Jump to content
Sign in to follow this  
Slaves of Tamriel

Is it just me, or ENB on SSE looks worse than with Oldrim?

Recommended Posts

 

I'll just leave this here

 

https://www.youtube.com/watch?v=JRzLgRvqfDs

 

there's a pic from that thing in the link to the closed thread i gave...

161219044348786915.jpg

what do you see when you look at the compass? it don't match (not the same fov or not the same resolution or not the same something else)

there's a black background on fraps in sse, if it's the same pc for both, why did he mess with with that during that "test"?

it's also hard to not sse look much worse than skyrim, maybe skyrim have smaa and sse have fxaa, don't know

 

that "comparaison" is a joke

 

 

 

The compass mismatch is due to the HUD being completely reworked in SSE, even when the swf format is similar to skyrim's, SSE's swf has higher resolution assets (noticeable on the buttons sprites), also has some overal fixes (for example, skyrim's hudmenu had a horrible "$Level" string which was only noticeable if you played the game at 4k downsampling, SSE's hudmenu doesn't have this issue)

 

FOV are clearly the same, you can see that from the slide, since the images perfectly match.

 

The black background on Fraps' icon is how it behaves in dx11, in dx9 it has no background.

You can search it yourself, but here is another example, of another game, dx9 fraps vs dx11 fraps

http://www.overclock.net/t/1329630/official-far-cry-3-information-discussion-thread/1270#post_18861339 

 

Also, Skyrim has MSAA and SSE has TAA which is, in fact, worse looking but way better at performance. You can always force SMAA on both though. 

 

You should probably check your facts before calling something "a joke", you are making a joke of yourself.

Share this post


Link to post

Of course New enb looks terrible because it makes use of dx11 and not dx9. That means many functions are not implemented yet

Share this post


Link to post

My WIP enb for SSE compatible with RLO and Fantasy Forest mod  :P, and TAA is on

 

tumblr_ojgtiiqc6P1uhbm3wo1_1280.pngtumblr_ojgtj4ybjZ1uhbm3wo1_1280.pngtumblr_ojgtk366C31uhbm3wo1_1280.pngtumblr_ojgtjmwSf41uhbm3wo1_1280.pngtumblr_oj7qdifEMb1uhbm3wo1_1280.pngtumblr_oj7qbwxTx51uhbm3wo1_1280.png

 

Share this post


Link to post

My WIP enb for SSE compatible with RLO and Fantasy Forest mod  :P, and TAA is on

 

tumblr_ojgtiiqc6P1uhbm3wo1_1280.pngtumblr_ojgtj4ybjZ1uhbm3wo1_1280.pngtumblr_ojgtk366C31uhbm3wo1_1280.pngtumblr_ojgtjmwSf41uhbm3wo1_1280.pngtumblr_oj7qdifEMb1uhbm3wo1_1280.pngtumblr_oj7qbwxTx51uhbm3wo1_1280.png

 

 

Damn, that looks as good or better than anything in Oldrim. Haven't seen anyone get the lighting and shadows on NPCs correct in SE yet. You going to publish that at some point? :P

 

 

Share this post


Link to post

 

My WIP enb for SSE compatible with RLO and Fantasy Forest mod :P, and TAA is on

 

tumblr_ojgtiiqc6P1uhbm3wo1_1280.pngtumblr_ojgtj4ybjZ1uhbm3wo1_1280.pngtumblr_ojgtk366C31uhbm3wo1_1280.pngtumblr_ojgtjmwSf41uhbm3wo1_1280.pngtumblr_oj7qdifEMb1uhbm3wo1_1280.pngtumblr_oj7qbwxTx51uhbm3wo1_1280.png

 

Damn, that looks as good or better than anything in Oldrim. Haven't seen anyone get the lighting and shadows on NPCs correct in SE yet. You going to publish that at some point? :P

 

Maybe i'll release it on the Nexus, but since my enb still need to use imaginator to correct the lighting and sky lighting, original SSE lighting is really dark

Share this post


Link to post

I use Imaginator as well. It has been ported to SE. That would be awesome if you release something. I haven't seen any enb preset that fixes that awful lighting on the npcs.

Share this post


Link to post

I use Imaginator as well. It has been ported to SE. That would be awesome if you release something. I haven't seen any enb preset that fixes that awful lighting on the npcs.

