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8 hours ago, mayank0496 said:

So I'd like to say I followed through the troubleshoot guide but still have an issue.

WW is updated with the 11 Feb Update

 

Recently (Idk what triggered it) female nudity is working fine but when a male gets naked the bottom half of their body just vanishes. I tried removing all mods except WW and still the problem continues. I have attached the last lastexception error I got to this thread. I'd be grateful for any help you can provide. I love your mods. Thanks...

lastException.txt

Is your game fully updated? I don't know why, but at least one person who had that issue solved it that way. If you've already tried taking out all mods and CC but WW (including all body meshes, etc.) then that's the only suggestion I can give.

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On 5/24/2017 at 4:25 AM, TheCaptn said:

[EDIT: FIXED]

My issue was related to the Nude Massage, Sauna & Mudbath mod, now WW.

 

-----

 

I also just got my first error when updating... Game version 1.25.136.1020, WW version 2.2.3.102

 

It seems to be something related to 'family_name':

 

From lastException.txt:


File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 728, in _tuning_loaded_callback
UnboundLocalError: local variable 'family_name' referenced before assignment

From WickedWhimsException.txt:


File "T:\InGame\Gameplay\Scripts\Server\animation\posture_manifest.py", line 689, in intersect
AttributeError: 'UnsetType' object has no attribute 'family_name'

lastException.txt

WickedWhimsException.txt

It may caused by some object mods. A bookshelf allows me to put stereo on top of it. Then when my sim character try to play music somehow the "take out remote control" animation can not be performed. I solved it by simply take it stereo off the bookshelf. Hope my case can give you some idea.

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Hello, I'm new here and just downloaded wicked whimes and it works fine! I love this mod so Thanks. The problem i Have is that i've installed more animations but it's telling me i need to install more. so i only have the 4 that came with the game. So if anyone can help me figure this out so i can get the full experience that would be awesome!!! Thanks again for this Mod!

 

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On 2018-02-13 at 3:16 AM, MikiCal said:

@TURBODRIVER

I'm having issues with my Sim getting stuck in place. I think the problem is with WW? I'm up-to-date on WW, Basemental Drugs and Nisa's Mod. I've tried reinstalling mods and doing save cleans. My game is up-to-date as well. Can you please take a look at the attached lastException file? Many thanks for any assistance you or anyone else can provide.

lastException.txt

I think I have the same issue. My sims get stuck, can't interact with any objects and just acts like something is in the way when it clearly isn't. It started yesterday after I updated my game and downloaded the latest WW version. I also get a lastException note. :confused:

