LazyGirl Posted February 21, 2018 Share Posted February 21, 2018 8 hours ago, Rich8980 said: Your mod works great in SSE, I was wondering if there is a limit to the number of NPCs that it can be used on. 128, it's an array limitation. Btw I recommend using LazyBodyEdit now instead. It got an updated system including a fix for mounted actors plus a randomize function that can make (non-permanent/stored) changes to any number of actors. 1 Link to comment
Rich8980 Posted February 21, 2018 Share Posted February 21, 2018 11 hours ago, LazyGirl said: 128, it's an array limitation. Btw I recommend using LazyBodyEdit now instead. It got an updated system including a fix for mounted actors plus a randomize function that can make (non-permanent/stored) changes to any number of actors. I should have mentioned that I was referring to your LazyBodyEdit mod. I use it all the time, not only to fix pencil sized schlongs, but to also fix follower boob size that I think sometimes are too large. Thank you for making the mod. Link to comment
darchangel891 Posted February 22, 2018 Share Posted February 22, 2018 Ok, so no matter which schlong size I choose when installing, all schlongs are tiny. I did the edit thing with nifskope, but now the penis is shaped like a football.... Is there a way to add length and girth separately? Link to comment
Man Of Steel Man Posted February 22, 2018 Share Posted February 22, 2018 7 hours ago, darchangel891 said: Ok, so no matter which schlong size I choose when installing, all schlongs are tiny. I did the edit thing with nifskope, but now the penis is shaped like a football.... Is there a way to add length and girth separately? I got that too the first time I tried it. I found that if you only expand the scrotum lag and the first penis lag (I forget the actual names) and leave the others alone it applies both length and girth properly. Link to comment
darchangel891 Posted February 22, 2018 Share Posted February 22, 2018 19 hours ago, Randal said: I got that too the first time I tried it. I found that if you only expand the scrotum lag and the first penis lag (I forget the actual names) and leave the others alone it applies both length and girth properly. Ok, I didnt mess with the scrotum, cuz I really am not that concerned with ball size LOL I didnt realize it would affect the penis size as well. I will mess with it some more. Thanks! Edit: Ok, changing the scrotum didnt really help. He still has a football shaped dong. It looks swollen, like it got shut in a door or something lol Link to comment
Man Of Steel Man Posted February 23, 2018 Share Posted February 23, 2018 The scrotum doesn't affect penis size, sorry if I accidentally misled you. I meant that the first penis node (PenisLag01) is the only thing you need for the penis size. Change the others back to 100 and you should be good to go. Link to comment
darchangel891 Posted February 27, 2018 Share Posted February 27, 2018 Does anyone know why this wouldnt work on followers from a certain mod? They have naked skins, but remain flaccid all the time, no matter what. All other followers work as intended. Even the ones with painted on underwear will get a weird looking stiffy at the right time. But not these guys. This is the mod https://www.nexusmods.com/skyrimspecialedition/mods/11106 1 Link to comment
darchangel891 Posted February 27, 2018 Share Posted February 27, 2018 On 2/23/2018 at 3:54 PM, Randal said: The scrotum doesn't affect penis size, sorry if I accidentally misled you. I meant that the first penis node (PenisLag01) is the only thing you need for the penis size. Change the others back to 100 and you should be good to go. Oh, the first one is the only one I changed. I dont know why its giving me football shaped dongs Link to comment
