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56 minutes ago, asdfa93 said:

Heya,

 

Is there a way to check current karma?

 

"You can check your karma at any time by opening the console and running "sqv bd_mq" and then scrolling up 
with pgup/pgdn until you get to ::Lust_var.  The the Lust_var variable tracks your karma.  I've experienced some 
bugs running this in the middle of scenes, so I wouldn't recommend using the console while any scene is playing."

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2 minutes ago, Amrovich said:

 

"You can check your karma at any time by opening the console and running "sqv bd_mq" and then scrolling up 
with pgup/pgdn until you get to ::Lust_var.  The the Lust_var variable tracks your karma.  I've experienced some 
bugs running this in the middle of scenes, so I wouldn't recommend using the console while any scene is playing."

 

This technique no longer works as of version 0.8.2 due to the number of variables and references in the bd_mq quest.  There is a debug mode that you can turn on in the MCM menu, but I'm not sure if @DogmaMods wants it to be public knowledge, so I won't leak it.

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4 hours ago, Highborn said:

The minigame should start just before entering Rorikstead. Something must be conflicting to prevent the animation in the front of the cart to trigger. 

Some mods are incompatible with the new version, especially ones that alters Solitude and Falkreath. But if you are having CTD while loading a new game, I don't think that's the issue. Other than that, there are no new requirements. I'd suggest to go disabling your mods to see if you find some incompatibility.

i just notice after moving at the front of the cart there were no dialogue appearing after that part 

 

i just fix my problem by uninstalling immersive horse i didnt know i still have that mod 

thanks for the help 

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55 minutes ago, brewmasterhal said:

 

There's going to be a boolean variable that tracks that condition.  Try running "setpqv hp_KustLQ IsImperialFuck 0" and see what that does.

That one did not seem to work.  Tried 1 and 0 just incase.

 

I do not know if it helps but I think it might have something to do with hp_KustLQ_BlockTopic or hp_QuietQuest_SpeakSTTopic_Kust_02.  I do not know enough to mess around with those.

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replaying the mod and stumbled accross the coachman carriage scene. Works good but i thought he was meant to ferry me to solitude, not just dump me off at Rorikstead. am i missing something or do you need to walk to solitude on foot after getting to rorikstead.

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16 minutes ago, zenurak said:

replaying the mod and stumbled accross the coachman carriage scene. Works good but i thought he was meant to ferry me to solitude, not just dump me off at Rorikstead. am i missing something or do you need to walk to solitude on foot after getting to rorikstead.

 

He's pretty clear that he'll only take you to Rorikstead.  You have to get to Solitude some other way.

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At the end of the fight with Zoe, it starts to shake (shake camera).
It does not stop. Whether fast travel, cell change in interiors, wait several days. It remains - even with Reload.
When chopping wood, it is gone, then back there.When mining ore is gone, then back there.
Any idea?
There is no incompatibility with other mods that much is for sure.
The gameplay is almost modeless.

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12 minutes ago, pinkpunkt said:

hey does anyone have tips/console codes for the sneezing minigame. it is so so hard for me. I really tried it often..

 

When the slider gets close to the left side, hit D as fast as you can until it changes direction.  When it gets close to the right side, hit A as fast as you can.

 

It seems to limit the changes of direction in some way.  There may be an upper limit on the number of times you can change direction, or it may take more button presses to change direction the more times you've done it.  Ultimately, on the first change you can let it get pretty close to the side before you start mashing A, but as it goes on you need to start hitting buttons earlier and earlier.

 

Edit: If you're still using versions prior to v0.9.0.4 you should update - Dogma tweaked some of the minigames in the more recent versions.

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On 10/15/2018 at 9:59 PM, Lightaro said:

The 0.8.2 was working fine but with the newest release im getting a new game ctd and load game ctd. Some requirements or something changed with the new release?

Well my game mostly crash when a mod adds many animations cause i am always near the limit. So check if you have more than 10000 animations when you run fnis.

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5 hours ago, pinkpunkt said:

hey does anyone have tips/console codes for the sneezing minigame. it is so so hard for me. I really tried it often..

Although the prompt says 'Mash A & D', definately DO NOT mash them. Everytime you hit one of those keys, it speeds up the slider. If you wait until the slider is near one end before hitting the appropriate key to send it the other way, it'll still be at a very managable speed by the time the porter reaches his destination.

