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More Nasty Critters Legendary Edition


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57 minutes ago, frostsilk said:

no i am trying out a mod-list with wabbajack for the first time and it is asking for that version of it. I would have just looked around for it but my searches dont bring me anything. I'm not sure your stance on that sort of thing so if its too much trouble don't worry about it. but if its not a hassle I would very much appreciate it.

 

can't you just rename the 7zip to make it shut up?

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good point i can give that a shot. I am not a mod maker by any means so i wasn't sure if there was some complex coding stuff that went into this. I will try that sorry to bother you. I really enjoy the work you do with these mods thanks :)

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5 hours ago, rickyking01 said:

hey if i want to make a creature race from a mod (goblin to use riekling animations) to be valid for mnc how should i go about doing that i already added a erect mesh 
thank you 

first make sure that it's not already in, the script does not "refresh" itself, therefore the version stuck in your save files may be older than dirt:

Quote

 

8. use a save editor to remove these scripts/script instances from your save file:
(note: not all save tools are the same and i don't know which one works best)
MoreNastyCrittersFactory
MoreNastyCrittersAlias

 

10. you will need to Rebuild the Animation Registry, go to the Animation Loader's MCM and then:
click on the "Disable All" button.
click on "Rebuild Animation Registry", then Wait for the message to pop up*.
click on "Reload JSON".
click on "Enable All".
click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are.
click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

 

 

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7 hours ago, MadMansGun said:

first make sure that it's not already in, the script does not "refresh" itself, therefore the version stuck in your save files may be older than dirt:

 

I believe I did everything you told me to do in both of those posts although I still get in console
"NOTICE: ValidateActor(Goblin) -- FALSE -- They are a creature type that is currently not supported (ccBGSSSE040_GoblinRace)

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If it works, don't fix it. Seems I fail to learn this one.

For some reason creature dicks disappeared for me. 

 

Everything worked fine, until I decided to update MNC and add a few more followers, plus grass textures(already removed).

 

I tried everything. Re-enabled mods in CF. Reinstalled almost every mod that in some way affects creatures or animation - ABC, MNC, Beasts of Tamriel plus its MNC patch(for some creatures), etc.

 

Maybe mod order is messed up. I use Vortex now(because it actually shows what conflicts with what), so I might have messed up mod dependencies when I updated MNC.

 

Any ideas?

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Did you run FNIS again? Do you have a bashed patch that needs to be re-run? It is likely a load order issue. If your Manager tells you what conflicts there are, look at it and see if anything is conflicting with MNC. Also...how old was your original MNC version? are you using the MNC patches? Did you update any patches that may need it? I am not sure why you would be having these problems with just the information you have provided.

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