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On 7/21/2018 at 10:25 PM, Musje said:

1) That's more or less the current state. Higher skilled prostitutes behave the same but charge more.

2) Some nice ideas there. A higher skilled prostitute could act more like an escort, and or seek out richer customers.

3) Also good ideas, really turning thigns into a fully operational brothel. Not easy to do though. I want to get the other stuff done first but I will add this to the list

 

How to have the prostitute slaves to have better skills ? All my slaves are "unskilled", and the one who have made 15 tricks is only "beginner".

 

Also, does it change something about the automatic money they gain ?

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On 12/18/2020 at 10:06 PM, Ghostphoto1 said:

[12/18/2020 - 02:59:37PM] Warning: Property PatronRef1 on script aygasworkdetectorscript attached to aygasWorkDetector (3B012726) cannot be initialized because the script no longer contains that property.  Last entry on my script before CTD.  Did I do something wrong?  Include this mod in my Wyre Bash when I shouldn't have?
 

That's fine, I have to clean up the mod but this sort of thing doesn;t cause ctd.

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18 hours ago, Lackom said:

How to have the prostitute slaves to have better skills ? All my slaves are "unskilled", and the one who have made 15 tricks is only "beginner".

 

Also, does it change something about the automatic money they gain ?

It takes a while.  And yes, the more practised ones make more money.

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On 12/20/2020 at 4:57 PM, Musje said:

That's fine, I have to clean up the mod but this sort of thing doesn;t cause ctd.

[12/24/2020 - 09:52:42AM] Warning: Property PatronRef1 on script aygasworkdetectorscript attached to aygasWorkDetector (3B012726) cannot be initialized because the script no longer contains that property
 

ok. Thanks for the response.  It keeps showing up as the last entry on the papyrus script when I get CTD so it must be combining with something else?...in other mods?

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21 hours ago, Ghostphoto1 said:

[12/24/2020 - 09:52:42AM] Warning: Property PatronRef1 on script aygasworkdetectorscript attached to aygasWorkDetector (3B012726) cannot be initialized because the script no longer contains that property
 

ok. Thanks for the response.  It keeps showing up as the last entry on the papyrus script when I get CTD so it must be combining with something else?...in other mods?

if you're crashing at the bethesda logo, you're missing a mod requirement. tesedit is the best tool for checking for what mods are missing. if you're crashing someplace else more within the game, look for patterns in the log. anything spamming the log for more than a page can usually wreak havok

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5 hours ago, lodoraemon said:

Is there a way to modify the animation tags used in the scene? I think it is unreasonable for patrons to use rape animation instead of loving animation for prostitutes.

When the prostitutes are a bit more experienced, they don't have to be convinced to perform anymore, so the animations will be non violent (well, its a random animation from the entire selection)

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About the initial dialogue "Ever dreamed to have a servant?" for selling slaves, can you consider the following?:

 

-Make the dialogue optional by MCM, because if you are not currently intending to sell any slave, it may be bothersome tgat the dialogue option appears with every NPC you may talk.

-I dont know if is a bug, but i have the dialogue even if i dont have any slave with me at the moment. Of course, if i select this dialogue, nothing happens , unless i have a slave near me.

-If you also have Home Sweet Home installed, maybe will be a good idea make the dialogue appear only after you complete the main quest of that mod and become a slaver (unless the quest is marked as optional in the settings of that mod). In this way, it gains immersion, rather to sell slaves right from the start.

 

In fact, using HSH you can add a little of immersion when you can start enslaving people, in the following matter.

 

With PAH you can enslave people right from the start (according to the settings), but since HSH has a quest that give you the option to become a slaver (or destroy them), maybe if that mod is installed, the PAH enslaving option only will appear after you start the HSH quests. And the AYGAS option to sell slaves to anyone only woul be avaible after you finish the HSH quest line.

 

In short:

 

-If you only have PAH installed, you can enslave ppl at anytime

-If you have PAH + HSH , you can only start enslaving ppl when you start the HSH quest of sell bandits to the mines. If you choose to destroy the slavers, you cannot enslave ppl anymore.

-If you have PAH + AYGAS, you can enslave ppl and sold them to NPCs at anytime.

-If you have PAH + AYGAS + HSH, you can start enslaving ppl when you start the HSH quest line, and you can sold them to anyone when you finish that quest line and become a slaver.

 

Is just an idea that i think it would add a nice touch of immersion.

 

Regards and keep up the good work!!

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On 1/2/2021 at 5:46 PM, Merca9996 said:

About the initial dialogue "Ever dreamed to have a servant?" for selling slaves, can you consider the following?:

 

-Make the dialogue optional by MCM, because if you are not currently intending to sell any slave, it may be bothersome tgat the dialogue option appears with every NPC you may talk.

