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41 minutes ago, bubba999 said:

Pardon my ignance: What is SLAV?

Shout Like A Virgin

 

If you haven't tried it, you should. It's not to everyone's taste, and not really to mine, but it's well made, has a lot of configuration options, and some people love it.

You might be one of them.

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4 minutes ago, Lupine00 said:

Shout Like A Virgin

 

If you haven't tried it, you should. It's not to everyone's taste, and not really to mine, but it's well made, has a lot of configuration options, and some people love it.

You might be one of them.

Thanks, I did try it, but you really have to give a whole mod profile over to it.....

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2 hours ago, Tenri said:

I can confirm the the checkbox does function with DCL installed, can not confirm that the feature works as I haven't really tested it. The checkbox is a bit off in that after you click it once, change page then back it should check/uncheck. It doesn't update while on the page.

This seems to be the case. As I said, I just assumed it was supposed to be disabled.

 

The current function is less intuitive than it might be.

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4 hours ago, Lupine00 said:

Sometimes it's hard to be clear on the internet.

 

What I mean is that:

(a) crawling is done, it's a solved problem, you don't have to understand anything in FNIS, you just copy SD+ or SLAV, or ZEP, or Slaverun's use of the assets.

(b) but if you had to work it out, the FNIS part it is not a big obstacle, because FNIS is actually well documented, unlike most Skyrim mods.

 

But I'm just saying not to get intimidated by it. Crawling in DF would be ok I guess, but I think it's a feature that works best when used highly selectively. SLAV makes it into a bit of a joke (on purpose I guess, because SLAV is like that). I think it kind of spoiled crawling for me after that.

 

As for...

I guess you might not be aware, or maybe it was fixed in a fairly recent version, but in 1.56a when I click on the box to enable it, nothing happens, the box does not 'tick'.

And this was the same in every other version of DF I've installed, going back to 1.15, maybe further.

 

So this tickbox not responding to input ... I just assumed it was working as intended because I have DCL installed, so it wouldn't let me enable it...

 

Is that incorrect? Am I supposed to be able to tick the box for follower lives lost when victim, even if I have DCL installed?

Because I can't, and I haven't been able to in four or five completely different LO builds.

 

I didn't try removing DCL to see it if got enabled, but as the hover info tells me it doesn't work with DCL ... didn't even question it.

 

Can other people, who have DCL installed, tick that box?

 

I know Lupine don't worry I understand your trying to help ^^. Like the work you put in to the tidying up the text shows that :D

 

So yea, I can't just copy and paste asset from one mod to the other without permission.

Solution, I have makes it so people will need to install ZEP (but they don't have to enable the esm) if they don't do this they will just not get the crawling animation that's it.

 

Follower lives thing there is an issue in the code that means it won't show it being activated in the MCM (if you back out and reenter you'll see it) but it is being toggled every time you press it. Will be fixed next version.

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Just noticed that this mod seems to have an old bug with the Clavicus Vile statue. If you have a follower and you activate the Clavicus Vile's statue (the Barbas quest) you get an instant CTD. There has been a couple of follower mods which had this same bug years ago and this seems to have that exact bug. It's easy to avoid though. Just dismiss the followers before activating the Clavicus Vile statue and no CTD.

 

I don't know what is the exact root cause for the CTD, but at least Vilja once had this bug and it was fixed.

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40 minutes ago, Lozeak said:

 

I know Lupine don't worry I understand your trying to help ^^. Like the work you put in to the tidying up the text shows that :D

 

So yea, I can't just copy and paste asset from one mod to the other without permission.

Solution, I have makes it so people will need to install ZEP (but they don't have to enable the esm) if they don't do this they will just not get the crawling animation that's it.

 

Follower lives thing there is an issue in the code that means it won't show it being activated in the MCM (if you back out and reenter you'll see it) but it is being toggled every time you press it. Will be fixed next version.

One of the vexing parts of testing follower lives is that how many lives they have, and when they lose them, are not transparent (by design). Perhaps we can get a "follower lost a life has X left" message added temporarily for testing purposes? 

 

 

*OH! or you could add like an immersive marker. When a follower loses a life they say something about it. Like "you don't pay me enough for this!" :)

 

 

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57 minutes ago, JuliusXX said:

Just noticed that this mod seems to have an old bug with the Clavicus Vile statue. If you have a follower and you activate the Clavicus Vile's statue (the Barbas quest) you get an instant CTD. There has been a couple of follower mods which had this same bug years ago and this seems to have that exact bug. It's easy to avoid though. Just dismiss the followers before activating the Clavicus Vile statue and no CTD.

