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hay ya love the mod loads fun just 2 questions?

 

- any plans to move more from original mod over or this all you are allowed currently do to lack of skse and other animation packs? (exp,currently only have light SL for se)

 

- dont know if was intended or bug but cant buy (can trade) lact or breast potion.

 

but i can trade and get lactacid. iv tried debug few way but no success  

but cant find any way get potions.

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hay ya love the mod loads fun just 2 questions?

 

- any plans to move more from original mod over or this all you are allowed currently do to lack of skse and other animation packs? (exp,currently only have light SL for se)

 

- dont know if was intended or bug but cant buy (can trade) lact or breast potion.

 

but i can trade and get lactacid. iv tried debug few way but no success

but cant find any way get potions.

I'm slowly re-adding content

In public release they are disabled cuz not working

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With the release of SKSE 62 for SkyrimSE, I decided to try this out. Obviously some things don't work, but I wanted to make sure it is a know thing first.

 

Breast scaling does or doesn't work?

This mod doesn't use script extender

And skse64 is alpha so ull probably break ur game

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With the release of SKSE 62 for SkyrimSE, I decided to try this out. Obviously some things don't work, but I wanted to make sure it is a know thing first.

 

Breast scaling does or doesn't work?

This mod doesn't use script extender

And skse64 is alpha so ull probably break ur game

Understood, I just figured I'd have it installed and ready if you do decide to switch over to SKSE64. 

 

So does Milk Mod Economy Light SSE actually scale breasts? Because as far as I can tell it doesn't, but that could just be something I'm doing wrong.

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With the release of SKSE 62 for SkyrimSE, I decided to try this out. Obviously some things don't work, but I wanted to make sure it is a know thing first.

 

Breast scaling does or doesn't work?

This mod doesn't use script extender

And skse64 is alpha so ull probably break ur game

Understood, I just figured I'd have it installed and ready if you do decide to switch over to SKSE64.

 

So does Milk Mod Economy Light SSE actually scale breasts? Because as far as I can tell it doesn't, but that could just be something I'm doing wrong.

No, I think last time I looked there were no skeleton bones to scale
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With the release of SKSE 62 for SkyrimSE, I decided to try this out. Obviously some things don't work, but I wanted to make sure it is a know thing first.

 

Breast scaling does or doesn't work?

This mod doesn't use script extender

And skse64 is alpha so ull probably break ur game

Understood, I just figured I'd have it installed and ready if you do decide to switch over to SKSE64.

 

So does Milk Mod Economy Light SSE actually scale breasts? Because as far as I can tell it doesn't, but that could just be something I'm doing wrong.

No, I think last time I looked there were no skeleton bones to scale

 

You'd have to put in the requirement of XPMSE skeleton, but it does have an extended skeleton that has a left and right breast node, I believe. I don't think the milking animation would work *without* it! :)

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With the release of SKSE 62 for SkyrimSE, I decided to try this out. Obviously some things don't work, but I wanted to make sure it is a know thing first.

 

Breast scaling does or doesn't work?

This mod doesn't use script extender

And skse64 is alpha so ull probably break ur game

Understood, I just figured I'd have it installed and ready if you do decide to switch over to SKSE64.

 

So does Milk Mod Economy Light SSE actually scale breasts? Because as far as I can tell it doesn't, but that could just be something I'm doing wrong.

No, I think last time I looked there were no skeleton bones to scale

You'd have to put in the requirement of XPMSE skeleton, but it does have an extended skeleton that has a left and right breast node, I believe. I don't think the milking animation would work *without* it! :)
It doesn't have NPC l breast bones

Only CME w/e those are, not sure you can scale those

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With the release of SKSE 62 for SkyrimSE, I decided to try this out. Obviously some things don't work, but I wanted to make sure it is a know thing first.

 

Breast scaling does or doesn't work?

This mod doesn't use script extender

And skse64 is alpha so ull probably break ur game

Understood, I just figured I'd have it installed and ready if you do decide to switch over to SKSE64.

 

So does Milk Mod Economy Light SSE actually scale breasts? Because as far as I can tell it doesn't, but that could just be something I'm doing wrong.

