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FuroTrap Improved: Tentacles! v6.91 (Last Updated: Apr-20)


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dam it >< alright. btw maybe you can help me with something. i bashed my files. well when i click under the menu that shows up. ignore the paresites the game ctd. but when i clicked masterbate her animations show her  as if she is in a estrus trap but no estrus is showing.

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Think it is no good idea to add estrus in the bashed Patch.

Also NEVER Lovers Mods in the bashed Patch !!!!!

 

But I can not help you with wrye Bash, I never used it. I don't have a bashed patch. If I have a Mod conflicts I make changes in the esp.

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got up to the part where it first tells you that your mc nipples are hard and then when pressed ignore, CTD I beleave I am messing the mesh for the parasite as that is whats invisible when it comes out doing masturbation under options. reinstalling does not fix the crash D: its wired cause it only starts to crash up to a certain amount of ignores. before it doesnt CTD what is going on

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  • 2 months later...

I haven't had trouble with this and Wrye Bash so far; perhaps your plugins aren't sorted correctly?

 

Try using BOSS.

 

Also, since the author is gone, should someone pick up the reins on this mod? I'm no good at this sort of thing, but I'm sure there's got to be interested people out there.

 

One thing I'd like to see is an update that places some more of those "Furo-Trapped Victim" NPCs into more Oblivion Gate realms than just the Kvatch one. I'd like to occasionally run into a few more tentacle'd damsels.

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  • 1 month later...

Just discovered this mod and I love it.

 

I know activity surrounding this mod has died down, but I have a couple issues/questions.  Maybe someone can help me.  First of all, I'm presently using version 7.0.1.0 beta.  It works mostly fine, but on the tub and chair, there are no facial animations(estrus patterns are fine).  I know it isn't unique to the beta because I had the same problem with V6.9 as well.  I was wondering if anybody knows of any fixes.

 

Second, I was wondering what the easiest way to add the option to just have it keep going on and on rather than set a maximum number of events.

 

Third, I would like to look into adding some extra text messages, and maybe some pointers on how to do that, or where to find the info on how to do that.

 

I've never modded Oblivion before, and it's been a while since I did any Skyrim modding, so I'm a bit on the rusty side.

 

Any help is greatly appreciated.  Thanks.

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1. There should be facial animations. At least, I distinctly recall having facial animations on the files I had.

I "might" have added those, though. The easiest way to do that is via Blender (load the animation in, add the facial animations, export).

 

2. Just set the maximum to something you'll never reach. Let's say, a hundred thousand repeats?

You could also make a distinction between the player character and other NPCs, keeping it within reason for the player character.

 

3. Those are contained inside one of the scripts. I'd give you a pictorial guide, if I still had Oblivion installed.

 

4. Oblivion modding is significantly easier compared to Skyrim modding. Just be sure to download the CSE, it'll make life a lot easier for you.

 

I hope this helps,

-V

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  • 4 weeks later...

there are suppose to be mine traps right? where do i find them.

Mostly in Oblivion Gate, not actual world map or any dungeon tho.

 

Btw Is there a way to implement BBB animation in to Furo motion ?

 

I'm not sure if this already got mention in old pages but thanks in advanced by all mean!

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  • 3 months later...
2 hours ago, darkdill said:

I know this is dead, but I'm trying to edit the 6.91 version so that when you get gassed by a Spiddal Stick, you get Furo'd. However, I'm not sure how to edit the script for the Spiddal Stick.

 

Could someone help me out?

 

There's an Estrus spiddal stick mod. You can look at how it edited the script and copy that.

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1 hour ago, Vaelorian said:

 

There's an Estrus spiddal stick mod. You can look at how it edited the script and copy that.

Tried that, didn't work. Might've done it wrong, though, so I'll give it another shot.

 

EDIT: Figured out a workaround. Managed to get it working. Now I just need to ensure it doesn't cause my character to get stuck in a loop.

Edited by darkdill
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You don't need the skeleton and Lovers Resource Pack

You install LAPF and never overwrite any LAPF files or LAPF is messed up.

 

You can use any nude body you like.

