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MadMansGun

More Nasty Critters: SLAL Edition

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With gendered horses and the patch it seems to make all horses (one's specified to be female with the gendered horses esp) male when unaroused..and they all become female when aroused. So it includes a major texture swap. The riften horse goes from a Dapple grey to brown. I think it may be an idea to split handling of mesh swaps based on racial  gender so that it's harder for them to be confused. An entry in CF for female horses and an entry for male horses. That way they possibly don't swap genders randomly when they get horny.

 

Might be wise to do the same for all other races that have a female model included.

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the "mod compatibility kit" is a file where i keep compatibility patches for other mods.

at this time it only has patches for:

SexLab V1-62 Control Patch (Made by nahabal67 to fix a bug with SexLab Werewolves, but it works for other things as well)

 

 

This kit is compatible with SexLab Separate Orgasm? I ask because both modes overwrite  sslActorAlias.pex..

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With gendered horses and the patch it seems to make all horses (one's specified to be female with the gendered horses esp) male when unaroused..and they all become female when aroused. So it includes a major texture swap. The riften horse goes from a Dapple grey to brown. I think it may be an idea to split handling of mesh swaps based on racial  gender so that it's harder for them to be confused. An entry in CF for female horses and an entry for male horses. That way they possibly don't swap genders randomly when they get horny.

 

Might be wise to do the same for all other races that have a female model included.

it sounds like i missed something when i did the conversion, i'll look into it tomorrow.

 

This kit is compatible with SexLab Separate Orgasm? I ask because both modes overwrite  sslActorAlias.pex..

i would say "no", and i think sexlab already has a setting called "Separate Orgasms".

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This kit is compatible with SexLab Separate Orgasm? I ask because both modes overwrite  sslActorAlias.pex..

i would say "no", and i think sexlab already has a setting called "Separate Orgasms".

 

I meant this mod but in any case, thanks.

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Man, your descriptions are hard to process. There are a lot of information, or simply information that do not belong in the description itself. And there is a lack of useful information, like what changed since the previous MNC (what did you do?), there are 4 archives in the download section but their content is quite hazy (as I said previously).
 
My suggestion for the optional download would be to write down their purpose: "if you have x mod installed, you need to download that archive."
 
Another suggestion would be to put all the stuff not directly relevant under spoiler, like the troubleshooting and howto install mods and animations. As for the troubleshooting section, format it in a Q&A style so to cater to the questions the users may have - bullet points are not easily digestible. The install order is superfluous too and too long, in that case you can use a bullet point list as in one line for one mod (use the bbcode!).

 

Also, the regular users need to use mod managers as it will avoid 90% of the possible problems. Please don't encourage people to avoid them, rather encourage them to be smart and view the mod manager for what it is: a facilitating tool with caveats.
 
You could try something as follow, while the content above my example should describe the mod and the purpose of the different archives you provided.
 
Install mods in the following order:

 

Suggested Load Order:

SexLab.esm
SexlabAroused.esm
CreatureFramework.esm
(Sexlab Addon\Plugin mod's .esm here)
(All other .esm mods here)
(All other .esp mods here)

SkyUI.esp
UIExtensions.esp (needed for SexLabTools)
FNIS.esp
SexLabTools.esp (optional)
MoreNastyCritters.esp
SexLabNudeCreatures.esp
SexLabNudeCreaturesDG.esp (only if you have Dawnguard)
SexLabNudeCreaturesDB.esp (only if you have Dragonborn)

HentaiCreatures.esp (optional)
SexLabMatchMaker.esp (optional)
SLAnimLoader.esp
(Sexlab Addon\Plugin mod's .esp here)

 

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For those having trouble downloading it from Google Drive because the download limit has been exceeded:

 

Remember, you can right click, and hit 'create a copy' to copy it to your OWN Google Drive, then download that, as it has its own quota!

 

That is not working. After creating copy it still says that there is quota.

 

 

 

the "mod compatibility kit" is a file where i keep compatibility patches for other mods.

 

I think there is some conflict between your compat kits and Horny Creatures of Skyrim's compat kits. They are using the same files. Is there some solution for this? 

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HEY!

 

For those having trouble downloading it from Google Drive because the download limit has been exceeded:

 

Remember, you can right click, and hit 'create a copy' to copy it to your OWN Google Drive, then download that, as it has its own quota!

 

I hope this helps one or two people who can't download it right now. Feel free to put this info on the mod page if you wish.

 

That is not working. After creating copy it still says that there is quota.

 

 

I was just able to download with no issue.  I saw a warning that Google couldn't scan for viruses but nothing about any quota.

 

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About uninstalling v9.3.   Should I un-register the animations, uninstall creature framework and hentai creatures in MCM and save and remove the mod.

OR

Can I just remove the old mod and install your great work?

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It is very nice of you to actualize the mod, thanks!  (It was obviously a ton of work and you even made a guide holy crap.) 
So yeah, really nice job.

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It would be nice if you could include the nicer dog meshes i use. It took me a bit to replace the ones from MNC10, but they look so much better

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For those wondering as long as you remove the animations and behaviors from the old More Nasty Critters version then its safe to upgrade to this one. Ran it through a save game cleaner afterwords to make sure after creating the save after updating.

