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RimWorld Sex Mod - RimJobWorld [RJW]


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Also can't install new surgery additions and prisoners also getting stole some loving debuff. Males are getting breasts destroyed damage as a possible injury.

 

I've added the missing recipes and have fixed a surgery bug that was causing breasts to be put in the genitals spot.  Also, I've temporarily disabled the social interaction to avoid incorrect / double (de)buffs.

 

Download the zip from Github:  https://github.com/semigimp/RJW

Or use this one:  RJW_A17_20170708a.7z

Link to comment

comfort prisoners getting the "Stole some lovin..." mood buff ...

 

also occasionally my bionic pawn with bionic power arms is slicing the limbs off of prisoners while beating them

 

... and the two surgeries that were included with the breasts/anus to install regular breasts/anus cause the patients vag to be removed (untested with male pawns)

 

Should be fixed in the github version:  https://github.com/semigimp/RJW

 

Yeah, repeated beatings will generally lead to dismemberment and death, especially if the aggressor has the bloodlust trait.  How many incidents does it take with bionic power arms?

Link to comment

Hey, i dl your mod but i can't load the map, that stop before, do you have any idea? I put only the mod RJW and that crash after all. i don't put everything but you get the idea.

 

The text of error RimWorld 0.17.1557 rev1153

Verse.Log:Message(String)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()
 
ReflectionTypeLoadException getting types in assembly RJW: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 
  at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0 
 
Loader exceptions:
   => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.17.0.0, Culture=neutral, PublicKeyToken=null'.
 
Verse.Log:Error(String)
Verse.ModAssemblyHandler:AssemblyIsUsable(Assembly)
Verse.ModAssemblyHandler:ReloadAll()
Verse.ModContentPack:ReloadContent()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()
 
Could not find a type named rjw.InteractionWorker_AnalRapeAttempt
Verse.Log:Error(String)
Verse.ParseHelper:FromString(String, Type)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.<AllDefsFromAsset>c__Iterator226:MoveNext()
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()
 
Could not find a type named rjw.JobDriver_NymphJoinInBed
Verse.Log:Error(String)
Verse.ParseHelper:FromString(String, Type)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.<AllDefsFromAsset>c__Iterator226:MoveNext()
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()
 
Could not find a type named rjw.JobDriver_StruggleInBondageGear
Verse.Log:Error(String)
Verse.ParseHelper:FromString(String, Type)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.<AllDefsFromAsset>c__Iterator226:MoveNext()
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()
 
Could not find a type named rjw.JobDriver_UseItemOn
Verse.Log:Error(String)
Verse.ParseHelper:FromString(String, Type)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.<AllDefsFromAsset>c__Iterator226:MoveNext()
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()
 
Could not find a type named rjw.PawnCapacityWorker_Fertility
Verse.Log:Error(String)
Verse.ParseHelper:FromString(String, Type)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.<AllDefsFromAsset>c__Iterator226:MoveNext()
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()
 
Could not find a type named rjw.Recipe_InstallBreasts_Female
Verse.Log:Error(String)
Verse.ParseHelper:FromString(String, Type)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.<AllDefsFromAsset>c__Iterator226:MoveNext()
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()
 
Could not find a type named rjw.Recipe_InstallAnus
Verse.Log:Error(String)
Verse.ParseHelper:FromString(String, Type)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.<AllDefsFromAsset>c__Iterator226:MoveNext()
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()
 
Could not find a type named rjw.Recipe_InstallBreasts_Female
Verse.Log:Error(String)
Verse.ParseHelper:FromString(String, Type)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.<AllDefsFromAsset>c__Iterator226:MoveNext()
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()
 
Could not find a type named rjw.Recipe_InstallAnus
Verse.Log:Error(String)
Verse.ParseHelper:FromString(String, Type)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.<AllDefsFromAsset>c__Iterator226:MoveNext()
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()
 
Could not find a type named rjw.Recipe_InstallBreasts_Female
Verse.Log:Error(String)
Verse.ParseHelper:FromString(String, Type)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.<AllDefsFromAsset>c__Iterator226:MoveNext()
Verse.ModContentPack:LoadDefs(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()
 
 
Link to comment

 

Also can't install new surgery additions and prisoners also getting stole some loving debuff. Males are getting breasts destroyed damage as a possible injury.