The "problem" are the tits (cup size), with too small tits the tentacles are above the tits, with too big tits the tentacles are in the tits. ( HGEC Body with BBB v1.12  is the body Mods most people use and I think E cup (or H cup ? ) was the best size  )

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  • 1 month later...
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  • 1 month later...
On 2012/8/2 at 11:57 AM, feanor69 said:

-= What is this mod? =-

FuroTrap gives the standard Oblivion Mine Traps a special effect.
When triggered, the mines trap the victim in a Daedric tentacle pit (a bath or "furo" as they say in Japan).
Once trapped, the victim is forced to give birth (or orgasm), which summons Daedric Scamps.
These Scamps then run wild, attacking and imprisoning any other victims they can find. Mayhem ensues.
See screenshots included at the bottom of this post.


-= How do I use this mod? =-

In addition to changing how Oblivion Mine Traps work, this mod also adds 3 new spells to the player's inventory:
* FuroTrap Summon (cast trap on a target)
* FuroTrap Summon Self (cast trap on player)
* FuroTrap Settings (adjust trap settings)


-= Who is to blame? =-

* Credit goes to unknown author for the trap, 921氏 from BBSPINK for the original files ( http://www.loverslab.com/showthread.php?tid=8842 )
* Credit goes to saddad for the initial English translation ( http://www.loverslab.com/showthread.php?tid=8931 )
* Credit goes to tsanm011 (aka larrytmc) for the pregnant body models ( http://oblivion.nexusmods.com/mods/39759 )
* Credit goes to Uriel for helpful bug fixes ( http://www.loverslab.com/showthread.php?tid=10417&pid=282736#pid282736 )
* All other improvements by me are listed below.


-= How is this improved? =-
 

  Reveal hidden contents


Update 7-21 (v0.1):
* Added sounds from Estrus mod (make sure you install step #3 below)
* FuroTrap will hold victim until 3 to 6 Daedra are born by default
* Births happen every 60 seconds or so by default
* Cleaned the script up quite a bit

Update 7-22 (v0.2):
* Added spells for Summoning the FuroTrap on Target or on Self. Note that you can cast the spell on men or inanimate objects too! It will just drop a trap there for some unsuspecting lady to trigger!

Update 7-23 (v0.3):
* Traps now temporarily strip their victims!
* Added spell for adjusting Settings:
 -- Summon Creatures: ON/OFF
 -- Orgasm Rate: High/Medium/Low
 -- Orgasm Count to Escape: 2, 6, 12, 24, 48 (that's a loooong time)
* Improved animation handling, should be less fragile now
* Major renaming, re-organizing, and added lots of comments in the code

Update 7-29 (v1):
* Trap only summons low-level Daedra Scamps now, but these Scamps can cast more FuroTraps! If there are a lot of female NPCs around, this could get out of control pretty quick. :classic_biggrin:
* Summoned Scamps do not attack victims in traps. Once the victim is released however, she could be attacked and imprisoned in the trap again.
* Settings Spell now has option to toggle victim clothes stripping
* Fixed bug with trap not working on the same victim twice
* Fixed potential bug in using really high Orgasm Counts
* Improved use of Estrus sounds (greater variety)
* Improved trap claw timing and placement

Update 8-01 (v2):
* NPC victims already in traps (in Oblivion Kvatch Gate for example) now use the improved sounds and code, except for Pregnant Mode.
* Added victim mouth animations and facial expressions

Update 8-16 (v3):
* Added Pregnancy Mode:
 -- Victims now give birth to Daedra as intended in the original mod
 -- Victims now have pregnant bodies
 -- Belly's distend over time during a single pregnancy
 -- Turn Pregnancy Mode On/Off with the FuroTrap Settings spell
* When Pregnancy Mode is Off, trap is in traditional Orgasm Mode
* Since there isn't a lot of visual updates at times, added more flavor text to both Orgasm and Pregnancy modes
* Increased Estrus sound volume when standing near trap
* Slowed down orgasm/birth rate a little, but it speeds up over time
* Victim's eventually start to enjoy Orgasm mode