 

I don't know what is the exact root cause for the CTD, but at least Vilja once had this bug and it was fixed.

Yea, you will crash on activating statues if you have an active Devious Follower.  Similar instances of this are the Augur of Dunlain, the Mara statue of LAL (if you somehow get a follower before activating it) and I've found a few mods I use have a statue or two in them I need to be aware of (Fyr Manor's control panels for instance).  Other mods seem to have this issue sometimes as well, altho I don't know myself what the exact issue is or the fix to it.  If someone does know and wants to enlighten us it could be useful.

 

Just as an FYI tho - you don't actually need to dismiss your follower to activate statues.  The "Pause" button in the debug menu works to stop the CTDs, so you can pause, chat with the problem statue, then unpause and have the same status as when you started.  This may be important if you encounter a statue while stuck in a bunch of deals and without enough money to actually dismiss your follower (assuming you don't want to simply cheat and reset the mod or console in a pile of gold).

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I'm getting a CTD when I have a lot of unpaid debt and the follower says 'come here, I have something for you. *click* *click*' I get a CTD about 5 seconds later, and nothing actually equips.

 

I do have the latest version of all the requirements.

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22 hours ago, Reesewow said:

Yea, you will crash on activating statues if you have an active Devious Follower.

Everything that causes a crash is a talking activator. They aren't proper actors. Perhaps that's a clue as to how DF causes them to crash?

It can't simply be a bad papyrus cast in DF, because that probably wouldn't CTD.

 

Can the issue be replicated with any old talking activator, or only certain ones?

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What's wrong with the crawling animation in DD4.1 anyway? I thought it's pretty good... oO

 

If you force people to install ZEP, FNIS will process ALL animations contained in it and load them into the game, even if the ESP is disabled. Which means people would waste tons of animation slots for the ONE animation DF is actually using. I love this mod, but I don't think I'd keep it in my load order if it adds a dependency of any kind to ZEP. I don't even think ZEP is actively developed anymore.

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32 minutes ago, Kimy said:

What's wrong with the crawling animation in DD4.1 anyway? I thought it's pretty good... oO

 

If you force people to install ZEP, FNIS will process ALL animations contained in it and load them into the game, even if the ESP is disabled. Which means people would waste tons of animation slots for the ONE animation DF is actually using. I love this mod, but I don't think I'd keep it in my load order if it adds a dependency of any kind to ZEP. I don't even think ZEP is actively developed anymore.

 

I love the DD 4.1 crawling animation, but unless I'm misunderstanding that animation requires the pet play items, at least aesthetically, due to it being a knees and elbows crawl that would look quite unnatural without the gear.  I do think that was the best option, since otherwise it would be really hard to have sex scenes with those items like DF's "jarl" game.

 

Personally I think since the crawl animation Lozeak wants to use has open permissions, it would be a good asset to package within DF itself as an keyword-based alternate animation, like DD does with the pony play animations.  That way users wouldn't have to install the entirety of the ZEP animation list, and Lozeak could use the crawl animation whenever he wanted and have no worries people don't have the asset installed.  It seems somewhat complicated to set up a proper keyword-based alternate animation however, at least for someone not versed in FNIS/AA.

 

Honestly was kinda hoping a user who has some knowledge of Alternate Animations could help Lozeak set up the crawl animation as a stand-alone for DF, since ZEP has been such a struggle for some users. :classic_tongue:  That is if he'd be interested in doing this in Devious Followers, since he'd be working with it onwards if there were any issues to fix.

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23 minutes ago, Kimy said:

What's wrong with the crawling animation in DD4.1 anyway? I thought it's pretty good... oO

 

I didn't know it had one ? I know it had the pet suit one but I'd figured that would look bad without a pet suit. I'll look at it again and yea I'll use DD4.1 over anything because it's already a requirement.

 

Thank you :D

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The crawl animation is a AA set, which is waaaay superior to an offset animation, but comes with some red tape, admitted. And yes, we made it so that it gets auto-applied when the pet suit is worn, but if you just want to use the animations, you can set the AA directly, since DDI is already a dependency of DF. Look at zadBoundCombatScript.psc, how it's done. It's not rocket science! And yes, I can help!

 

Did you want to have another item to trigger the animations, then? Or is it just something the player has to do?

