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Billyy's SLAL Animations (2024-3-1)


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Love the new animations, it's kind of funny! When you think you've seen everything and they can't get any better one of you awesome animations designers blow my mind again haha!. Question though? When / how exactly would the rabbit / fish animations come into play 0.o? You can't fight rabits to lose a battle with defeat, And the fish, wouldn't you like drown haha?

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29 minutes ago, Photonix said:

Love the new animations, it's kind of funny! When you think you've seen everything and they can't get any better one of you awesome animations designers blow my mind again haha!. Question though? When / how exactly would the rabbit / fish animations come into play 0.o? You can't fight rabits to lose a battle with defeat, And the fish, wouldn't you like drown haha?

Aroused Creatures would work for the rabbit, I think, and area spells like Enchantress modified Pacify would hit both rabbit and fish. A "all the things" mod could add them and send you looking for them as well.

 

I could also see a modder making a room full of rabbits or a shallow pool where you could walk but the fish swim for non-drowning actions. That tends to be the hardest part about fighting, or fucking, a fish... getting them close enough to a shore or rock to stand and cast/swing/shoot where you can still see them.

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22 hours ago, ther1pper said:

Damn i wish the seeker animations came out earlier, oh well, great work as usual by the way.

Sorry, fam. I kept putting them off because they're annoying to work with.

 

 

4 hours ago, The110th said:

Love these animations, the human ones are actually great. however the canine anims just don't work for me, everything else is fine.

Thanks. Canines are registered using a newer method MadMansGun Provides in MNC SLAL. So try the below.

Q: Can’t start animation with specific creature (usually newer creatures, Canines, Dragon Priest, Chaurus Hunter, specific Spiders).
A: Make sure you have latest More Nasty Critters SLAL Edition installed, and then in the SLAL, disable all animations, then “rebuild sexlab animation registry”, and then enable all your animations again and click “register animations”.

 

51 minutes ago, Photonix said:

Love the new animations, it's kind of funny! When you think you've seen everything and they can't get any better one of you awesome animations designers blow my mind again haha!. Question though? When / how exactly would the rabbit / fish animations come into play 0.o? You can't fight rabits to lose a battle with defeat, And the fish, wouldn't you like drown haha?

Yep, we just keep getting better and pushing the boundaries. I could see rabbits come up if someone had a pet rabbit, offering themselves to  a wild one, or encountering a feisty one during mating season heh. Fish, ya I don't know, they're just there. You'll have to get creative with them for a how/why, I just felt like doing them. Ultimately I know both creature's usefulness is limited (at least compared to other creatures), which is why I only made 2 animations for each. 2 is the minimum I try for just so there's a bit of variety.

 

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39 minutes ago, Billyy said:

Sorry, fam. I kept putting them off because they're annoying to work with.

 

 

Thanks. Canines are registered using a newer method MadMansGun Provides in MNC SLAL. So try the below.

 

Yep, we just keep getting better and pushing the boundaries. I could see rabbits come up if someone had a pet rabbit, offering themselves to  a wild one, or encountering a feisty one during mating season heh. Fish, ya I don't know, they're just there. You'll have to get creative with them for a how/why, I just felt like doing them. Ultimately I know both creature's usefulness is limited (at least compared to other creatures), which is why I only made 2 animations for each. 2 is the minimum I try for just so there's a bit of variety.

 

For creatures like rabbits and fish maybe it'd be cool and I know probably a lot of work to make "swarm" animations, would make a lot more sense then and also possibly make it more viable to use in some mods, or something...?

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1 hour ago, Billyy said:

Sorry, fam. I kept putting them off because they're annoying to work with.

 

No its fine i meant i had a story using seekers earlier so i wished i had them then, might use them later on though, either way great work.

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1 hour ago, Billyy said:

Sorry, fam. I kept putting them off because they're annoying to work with.