 

I've added the missing recipes and have fixed a surgery bug that was causing breasts to be put in the genitals spot.  Also, I've temporarily disabled the social interaction to avoid incorrect / double (de)buffs.

 

Download the zip from Github:  https://github.com/semigimp/RJW

Or use this one:  attachicon.gifRJW_A17_20170708a.7z

 

Thanks as always semigimp. Its much appreciated.

Link to comment

 

 

comfort prisoners getting the "Stole some lovin..." mood buff ...

 

also occasionally my bionic pawn with bionic power arms is slicing the limbs off of prisoners while beating them

 

... and the two surgeries that were included with the breasts/anus to install regular breasts/anus cause the patients vag to be removed (untested with male pawns)

 

Should be fixed in the github version:  https://github.com/semigimp/RJW

 

Yeah, repeated beatings will generally lead to dismemberment and death, especially if the aggressor has the bloodlust trait.  How many incidents does it take with bionic power arms?

 

 

it was about the third hit.

 

 

I'll take a look at the hit/damage equations and see if they can be adjusted.

Link to comment

 

Hey, i dl your mod but i can't load the map, that stop before, do you have any idea? I put only the mod RJW and that crash after all. i don't put everything but you get the idea.

 

The text of error RimWorld 0.17.1557 rev1153

Verse.Log:Message(String)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()
 
ReflectionTypeLoadException getting types in assembly RJW: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 
  at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0 
 
Loader exceptions:
   => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.17.0.0, Culture=neutral, PublicKeyToken=null'.
 
 

 

RJW requires HugsLib to inject code/defs into the game.  If you have the steam version you can get it from the workshop .

Link to comment

 

 

Hey, i dl your mod but i can't load the map, that stop before, do you have any idea? I put only the mod RJW and that crash after all. i don't put everything but you get the idea.

 

The text of error RimWorld 0.17.1557 rev1153

Verse.Log:Message(String)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()
 
ReflectionTypeLoadException getting types in assembly RJW: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 
  at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0 
 
Loader exceptions:
   => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.17.0.0, Culture=neutral, PublicKeyToken=null'.
 
 

 

RJW requires HugsLib to inject code/defs into the game.  If you have the steam version you can get it from the workshop .

 

Gonna try that, right now.

Link to comment

 

 

 

 

I've been playing with the RJW source and thought I'd upload a version with some tweaks.  You can designate any prisoner, colonist or tamed animal as a 'comfort prisoner'.  If you have Hospitality installed, visitors will take advantage of your comfort prisoners as well.  The free-for-all and minimum-age settings have been added to the mod options menu.  Haven't been able to get pregnancy to work properly though.

 

attachicon.gifRJW_A17_20170626.7z

 

Please do post the source (can't find it in the archive). I wanted to add the pregnancy support to your version.

 

 

I've added pregnancy support and it seems to work (at least with the version of C&P posted earlier in the thread).  Also works without C&P if pregnancies aren't your thing.  Source is included.

 

attachicon.gifRJW_A17_20170627a.7z

 

 

And how about nymphs ? Are they working now ? (i mean custom and random)

 

 

I've forced nymph join incidents with the dev console and everything seemed to work (including impregnation) though I haven't see a nymph join my test colony as part of a random incident yet.

 

Can you check if custom nymphs work ? It's kinda gold for my storyline 

Link to comment

 

 

 

 

comfort prisoners getting the "Stole some lovin..." mood buff ...

 

also occasionally my bionic pawn with bionic power arms is slicing the limbs off of prisoners while beating them

 

... and the two surgeries that were included with the breasts/anus to install regular breasts/anus cause the patients vag to be removed (untested with male pawns)

 

Should be fixed in the github version:  https://github.com/semigimp/RJW

 

Yeah, repeated beatings will generally lead to dismemberment and death, especially if the aggressor has the bloodlust trait.  How many incidents does it take with bionic power arms?