-I dont know if is a bug, but i have the dialogue even if i dont have any slave with me at the moment. Of course, if i select this dialogue, nothing happens , unless i have a slave near me.

-If you also have Home Sweet Home installed, maybe will be a good idea make the dialogue appear only after you complete the main quest of that mod and become a slaver (unless the quest is marked as optional in the settings of that mod). In this way, it gains immersion, rather to sell slaves right from the start.

 

In fact, using HSH you can add a little of immersion when you can start enslaving people, in the following matter.

 

With PAH you can enslave people right from the start (according to the settings), but since HSH has a quest that give you the option to become a slaver (or destroy them), maybe if that mod is installed, the PAH enslaving option only will appear after you start the HSH quests. And the AYGAS option to sell slaves to anyone only woul be avaible after you finish the HSH quest line.

 

In short:

 

-If you only have PAH installed, you can enslave ppl at anytime

-If you have PAH + HSH , you can only start enslaving ppl when you start the HSH quest of sell bandits to the mines. If you choose to destroy the slavers, you cannot enslave ppl anymore.

-If you have PAH + AYGAS, you can enslave ppl and sold them to NPCs at anytime.

-If you have PAH + AYGAS + HSH, you can start enslaving ppl when you start the HSH quest line, and you can sold them to anyone when you finish that quest line and become a slaver.

 

Is just an idea that i think it would add a nice touch of immersion.

 

Regards and keep up the good work!!

The changes for the "Ever dreamed of having a servant" dialogue you mention make sense and would be welcome.  It'd also be nice if the dialogue option disappeared while the slave(s) following you was, err, busy (mods I have installed often have slaves with me involved with other npcs).

 

The latter mechanic changes make sense, immersion-wise, however, I played the HomeSweetHome (HSH) intro quests a couple of times and haven't played them since then.  So I'd recommend an MCM switch to allow enslaving or selling/buying slaves when the HSH intro quest isn't done.  Perhaps having it tied to the HSH quest being turned off.

 

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36 minutes ago, tinkerbelle said:

The latter mechanic changes make sense, immersion-wise, however, I played the HomeSweetHome (HSH) intro quests a couple of times and haven't played them since then.  So I'd recommend an MCM switch to allow enslaving or selling/buying slaves when the HSH intro quest isn't done.  Perhaps having it tied to the HSH quest being turned off.

 

if/when i get time to add conditions for enslavement based on progress towards the hsh questline, it will indeed need time to make its own mcm toggle. ideally i'd like to have it its own mcm setting, but trigger for either toggle used and have the hsh toggle as a condition to auto-toggle the pahe setting to avoid confusion of the 2 mcm settings

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On 1/6/2021 at 3:20 PM, CliftonJD said:

if/when i get time to add conditions for enslavement based on progress towards the hsh questline, it will indeed need time to make its own mcm toggle. ideally i'd like to have it its own mcm setting, but trigger for either toggle used and have the hsh toggle as a condition to auto-toggle the pahe setting to avoid confusion of the 2 mcm settings

Cool! Keep up the good work :)

 

 

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I'm having a bit of trouble with Selling slaves. I've had this issue in the past but I completely forgot how to fix it. the problem I'm having is whenever I sell a slave and come back, the slave has no owners mark, even though they still follow the owner around. The slave also turns naked once the cell loads and unequips their clothing. I think it may have something to do with the load order but cant find any straight answers as to what exactly is the right load order for all PAH files. Ones I'm using are PAHE, AYGAS, and HSH. Any help would be very appreciated. TY

EDIT: Nevermind I found out Papyrus Util for some reason was toggled off. reenabled it, and tried selling a slave. everything now works as intended :) 

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I've set up a brothel in my player homes in windhelm and markath and they work with slaves selling themselves to the NPC's but i've noticed that NPC's only arrive when the player character enters the home and then they stay their until you leave so the slaves end up servicing the same set of NPC's over and over

 

Is that the way its meant to be? was kinda expecting it would be the client NPC's staying for a while and then leaving and then new client NPC's arriving

 

Other thing i noticed was military camps (like the stormcloak one near solitude) aren't valid even when slavery is accepted world wide, could those be added or take it from their city as soldier boys/girls need some loving and would make good places to take slaves to turn tricks

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Is there a way to make it so I can sell slaves to orcs from the strongholds?  I'm not sure if I need to add them to a faction of some sort or if I need to remove them from one.