Update 8-31 (v4):
* Added support for Lovers voices:
 -- Select Simple, Estrus, Random Lovers, Random Lovers/Estrus, or a particular Lovers voice from the Settings Spell.
 -- If Random is selected, each victim will be assigned a random voice
 -- Simple voice is the original FuroTrap grunt sound
 -- Known Issue: FuroTrap doesn't read in actual LoversVoice value from Lovers mods
* Added better victim stripping support:
 -- Victims are now stripped of all gear
 -- Gear is put back on victim when released from trap
 -- Known Issue: If victims put on clothes by themselves and walk around while in trap, then you have a mod conflict. To resolve, simply set Victim Stripping to "Force" from the Settings Spell.
* Added sound effects to trap itself
* Added some new text

Update 10-7 (v5):
* Added a new trap type (see new pic at bottom of post):
 -- Chair-type trap will be summoned instead of Bath-type trap 50% of the time.
* Merged PC and NPC trap code into a single file:
 -- NPC victims already in traps (in Oblivion Kvatch Gate for example) will now always use latest code, including Pregnant Mode.
* Simplified animation code
* Fixed bug in random sound generation

Update 10-13 (v6)
* Gender Equality! Male victims can now be trapped! (off by default, turn on using Settings Spell)
* Added more active text
* FuroTrap now logs version in console
* Changed default sound setting to "Lovers/Estrus Random"
* Bug fixes:
 -- Fixed bug when changing Settings while trap is active
 -- Fixed animation bugs
 -- Fixed walking bug (I hope)

Update 10-15 (v6.1)
* Bug fixes:
 -- Fixed bug where player/NPC was stuck in place after being released from trap
 -- Climax rate only increases in Orgasm Mode, not Pregnant Mode

Update 11-17 (v6.2)
* Trap now slowly heals victims
* Added new orgasm Rate (Low, Medium, High, Very High)
 -- Actual durations listed in Settings Spell
* Added more situational text that varies based on:
 -- Victim willpower
 -- Time spent in trap
 -- Number of times victim previously in trap
* Centralized all text messages into a single function
* Removed Trap Claw, it was causing too many issues with Scamp summoning
* Cleaned up .esp file remnants (old, dead objects and code)
* Bug fixes:
 -- Fixed bug where victim body would briefly swap out during impregnation

Update 11-24 (v6.3)
* Added Uriel's trap de-sync fix
* Added option to summon creatures allied with player
 -- Use Settings Spell: Creature Summoning: Off, On, On (Player Ally)
 -- Note that player/victims are only allied with summoned Scamps, not all Daedra
* Version number now displayed in Settings Spell

Update 11-25 (v6.4)
* Traps can now be explicitly selected
 -- Use Settings Spell: Trap Type: Random, Bath Only, Chair Only
* Added Uriel's improved de-sync fix
* Added body de-sync fix (based on Uriel's design)

Update 1-5 (v6.5)
* New trap mode: Orgasm/Pregnant combo mode!
 -- Use Settings Spell: Mode: Pregnant (classic), Orgasm (classic), Orgasm/Pregnant (new default)
 -- Victim will orgasm until drained of willpower, then will be impregnated
 -- It is possible that victims with high willpower will be released before ever giving birth
 -- If the victim is trapped multiple times, their willpower will drain quicker and quicker
* Birth/Orgasm count now refers to sum of orgasm/birth events
 -- Example: If Birth/Orgasm is set to 6 and it takes 4 orgasms to drain willpower, victim will be released after 2 births (sum of 6 total events)
* All wandering Scamps in game now cast Summon Trap
 -- Does not apply to Scamps summoned by normal spells
* Minor text fixes

Update Feb 9, 2013 (v6.6)
* Added new time values for Orgasm/Birth events
* Added "Reset Animations" option to Settings Spell
 -- Should help if Player is caught in buggy state