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2 hours ago, Wormlisk said:

Where exactly is Madam Petit? 
I've been running back and forth throughout Solitude and can't find it.

 

Inside the Winking Skeever.  In the basement.

 

Are you using the machine-translated version of the mod?  I made sure that every conversation that mentions Madam Petit or her establishment also explains that it's inside the Skeever.

 

It's worth noting that Madam Petit's will be relocated to its own building at some point in the future, so hopefully it will be easier to find.

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Really a great update to the mod, I really enjoyed the many Possible ways to  continue the story and to find all sexual encounters.

When I read the Walkthrough I missed some scenes, But did you know ? I will play the other way to get them next time. I will wait for the fixes and addional scene that should be released as final patch for version 0.9. 

 

I really liked the music of witcher 1 in the dice minigame. It feels just nostalgic. Damn great work Dogma. 

Thanks to all that are supporting him and taking their time to make the mod more enjoyable as ist is. Also thanks for the good translation , and the good help in the Thread here Brew and also Highborn many times your posts were helpful when I read them :).

 

Hope this words are not the last until the final Update. Iam pretty sure myself that this mod will still be one of the best for skyrim.

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same as eradawns, 

big thanks to dogma for this insane quest mod and to brewmasterhal for the work in translation, useful patches and support .

 

lookking in walkthrough to what i have missed, i see in karma requirement, part6, a "mystery global"... someone can explain ? also, still missing the very last achievement in falkreath, if someone could tell me that would be great.... run out of any idea...

 

i had some strange camera behavior in scene, removing skyrin enhanced camera fix it for me, may be the info could help.

 

apologies for my english.... have fun

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I keep getting stuck, after Vala puts the bag on my head she just sits there and nothing happens and every time I try to get back to it I have to go all the way back to the scene with Cooli and the patrol interrupting (which is a hilarious scene) due to not being able to save that entire time.  Any suggestions as what I can do to fix it? 

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1 hour ago, Mushookie said:

I keep getting stuck, after Vala puts the bag on my head she just sits there and nothing happens and every time I try to get back to it I have to go all the way back to the scene with Cooli and the patrol interrupting (which is a hilarious scene) due to not being able to save that entire time.  Any suggestions as what I can do to fix it? 

Do you have any mod that alters Solitude dungeon or Solitude? I had to disable JK's Solitude during the guard escort scene, although you seemed to have past that without problems.

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4 hours ago, flosseggy said:

lookking in walkthrough to what i have missed, i see in karma requirement, part6, a "mystery global"... someone can explain ?

 

When scripting in Skyrim and other Bethesda games, there are three primary scopes of variables that can be utilized.  The narrowest are variables that are local to the individual script or script function, which can only be used from within the relevant script or function.  Then there are quest variables, which can be used so long as you directly reference the quest either via its editor ID or by having a reference passed to the script.  Finally, there are global variables, which can be used in any script simply by referencing the variable's editor ID.

 

Dogma implemented almost all karma changes and requirements as global variables, meaning that if any of those values need to change it's only a matter of changing the statically-defined global value and every use of that value will be updated.  This is good coding practice, and is part of a larger concept in coding called modularity that deals with designing the code in a way that makes it as easy as possible to change.

 

The specific global in question is named "bd_req_Falkreath_JH_3someTable" which suggests that it's supposed to be related to either the scene with the table dancer and the two guys, or more likely the dude fucking a girl on a table in a side room.  The other relevant globals are "bd_req_Falkreath_JH_Dancing_Gang" which is the required karma value to ask the dancer to do a 3-way, "bd_req_Falkreath_JH_RoomKeeper_Revenge" which is the required karma to convince the door guard to let you into the room, and "bd_req_Falkreath_JH_RoomKeeper_Revenge_Stay" which is the required karma to actually have sex with the door guard.

 

There are no lines in any of the dialog that I'm aware of that would correspond to any additional scenes in the Jarl's house, so I can only conclude that it's another example of some cut content.  We can add it to the growing list of things that have been worked on but not implemented, along with the beggar rape scene, the wedding event, the farmer rape scene, working for Madam Petit, convincing Kili to steal the coin from Madam Petit, having sex with Gro-Yagak, and going on a date with the cheesemonger.  Hopefully someday we'll eventually get all of these things, but for now it's just a mystery global.

 

4 hours ago, flosseggy said:

also, still missing the very last achievement in falkreath, if someone could tell me that would be great.... run out of any idea...

 

what are the names of the achievements that you currently have?

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