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<report><version>2</version><sessionid>3e95f427197947955a85715e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-02-15 14:39:44</createtime><buildsignature>Local.Unknown.Unknown.1.38.49.1020-1.200.000.320.Release</buildsignature><categoryid>utils.py:118</categoryid><desyncid>3e95f427197947955a85715e</desyncid><systemconfig/><screenshot/><desyncdata>  Failure: 'DisplayList' (DisplayList) (ImportError: cannot import name TunableTextInput)&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 118, in import_modules_by_path&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 115, in import_modules_by_path&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 108, in _import&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 75, in load_module&#13;&#10;  File "./DisplayList.py", line 8, in &lt;module&gt;&#13;&#10;ImportError: cannot import name TunableTextInput&#13;&#10;</desyncdata></report>
<report><version>2</version><sessionid>3e95f427197947955a85715e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-02-15 14:39:44</createtime><buildsignature>Local.Unknown.Unknown.1.38.49.1020-1.200.000.320.Release</buildsignature><categoryid>utils.py:118</categoryid><desyncid>3e95f427197947955a85715e</desyncid><systemconfig/><screenshot/><desyncdata>  Failure: 'autosave' (autosave) (ImportError: cannot import name TunableTextInput)&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 118, in import_modules_by_path&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 115, in import_modules_by_path&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 108, in _import&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 75, in load_module&#13;&#10;  File "./autosave.py", line 19, in &lt;module&gt;&#13;&#10;ImportError: cannot import name TunableTextInput&#13;&#10;</desyncdata></report>
<report><version>2</version><sessionid>3e95f427197947955a85715e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-02-15 14:41:32</createtime><buildsignature>Local.Unknown.Unknown.1.38.49.1020-1.200.000.320.Release</buildsignature><categoryid>inventory_item.py:388</categoryid><desyncid>3e95f427197947955a85715e</desyncid><systemconfig/><screenshot/><desyncdata>[tingyul] Exception invoking on_added_to_inventory. obj: object_trashcan_hitech:0x094a06fc19f67095 (AttributeError: 'InventoryItemComponent' object has no attribute 'forward_affordances_to_inventory_owner')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1607, in attributes&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 967, in load_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 645, in load_items&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 625, in _load_item&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 655, in _create_inventory_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 186, in create_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 655, in &lt;lambda&gt;&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 663, in _post_create_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 943, in load_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1619, in load_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1702, in load&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 748, in load&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 313, in add_from_load&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 329, in _insert_item&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 174, in insert&#13;&#10;  File ".\WickedWhims 3.2.4.122f\turbolib\injector_util.py", line 8, in _wrapped_function&#13;&#10;  File ".\WickedWhims 3.2.4.122f\turbolib\special\exception_watcher.py", line 9, in _turbolib_on_exception_log&#13;&#10;  File ".\mc_utils.py", line 114, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 172, in insert&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 569, in on_added_to_inventory&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 92, in wrapped_method&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 388, in on_added_to_inventory&#13;&#10;AttributeError: 'InventoryItemComponent' object has no attribute 'forward_affordances_to_inventory_owner'&#13;&#10;</desyncdata></report>
<report><version>2</version><sessionid>3e95f427197947955a85715e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-02-15 16:05:48</createtime><buildsignature>Local.Unknown.Unknown.1.38.49.1020-1.200.000.320.Release</buildsignature><categoryid>crafting_interactions.py:1686</categoryid><desyncid>3e95f427197947955a85715e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'object_vet_MedicineStation_Items_NonAutonomousNonInventoryTreats' object has no attribute 'set_state')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1079, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1096, in _call_finally&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1874, in &lt;lambda&gt;&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1772, in callback&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1686, in _custom_claim_callback&#13;&#10;AttributeError: 'object_vet_MedicineStation_Items_NonAutonomousNonInventoryTreats' object has no attribute 'set_state'&#13;&#10;</desyncdata></report>
<report><version>2</version><sessionid>3e95f427197947955a85715e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-02-15 16:06:19</createtime><buildsignature>Local.Unknown.Unknown.1.38.49.1020-1.200.000.320.Release</buildsignature><categoryid>crafting_interactions.py:1686</categoryid><desyncid>3e95f427197947955a85715e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'object_vet_MedicineStation_Items_NonAutonomousNonInventoryTreats' object has no attribute 'set_state')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1079, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1096, in _call_finally&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1874, in &lt;lambda&gt;&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1772, in callback&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1686, in _custom_claim_callback&#13;&#10;AttributeError: 'object_vet_MedicineStation_Items_NonAutonomousNonInventoryTreats' object has no attribute 'set_state'&#13;&#10;</desyncdata></report>