I've already upload it on Nexus here you go http://www.nexusmods.com/skyrimspecialedition/mods/7311/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrimspecialedition%2Fajax%2Fmoddescription%2F%3Fid%3D7311%26preview%3D&pUp=1

Share this post


Link to post

I haven't tried it with an ENB yet but the screenshots from this one look pretty good to me:

 

http://www.nexusmods.com/skyrimspecialedition/mods/1089/?

 

You could also just use something like ELFX until an ENB you like comes out.

 

Edit:  I loaded up this ENB today with Vivid Weathers + ELFX and it looks fantastic.  I'm using ELFX - Exteriors and ELFX - Hardcore modules with it as well.

Share this post


Link to post

Compared to Skyrim Classic, SSE looks like shyt. Well, ok, maybe not that bad. But when comparing both Skyrims enb vs enb, Skyrim classic is the clear winner. 310 beta for SSE has almost no functionally to speak of. The SSE enb I am using, is a big improvement over SSE default and its creator is really putting a lot of work and effort into it, but it can only do so much.

 

Particularly noticeable, is the lack of subsurface scattering, which in classic, I tweak to great effect to create very realistic looking skin tones on the actors. SSE comparatively poor lighting and lack of SSS, means the characters skin faces look nowhere near as realistic in SSE. Im sure in time, these things work themselves out as new updates and tools come available. But right atm, a well modded skyrim classic will easily outdo SSE.

Share this post


Link to post

Unless Boris or someone like kingeric or Prod80 figure out how to overwrite dx11 buffers without destroying framrate, indirect lighting and indirect illumination and subsurface scattering are never going to happen on SSE, and it's never going to look remotely as good.

Share this post


Link to post

Compared to Skyrim Classic, SSE looks like shyt. Well, ok, maybe not that bad. But when comparing both Skyrims enb vs enb, Skyrim classic is the clear winner. 310 beta for SSE has almost no functionally to speak of. The SSE enb I am using, is a big improvement over SSE default and its creator is really putting a lot of work and effort into it, but it can only do so much.

 

Particularly noticeable, is the lack of subsurface scattering, which in classic, I tweak to great effect to create very realistic looking skin tones on the actors. SSE comparatively poor lighting and lack of SSS, means the characters skin faces look nowhere near as realistic in SSE. Im sure in time, these things work themselves out as new updates and tools come available. But right atm, a well modded skyrim classic will easily outdo SSE.

 

Ahh so that's why the lighting effects on skin seem "off" in SE.  Wondered about that.  I'm using the exact same body and textures in SE as I was in Oldrim and they look good except that they have wierdly exaggerated shadow effects on skin.  I'm sure there are tweaks that can be done to improve it but since I'm using the Oldrim version of CBBE I'm guessing I'll have to wait for the official version.  Other than the effects on skin though I've been quite pleased with the way SE looks.

Share this post


Link to post

Yes, that is more or less why skin looks so bad in SSE. There is no real means to do the equivalent in SSE with current ENB. Maybe something like it is possible using re-shade?, but I am not sure of that.  There are other pathways to make skin look more realistic I believe, but SSS is from my experience, easily the most effective way to improve skin tones. I can make them look almost photo-realistic with a good enb in Classic.  

 

The general world itself w enb, looks 'acceptable' at best in SSE, but actors really fall short like I said...

Share this post


Link to post

Yes, that is more or less why skin looks so bad in SSE. There is no real means to do the equivalent in SSE with current ENB. Maybe something like it is possible using re-shade?, but I am not sure of that.  There are other pathways to make skin look more realistic I believe, but SSS is from my experience, easily the most effective way to improve skin tones. I can make them look almost photo-realistic with a good enb in Classic.  

 

The general world itself w enb, looks 'acceptable' at best in SSE, but actors really fall short like I said...

 

Gotta agree with that, skin looks pretty damn crappy at the moment and hoping to find a way to fix it.

 

But Oldrim's had 6 years of development, whereas SSE's relatively new.  I'm using Nyclix's ENB / ReShade with Dolomite weather. Also "Imaginator" by Gopher to tweak saturation, etc.  Is it perf?  No.  And remember saturation, contrast, bloom, etc., etc. are personal choices.  Doesn't anyone remember how Oldrim was when it was new?  So give SSE some time. Does SSE CTD all the time?  NO!  So for me, I've moved to SSE.  Besides, Win10 and Oldrim ENB's don't seem to play well together - or at least I don't believe they do.

