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Yeah. I noticed that a certain toy stayed in my inventory.

The double headed dildo to be exact..

 

I almost blindly sold it to Belethor. Lol

Now we're talking. :)

I can confirm that, the second double dildo HDT object stays in the inventory after Double Dildo 1 finishes.

Will look into it, thanks.

 

edit:

There were two pretty banal oversights in the script that prevented the havok object from getting removed in some cases. Switching from one of the later stages of the Leito's Double Dildo 2 animation to something else caused the dildo Havok object to stay in the inventory too (but only until Sexlab was finished in that case).

Both issues are fixed now. Simply replace the files, no need for savegame cleaning in this case.

It was somewhat embarrassing that I almost handed it over.. but to be honest, it's kinda cool that it was there. It made me feel so dirty.. lol

 

I wish that I needed to carry it with me in order to use it.. or that I could equip it and slap someone across the face with it.

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i'm not noticing any problems with using the mod with my setup, just loving it!
I have a hunch it isn't possible to add, but I'd love to see the Estrus tentacles have collision for the penetration animations...like i said, got a feeling it can't be done, but still putting it out there just in case.

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Thanks for the mod. Been playing with a heavy scripted game so take with a gain of salt.

While using "Anal Torch" (slot 57), the item is removed from my inventory when stripping for an animation.

Oops, that's probably my mod misinterpreting a toy from another mod as one of my hdt havok objects.

Slot 57 is for "shoulder" items and since another havok object mod also used that slot I thought it would be safe to use...

I'll see what I can do.

 

i'm not noticing any problems with using the mod with my setup, just loving it!

I have a hunch it isn't possible to add, but I'd love to see the Estrus tentacles have collision for the penetration animations...like i said, got a feeling it can't be done, but still putting it out there just in case.

I'm afraid I have the same feeling. Everything I do with this mod relies on either characters that move the sex toys with their hands or on the sex toy not moving at all relative to the skeleton scene root (like that red bottle). Estrus has tentacle animobjects moving independently and with this method here I can't use that.

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I uploaded a small update for better compatibility with sex mods that use slot 57 (see this post). Didn't test that part myself though, so feedback would be appreciated.

I also added a few QueueNiNodeUpdate lines because collision boxes still persisted even after the sex toy havok object was removed by this mod. There shouldn't be any "ghost" collision boxes left in v0.53.

 

Next I will add collisions for the six solo sex toy animations from HAnimations that are included in nazonootoko's SLAL pack. Should be pretty easy because 4 of them can use the same collision box (the dildo is placed at the same spot).

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Guest Momber

Howdy!

Finally got around to trying this mod (0.53). Worked right away, no sweat. You're doing excellent work (didn't expect anything less from you wink.png ) within the constraints of what is possible. Thank you very much for this sweet addition to the game!

https://imgur.com/a/6EI4S

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Ok so i manage to play skyrim and installed your latest update. i had an issues where nibbles animations was not being detected but after reading the forums here i managed to find the solution. Now, i have an outfit that's jacket uses slot 57 so that issue of those items in that slot being removed permanently is still there. Also, collision for leito's first lesbian toy animation doesn't work while the second one does. Everything is else is perfect.

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Seems like I really have to add a check for the exact name of the item equipped in slot 57.

Or add a warning to the mod description.

I think I'll go with the check first and if the script becomes too slow and things stop working because of that then the warning will have to do instead.

 

With the first Leito sex toy you mean the soulgem (dildo), the red bottle (toy vaginal) or the first double dildo animation?

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Seems like I really have to add a check for the exact name of the item equipped in slot 57.

Or add a warning to the mod description.

I think I'll go with the check first and if the script becomes too slow and things stop working because of that then the warning will have to do instead.

 

With the first Leito sex toy you mean the soulgem (dildo), the red bottle (toy vaginal) or the first double dildo animation?

 

I believe most slots are used by either outfits or porn mods, perhaps you could try using slots higher than 60? then again i know very little about modding so i don't if there is slots higher than that. I don't know if the item your mod equips is like a standard item but you could try a simple removeitem "item code" like entering a code in the console. This way it should only remove that specific item if it exist in the PC/NPC inventory.

 

oh and i meant was the first double dildo animation.

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Oh I'm already using removeitem, that's not just a console command but also a Papyrus function. ;)

I don't use it with specific items though, but with the item in armor slot 57.

But I added an additional check now, anything that's not part of this mod won't get removed anymore but just unequipped instead.

 

Btw, I got a lot of stuff done today. The six animations from HAnimations now have collisions without the need to manually equip coins or whatever. I redid the collisions for these animations, the one attached to the coin was a bit too basic for my taste. Thanks again to reesewow2 for bringing these very nice animations to my attention.

I also tweaked the double dildo meshes for Leito's animations, moving and rotating them a bit so they better fit the scenes.

 

There's one tiny problem though, if you already have my mod running in your main savegame you have to remove it and make a clean save or else some things won't work as intended (I know for certain that the 2 HAnimation soulgems don't get collisions then).

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Tested out the latest version, and it seems to work great.  Will be keeping an eye out for any issues, but with the inclusion of the HAnimations group and reading the patch notes so far I think this mod is now a permanent addition to my load order.

 

Thanks!

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Oh I'm already using removeitem, that's not just a console command but also a Papyrus function. ;)

I don't use it with specific items though, but with the item in armor slot 57.

But I added an additional check now, anything that's not part of this mod won't get removed anymore but just unequipped instead.