 

 

it was about the third hit.

 

 

I'll take a look at the hit/damage equations and see if they can be adjusted.

 

 

sweet. any way you can also look into why my male pawn had his breasts shot off..?

 

 

The code uses the core melee hit functions so it looks like I can't do much about the damage from individual hits right now.  I've exposed some of the parameters used in the calculation in the confg.xml file so you may be able to tweak them to make it less likely your victim pawns will be missing limbs.

 

Default duration of an incident is 1250-2250 ticks.  You can now set the following parameters:

        public float significant_pain_threshold;    // 0.6
        public float extreme_pain_threshold;        // 0.8
        public float base_chance_to_hit_prisoner;   // 50
        public int min_ticks_between_hits;          // 500
        public int max_ticks_between_hits;          // 700
 
The hitting equation now takes those parameters and adjusts them based on bloodlust/psychopath traits.
            float rand_value = Rand.Value;
            float victim_pain = p.health.hediffSet.PainTotal;
            // bloodlust makes the aggressor more likely to hit the prisoner
            float beating_chance = xxx.config.base_chance_to_hit_prisoner * (xxx.is_bloodlust(rapist) ? 1.25f : 1.0f);
            // psychopath makes the aggressor more likely to hit the prisoner past the significant_pain_threshold
            float beating_threshold = xxx.is_psychopath(rapist) ? xxx.config.extreme_pain_threshold : xxx.config.significant_pain_threshold;

            //Log.Message("roll_to_hit:  rand = " + rand_value + ", beating_chance = " + beating_chance + ", victim_pain = " + victim_pain + ", beating_threshold = " + beating_threshold);
            if ((victim_pain < beating_threshold && rand_value < beating_chance) || (rand_value < (beating_chance / 2))) {
                //Log.Message("   done told her twice already...");
                Verb v;
                if (InteractionUtility.TryGetRandomVerbForSocialFight( rapist, out v)) {
                    rapist.meleeVerbs.TryMeleeAttack(p, v);
                }
            }

So you should be able to come up with a frequency that works reasonably well.  Updated code on github.

 

 

 

 

 

I've been playing with the RJW source and thought I'd upload a version with some tweaks.  You can designate any prisoner, colonist or tamed animal as a 'comfort prisoner'.  If you have Hospitality installed, visitors will take advantage of your comfort prisoners as well.  The free-for-all and minimum-age settings have been added to the mod options menu.  Haven't been able to get pregnancy to work properly though.

 

attachicon.gifRJW_A17_20170626.7z

 

Please do post the source (can't find it in the archive). I wanted to add the pregnancy support to your version.

 

 

I've added pregnancy support and it seems to work (at least with the version of C&P posted earlier in the thread).  Also works without C&P if pregnancies aren't your thing.  Source is included.

 

attachicon.gifRJW_A17_20170627a.7z

 

 

And how about nymphs ? Are they working now ? (i mean custom and random)

 

 

I've forced nymph join incidents with the dev console and everything seemed to work (including impregnation) though I haven't see a nymph join my test colony as part of a random incident yet.

 

Can you check if custom nymphs work ? It's kinda gold for my storyline 

 

 

I'll see if I can get one to join without forcing the incident.

Link to comment

Any idea why genitals and breasts only show up if I enable development mode and tick Dev:AllDifs? They obviously exist but will only show up with this enabled. That in and of itself is not really a problem but when you have multiple bionics installed having that ticked shows all the removed bones as well so finding an injury becomes difficult unless you untick it. I started a new game to check if it was my old save causing the issue but its the same on a new game as well. Not a complaint I must add just a query.