<report><version>2</version><sessionid>3e95f427197947955a85715e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-02-15 16:06:44</createtime><buildsignature>Local.Unknown.Unknown.1.38.49.1020-1.200.000.320.Release</buildsignature><categoryid>crafting_interactions.py:1686</categoryid><desyncid>3e95f427197947955a85715e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'object_vet_MedicineStation_Items_NonAutonomousNonInventoryTreats' object has no attribute 'set_state')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1079, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1096, in _call_finally&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1874, in &lt;lambda&gt;&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1772, in callback&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1686, in _custom_claim_callback&#13;&#10;AttributeError: 'object_vet_MedicineStation_Items_NonAutonomousNonInventoryTreats' object has no attribute 'set_state'&#13;&#10;</desyncdata></report>
<report><version>2</version><sessionid>3e95f427197947955a85715e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-02-15 16:06:49</createtime><buildsignature>Local.Unknown.Unknown.1.38.49.1020-1.200.000.320.Release</buildsignature><categoryid>crafting_interactions.py:1686</categoryid><desyncid>3e95f427197947955a85715e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'object_vet_MedicineStation_Items_NonAutonomousNonInventoryTreats' object has no attribute 'set_state')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1079, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1096, in _call_finally&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1874, in &lt;lambda&gt;&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1772, in callback&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1686, in _custom_claim_callback&#13;&#10;AttributeError: 'object_vet_MedicineStation_Items_NonAutonomousNonInventoryTreats' object has no attribute 'set_state'&#13;&#10;</desyncdata></report>
<report><version>2</version><sessionid>3e95f427197947955a85715e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-02-15 16:06:51</createtime><buildsignature>Local.Unknown.Unknown.1.38.49.1020-1.200.000.320.Release</buildsignature><categoryid>crafting_interactions.py:1686</categoryid><desyncid>3e95f427197947955a85715e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'object_vet_MedicineStation_Items_NonAutonomousNonInventoryTreats' object has no attribute 'set_state')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1079, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1096, in _call_finally&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1874, in &lt;lambda&gt;&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1772, in callback&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1686, in _custom_claim_callback&#13;&#10;AttributeError: 'object_vet_MedicineStation_Items_NonAutonomousNonInventoryTreats' object has no attribute 'set_state'&#13;&#10;</desyncdata></report>
<report><version>2</version><sessionid>3e95f427197947955a85715e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-02-15 16:09:00</createtime><buildsignature>Local.Unknown.Unknown.1.38.49.1020-1.200.000.320.Release</buildsignature><categoryid>inventory_item.py:388</categoryid><desyncid>3e95f427197947955a85715e</desyncid><systemconfig/><screenshot/><desyncdata>[tingyul] Exception invoking on_added_to_inventory. obj: object_trashcan_hitech:0x094a06fc19f67095 (AttributeError: 'InventoryItemComponent' object has no attribute 'forward_affordances_to_inventory_owner')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1607, in attributes&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 967, in load_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 645, in load_items&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 625, in _load_item&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 655, in _create_inventory_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 186, in create_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 655, in &lt;lambda&gt;&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 663, in _post_create_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 943, in load_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1619, in load_object&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1702, in load&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 748, in load&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 313, in add_from_load&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 329, in _insert_item&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 174, in insert&#13;&#10;  File ".\WickedWhims 3.2.4.122f\turbolib\injector_util.py", line 8, in _wrapped_function&#13;&#10;  File ".\WickedWhims 3.2.4.122f\turbolib\special\exception_watcher.py", line 9, in _turbolib_on_exception_log&#13;&#10;  File ".\mc_utils.py", line 114, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 172, in insert&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 569, in on_added_to_inventory&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 92, in wrapped_method&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 388, in on_added_to_inventory&#13;&#10;AttributeError: 'InventoryItemComponent' object has no attribute 'forward_affordances_to_inventory_owner'&#13;&#10;</desyncdata></report>
<report><version>2</version><sessionid>3e95f427197947955a85715e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-02-15 16:16:13</createtime><buildsignature>Local.Unknown.Unknown.1.38.49.1020-1.200.000.320.Release</buildsignature><categoryid>crafting_interactions.py:1686</categoryid><desyncid>3e95f427197947955a85715e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'object_vetMedicineStation_Items_AutonomousConsumableTreat' object has no attribute 'set_state')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1079, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1096, in _call_finally&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1874, in &lt;lambda&gt;&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1772, in callback&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1686, in _custom_claim_callback&#13;&#10;AttributeError: 'object_vetMedicineStation_Items_AutonomousConsumableTreat' object has no attribute 'set_state'&#13;&#10;</desyncdata></report>
</root>