* Added "Males only" option to Settings
* Summon Trap Spell is now more expensive so Scamps don't cast it as much
 -- Summoned Scamps physical attacks made weaker since Scamps were more likely to kill than trap targets
* Summoned Scamps are now Player Ally by default
* Victim's initial resistance to impregnation by Trap is based on Willpower or Endurance (whichever is higher)
* Reorganized Settings Spell to be easier to understand
* Added Settings Spell explanation text file to download

 

Update Feb 24, 2013 (v6.7)
* All Scamps in game should now be able to cast FuroTrap Spell
* Scamp Trap Spell now takes multiple hits to trap victim
 -- Every time spell hits, it adds to the stack
 -- Victim willpower/endurance (whichever is higher) is compared to the stack
 -- If the stack is higher than willpower/endurance, victim falls into the trap
 -- The more often victim is successfully trapped, the less resistance they will have to the Scamp Trap Spell
* Added Scamp Effectiveness to Settings
 -- Normal, High, Very High, Low
 -- The higher the Effectiveness, the quicker the Trap Spell stack builds up
 -- Normal (default) = 4-5 hits on most low level victims
* Lowered Scamp Trap Spell casting cost
* Trap-Summoned Scamps are now hostile by default (can still be overwritten in settings if needed)
* Fixed flickering text bug
* Fixed voice progression bug

 

Update March 19, 2013 (v6.8)
* New Scamp Spell Calculation Method
-- (Trap Tokens x Scamp Effectiveness) + (Victim's Previous Trapped Count x 10) > Victim Resistance (Willpower or Endurance)
* Trap Tokens wear off at a rate of 1 per game hour (2 real world minutes)
-- Note that hours resting count as well
* Re-organized Settings Spell again
* Scamp Effectiveness now defaults to "High" (x20)
* Fixed bug where trap object would follow victim around after victim was released

Update April 6, 2013 (v6.9)
* Fixed bug when player in first-person mode
* Fixed bug where trapCount history was not updating

 

Update April 20, 2013 (v6.91)
* Fixed bug where FuroTrapGenerator.esp required itself as Master

 

 

 

-= What does the Settings Spell do? =-
 

  Reveal hidden contents

 

Victim Gender: Female only, Male only, Both Genders
 This controls which gender of victims are affected by Spell
 * Female Only = Trap only affects female victims, males are immune
   Male Only = Trap only affects male victims, females are immune
   Both Genders = Both male and female victims are affected

Strip Victim: Off, On, On (Force)
 This controls removal of victim clothes. Clothes are re-equipped at end of Spell
   Off = Leave victim in current clothing
         Clothes will not be shown during pregnancy
 * On = Remove any clothes victim is wearing
   On (Force) = Replace clothes with default nude body.
                Not recommended unless you are having issues with victims automatically re-dressing while still in trap.

Trap Type: Random, Bath only, Chair only
 This controls which type of Trap is summoned by the Spell
 * Random = 50/50 chance of summoning Bath or Chair
   Bath = summon Bath-type Trap only
   Chair = Chair-type Trap only

Trap Mode: Orgasm, Pregnant, Orgasm/Pregnant
 This controls how Scamps are Summoned by the Trap
   Orgasm = Victim will be brought to orgasm every time (Scamps Summoned)
   Pregnant = Victim will be made pregnant every time (Scamps Summoned)
 * Orgasm/Pregnant = Victim will be made to orgasm until willpower/endurance is drained (whichever is higher at start)
                     - Scamps will not be summoned during the draining
                     - Victims with high Willpower or Endurance may be released before being completely drained and without giving birth
                     - The more often a Victim is trapped, the quicker the drain occurs, so even powerful victims may succumb eventually
                     Once drained, victim will be impregnated from then on (Scamps Summoned)

Event Rate: Low, Medium, High, Very High
 This controls rate at which Mode events (orgasm or pregnancy) occurs
   Low = Mode Events occur every 80 seconds
 * Medium = Mode Events occur every 60 seconds
   High = Mode Events occur every 40 seconds
   Very High = Mode Events occur every 20 seconds

Total Events: 4, 6, 8, 10, 12, 24, 48
 This controls the number of Mode Events that must occur before victim is released
 Mode Events times Mode Rate is the total time the victim will remain trapped before release.
 For example: Mode Rate High (40 seconds) with Mode Events 6 = 240 (4 minutes until release)
 * Default is 6