No, I think last time I looked there were no skeleton bones to scale

 

 

FWIW I built a trivial test using the SKSE Alpha NetImmerse SetNodeScale function ant it works to scale at least breasts.

It's less than an ideal solution, but it doesn't look terrible using the new CBBE or UUNP ported to SE.

SKSE alpha does seem pretty robust at this point, pretty much everything I've tried works.

Setting rotation or translation doesn't work, it appears to get overridden every game frame, so it would require something that hooked the render call to patch the matrices.

 

My test script below - I'm using SKSE 2.04 and the 1.53 runtime, but it worked with 2.02

I'm also using XP32 for SE and the physics (TBBP) version of the models

Scriptname HelloWorldScript extends ObjectReference  
{A Script}

Float breastScale
Float breastScaleDelta

Float bellyScale
Float bellyScaleDelta


Bool running = False

Float breastDS
Float bellyDS

Event OnActivate(ObjectReference akActionRef)
	running = !running
	breastDS = 0.2
	bellyDS = 0.2

	breastScale = 1.0
	breastScaleDelta = bellyDS 
	bellyScale = 1.0
	bellyScaleDelta = bellyDS 

	Actor player = Game.GetPlayer()
	Bool exists = NetImmerse.HasNode(player, "NPC Belly", false)
      If exists
		NetImmerse.SetNodeScale(player, "NPC Belly", bellyScale, false)
		NetImmerse.SetNodeScale(player, "NPC L Breast", breastScale , false)
		NetImmerse.SetNodeScale(player, "NPC R Breast", breastScale , false)

		If running
			RegisterForSingleUpdate(0.1)
		EndIf
	Else
		Debug.MessageBox("No Belly!")
	EndIf

endEvent


Event OnUpdate()

	if bellyScale >= 10
		bellyScaleDelta= -bellyDS 
	ElseIf bellyScale <= 0.5
		bellyScaleDelta= bellyDS 
	EndIf


	If breastScale >= 5
		breastScaleDelta = -breastDS
	ElseIf breastScale <= 0.2
		breastScaleDelta = breastDS
	EndIf

	breastScale = breastScale + breastScaleDelta
	bellyScale= bellyScale + bellyScaleDelta

	If running
		Actor player = Game.GetPlayer()

		NetImmerse.SetNodeScale(player, "NPC L Breast", breastScale , false)
 		NetImmerse.SetNodeScale(player, "NPC R Breast", breastScale , false)
		NetImmerse.SetNodeScale(player, "NPC Belly", bellyScale, false)


		RegisterForSingleUpdate(0.01)
	Else
		Debug.MessageBox("Updated!")
	EndIf
EndEvent
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With the release of SKSE 62 for SkyrimSE, I decided to try this out. Obviously some things don't work, but I wanted to make sure it is a know thing first.

 

Breast scaling does or doesn't work?

This mod doesn't use script extender

And skse64 is alpha so ull probably break ur game

Understood, I just figured I'd have it installed and ready if you do decide to switch over to SKSE64.

 

So does Milk Mod Economy Light SSE actually scale breasts? Because as far as I can tell it doesn't, but that could just be something I'm doing wrong.

No, I think last time I looked there were no skeleton bones to scale

 

 

FWIW I built a trivial test using the SKSE Alpha NetImmerse SetNodeScale function ant it works to scale at least breasts.

It's less than an ideal solution, but it doesn't look terrible using the new CBBE or UUNP ported to SE.

SKSE alpha does seem pretty robust at this point, pretty much everything I've tried works.

Setting rotation or translation doesn't work, it appears to get overridden every game frame, so it would require something that hooked the render call to patch the matrices.

