Sorry, I'm becoming confused on Blockhead's texture overriding.  Apparently, HeadAssetOverrides doesn't work unless there's no texture assigned to the race/NPC in question... so I'm really not understanding how one would override the textures for a race that doesn't have a unique path, like the Redguards or the Bretons...   I mean, it makes sense that overriding the Imperial race's textures is a simple matter of naming the textures correctly in Textures/Characters/Imperial, but the other human