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1 hour ago, Bral said:

makes sense... how do i skip stages using the console commands if i dont know the quest id or stage i want? 

The ID is BBC01. To figure out which stage to skip to is usually 10 above the current stage

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So I downloaded AAF and some of the packs. However I'm only receiving a dialogue box instead of animations. I'm unsure if its a conflict with this mod or the animation packs. Should there be animations? I believe everything is installed correctly. This is and its requirements are the only mods I have installed. 

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23 hours ago, lonewolf7215 said:

So I downloaded AAF and some of the packs. However I'm only receiving a dialogue box instead of animations. I'm unsure if its a conflict with this mod or the animation packs. Should there be animations? I believe everything is installed correctly. This is and its requirements are the only mods I have installed. 

I'm pretty sure the last time this mod was updated there were only animations for dogs, supermutants and deathclaws, so anything other than that all you will get is text, if your doing a quest with one of those 3 and not getting animations, then yeah you must have an issue somewhere.

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I have released a Sim Settlement leadership patch for lovers lab mod for Boston Breeder and Companion Ivy

Let me know if I messed up the traits

Boston Breeder.esp leaders

April (Boston Breeder) Major: Hornet Leader Minor: Breeder Weakness: Defender
Blake (Boston Breeder) Major: Slaver Minor: Breeder Stock Weakness: Notorious
Bourne (Boston Breeder) Major: Ex Hornet Leader Minor: Breeder Weakness: Lonely
Brooke (Boston Breeder) Major: Occult Minor: Breeder Weakness: Tired
Don (Boston Breeder) Major: Voyeur Minor: Cuckold Weakness: Horny
Jade (Boston Breeder) Major: Breeder Minor: Ex-Brotherhood of Steel Weakness: Lonely
Jean (Boston Breeder) Major: Breeder Minor: Loves Orgies Weakness: Tired
Katie (Boston Breeder) Major: Gunner Lover Minor: Loves Orgies Weakness: Wasteful
Katie (Boston Breeder) Major: Supermutant Lover Minor: Loves Orgies Weakness: Wasteful
Katie (Boston Breeder) Major: Deathclaw Breeder Minor: Loves Orgies Weakness: Wasteful
Kimberly (Boston Breeder) Major: Deathclaw Breeder Minor: Breeder Weakness: Reliant
Luna (Boston Breeder) Major: Breeder Minor: Loves Orgies Weakness: Tired
Mathew (Boston Breeder) Major: Rancher Minor: Loves Orgies Weakness: Tired
Sabine (Boston Breeder) Major: Deathclaw Breeder Minor: Breeder Weakness: Reliant
Woden (Boston Breeder) Major: Deathclaw Minor: Like Women Weakness: Deathclaw

 

 

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9 hours ago, Invictaxe said:

I have released a Sim Settlement leadership patch for lovers lab mod for Boston Breeder and Companion Ivy

Let me know if I messed up the traits

Boston Breeder.esp leaders

April (Boston Breeder) Major: Hornet Leader Minor: Breeder Weakness: Defender
Blake (Boston Breeder) Major: Slaver Minor: Breeder Stock Weakness: Notorious
Bourne (Boston Breeder) Major: Ex Hornet Leader Minor: Breeder Weakness: Lonely
Brooke (Boston Breeder) Major: Occult Minor: Breeder Weakness: Tired
Don (Boston Breeder) Major: Voyeur Minor: Cuckold Weakness: Horny
Jade (Boston Breeder) Major: Breeder Minor: Ex-Brotherhood of Steel Weakness: Lonely
Jean (Boston Breeder) Major: Breeder Minor: Loves Orgies Weakness: Tired
Katie (Boston Breeder) Major: Gunner Lover Minor: Loves Orgies Weakness: Wasteful
Katie (Boston Breeder) Major: Supermutant Lover Minor: Loves Orgies Weakness: Wasteful
Katie (Boston Breeder) Major: Deathclaw Breeder Minor: Loves Orgies Weakness: Wasteful
Kimberly (Boston Breeder) Major: Deathclaw Breeder Minor: Breeder Weakness: Reliant
Luna (Boston Breeder) Major: Breeder Minor: Loves Orgies Weakness: Tired
Mathew (Boston Breeder) Major: Rancher Minor: Loves Orgies Weakness: Tired
Sabine (Boston Breeder) Major: Deathclaw Breeder Minor: Breeder Weakness: Reliant
Woden (Boston Breeder) Major: Deathclaw Minor: Like Women Weakness: Deathclaw

 

 

I endorse this one :D

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Ok, some semi good or bad news, I've decided to cut out April's personal quest where you were going to go after Amanda through a bunch of investigation scenarios. In the end, it ended up being far more trouble than it was worth and I couldn't get it up to what I considered a workeable quality, which drained my willingness to actually sit down and work on it. With that said, I'll be delving back in to go hunting bugs and see about ironing out the animation implementations, after which I'll probably move to more simple, story driven quests rather than wanting to get some big, ambitious and complicated quest that'll just end up draining me again.