SOLUTION: In order to sell slaves to orcs click them while the console is open and type [removefromfaction 00086EEE]

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On 1/14/2021 at 10:12 AM, Villianize said:

Is there a way to make it so I can sell slaves to orcs from the strongholds?  I'm not sure if I need to add them to a faction of some sort or if I need to remove them from one.

probably depends on which orc. test it first on other orc encounters. i think some of the front of the stronghold orcs are likely in the guard faction or a similar faction for orcs

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1 hour ago, CliftonJD said:

probably depends on which orc. test it first on other orc encounters. i think some of the front of the stronghold orcs are likely in the guard faction or a similar faction for orcs

Orcs are all in the tribal orc faction. Ive tried removing them from it but still no "Ever dreamed of having a servant" dialogue option.  Is there a faction that determines whos allowed to be sold slaves?

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42 minutes ago, Villianize said:

Orcs are all in the tribal orc faction. Ive tried removing them from it but still no "Ever dreamed of having a servant" dialogue option.  Is there a faction that determines whos allowed to be sold slaves?

 

Might be wrong but its controlled by location as far as i've seen, when your at an orc stronghold does the MCM say "who knows" for the slavery acceptance?

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On 1/15/2021 at 1:45 PM, pinky6225 said:

 

Might be wrong but its controlled by location as far as i've seen, when your at an orc stronghold does the MCM say "who knows" for the slavery acceptance?

Ill give it a look see.

 

edit: Nope no change for me. Also I'm having an issue where slave auctions will start but no after the first slave goes on the cross, nothing happens, as well as prostitutes will start talking to clients but no dialogue will happen and they'll both just stand there.

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Is there supposed to be voiced dialogue when asking an NPC if they'd like a companion, all the way through the actual sale? This is my first time using the mod and it feels like something is missing. I've tried uninstalling all of the other PAH mods except this and the base PAH, and reloaded a clean save, but nothing works. They just have long pauses between dialogue options where it seems like audio is being dropped. 

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3 hours ago, OptimusPrime2021 said:

Is there supposed to be voiced dialogue when asking an NPC if they'd like a companion, all the way through the actual sale? This is my first time using the mod and it feels like something is missing. I've tried uninstalling all of the other PAH mods except this and the base PAH, and reloaded a clean save, but nothing works. They just have long pauses between dialogue options where it seems like audio is being dropped. 

she forgot to mention in the requirements, you need:

Fuz Ro D-oh

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I noticed that my game gets quite slow the more slaves I have (sold).

I'm currently at 28 still connected to me, but some 10-15 either whoring out or training others.

 

When I check my papyrus logs, I have large amount of stack dumps, most related to PAH/aygas. I have already reinstalled PAHE, AYGAS & HSH a few times.

 

I'm going to try and sell more of those slaves either in cities (probably not a good idea as PAH keeps track of those?) and in The Restless Hunter (probably best because they get removed from the game?) and see the impact it has on the game, but just wondering if I could do something else, or if someone sees a blatant mistake (missing mod).

 

 

Loading mod list:

Spoiler


    (0 -> 0)    Skyrim.esm
    (1 -> 1)    Update.esm
    (2 -> 2)    Dawnguard.esm
    (3 -> 3)    HearthFires.esm
    (4 -> 4)    Dragonborn.esm
    (5 -> 5)    paradise_halls.esm
    (6 -> 6)    ZaZAnimationPack.esm
    (7 -> 7)    ITortureFramework.esm
    (8 -> 8)    SexLab.esm
    (9 -> 9)    SexLabAroused.esm
    (10 -> 10)    Skyrim - Utility Mod.esm
    (11 -> 11)    Schlongs of Skyrim - Core.esm
    (12 -> 12)    Devious Devices - Assets.esm
    (13 -> 13)    Devious Devices - Integration.esm
    (14 -> 14)    Devious Devices - Expansion.esm
    (15 -> 15)    Devious Devices - Contraptions.esm
    (16 -> 16)    HighResTexturePack01.esp
    (17 -> 17)    HighResTexturePack02.esp
    (18 -> 18)    HighResTexturePack03.esp
    (19 -> 19)    unlimitedbookshelves.esp
    (20 -> 20)    paradise_halls_SLExtension.esp
    (21 -> 21)    Deviously Cursed Loot.esp
    (22 -> 22)    Pahe_Dwarven_Devious_suits.esp
    (23 -> 23)    XPMSE.esp
    (24 -> 24)    FNIS.esp
    (25 -> 25)    SkyUI.esp
    (26 -> 26)    amazingfollowertweaks.esp
    (27 -> 27)    PAH_HomeSweetHome.esp
    (28 -> 28)    Laura's Bondage Shop.esp
    (29 -> 29)    paradise_halls_farengars_study.esp
    (30 -> 30)    ValsCraftingMeltdownAlpha.esp
    (31 -> 31)    SOS - Smurf Average Addon.esp
    (32 -> 32)    SOS - VectorPlexus Muscular Addon.esp
    (33 -> 33)    SOS - VectorPlexus Regular Addon.esp
    (34 -> 34)    Schlongs of Skyrim.esp
    (35 -> 35)    Devious Devices For Him.esp
    (36 -> 36)    DeviousFollowers.esp
    (37 -> 37)    PAH_AndYouGetASlave.esp
    (38 -> 38)    SOS - Shop.esp
    (39 -> 39)    pahe_lakeview_manor_cell.esp
    (40 -> 40)    Alternate Start - Live Another Life.esp
    (41 -> 41)    Deviously Cursed Loot LAL AddOn.esp
    (42 -> 42)    ImmerSlave.esp