Scamp Summoning: Off, On, On (Player Ally)
 This controls if Daedra Scamps are Summoned by the Trap
   Off = Scamps are not Summoned regardless of Mode selected below
 * On = Scamps Summoned, they are hostile to Player and NPCs, they cast Summon Trap
   On (Player Ally) = Scamps Summoned, they are hostile only to NPCs, they cast Summon Trap
                      - Note that they will not attack Player unless provoked, but their ranged Summon Trap spell could hit Player by mistake so remember to stand clear

Scamp Effectiveness: Normal, High, Very High, Low
 This controls how quickly Scamp Trap Spells stack on victim
   Normal = +10 stack (requires 4-5 hits on most low level victims)
 * High = +20 stack
   Very High = +40 stack
   Low = +5 stack

Audio Type: Simple, Estrus, Lovers (Random), Estrus/Lovers (Random), Lover (Voice #X)
 This controls which sounds are played during trap
   Simple = No special audio files required, sounds are simple grunts
   Estrus = Use sounds from Estrus mod (trap squish sound and victim voice)
   Lovers (Random) = Use sounds from LoversVoice mod (select a random voice)
 * Estrus/Lovers (Random) = Randomly use Estrus and Lovers voices
   Lover (Voice #X) = Use a specific voice from LoversVoice mod

Close
 This exits the Settings Spell Menu

 

 * notes default setting

 

 

 

-= Installation Instructions =-

#1. Requires: OBSE v0020:
http://obse.silverlock.org/

#2. Requires: Universal Skeleton Nif v1.81
http://oblivion.nexusmods.com/mods/37596

#3. Requires: Improved version of the FuroGeneratorTrap v6.91:

http://www.mediafire.com/download.php?1e9jhx9kw4y1wk9

alt link: http://rapidgator.net/file/7b371c3e8c85cba378f0efade788cf0a/FuroGeneratorTrap_v6_91.rar.html

Extract the contents of the .rar file's "Data" directory into your Oblivion\Data folder.
Note that load order should be irrelevant since this mod doesn't rely on anything other than vanilla Oblivion.

#4. Recommended: If you want sexy moaning sounds, install both of these mods:
a. Estrus v1.9r5:
http://oblivion.nexusmods.com/mods/28979
Note that you don't actually need to activate the Estrus mod, you just need the contents in the Data\Sound\FX\Estrus folder.
b. Lovers Resource Pack v2 or v3:
http://www.loverslab.com/topic/15066-lovers-resources-pack/
Note that you don't actually need to activate the Lovers mod, you just need the contents in the Data\Sound\FX\Lovers folder.

 

#5. If you are having an issue with the Message text disappearing too quickly, check out this fix:

http://www.loverslab.com/topic/8284-furotrap-improved-tentacles-v66-last-updated-feb-9/?p=322189

 

-= How do I participate? =-

You are welcome to leave feedback and improvement ideas on this thread.
If you have enjoyed this mod, please click Like This button on the right.

 

-= V7 BETA TEST =-

 

Don't mind some bugs in your mods? Try the latest v7.0:

 

http://www.loverslab.com/topic/8284-furotrap-improved-tentacles-v691-last-updated-apr-20/?p=461797

post-66246-13597878215517_thumb.jpg

post-66246-13597878216551_thumb.jpg

post-66246-13597879594939_thumb.jpg

FuroGeneratorTrap.esp

 

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  • 3 months later...
  • 6 months later...

I believe that version 7.0 is a much better improvement over 6.91. The only small issue that I have come across so far is that I am unable to get my main character (female) to be under the "spell" after an initial first time. Every other female  in the game it works on, but my character thus far.

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  • 10 months later...

Ok i know this mod is dead but maybe someone is willing to help me.
the console commands to add the sandbox spells dont work.
the game says that the the spells dont exist, and i did check that i have no spelling mistakes in the command.
im also relatively new to modding oblivion so i might just be doing something wrong, if that is the case then in adnvance im sorry.

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