 

I really hate not putting out nearly as many updates as I'd like to, but once a quest is in production I can't release any bugfixes because having a half finished quest can wreck that class in later versions due to, among other reasons, how aliases work.

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Hey bit of a weird problem but whenever i go to"kill" the deathclaw on the edge of the glowing sea once it gets within like 10 feet my game crashes not like a CTD but just freezes and is unresponsive, was wondering if anyone knew a reason as to why that might happen or if you had the same issue and managed to fix it, how you went about doing that. All the other quests have worked fine except this one.

 

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2 hours ago, Driskie said:

Hey bit of a weird problem but whenever i go to"kill" the deathclaw on the edge of the glowing sea once it gets within like 10 feet my game crashes not like a CTD but just freezes and is unresponsive, was wondering if anyone knew a reason as to why that might happen or if you had the same issue and managed to fix it, how you went about doing that. All the other quests have worked fine except this one.

 

Oops nevermind it was because i was wearing a quest item armor that couldn't be unequipped by the script. God i'm an idiot, I'll leave this here incase anyone else has this problem.

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Well I've Run into a new problem, when it says hide or face hermes nothing i do progresses the story, ive done every dialogue option and well i did have to manually end the scenes as they went on forever. ive tried interacting with everything i can and still nothing, is there a console command to progress to the next step?

 

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7 hours ago, Driskie said:

Well I've Run into a new problem, when it says hide or face hermes nothing i do progresses the story, ive done every dialogue option and well i did have to manually end the scenes as they went on forever. ive tried interacting with everything i can and still nothing, is there a console command to progress to the next step?

 

Seems to be a common issue, if you use "getstage bbc01" it will probably be at 60, "setstage bbc01 70" should get things moving again.

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I'm having issues starting the quest chain-- I've gone to Salem's Museum of Witchcraft (having been there previously to kill the Deathclaw), and Sabine isn't there. Is there some command or ID that I can use to summon her to my location, or something I can do to otherwise trigger the chain?

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49 minutes ago, stellar_ruby said:

I'm having issues starting the quest chain-- I've gone to Salem's Museum of Witchcraft (having been there previously to kill the Deathclaw), and Sabine isn't there. Is there some command or ID that I can use to summon her to my location, or something I can do to otherwise trigger the chain?

Sabine should be near a house near the museum (unless your game is messed up) on the other side of the road(I think)

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Hello. First off, let me echo many of the sentiments already expressed, that this is a fun mod to play.

 

Unfortunately I have run into a problem. In the quest "Digging up the Past", I am running into the problem of not being able to get the conversation with Jade to start on the date at the Colonial Taphouse, with the stage to sit with Jade. Could not get it to advance no matter where we sat. I read the forums here and tried the suggestions, but no go. Left the taphouse, came back in, used a command to get her to sit on the sofa, tried pretty much every chair, never could get it to work. I finally setstaged to move the quest forward, missing out on the conversation. 

 

If there is a way to get the conversation to start, I'd appreciate any help for that. Don't want to miss anything, and I am afraid that if I start using setstage, I'll end up breaking the quest and missing out on the whole thing.

 

Again, thanks in advance for any ideas or aid.

 

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8 hours ago, deepsouthguy said:

Hello. First off, let me echo many of the sentiments already expressed, that this is a fun mod to play.

 

Unfortunately I have run into a problem. In the quest "Digging up the Past", I am running into the problem of not being able to get the conversation with Jade to start on the date at the Colonial Taphouse, with the stage to sit with Jade. Could not get it to advance no matter where we sat. I read the forums here and tried the suggestions, but no go. Left the taphouse, came back in, used a command to get her to sit on the sofa, tried pretty much every chair, never could get it to work. I finally setstaged to move the quest forward, missing out on the conversation. 

 

If there is a way to get the conversation to start, I'd appreciate any help for that. Don't want to miss anything, and I am afraid that if I start using setstage, I'll end up breaking the quest and missing out on the whole thing.