pinger Posted March 20, 2018 Share Posted March 20, 2018 I managed to create a fully working UNP schlong with this mod! (I use SKSE64 btw) First I installed this mod Then I installed unp equipable schlong from oldrim. got it working fine, but schlong was small and impotent So I used command player.sae sosfasterect , works fine! Then I installed Enhanced Character Edit Put these lines under the [-body] section in data/meshes/charactermakingextender/commontriraces/humanraces_slider SOS Genitals Base, 5051, 202, NPC GenitalsBase [GenBase], 1 SOS Genitals Scrotum, 5052, 202, NPC GenitalsScrotum [GenScrot], 1 SOS Genitals 1, 5053, 202, NPC Genitals01 [Gen01], 1 SOS Genitals 2, 5054, 202, NPC Genitals02 [Gen02], 1 SOS Genitals 3, 5055, 202, NPC Genitals03 [Gen03], 1 SOS Genitals 4, 5056, 202, NPC Genitals04 [Gen04], 1 SOS Genitals 5, 5057, 202, NPC Genitals05 [Gen05], 1 SOS Genitals 6, 5058, 202, NPC Genitals06 [Gen06], 1 Went into ECE, fully scaleable! Then tada! fully working scaleable schlong with CBP physics body! No crashes so far, seems stable enough. I hope this method helps someone who is trying to get UNP schlong in SSE! Link to comment
navaro Posted March 22, 2018 Share Posted March 22, 2018 On 3/20/2018 at 11:57 PM, pinger said: I managed to create a fully working UNP schlong with this mod! (I use SKSE64 btw) First I installed this mod Then I installed unp equipable schlong from oldrim. got it working fine, but schlong was small and impotent So I used command player.sae sosfasterect , works fine! Then I installed Enhanced Character Edit Put these lines under the [-body] section in data/meshes/charactermakingextender/commontriraces/humanraces_slider SOS Genitals Base, 5051, 202, NPC GenitalsBase [GenBase], 1 SOS Genitals Scrotum, 5052, 202, NPC GenitalsScrotum [GenScrot], 1 SOS Genitals 1, 5053, 202, NPC Genitals01 [Gen01], 1 SOS Genitals 2, 5054, 202, NPC Genitals02 [Gen02], 1 SOS Genitals 3, 5055, 202, NPC Genitals03 [Gen03], 1 SOS Genitals 4, 5056, 202, NPC Genitals04 [Gen04], 1 SOS Genitals 5, 5057, 202, NPC Genitals05 [Gen05], 1 SOS Genitals 6, 5058, 202, NPC Genitals06 [Gen06], 1 Went into ECE, fully scaleable! Then tada! fully working scaleable schlong with CBP physics body! No crashes so far, seems stable enough. I hope this method helps someone who is trying to get UNP schlong in SSE! i put those line in [body] section,butit doesn't show up in showracemenu ece Link to comment
pinger Posted March 22, 2018 Share Posted March 22, 2018 14 hours ago, navaro said: i put those line in [body] section,butit doesn't show up in showracemenu ece I put mine like this [-Body] -Sex, 1 -Presets, 2 $CME_Load, 901, 208 $CME_LoadName, 910, 206 -SkinTone, 3 -weight, 4 ## type 2 - scale # SliderName, uniqueID, type=2, targetNode, sliderRange (, targetNode2, expression)... # set node scale to ( 1 + sliderPos). (-sliderRange <= sliderPos <= sliderRange) # targetNode2,3, ... is set to result of expression. # if expression starts with "(", read as normal expression, otherwise "Reverse Polish Notation". # you can use x(means 1+sliderPos), +-*/^<> and number. # conditional operator '<, >' , (expression1) : (expression2) : (condition). select expression1 when condition is TRUE. # When RPN mode, use 4 stacks. top 2 stacks are for condition( 1st > 2nd etc.), select 3rd or 4th and push back either one. # if targetNode starts with "+", set position same as 'type3' slider. $CME_HeadScale, 902, 202, NPC Head [Head], 0.2 SOS Genitals Base, 5051, 202, NPC GenitalsBase [GenBase], 1 SOS Genitals Scrotum, 5052, 202, NPC GenitalsScrotum [GenScrot], 1 SOS Genitals 1, 5053, 202, NPC Genitals01 [Gen01], 1 SOS Genitals 2, 5054, 202, NPC Genitals02 [Gen02], 1 SOS Genitals 3, 5055, 202, NPC Genitals03 [Gen03], 1 SOS Genitals 4, 5056, 202, NPC Genitals04 [Gen04], 1 SOS Genitals 5, 5057, 202, NPC Genitals05 [Gen05], 1 SOS Genitals 6, 5058, 202, NPC Genitals06 [Gen06], 1 ## type 3 - position # SliderName, uniqueID, type=3, targetNode, sliderRange, x, y, z # set node position to (sliderPos)*(x,y,z). (-sliderRange <= sliderPos <= sliderRange) $CME_HeadUpDown, 903, 203, CME Neck [Neck], 1, 0, 0, 2 I don't know if it matters but this worked for me, I also added it into every file in the folder with "humanraces" in it, but I don't know if it matters. Also these should appear in the "body" section. Perhaps if youre playing an elf you need to put it in the "elfraces_slider" file. 1 Link to comment