 

Btw, I got a lot of stuff done today. The six animations from HAnimations now have collisions without the need to manually equip coins or whatever. I redid the collisions for these animations, the one attached to the coin was a bit too basic for my taste. Thanks again to reesewow2 for bringing these very nice animations to my attention.

I also tweaked the double dildo meshes for Leito's animations, moving and rotating them a bit so they better fit the scenes.

 

There's one tiny problem though, if you already have my mod running in your main savegame you have to remove it and make a clean save or else some things won't work as intended (I know for certain that the 2 HAnimation soulgems don't get collisions then).

 

Papyrus...ahh yes i'll be tackling that beast once i get the blueprints to my mod ready.

 

Excellent work man, although at the inconvenience of having to reequip the item but i can live with that. Would it be possible though to have it so that your mod only affects supported animations, as it stands all animations has this check. Also, leito's first double dildo animation still has no collision detection. i don't hear the equipping sound like i do on leito's second double dildo animation.

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Excellent work man, although at the inconvenience of having to reequip the item but i can live with that. Would it be possible though to have it so that your mod only affects supported animations, as it stands all animations has this check. Also, leito's first double dildo animation still has no collision detection. i don't hear the equipping sound like i do on leito's second double dildo animation.

 

First thanks for the nice words and the feedback.

Will see if I can tweak the script a little so that whatever the char wore before the act gets equipped again afterwards. Shouldn't be too much of a problem, I just need an additional variable in my script to backup that information.

And you're saying that the previously equipped slot 57 item gets unequipped even on animations not covered by this mod? Will look into it, thx.

 

about Leito's first double dildo:

Farkar disagrees with you.

Be ready to be freaked out:

 

 

post-162794-0-15651800-1494146024_thumb.jpg

Sorry, I'm deep in the Silver Hands dungeon and Farkas is the only NPC around. Didn't want to look up the ID for female bandits so Farkas and the sexchange command had to do. :P 

 

If you don't hear an equipping sound that might be because the other actor involved in the scene has the havok collision item equipped.

Meaning I can't reproduce your problem atm.

If this didn't help maybe try cleaning your savegame in case you upgraded from one of the 0.5 versions.

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Excellent work man, although at the inconvenience of having to reequip the item but i can live with that. Would it be possible though to have it so that your mod only affects supported animations, as it stands all animations has this check. Also, leito's first double dildo animation still has no collision detection. i don't hear the equipping sound like i do on leito's second double dildo animation.

 

First thanks for the nice words and the feedback.

Will see if I can tweak the script a little so that whatever the char wore before the act gets equipped again afterwards. Shouldn't be too much of a problem, I just need an additional variable in my script to backup that information.

And you're saying that the previously equipped slot 57 item gets unequipped even on animations not covered by this mod? Will look into it, thx.

 

about Leito's first double dildo:

Farkar disagrees with you.

Be ready to be freaked out:

 

 

attachicon.gifenb 2017_05_07 10_18_01_76.jpg

Sorry, I'm deep in the Silver Hands dungeon and Farkas is the only NPC around. Didn't want to look up the ID for female bandits so Farkas and the sexchange command had to do. :P 

 

If you don't hear an equipping sound that might be because the other actor involved in the scene has the havok collision item equipped.

Meaning I can't reproduce your problem atm.

If this didn't help maybe try cleaning your savegame in case you upgraded from one of the 0.5 versions.

 

 

 

 

Cleaning my save didn't seem to work but i did try starting a new save and that worked. I did use version 0.53 but i removed it before saving then i tried 0.6 so not sure if clean saving was needed. Although it seems that in the final 2 stages the detection seems to stop but then again im running to many mods so that most likely is my issue here. 

 

Anyways, keep up the good work.

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my hovercraft is full of eels!

 

 

Google Translation:

Awesome! your mod repaired my FF leito double dildo SL animations AND gave it collision O.O

THX =D

:lol:

My nipples explode with delight!

 

Google translation (2 times I guess...):

Thanks, glad to hear it.

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about nazonootoko:

Maybe delete the SLAnims folder from this mod here.

I'll look into it and maybe introduce a FOMod installer in the future.

 

I would need more details about the rest though.

Also did you rerun FNIS for Users after installing this mod? Please do if you didn't already.

 

There can be sex toy collision objects left in the inventory if you change animations back and forth a lot instead of letting one finish, somewhat depends on on your timing when you hit the buttons. There isn't much I can do about it, so I suggest to not switch between animations by hand too often and not change to an earlier animation stage too often.

 

Also scripts generally work less reliable on slower computers. Dunno if that applies here of course.

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alright so deleting nazonootoko.json fixed issue 1. reruning fnis has no effect on issue 2. as for more details im not sure what i can tell you. my guess would be the other files related to nazonootoko animations may be the cause tho im not sure how deleting those files will effect the game. issue 3, the dildos and such related to the animations stay in the inventory after related animations are played such as nibbles chair masturbation animation. my only guess there is that sexlab reequips items after an animation has been playad so then a copy is left in the player's inventory. i would say a delay may be needed to bypass sexlab's scripts but thats just my guess.

 

update: ya sometimes i start a non sextoy animation so i switch to one for testing. i usually wait them out, but wouldn't going back and forth leave multiple instances? i only get one item after the animations. and ya my computer is quite powerful if only papyrus could handle more resources.

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Just a headsup that I got another sextoy in my animations pack (Bondage Post DildoStick).

Nice!

I'll check this out at once and try to set up collisions.

 

 

I mean I have to, I'm the god of collisions after all.  :lol:

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