 

I used RealVision (w/CoT) & PureVision (w/ Pure Weather) in Oldrim. I like my current set up much better. Volumetric fog, rain looks better, but again - it ain't perf. and all this stuff is very subjective. For now, what I have works for me - and the game is A LOT more stable.

Share this post


Link to post

Yes, that is more or less why skin looks so bad in SSE. There is no real means to do the equivalent in SSE with current ENB. Maybe something like it is possible using re-shade?, but I am not sure of that.  There are other pathways to make skin look more realistic I believe, but SSS is from my experience, easily the most effective way to improve skin tones. I can make them look almost photo-realistic with a good enb in Classic.  

 

The general world itself w enb, looks 'acceptable' at best in SSE, but actors really fall short like I said...

 

This says that SSS is available in SE ENB:

 

Effects and features includes at this moment: color filters, programmable post process shaders and camera effects, bloom, subsurface scattering, depth of field, lens reflections, fps limiter, fps measure, screenshot capture.

 

http://enbdev.com/download_mod_tesskyrimse.html

 

Maybe I'm missing something?

Share this post


Link to post

Pretty sure he just forgot to fix the description or all the different enb presets would be touting that feature.

Share this post


Link to post

SE ENB is broken compared to LE's and might as well not exist in it's current state. From what I read it's something about what was changed in the engine itself, and for example, why F04's is barely usable or worth installing.

Share this post


Link to post

 

Yes, that is more or less why skin looks so bad in SSE. There is no real means to do the equivalent in SSE with current ENB. Maybe something like it is possible using re-shade?, but I am not sure of that.  There are other pathways to make skin look more realistic I believe, but SSS is from my experience, easily the most effective way to improve skin tones. I can make them look almost photo-realistic with a good enb in Classic.  

 

The general world itself w enb, looks 'acceptable' at best in SSE, but actors really fall short like I said...

 

This says that SSS is available in SE ENB:

 

Effects and features includes at this moment: color filters, programmable post process shaders and camera effects, bloom, subsurface scattering, depth of field, lens reflections, fps limiter, fps measure, screenshot capture.

 

http://enbdev.com/download_mod_tesskyrimse.html

 

Maybe I'm missing something?

 

 

It doesn't work period. There are no programmable shaders and there is no indirect illumination of any kind, and any screenshot will tell you this rather simply and directly.

Share this post


Link to post

I've tried all of the major ENBs and in all cases I got dog shit performance in exchange for visuals that are, at best, marginally better than a half-decent Reshade preset.  The lack of SSS is the proverbial straw for me.

 

Luckily most of what I personally couldn't tolerate about old Skyrim's visual fidelity is either reasonably well addressed in the new engine, or where it introduces things I don't like someone has done a Reshade that deals with that too. And criminally under-appreciated mods like Rustic Weather and Lighting and Majestic Mountains are helping to fill out some of the void too. 

 

But damn..good skin rendering, how I miss thee. 

Share this post


Link to post

Kinda agree,

 

Missing subsurface scattering and specular manipulation is a big turn of to me. Especially when you play as female character and tend to focus on skimpy outfits or closeup shots.

 

Imo I could live without SSS tbh, it just make skin more reddish/oragenish which could be replicated by other enb settings to fake that effect. Won't be good as true SSS but who knows, maybe boris will change mind.

 

All I need SKSE now is for mfg console mod, hate these dead expressions.

Share this post


Link to post

I find that distant detail and skin looks worse in SE than Oldrim.  Everything else looks better.  DynDOLOD should fix the first when the full version is available.  Still hoping someone comes up with some sort of tweak that improves the look of skin but if that ends up being a permanent issue I'll just live with it.  The only other issue I have with my ENB in SE so far is that I have yet to find an equivalent to SKSE -Elys- AltF4 for SE, and without it I can't use my keyboard volume controls.

Share this post


Link to post
just looks red

 

Lol, no.

 

Not even kind of.

 

If you have a shit preset, yes that's all it will do.

 

If you have a decent preset it will tween between your ss map and your diffuse in varying amounts based on tonemapping level.

 

If you have actual preset designed to actually support sss, it will express an additive luminance factor to skin based on a combination of your tonemap level and the strength and color of the lightsource the skin is affected by.

Share this post


Link to post

 

Imo I could live without SSS tbh, it just make skin more reddish/oragenish

Well if that were so then I wouldn't miss it. But that's not what SSS in intended to do, which is the simulation of light absorption within a translucent surface material. Some authors do a great job of applying the effect, those that don't though, they're the ones with red faces. 

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

×