 

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@Kimy

 

So when I first made the mod, I used the short chain collar and had some text that said it pulled the player to the ground until the chain touched the ground and hence forced to crawl. I really wanted it readded because well I miss it but I had to remove it cause people didn't like ZEP (Fair enough).

 

I'm not sure the difference between AA Set and Off set but I'm pretty sure the ZEP Crawl is an AA Set too done via an enchantment effect. All I need to work out is what the AA Set for crawling is called and I should be able to work it out. 

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It would be pretty easy to add an arbitrary keyword to our system that would trigger the pet suit animation off just about any item, just like we did with the pony animation. The only restriction would be that any wrist restraint would have to take precedence, otherwise it would look silly.

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17 minutes ago, Kimy said:

It would be pretty easy to add an arbitrary keyword to our system that would trigger the pet suit animation off just about any item, just like we did with the pony animation. The only restriction would be that any wrist restraint would have to take precedence, otherwise it would look silly.

 

I tried it and it has the arm and legs folded which doesn't really fit the content it's intended for (even though I agree it's a awesome animation, I already made content using the pet suit cause it's so cool).

 

Eventually, I'll work it out or get permission to include the animation within my mod. 

 

If I can't ZEP won't be a dependency but for like one small bit of content you won't see a crawling animation if it's not installed. At some point when I get better at modding and I'll try again.  

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4 minutes ago, Lozeak said:

You know what I'm pretty sure I can make it use the pet suit animation if ZEP isn't installed so no one misses out until I can get permission to pack a crawling animation into the mod,

There's another crawl anim included in SD+. It's done via FNIS AA and looks really good in my opinion -- it's a 'normal' crawl on your hands and knees, just like you would do when you wanted to crawl under your table (or whatever). According to the SD+ download page, the crawl anim is originally from this mod https://www.nexusmods.com/skyrim/mods/33097

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8 minutes ago, El_Duderino said:

There's another crawl anim included in SD+. It's done via FNIS AA and looks really good in my opinion -- it's a 'normal' crawl on your hands and knees, just like you would do when you wanted to crawl under your table (or whatever). According to the SD+ download page, the crawl anim is originally from this mod https://www.nexusmods.com/skyrim/mods/33097

I tryed using that converting the names and such but something wasn't working and I don't know anything about animations so I didn't get why (like I don't know if I need to alter the animations in some way if I rename them or am I missing something) 

 

I was however able to use other animation to test if my code worked so I don't know where I went wrong. I've asked slaverun dev how he did it and I'll work it out.

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4 minutes ago, Lozeak said:

I don't know anything about animations so I didn't get why (like I don't know if I need to alter the animations in some way if I rename them or am I missing something) 

Yeah, same here. I tried to put together something with FNIS for Modders once but didn't really get anywhere with it. It is really well documented, but just too far beyond my current modding skills. Sorry that I can't be of more help.

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So i have managed to make it so.....

 

If ZEP is installed(and active) you get that crawling animation

If it isn't then it'll use the DDI petsuit animation

Meaning no one will miss out on crawling round town :P 

 

I also added a error catch so that if your in an armbinder/yoke it won't work so it doesn't look weird (Kimy's suggestion ^^)

 

So until I can pack my own crawling animation into the mod I think this is the best solution for everyone.... No ZEP requirement, I get the content back to what it was ment to be, everyone gets to crawl !

 

Honestly, if I could get https://www.nexusmods.com/skyrim/mods/33097 animation packed into my mod and working I'd a million times prefer that and it would be the best solution but until then I can do that I really hope this pleases everyone cause I've tryed really hard to get this working like hours upon hours.

 

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12 minutes ago, Lozeak said:

 

Honestly, if I could get https://www.nexusmods.com/skyrim/mods/33097 animation packed into my mod and working I'd a million times prefer that and it would be the best solution but until then I can do that I really hope this pleases everyone cause I've tryed really hard to get this working like hours upon hours.

 

With how much I've enjoyed your great mod so far, I think the least I could do is take a crack at this for you (plus I'd love to see you use that animation as well without needing to install the ZEP assets).  I have a general understanding of building animations in FNIS, I've just never sat down and actually attempted it properly.  I'll give it my best shot over this weekend unless someone more experienced beats me to it.