 

My test script below - I'm using SKSE 2.04 and the 1.53 runtime, but it worked with 2.02

I'm also using XP32 for SE and the physics (TBBP) version of the models

Scriptname HelloWorldScript extends ObjectReference  
{A Script}

Float breastScale
Float breastScaleDelta

Float bellyScale
Float bellyScaleDelta


Bool running = False

Float breastDS
Float bellyDS

Event OnActivate(ObjectReference akActionRef)
	running = !running
	breastDS = 0.2
	bellyDS = 0.2

	breastScale = 1.0
	breastScaleDelta = bellyDS 
	bellyScale = 1.0
	bellyScaleDelta = bellyDS 

	Actor player = Game.GetPlayer()
	Bool exists = NetImmerse.HasNode(player, "NPC Belly", false)
      If exists
		NetImmerse.SetNodeScale(player, "NPC Belly", bellyScale, false)
		NetImmerse.SetNodeScale(player, "NPC L Breast", breastScale , false)
		NetImmerse.SetNodeScale(player, "NPC R Breast", breastScale , false)

		If running
			RegisterForSingleUpdate(0.1)
		EndIf
	Else
		Debug.MessageBox("No Belly!")
	EndIf

endEvent


Event OnUpdate()

	if bellyScale >= 10
		bellyScaleDelta= -bellyDS 
	ElseIf bellyScale <= 0.5
		bellyScaleDelta= bellyDS 
	EndIf


	If breastScale >= 5
		breastScaleDelta = -breastDS
	ElseIf breastScale <= 0.2
		breastScaleDelta = breastDS
	EndIf

	breastScale = breastScale + breastScaleDelta
	bellyScale= bellyScale + bellyScaleDelta

	If running
		Actor player = Game.GetPlayer()

		NetImmerse.SetNodeScale(player, "NPC L Breast", breastScale , false)
 		NetImmerse.SetNodeScale(player, "NPC R Breast", breastScale , false)
		NetImmerse.SetNodeScale(player, "NPC Belly", bellyScale, false)


		RegisterForSingleUpdate(0.01)
	Else
		Debug.MessageBox("Updated!")
	EndIf
EndEvent

well since you can compile scripts, there... youll need to compile MME_BodyMod.psc

for scaling to work

and do a clean save

Milk-Mod-Economy-SE 11-10-17.7z

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My papyrus log is getting filled up with megabytes of "[None].MME_StartMilking.OnEffectStart() - "MME_StartMilking.psc" Line 6" over and over again. I've tried the reset spell but game still crashes after a little bit.

let me guess, you didnt do a clean save?

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well since you can compile scripts, there... youll need to compile MME_BodyMod.psc

for scaling to work

and do a clean save

 

 

This is sufficient to get Breast scaling working, 

Scriptname MME_BodyMod extends Quest Hidden


Function SetNodeScale(Actor akActor, string nodeName, float value, bool isFemale)
	; Debug.Notification(" MME_BodyMod Scaling " + nodeName + " to " + value)
	NetImmerse.SetNodeScale(akActor, nodeName, value, false)
EndFunction

Function RemoveNiONodeScale(Actor akActor, string nodeName, bool isFemale)
	NetImmerse.SetNodeScale(akActor, nodeName, 1.0, false)
EndFunction

I also had to add the script back to the Main Quest.

None of the new CBBE armor appears to have weights, so it only works when naked.

 

Requires at least SKSE, new CBBE build it with physics, XP32

 

Won't work with any other mod that messes with bone scales.

 

 

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nice work with the new update!

 

but it seems the growth wont trigger with an UNP body. I'll try to switch to CBBE and see if it manages to work then. thank you for your hard work!~

 

[EDIT] I tried switching to CBBE but that didnt even have jigglebones activated. I guess I'll stick to UNP. the cbbe also didnt have breast scaling even with the addon installed.

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I can craft the breast cuirass, but everytime I equip it I can't see my whole body or even the cuirass itself. Any ideas?

I had this issue with UNP body, but for me it was NPCs. I built this override from the previous version's mesh files, that seems to fix it for me. Install after current version of MME. Seems to be an issue with either my save, or the location of the mesh files. (I did do a clean save)

Milk Mod UUNP Cuirass Override.7z

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I can craft the breast cuirass, but everytime I equip it I can't see my whole body or even the cuirass itself. Any ideas?

I had this issue with UNP body, but for me it was NPCs. I built this override from the previous version's mesh files, that seems to fix it for me. Install after current version of MME. Seems to be an issue with either my save, or the location of the mesh files. (I did do a clean save)
hmmm.... strange was working ok for me, gotta check it
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