 

Again, thanks in advance for any ideas or aid.

 

You'll have to use the chairs on the balcony upstairs, those should advance the scene. I'll look into it deeper later this week, so stay tuned

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I am glad to see this up and running for FO4, I played a lot with the FONV version!

 

Had a small issue with Sabine's kids...

Raiders turned up, started to move, and attack... Killed them, the daughter kept going back to her scene index...  Reloaded before killing, it ran smooth...

 

Trying to nail down the reason the anims won't play for this, SEU works fine with humanoids, but locks AAF up when attempting to use it with Wudo (damn, his name, the Death Claw) but SEU still works fine with Dogmeat... I think the incompatibility lies with SEU, and the strict Death Claw Follow Ai. (Skyrim, love the Chaurus... FO, love the Death Claw....)

 

Wondering if there will be any AAF Family Planning integration with this gem, as it already has lots of babies available for it.

Also, I don't see any MCM options for this mod, nor a holotape in my inventory for controlling aspects of it.

 

I am using the current Beta version of AAF as well (97), and that could be the reason for AAF failing like it is...

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Hey, I am glad to see this still alive, so maybe I can actually get help here.

There is a problem I have encountered a few times already but now it's making it impossible to progress one of the quests.

 

Basically, Spoilers.

 

I don't know the names of the quests but it's the one at Somerville Place. I can start the dialoge but as soon as I tell Piper to "suck it up" the Deathclaw turns hostile and starts beating the shit out of me. I don't want to fight it off, I have already fought enough deathclaws already.

 

Can anyone help me with this?

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10 hours ago, TheNewDude said:

Hey, I am glad to see this still alive, so maybe I can actually get help here.

There is a problem I have encountered a few times already but now it's making it impossible to progress one of the quests.

 

Basically, Spoilers.

 

I don't know the names of the quests but it's the one at Somerville Place. I can start the dialoge but as soon as I tell Piper to "suck it up" the Deathclaw turns hostile and starts beating the shit out of me. I don't want to fight it off, I have already fought enough deathclaws already.

 

Can anyone help me with this?

If you tell Piper to "suck it up" before completing the quest that turns her into a Breeder, she'll flat out refuse, causing the Deathclaw to get angry. You could just kill the Deathclaw as well. Alternatively, if you're a female character or bring Jade or April, that's guaranteed to work.

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I've been all over this basement, and I can't find the Alien tracker. Took all items from every container, and picked up all the beer bottles....

As you can see, I also shot everything multiple times, even the walls looking for a possible hidden cache somewhere. ((Jade is off to my right, brook on the other side of Strong, Also have Ada with me, and a robot I built. So I travel with a small army.

 

 

860475315_Fallout4Screenshot2019_10.03-10_16_55_89.png.0ad56c888f8bde0898bf4923ea608c51.png

 

Was even able to get on the shelf to my immediate right, played with the workbench on the left to see if it would trigger anything.

 

After a quick search, it doesn't seem the tracker is in my game...

The terminal is...

 

563712115_Fallout4Screenshot2019_10.03-10_35_15_00.png.55cc85997a0f0c8cb38f8457bcb62253.png

 

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27 minutes ago, Airianna said:

I've been all over this basement, and I can't find the Alien tracker. Took all items from every container, and picked up all the beer bottles....

As you can see, I also shot everything multiple times, even the walls looking for a possible hidden cache somewhere. ((Jade is off to my right, brook on the other side of Strong, Also have Ada with me, and a robot I built. So I travel with a small army.

 

 

860475315_Fallout4Screenshot2019_10.03-10_16_55_89.png.0ad56c888f8bde0898bf4923ea608c51.png

 

Was even able to get on the shelf to my immediate right, played with the workbench on the left to see if it would trigger anything.

 

After a quick search, it doesn't seem the tracker is in my game...

The terminal is...

 

563712115_Fallout4Screenshot2019_10.03-10_35_15_00.png.55cc85997a0f0c8cb38f8457bcb62253.png

 

Jade finds the tracker if the scene plays out correctly. I highly recommend going in with just 1 companion, as overloading the amount of followers may cause some scenes to get wonky.

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Trapped inside Zanith's cave, I like the place, it's peaceful... But every time I exit, I get pulled back into it... Would of liked for Brook to have stuck around a bit longer, but she vanished right after finishing that quest. And can't fast travel from inside the cave...

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