navaro Posted March 24, 2018 Share Posted March 24, 2018 On 3/23/2018 at 2:39 AM, pinger said: I put mine like this [-Body] -Sex, 1 -Presets, 2 $CME_Load, 901, 208 $CME_LoadName, 910, 206 -SkinTone, 3 -weight, 4 ## type 2 - scale # SliderName, uniqueID, type=2, targetNode, sliderRange (, targetNode2, expression)... # set node scale to ( 1 + sliderPos). (-sliderRange <= sliderPos <= sliderRange) # targetNode2,3, ... is set to result of expression. # if expression starts with "(", read as normal expression, otherwise "Reverse Polish Notation". # you can use x(means 1+sliderPos), +-*/^<> and number. # conditional operator '<, >' , (expression1) : (expression2) : (condition). select expression1 when condition is TRUE. # When RPN mode, use 4 stacks. top 2 stacks are for condition( 1st > 2nd etc.), select 3rd or 4th and push back either one. # if targetNode starts with "+", set position same as 'type3' slider. $CME_HeadScale, 902, 202, NPC Head [Head], 0.2 SOS Genitals Base, 5051, 202, NPC GenitalsBase [GenBase], 1 SOS Genitals Scrotum, 5052, 202, NPC GenitalsScrotum [GenScrot], 1 SOS Genitals 1, 5053, 202, NPC Genitals01 [Gen01], 1 SOS Genitals 2, 5054, 202, NPC Genitals02 [Gen02], 1 SOS Genitals 3, 5055, 202, NPC Genitals03 [Gen03], 1 SOS Genitals 4, 5056, 202, NPC Genitals04 [Gen04], 1 SOS Genitals 5, 5057, 202, NPC Genitals05 [Gen05], 1 SOS Genitals 6, 5058, 202, NPC Genitals06 [Gen06], 1 ## type 3 - position # SliderName, uniqueID, type=3, targetNode, sliderRange, x, y, z # set node position to (sliderPos)*(x,y,z). (-sliderRange <= sliderPos <= sliderRange) $CME_HeadUpDown, 903, 203, CME Neck [Neck], 1, 0, 0, 2 I don't know if it matters but this worked for me, I also added it into every file in the folder with "humanraces" in it, but I don't know if it matters. Also these should appear in the "body" section. Perhaps if youre playing an elf you need to put it in the "elfraces_slider" file. le me try first Link to comment
navaro Posted March 24, 2018 Share Posted March 24, 2018 On 3/23/2018 at 2:39 AM, pinger said: I put mine like this [-Body] -Sex, 1 -Presets, 2 $CME_Load, 901, 208 $CME_LoadName, 910, 206 -SkinTone, 3 -weight, 4 ## type 2 - scale # SliderName, uniqueID, type=2, targetNode, sliderRange (, targetNode2, expression)... # set node scale to ( 1 + sliderPos). (-sliderRange <= sliderPos <= sliderRange) # targetNode2,3, ... is set to result of expression. # if expression starts with "(", read as normal expression, otherwise "Reverse Polish Notation". # you can use x(means 1+sliderPos), +-*/^<> and number. # conditional operator '<, >' , (expression1) : (expression2) : (condition). select expression1 when condition is TRUE. # When RPN mode, use 4 stacks. top 2 stacks are for condition( 1st > 2nd etc.), select 3rd or 4th and push back either one. # if targetNode starts with "+", set position same as 'type3' slider. $CME_HeadScale, 902, 202, NPC Head [Head], 0.2 SOS Genitals Base, 5051, 202, NPC GenitalsBase [GenBase], 1 SOS Genitals Scrotum, 5052, 202, NPC GenitalsScrotum [GenScrot], 1 SOS Genitals 1, 5053, 202, NPC Genitals01 [Gen01], 1 SOS Genitals 2, 5054, 202, NPC Genitals02 [Gen02], 1 SOS Genitals 3, 5055, 202, NPC Genitals03 [Gen03], 1 SOS Genitals 4, 5056, 202, NPC Genitals04 [Gen04], 1 SOS Genitals 5, 5057, 202, NPC Genitals05 [Gen05], 1 SOS Genitals 6, 5058, 202, NPC Genitals06 [Gen06], 1 ## type 3 - position # SliderName, uniqueID, type=3, targetNode, sliderRange, x, y, z # set node position to (sliderPos)*(x,y,z). (-sliderRange <= sliderPos <= sliderRange) $CME_HeadUpDown, 903, 203, CME Neck [Neck], 1, 0, 0, 2 I don't know if it matters but this worked for me, I also added it into every file in the folder with "humanraces" in it, but I don't know if it matters. Also these should appear in the "body" section. Perhaps if youre playing an elf you need to put it in the "elfraces_slider" file. it works like charm man nice !! Link to comment