Out of morbid curiousity I looked at the Seeker skeleton... yikes.  You are a gentleman and a scholar for trying to make porn animations with that, it looks like they really skimped on the bone count on these guys (I imagine the devs never intended the tentacles to do more than hang straight down).  Thanks for the efforts to make something for them, I imagine it was super frustrating to work with a rig that was so restrictive on workable ideas.

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for those wondering another way to get the rabbit or fish

Untamed has a shout you can use to call creatures to "sex you up"

 

rabbits are all over the place, for the fish just use the shout on a shoreline ;)

 

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1 hour ago, Photonix said:

For creatures like rabbits and fish maybe it'd be cool and I know probably a lot of work to make "swarm" animations, would make a lot more sense then and also possibly make it more viable to use in some mods, or something...?

So like gangbangs? For sure they’d be cool, but yes, a lot more work which is one of the reasons I don’t do them for every creature, especially if they’re not as common and/or don’t appear in groups. I think any kind of gangbang animation for these 2 creatures, especially the fish would be way too situational outside of a specific scenario that a mod might use it for, but there’s no guarantee that'd happen either.

Ultimately it all comes down to time and priority. As much as I’d like to, I unfortunately can’t cover every situation.

1 hour ago, ther1pper said:

No its fine i meant i had a story using seekers earlier so i wished i had them then, might use them later on though, either way great work.

Ah I figured it was something like that. A shame they couldn’t be included.

55 minutes ago, Reesewow said:

Out of morbid curiousity I looked at the Seeker skeleton... yikes.  You are a gentleman and a scholar for trying to make porn animations with that, it looks like they really skimped on the bone count on these guys (I imagine the devs never intended the tentacles to do more than hang straight down).  Thanks for the efforts to make something for them, I imagine it was super frustrating to work with a rig that was so restrictive on workable ideas.

Yikes indeed, you can’t even move the fingers on his baby hands. I did not very much enjoy working with him, but I wanted him to have more animations so it had to be done.

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54 minutes ago, Billyy said:

So like gangbangs? For sure they’d be cool, but yes, a lot more work which is one of the reasons I don’t do them for every creature, especially if they’re not as common and/or don’t appear in groups. I think any kind of gangbang animation for these 2 creatures, especially the fish would be way too situational outside of a specific scenario that a mod might use it for, but there’s no guarantee that'd happen either.

most Slaughterfishes are found in groups of 2....and when your swimming.

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1 hour ago, MadMansGun said:

most Slaughterfishes are found in groups of 2....and when your swimming.

Is Sexlab even set up to trigger while floating in water?  I can't say I've attempted it, what with the issue of drowning under most circumstances. 

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46 minutes ago, Reesewow said:

Is Sexlab even set up to trigger while floating in water?  I can't say I've attempted it, what with the issue of drowning under most circumstances. 

if you use matchmaker and jump in quickly it works, and the Hentai Slaughterfish seems to work.

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Another update from billyy, another amazing and creative set of animations. Great that the Seeker finally gets some love, Skyrim can always use more tentacles. Been waiting a long time to see him (it?) in action, and you really delivered. Rabbit and Slaughterfish are also creatures that I never thought I needed until now. Well done!

 

On a side note, I know you've said in the past that Boobjob animations are tough because of the variation in breast size, but your Chaurus Hunter Boobjob is one of my all time favorites. It works perfectly for me with no noticeable clipping, and I'd love to see more creatures getting the same treatment (especially spiders, chauruses, or ash hoppers.) Just throwing that out there.

 

As always, your hard work is very much appreciated and I can't wait to see what you come up with next!

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1 hour ago, arpaschad said:

wait...judging by the posts above is there already animations for slaughterfish? SLAUGHTERFISH??!!!

 

but why?

i made 1 and billlyy made 2, so yes there are Slaughterfish animations available now.

 

because everything needs a good fuck, that's why.