Link to comment

Any idea why genitals and breasts only show up if I enable development mode and tick Dev:AllDifs? They obviously exist but will only show up with this enabled. That in and of itself is not really a problem but when you have multiple bionics installed having that ticked shows all the removed bones as well so finding an injury becomes difficult unless you untick it. I started a new game to check if it was my old save causing the issue but its the same on a new game as well. Not a complaint I must add just a query.

go to _config in defs folder, there is option show_regular_dick_vagina

change it from false to true

Link to comment

 

Any idea why genitals and breasts only show up if I enable development mode and tick Dev:AllDifs? They obviously exist but will only show up with this enabled. That in and of itself is not really a problem but when you have multiple bionics installed having that ticked shows all the removed bones as well so finding an injury becomes difficult unless you untick it. I started a new game to check if it was my old save causing the issue but its the same on a new game as well. Not a complaint I must add just a query.

go to _config in defs folder, there is option show_regular_dick_vagina

change it from false to true

 

That's great thanks. That did it.

Link to comment

For those people who uses Monstergirls mod

i have redrawed girls, added them genetails, also redrawed males to be more males than they are, and also added them dicks

(some monstergirls uses only 1 type of textures for males and females, like foxgirl, wolfgirl, also got little bit frustrated about lamias, cant define where is male and female)

install: replace folder in
Monstergirls_1.0\Textures\Things\Pawn
 

post-1898269-0-56241400-1499674633_thumb.png

post-1898269-0-05194200-1499674635_thumb.png

post-1898269-0-37948800-1499674635_thumb.png

post-1898269-0-36500500-1499674636_thumb.png

Animal.rar

Link to comment

 

 

 

 

...

I'll see if I can get one to join without forcing the incident.

 

i had one join on my last file, but she never once slept with anyone

 

 

It looks like nymphs should be able to join colonists in bed but after watching the debug log for a couple of days, the odds of it happening seem very low due to the way that the job is coded.  Basically, there are so many conditions that it may never happen in practice.

 

I'm still looking at it but I may have to re-code the whole thing in a different way.

Link to comment

 

 

 

 

comfort prisoners getting the "Stole some lovin..." mood buff ...

 

also occasionally my bionic pawn with bionic power arms is slicing the limbs off of prisoners while beating them

 

... and the two surgeries that were included with the breasts/anus to install regular breasts/anus cause the patients vag to be removed (untested with male pawns)

 

Should be fixed in the github version:  https://github.com/semigimp/RJW

 

Yeah, repeated beatings will generally lead to dismemberment and death, especially if the aggressor has the bloodlust trait.  How many incidents does it take with bionic power arms?

 

 

it was about the third hit.

 

 

I'll take a look at the hit/damage equations and see if they can be adjusted.

 

 

sweet. any way you can also look into why my male pawn had his breasts shot off..?

 

 

I changed the base body part name to 'chest' so while it's now possible to have your chest shot off (and survive), that seems better than the alternative.  changes are in github.

Link to comment

 

I suggest to make clothes hide when

rapin

lovin

fappin

cause its look strange, when colonists steal some lovin fully clothet up

 

Added aggressor undressing and victim stripping during rapin events.  https://github.com/semigimp/RJW

 

does it works only with vanilla clothes? pawns still dont undress raping prisoners or animals

as clothes im using star wars uniforms

Link to comment

 

 

I suggest to make clothes hide when

rapin

lovin

fappin

cause its look strange, when colonists steal some lovin fully clothet up

 

Added aggressor undressing and victim stripping during rapin events.  https://github.com/semigimp/RJW

 

does it works only with vanilla clothes? pawns still dont undress raping prisoners or animals

as clothes im using star wars uniforms

 

 

I think it should work with any worn apparel though if the victim pawns aren't human that might affect things.  Which mod are you using for the star wars uniforms?

Link to comment

 

 

 

I suggest to make clothes hide when

rapin

lovin

fappin

cause its look strange, when colonists steal some lovin fully clothet up

 

Added aggressor undressing and victim stripping during rapin events.  https://github.com/semigimp/RJW

 

does it works only with vanilla clothes? pawns still dont undress raping prisoners or animals

as clothes im using star wars uniforms

 

 

I think it should work with any worn apparel though if the victim pawns aren't human that might affect things.  Which mod are you using for the star wars uniforms?

 

im using alss star wars mod compil

jesc tools

factions

lightsabers

the force

twilek

 

i tried to make pawn rape standart pawn prisoner (tribal) with standart clothes, no clothes was removed :/

 

 

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