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372/5000
 
hello everyone, I'm having problems with the interactions of the sims, especially with npcs, the penis gets deformed and out of place during the relationships. I can not solve it myself, I'm already using the last mod update and the problem remains. My Sims is original. I ask for help to solve. I command the image of what is happening. I thank you for your help.

Sem título.png

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Hello! I have a problem with the mod... Don't know if anyone else posted the same issue here (too many comments!). I recently updated the sims 4 and when I installed the mod again I can't see the "Settings" on my sims... I can have sex by clicking on the bed or the couch, but when I want to configure things to enable some stuff I can't do it like the way it used to be before... And now I'm wondering where is the setting menu? 

Can someone help me out (?)

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14 hours ago, Luiz Bode Fs said:
 
 
 
 
 
372/5000
 
hello everyone, I'm having problems with the interactions of the sims, especially with npcs, the penis gets deformed and out of place during the relationships. I can not solve it myself, I'm already using the last mod update and the problem remains. My Sims is original. I ask for help to solve. I command the image of what is happening. I thank you for your help.

Sem título.png

I'm having the same issue. Though it was just me. Have you figured out how to fix it yet?

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On ‎12‎-‎2‎-‎2018 at 10:34 PM, sim_love said:

 I have the same issues! have you been able to figure it out yet?

No it's very weird because i downloaded all the other animations..

Everything in the mod file is ok, so i don't understand.

In the mod menu in the game there only show up 2 files?

 

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The mod works perfect for me, been working fine for 2 days. 

 

I opened it up today (tried to update but my game is up to date) and notice that in live mode when my sim completely undresses her pink bra won't come off. I have another female sim who is not experiencing this issue, she undresses and is fully nude with no pink bra. I thought maybe it was the skin I had on but both sims have that same skins on. I tried to remove all cc but I still get this issue, so it's probably not cc related. I'm wondering if it's due to her being an alien, and the sim who has no issues is not? Anyone else experience this?

 

Game packs/content I have are: perfect patio/luxury party/cool kitchen/movie hangout/romantic garden/vintage glamour/toddler/outdoor retreat/spa day/dine out/vampires/parenthood/get to work/get together/city living/cats and dogs

 

**update, I got back on and now both have the pink bra :confused: maybe conflicting mods? I just got Nisa's preversions and the bimbo trait. It only happens when they walk around, in the shower and sex they are fully nude

 

okay so she was in the shower and I cheated to raise all her needs and she got out of the shower and changed into her PJ bottoms and her top is nude. I think it's dude to the vampire bite on her neck. I had my vampire sim bite her and she immediately put the pink bra on. It also disappeared and she went back to being nude when the "recently bitten" moodlet disappeared

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On 2/6/2018 at 10:11 PM, whitey96 said:

i have that black cock and by the way.. i'm using w-club skintone cc but before this...it did not glitch my sims cock like turning black right now....so i'm hoping someone could tell me what i should do also i already delete all my rigs file in my mode folder..and i install mod cock that ww suggest me and it still have that black colour so please help meeee~! it look weird to see that black cock everything my sims get naked itself TT-TT

it might be the penis setting that you're using. Change the settings for that specific sim by clicking on them--it should be a split category under ww settings. If not that it could be a skin conflict which can be found under the tattoos I believe in CAS

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On 2/14/2018 at 6:59 PM, djjd said:

I think I have the same issue. My sims get stuck, can't interact with any objects and just acts like something is in the way when it clearly isn't. It started yesterday after I updated my game and downloaded the latest WW version. I also get a lastException note. :confused:

 

On 2/12/2018 at 9:16 PM, MikiCal said:

@TURBODRIVER

I'm having issues with my Sim getting stuck in place. I think the problem is with WW? I'm up-to-date on WW, Basemental Drugs and Nisa's Mod. I've tried reinstalling mods and doing save cleans. My game is up-to-date as well. Can you please take a look at the attached lastException file? Many thanks for any assistance you or anyone else can provide.

lastException.txt

 I'M HAVING THE SAME ISSUES. It's driving me insane. I had a fairly old version of WW installed (one of the versions that wasn't just 2 files) and wasn't having any issues. Then, I updated it yesterday and randomly my sims will stop listening to me. They'll just stand there and no matter what I do, they won't move. So, now my game is rendered unplayable and I'm v sad about it. 

 

Also, I got a last exception file too and it looks pretty much just like that.

lastException.txt

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For some reason now, my game crashes about a minute after a sex act happens. It's happened 3 times in a row and i can't figure out why. It's been working fine until a couple days ago. I even started a new save and still the same thing occurs. I don't get a Last Exception report anymore, just a Crash Report. I wonder if my load order is causing this to happen? Here's the Crash Report

 

