbox controller - it's all documented inside the d3dx.ini

 

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hi guys, i'm comming here to wonder your help, i want to make mod for this game, and extract model from the game, i see there is a method using "frame analysis" and import model in blender with 3dmigoto adon, but i don't understand how to use "frame analysis",  this is a programme or something else? where i can download and installing? if someone can explain please..... ;) thank you ( and sorry for my bad english)

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1 hour ago, tyaonyann said:

First, edit "d3dx.ini" in the "DOAX-Venus Vacation" folder. Open "d3dx.ini" with Notepad etc.

In the string under "Shader hunting options."

 

[Hunting]

0: Release mode is with shader hunting disabled, optimized for speed.

1: Hunting mode enabled

2: Hunting mode "soft disabled" --can be turned on via the toggle_hunting key

hunting = 0

 

Initially it is 0, so set it to 2.

 

Next, put on the costume you want to extract data from and proceed to shooting mode.

Items other than characters and costumes are also subject to hunting, so studios with a small number of items are ideal.

Please also remove the accessories.

Press the 0 button on the numeric keypad to activate hunting mode.

Once you restart the game, hunting mode will be enabled.

You can extract data in hunting mode by pressing the F8 key.

The extracted data is automatically created in the "DOAX-Venus Vacation" folder.

A dated folder starting with "Frame Analysis"This is the extracted data.

thanks for your help, but when i press 0 there is nothing happen.... there is something on the screen when hunting mod is activate? i have this in my d3dx.ini, it is ok?

Sans titre.png

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On 9/12/2020 at 8:27 AM, wookhiemanjoe said:

getting error on last 3 suits on my Costume Customizer , everything seems to be working fine except the last 3 if i try to put them on i get the error and just nude 

Untitled.png

 

 

i ran the update bat on the new version of CC and was able to get them to wear the last 3 suits but still getting the same error above, what is missing tho since im not getting the error on any other suits 

I think I got that tester thingy all wrong 😄
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5 hours ago, tyaonyann said:

Change "hunting = 0" to "hunting = 2" and save "d3dx.ini".

Hunting mode will be activated, but the extraction function will not be reflected until the game is restarted.

An error message will indicate this.

When extracting, press F2 to disable the MOD.

When hunting mode is activated, you will see a screen like this.

5.jpg.5f1075187794faf693fffc6493925b68.jpg

 

it works, thank you!! another question: i don't see the hair mesh in blender, ( the girl is bald) it is possible to import them also with 3dmigoto adon?

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10 hours ago, traviolo said:

another question: i don't see the hair mesh in blender, ( the girl is bald) it is possible to import them also with 3dmigoto adon

When you are about to do a frame analysis, you can press "Ctrl+F8" to change the types of elements that are dumped, then press F8 as usual to start analysis.

These messages will appear in the lower left as you cycle through the options.
1) "Frame Analysis Profile: Skin & Clothes"
2) "Frame Analysis Profile: Skin, Clothes, Hair & Fingernails"
3) "Frame Analysis Profile: UI"
4) "Frame Analysis Profile: Log file only"

 

Including the Hair & Fingernails makes more files obviously, which is why there is a skin and clothes option - to save time and space.

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19 hours ago, minazuki said:

SSRイベントシークレットクラス(共通)の更新

V1.4
ゲーム更新後のmodを修正

 

ダウンロード

 

KTはシャツを以前よりも大きくしました(胸と腕)。古いサイズのままにしておきます。

Can anyone adapt the secret class to Nagisa?

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4 hours ago, krunkDunk said:

When you are about to do a frame analysis, you can press "Ctrl+F8" to change the types of elements that are dumped, then press F8 as usual to start analysis.

These messages will appear in the lower left as you cycle through the options.
1) "Frame Analysis Profile: Skin & Clothes"
2) "Frame Analysis Profile: Skin, Clothes, Hair & Fingernails"
3) "Frame Analysis Profile: UI"
4) "Frame Analysis Profile: Log file only"

 

Including the Hair & Fingernails makes more files obviously, which is why there is a skin and clothes option - to save time and space.

excellent, thanks for your help, another question: i wonder if its possible to extract the mesh of a mod, by exemple a cloth created by a modder with this method?

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