darchangel891 Posted March 28, 2018 Share Posted March 28, 2018 On 4/29/2017 at 6:46 AM, peculiaris said: Having this problem too, is there a fix? I am also having this problem. Link to comment
prinyo Posted April 4, 2018 Share Posted April 4, 2018 How can I make the revealing armors work with this mod? Is it a slot conflict? Or do I need to transfer the outfits to this body? I'm not interested in a "beautiful" solution but in anything that works, no matter how "patchy". Link to comment
songar Posted April 20, 2018 Share Posted April 20, 2018 I have been using WICO (nude bodies version) for some time now and didn't notice any issues. However now I am getting neck seams (only on males), and it is undoubtedly a conflict between SOS and WICO. I hid the "malebody_1.dds" from SOS in MO and it went away, however then I was left with this odd panty thing on males.... I thought I read that others are using this with WICO as well...is there a fix? I read about not using immersive characters, although I tried disabling WICO .esps and nothing, placing WICO below will just give me the underwear back. Thus it's definitely in the WICO main folder. (It seems odd that I didn't notice it prior....it's as though it just started, though I cannot recall changing anything. Again perhaps I just didn't notice....don't see how I couldn't have now that I do though.) Also, I read that SOS should be loaded before XPMSE, although when I do this the schlong size itself changes to small again and I think I may actually get a crash.... (I've been running it below before...) Link to comment
askerem123 Posted May 28, 2018 Share Posted May 28, 2018 My game crashes when i dequip my armor Link to comment
tahltos Posted May 31, 2018 Share Posted May 31, 2018 On 5/28/2018 at 4:09 PM, askerem123 said: My game crashes when i dequip my armor I used to have this problem. For me it was an issue with the xp32 skeleton I was using. In the end I uninstalled both SOS and xp32, reinstalled the skeleton, then reinstalled SOS and let SOS overwrite any files it from the skeleton it wanted to. That fixed the issue. Hope this helps. Link to comment
easykill Posted June 2, 2018 Share Posted June 2, 2018 Thanks. Would be very happy if you also ported equippable schlong or sos for unp. Don't really want to screw with stuff as much as above posters. Link to comment
rb888 Posted June 5, 2018 Share Posted June 5, 2018 Got this issue any ideas plus my controller doesn't want work lol Link to comment
rb888 Posted June 5, 2018 Share Posted June 5, 2018 I'm getting better at just need take nice an slow see why it doing or causing it lol Link to comment
BLKSTR Posted June 18, 2018 Share Posted June 18, 2018 On 2/9/2017 at 9:57 AM, Dragonjoe69 said: I forgot to list the console commands to control the dick( no they don't start with wife lol)in the description so here they are, SOSSlowErect, SOSFastErect (use with caution may cause injury), and last and least, SOSflaccid ( DanmYouFugly can be tried has an alternative) The console commands arent working for me says "script command not found" on all of the commands u listed. cant i just use another version of SOS? like the full full version? but i cant find it anywhere Link to comment
BLKSTR Posted June 18, 2018 Share Posted June 18, 2018 On 2/15/2018 at 4:40 PM, Dalion Heart said: My issue isn't with Lite not running, it's with Lite itself. I would much rather have the full functionality, in-game content, and MCM capability of SOS Full. same where do i get the full SOS? Link to comment
Sloggpilgrim Posted September 9, 2018 Share Posted September 9, 2018 On 4/17/2017 at 1:30 PM, Katten1990 said: is there anyway to ad a shlong to a female char? Animated Prostitute can give u a strap on Link to comment
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