<?xml version="1.0" encoding="UTF-8"?><report><version>2</version><sessionid>1de4751782cc20d35a8e2f78</sessionid><type>crash</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2018-02-22 03:06:36</createtime><buildsignature>Local.Unknown.Unknown.1.39.74.1220-1.200.000.321.Release</buildsignature><systemconfig></systemconfig><categoryid> 0x362766</categoryid><stack> 0x362766 0x3dac61 0x457e27 0x1806ad 0x17b708 0x184ef1 0x18030d 0x184e80 0x18030d 0x17b708 0x7d42c 0xb6f7 0x7909d 0xb6f7 0xc8a0d 0xc5259 0xb6f7 0x1805d1 0x17b708 0x184ef1 0x18030d 0x17b708 0x00 0x00</stack><threads></threads><screenshot></screenshot><memdump></memdump><contextdata>Client Session Time: 1091.79<br />Num Save Errors: 0<br />Num Load Errors: 0<br />Current Game State: 0xbe7da869<br />Origin Version: 10,5,11,27975<br />Modded: True<br />SystemInfo: Mac OS X Version 10.13.1 (Build 17B1003) GPU: Intel HD Graphics 4000 Intel HD Graphics 4000 OpenGL Engine 0.10.28.29<br />(baseaddr) 0x12d58a000,'Simulation.dylib' 0x12d58a000,'Simulation.dylib' 0x12d58a000,'Simulation.dylib' 0x12902a000,'libpython335.dylib' 0x12902a000,'libpython335.dylib' 0x12902a000,'libpython335.dylib' 0x12902a000,'libpython335.dylib' 0x12902a000,'libpython335.dylib' 0x12902a000,'libpython335.dylib' 0x12902a000,'libpython335.dylib' 0x12902a000,'libpython335.dylib' 0x12902a000,'libpython335.dylib' 0x12902a000,'libpython335.dylib' 0x12902a000,'libpython335.dylib' 0x12902a000,'libpython335.dylib' 0x12902a000,'libpython335.dylib' 0x12902a000,'libpython335.dylib' 0x12902a000,'libpython335.dylib' 0x12902a000,'libpython335.dylib' 0x12902a000,'libpython335.dylib' 0x12902a000,'libpython335.dylib'(/baseaddr)</contextdata></report>

 

And I've attached my Load order and WW folder looks like. I have a feeling i messed up here somehow?

 

 

 

Screen Shot 2018-02-21 at 7.27.49 PM.png

Screen Shot 2018-02-21 at 7.28.23 PM.png

 

Edit:

 

Got the Last Exception report as well. Seems like animation problems with one of them

 

<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>32954612b1ca27c5a8e48b9</sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2018-02-21 21:37:42</createtime><buildsignature>Local.Unknown.Unknown.1.39.74.1220-1.200.000.321.Release</buildsignature><categoryid>asm.py:985</categoryid><desyncid>32954612b1ca27c5a8e48b9</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM :: Carry_GenericObject (HANDLE :: 71470)&gt;: Attempt to traverse between two states (entry -&gt; Carry) where no valid path exists! Actors {'carryObject': (&lt;weakref at 0x192b2a6d8; to 'object_drink_ScootsAndSoda' at 0x13010e7d0&gt;, None, &lt;AnimationParticipant.CONTAINER = 102&gt;), 'x': (&lt;weakref at 0x1931daec0; to 'object_sim' at 0x188a39410&gt;, None, &lt;AnimationParticipant.ACTOR = 101&gt;), 'surface': (&lt;weakref at 0x122820a10; to 'object_barProQA4x1_01' at 0x161dc37d0&gt;, '2', None)})&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 569, in _run_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 468, in _do_transition&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 299, in start_posture_idle&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2054, in append_idle_to_arb&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 985, in request&#13;&#10;RuntimeError: ASM :: Carry_GenericObject (HANDLE :: 71470)&gt;: Attempt to traverse between two states (entry -&gt; Carry) where no valid path exists! Actors {'carryObject': (&lt;weakref at 0x192b2a6d8; to 'object_drink_ScootsAndSoda' at 0x13010e7d0&gt;, None, &lt;AnimationParticipant.CONTAINER = 102&gt;), 'x': (&lt;weakref at 0x1931daec0; to 'object_sim' at 0x188a39410&gt;, None, &lt;AnimationParticipant.ACTOR = 101&gt;), 'surface': (&lt;weakref at 0x122820a10; to 'object_barProQA4x1_01' at 0x161dc37d0&gt;, '2', None)}&#13;&#10;</desyncdata></report>
<report><version>2</version><sessionid>32954612b1ca27c5a8e48b9</sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2018-02-21 23:19:42</createtime><buildsignature>Local.Unknown.Unknown.1.39.74.1220-1.200.000.321.Release</buildsignature><categoryid>random.py:250</categoryid><desyncid>32954612b1ca27c5a8e48b9</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (IndexError: Cannot choose from an empty sequence)&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\random.py", line 248, in choice&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\random.py", line 224, in _randbelow&#13;&#10;ValueError: number of bits must be greater than zero&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1764, in _run_interaction_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_strategy.py", line 186, in find_best_choice&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\random.py", line 250, in choice&#13;&#10;IndexError: Cannot choose from an empty sequence&#13;&#10;</desyncdata></report>
</root>

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I just downloaded the wicked job mods, and it says that I need level 2 exhibition skills to progress job level, but I can't find any interaction that makes my exhibition skills go up, instead my naturism levels go up. Are the two skills same? I assume it isn't the same. I would like help for this problem. It's a great mod though.