 

Papyrus.0.log

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22 hours ago, sonjohandbzx said:

I noticed that my game gets quite slow the more slaves I have (sold).

I'm currently at 28 still connected to me, but some 10-15 either whoring out or training others.

 

When I check my papyrus logs, I have large amount of stack dumps, most related to PAH/aygas. I have already reinstalled PAHE, AYGAS & HSH a few times.

 

I'm going to try and sell more of those slaves either in cities (probably not a good idea as PAH keeps track of those?) and in The Restless Hunter (probably best because they get removed from the game?) and see the impact it has on the game, but just wondering if I could do something else, or if someone sees a blatant mistake (missing mod).

 

 

Loading mod list:

  Hide contents


    (0 -> 0)    Skyrim.esm
    (1 -> 1)    Update.esm
    (2 -> 2)    Dawnguard.esm
    (3 -> 3)    HearthFires.esm
    (4 -> 4)    Dragonborn.esm
    (5 -> 5)    paradise_halls.esm
    (6 -> 6)    ZaZAnimationPack.esm
    (7 -> 7)    ITortureFramework.esm
    (8 -> ?  SexLab.esm
    (9 -> 9)    SexLabAroused.esm
    (10 -> 10)    Skyrim - Utility Mod.esm
    (11 -> 11)    Schlongs of Skyrim - Core.esm
    (12 -> 12)    Devious Devices - Assets.esm
    (13 -> 13)    Devious Devices - Integration.esm
    (14 -> 14)    Devious Devices - Expansion.esm
    (15 -> 15)    Devious Devices - Contraptions.esm
    (16 -> 16)    HighResTexturePack01.esp
    (17 -> 17)    HighResTexturePack02.esp
    (18 -> 18)    HighResTexturePack03.esp
    (19 -> 19)    unlimitedbookshelves.esp
    (20 -> 20)    paradise_halls_SLExtension.esp
    (21 -> 21)    Deviously Cursed Loot.esp
    (22 -> 22)    Pahe_Dwarven_Devious_suits.esp
    (23 -> 23)    XPMSE.esp
    (24 -> 24)    FNIS.esp
    (25 -> 25)    SkyUI.esp
    (26 -> 26)    amazingfollowertweaks.esp
    (27 -> 27)    PAH_HomeSweetHome.esp
    (28 -> 28)    Laura's Bondage Shop.esp
    (29 -> 29)    paradise_halls_farengars_study.esp
    (30 -> 30)    ValsCraftingMeltdownAlpha.esp
    (31 -> 31)    SOS - Smurf Average Addon.esp
    (32 -> 32)    SOS - VectorPlexus Muscular Addon.esp
    (33 -> 33)    SOS - VectorPlexus Regular Addon.esp
    (34 -> 34)    Schlongs of Skyrim.esp
    (35 -> 35)    Devious Devices For Him.esp
    (36 -> 36)    DeviousFollowers.esp
    (37 -> 37)    PAH_AndYouGetASlave.esp
    (38 -> 38)    SOS - Shop.esp
    (39 -> 39)    pahe_lakeview_manor_cell.esp
    (40 -> 40)    Alternate Start - Live Another Life.esp
    (41 -> 41)    Deviously Cursed Loot LAL AddOn.esp
    (42 -> 42)    ImmerSlave.esp

 

Papyrus.0.log 6.13 MB · 0 downloads

while you can start the game without racemenu, it is a requirement for xpmse:

Spoiler

ERROR: Failed to find variable ::_targetActorBase_var used in RaceMenuPluginXPMSE.OnSliderChanged()
[01/19/2021 - 04:05:23PM] ERROR: Failed to find variable ::_targetActor_var used in RaceMenuPluginXPMSE.OnSliderChanged()

 

that floods your log. sometimes the bug can effect slaves and sometimes that bug effects the enslavement process which then effects the slaves, and other times it just impedes other scripts from running

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On 1/20/2021 at 3:35 AM, Merca9996 said:

She now can add dialogues to the NPC using the SKVA Synth tool

 

:)  Already in progress. Biggest challenge (for the author of the tool) at the moment is producing good reproductions of the male voices.

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