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9 minutes ago, sikamikanico78 said:

i have a strange proble the 3 new seeker animations work only for the pc...while the npc (seeker) stands idle during the animation! anyone else has this?

not me, they are working fine over here. try rerunning FNIS and:

Quote

8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

 

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35 minutes ago, MadMansGun said:

not me, they are working fine over here. try rerunning FNIS and:

 

hmmmm somehow the FNIS creatures pack had dissapeared.. so i reinstalled it and after about 30 crashes the game launched and eveything works fine now! thanks for the quick reply and your time! i just love seeker animations! i hope we get more soon!!

 

 

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14 hours ago, EConway3118 said:

On a side note, I know you've said in the past that Boobjob animations are tough because of the variation in breast size, but your Chaurus Hunter Boobjob is one of my all time favorites. It works perfectly for me with no noticeable clipping, and I'd love to see more creatures getting the same treatment (especially spiders, chauruses, or ash hoppers.) Just throwing that out there.

I forgot I made that. Yes, they’re tough with varying breast sizes, but also inability to move them without moving the entire upper body is also problematic. Considering the limitations, I think the hunter worked out better than most other creatures would. However I’ll keep it in mind for others.

 

6 hours ago, rodrigo nonato said:

crie mais animacoes  gostei muito do seu trabaho prinssipalmente as com criaturas

Yes, sir. More will come.

 

3 hours ago, arpaschad said:

wait...judging by the posts above is there already animations for slaughterfish? SLAUGHTERFISH??!!!

 

but why?

It felt like a good idea at the time.

 

50 minutes ago, sikamikanico78 said:

hmmmm somehow the FNIS creatures pack had dissapeared.. so i reinstalled it and after about 30 crashes the game launched and eveything works fine now! thanks for the quick reply and your time! i just love seeker animations! i hope we get more soon!!

Nice you got it solved, however I wouldn't get your hopes up on more anytime soon. They're not easy to work with.

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Long time fan of your work.  You do this community a bestial service!  Now.. I haven't yet grabbed the latest update (nor did I see any listing of the issue I'm about to drop) I would like to mention now, if it hasn't already been addressed.  Skeever animations 3p, 4p an 5p.  Do not properly list ( at least in regards for fillherup calculations ) the vaginal area properly.  It lists as vagninal so it doesn't register with FHU in calculating properly.  If this hasn't been corrected in the latest update, is there a way to fix this myself (I'm not too savvy with anything beyond ini edits)

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On 05/04/2018 at 5:12 PM, Photonix said:

Love the new animations, it's kind of funny! When you think you've seen everything and they can't get any better one of you awesome animations designers blow my mind again haha!. Question though? When / how exactly would the rabbit / fish animations come into play 0.o? You can't fight rabits to lose a battle with defeat, And the fish, wouldn't you like drown haha?

Hentai creatures has a summon spell for both rabbit and slaughterfish, the fish just floats around in the air by magic lol, the is pretty invaluable for setting up creature anims if your having trouble finding certain ones in the wild especially.

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2 hours ago, XZero said:

Long time fan of your work.  You do this community a bestial service!  Now.. I haven't yet grabbed the latest update (nor did I see any listing of the issue I'm about to drop) I would like to mention now, if it hasn't already been addressed.  Skeever animations 3p, 4p an 5p.  Do not properly list ( at least in regards for fillherup calculations ) the vaginal area properly.  It lists as vagninal so it doesn't register with FHU in calculating properly.  If this hasn't been corrected in the latest update, is there a way to fix this myself (I'm not too savvy with anything beyond ini edits)

Wasn't aware of that typo myself, so thanks for bringing it up.

 

You can fix it yourself by opening the Billyy_Creature.json (located in Skyrim\Data\SLAnims\json) file in a text editor like Notepad++.  Honestly it is no different than an ini edit, you could just do a search for the typo and replace all versions with vaginal.  Then you just need to reload and re-apply the json data in the SLAL MCM menu in-game. 

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