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i think the new update has fucked something up again..mine keeps throwing these annoying errors as well

 

<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>72f07170d28106055a8f149a</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-02-22 19:14:58</createtime><buildsignature>Local.Unknown.Unknown.1.40.61.1020-1.200.000.325.Release</buildsignature><categoryid>appearance_modifier.py:226</categoryid><desyncid>72f07170d28106055a8f149a</desyncid><systemconfig/><screenshot/><desyncdata>Exception when applying action &lt;BuffOp ParticipantType.Actor&gt; for loot &lt;class 'sims4.tuning.instances.Basemental:Loot_Buff_Weed_AK'&gt; (TypeError: Failed to parse argument.)&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 203, in c_api_server_tick&#13;&#10;  File ".\WickedWhims 3.2.4.122f\turbolib\injector_util.py", line 8, in _wrapped_function&#13;&#10;  File ".\WickedWhims 3.2.4.122f\turbolib\events\core_tick.py", line 92, in _turbolib_zone_game_update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 443, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 719, in _alarm_callback&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 740, in _trigger_callback&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1008, in _update_state_down&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1228, in _set_state&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 440, in exported_func&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 384, in remove_buff&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1045, in on_remove&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 374, in apply_to_resolver&#13;&#10;  File ".\WickedWhims 3.2.4.122f\turbolib\injector_util.py", line 8, in _wrapped_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 372, in apply_to_resolver&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 211, in apply_to_resolver&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\buffs\buff_ops.py", line 34, in _apply_to_subject_and_target&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 440, in exported_func&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 247, in add_buff_from_op&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 341, in set_max&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 261, in get_statistic&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity_tracker.py", line 34, in add_statistic&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 204, in add_statistic&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 773, in __init__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 912, in on_initial_startup&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 845, in _setup_commodity_states&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1239, in _set_state&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1185, in _add_buff_from_state&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 440, in exported_func&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 297, in add_buff&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 995, in on_add&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\buffs\appearance_modifier\appearance_tracker.py", line 95, in add_appearance_modifiers&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\buffs\appearance_modifier\appearance_tracker.py", line 158, in evaluate_appearance_modifiers&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\buffs\appearance_modifier\appearance_modifier.py", line 226, in combinable_sorting_key&#13;&#10;TypeError: Failed to parse argument.&#13;&#10;</desyncdata></report>
<report><version>2</version><sessionid>72f07170d28106055a8f149a</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-02-22 19:14:58</createtime><buildsignature>Local.Unknown.Unknown.1.40.61.1020-1.200.000.325.Release</buildsignature><categoryid>appearance_modifier.py:226</categoryid><desyncid>72f07170d28106055a8f149a</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (TypeError: Failed to parse argument.)&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 719, in _alarm_callback&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 740, in _trigger_callback&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1008, in _update_state_down&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1228, in _set_state&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 440, in exported_func&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 384, in remove_buff&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1045, in on_remove&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 375, in apply_to_resolver&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 372, in apply_to_resolver&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 211, in apply_to_resolver&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\buffs\buff_ops.py", line 34, in _apply_to_subject_and_target&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 440, in exported_func&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 247, in add_buff_from_op&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 341, in set_max&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 261, in get_statistic&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity_tracker.py", line 34, in add_statistic&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 204, in add_statistic&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 773, in __init__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 912, in on_initial_startup&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 845, in _setup_commodity_states&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1239, in _set_state&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1185, in _add_buff_from_state&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 440, in exported_func&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 297, in add_buff&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 995, in on_add&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\buffs\appearance_modifier\appearance_tracker.py", line 95, in add_appearance_modifiers&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\buffs\appearance_modifier\appearance_tracker.py", line 158, in evaluate_appearance_modifiers&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\buffs\appearance_modifier\appearance_modifier.py", line 226, in combinable_sorting_key&#13;&#10;TypeError: Failed to parse argument.&#13;&#10;</desyncdata></report>
</root>

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