 

Just to be clear - is the main thing you need just a set of alternate animations that can be dropped into your mod and builds properly in FNIS - with unique filenames so as to not interfere with other mods using this crawling animation?  Would how it is set up in Slaverun be a good example?  Just asking because while I'm confident I can probably get a set of AA to build in FNIS over the weekend, I have zero experience building the quests that would be required to call the animation in game, and I'm not currently set up to build scripts for Devious Followers (altho I'm sure I could get there).

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What a great mod. Seriously I don't think there are any other adult mods that actually have fun gameplay mechanics, they are just things to click through to get the story.

 

Lozeak, did you ever play the mod "Sky Casino"? It really undersold itself on its adult content, and I think it has some of the same "I've made a bad mistake" feeling that your mod gives, but its gambling mechanics aren't as well balanced (too easy for player to win IMO). You take a loan to go into a casino, then if you run out of casino tokens you get enslaved for a few days. There are a few things you could do to get a small number of more tokens, like sleep with the guard.

 

Not really on topic just think you'd enjoy playing it, although maybe you could get inspired by its use of drugs if you're into that - a new deal where you periodically have to take some kind of skooma or something.

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1 hour ago, Reesewow said:

Just to be clear - is the main thing you need just a set of alternate animations that can be dropped into your mod and builds properly in FNIS - with unique filenames so as to not interfere with other mods using this crawling animation?  Would how it is set up in Slaverun be a good example?  Just asking because while I'm confident I can probably get a set of AA to build in FNIS over the weekend, I have zero experience building the quests that would be required to call the animation in game, and I'm not currently set up to build scripts for Devious Followers (altho I'm sure I could get there).

 

So I understand how to use AASet and the naming stuff, I did take the animations from the crawling mod and do the renaming and building the animation list with FNIS for modders and nothing, I tested a different animation and it did work but i do not have permission to distribute that of course.

 

There are many reason why it didn't work something missing with that animations?

I named something wrong?

I messed up the FNIS text thing?

My issue is I don't know what animation files are (as in there requirement to be valid).

If you do get it to work awesome use the prefix DFS for them and I'll copy and paste it over.

 

Outside of that....

I have asked the slaverrun author if I can just steal they version of the animation to pack in my mod, if I don't get a reply I'll ask SD++ author.

 

48 minutes ago, Bobbert6996 said:

What a great mod. Seriously I don't think there are any other adult mods that actually have fun gameplay mechanics, they are just things to click through to get the story.

 

Lozeak, did you ever play the mod "Sky Casino"? It really undersold itself on its adult content, and I think it has some of the same "I've made a bad mistake" feeling that your mod gives, but its gambling mechanics aren't as well balanced (too easy for player to win IMO). You take a loan to go into a casino, then if you run out of casino tokens you get enslaved for a few days. There are a few things you could do to get a small number of more tokens, like sleep with the guard.

 

Not really on topic just think you'd enjoy playing it, although maybe you could get inspired by its use of drugs if you're into that - a new deal where you periodically have to take some kind of skooma or something.

 

I saw the mod a good way to implement a mod like this would be 

 

Simple slavery outcome your given 500 Chips and need to make 2000 Chips to escape

Make it so you can earn chips as a prostitute so if you go bankrupt (but you can't exceed 1000 chips this way so you have to gamble to get to 2000 chips)

Also add it so the more you gamble the more likely you are to win (so the player doesn't get screwed by RNG)

You could make it so you can leave the casino but only in a full body/face/hand rubber suit so you could make gold to gamble for chips (not trade) of course people will use you as you'd be marked as free fuck.

With a good rubbersuit texture it could say

Owned by Riften Casino

Free Sample 

Want more visit us! 

 

Maybe one day I'll make this idea.

 

DCL does :P for one outside of that SLUTS<-->SexlabAdventurers do if setup well ^^ 

Make it a crime to wear clothes unless your a thane

Then make rape happen at night while naked (at least I add retrained as alternate to naked)

Then make it so when your raped outside and a guard sees it, it gives you a fine.

Use SLUTS to pay off fine if you can't afford it.

 

What this does .... makes being a thane make citys less dangerous for you other wise if it's night or your restrained you'll be risking a bounty.

 

===============================

 

@CGi

I have localized every notification now

I changed the Followers name to Your follower (while not as good it's my fault for making a lot people want to use)

For Willpower i made a string for 0-10 

For Debt added/removed.....

Genius mode... created an item called debt and added/removed it (with one being silenced)

 

Messages ... next or later they will take a lot of work though ;;

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