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Man, your descriptions are hard to process. There are a lot of information, or simply information that do not belong in the description itself. And there is a lack of useful information, like what changed since the previous MNC (what did you do?)

there is a "changelog" at the bottom of the mod page.

 

That is not working. After creating copy it still says that there is quota.

 

I think there is some conflict between your compat kits and Horny Creatures of Skyrim's compat kits. They are using the same files. Is there some solution for this?

i have still not seen this "quota" message people are talking about, so i think is must be regionally based.

 

"horny horses of skyrim" was merged into MNC, so it's version of the kit is not used anymore.

 

About uninstalling v9.3.   Should I un-register the animations, uninstall creature framework and hentai creatures in MCM and save and remove the mod.

OR

Can I just remove the old mod and install your great work?

see shadowscale's post:

For those wondering as long as you remove the animations and behaviors from the old More Nasty Critters version then its safe to upgrade to this one. Ran it through a save game cleaner afterwords to make sure after creating the save after updating.

and don't forget to rerun FNIS and "Rebuild Animation Registry"

 

It would be nice if you could include the nicer dog meshes i use. It took me a bit to replace the ones from MNC10, but they look so much better

there are 120 dog mods available for skyrim, could you be more specific?

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The switch went smoothly and everything works except Inigos tail sticks out straight behind him now. Any ideas? Thank you for redoing this mod!

 

 

I saw the earlier post about the Argonian tails and did the same thing with dropping the auxbones folder from 9.0 into data and Inigos tail is once again working properly.

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The switch went smoothly and everything works except Inigos tail sticks out straight behind him now. Any ideas? Thank you for redoing this mod!

that only happens when the old behavior & FNIS list files are not fully removed.

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The switch went smoothly and everything works except Inigos tail sticks out straight behind him now. Any ideas? Thank you for redoing this mod!

that only happens when the old behavior & FNIS list files are not fully removed.

 

So I shouldn't have an auxbones folder at all with 10.a? I see there is none in the 10.a archive. I'm a little lost but everything works.

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Curently I get animal animations when I am hooking up with a person. I am also getting invisible horses in sex sceans. Just floating saddles. For the invisible horse it seems to be all horses handled by mnc. I did go threw and rebuilt the texture list for creature frame work and reset all animation registrations on slal and it didnt fix the issue. For some reason I'm not getting aa mcm.

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Big thanks for updating and MNC! ^_^

A short question: how it will work with skyMoMo and SexLabSkyMoMo? Should I expected any troubles updating MNC? Or shoud I be the pathfider? :D

thanks again :)

It should be fine as long as there is no overlap. To be on the safe side I'd have them overwritten by MNC 10. I'm going to try it out myself as I didn't know that there was a sexlab addition for skyMoMo (which is why it was one of the first mods to go when I was refreshing my Skyrim+mod install).

Edit: There might be problems since the description says that it doesn't work well with nude creatures. I'll try various load & overwrite orders with it and see which one gives the least amount of trouble (if only Skyrim handled mods any where near as well as SkyrimSE).

I ll do it myself, but only tomorrow :( just hope that I won't ruined all my game :D

If u ll have any positive result, could u please share? :)

thanks

 

There seem to be no conflicts, so it should be fine.

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Guest TR0767

Big diff with bears - the "junk" is like 10 times smaller?  LOL More realistic, yes, but microscopic compared to before?

EDIT: Nevermind - forgot to toggle the "creature gender match" in SL. My fault :D

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I noticed that this version of MNC includes Bad Dog's Vanilla Critters changes. Does this make Bad Dog's Vanilla Critters redundant if I use this?

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I noticed that this version of MNC includes Bad Dog's Vanilla Critters changes. Does this make Bad Dog's Vanilla Critters redundant if I use this?

 

yes. (unless something gets added to it)

 

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Can I use your horny werewolves of Skyrim mod with this?

yes

 

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Should I get an mcm? I looked at all the requirements and I have them. There is a texture change glitch where it doesnt get applied and the horse goes invisible. I switch back to the original and I dont have this issue. Plz help. All animal mods is aroused creatures Bad dogs Imersive and vanilla criters Hentai creatures MNC and estrus chaurus/spider. I remove the ones that are in this mod and start the game go threw and reset creature framework and slal

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Hello MadMansGun! ... I would like to ask, if I do not bother with my stupid question (I know you have too much on your head now), but still: I have not seen anywhere for Horse super - erect penis (so to speak ...) - with that fungus at the top of the penis (as it is in reality at maximum excitement) ... do you think you are pissing? Or would it be implications like deformed belly, or even go outside the player's tummy! ... someone tried with such a penis, but it was just a nif - replacing the original one and remaining attached to the body all the time ... anyway it was the only attempt:

 

http://www.loverslab.com/topic/23451-horse-penis/

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It is really a pleasant surprise to see someone taking on llabsky's work. Is there any chance to also have his Dwarven Sphere animation to be added into this one? Thanks.

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