Jump to content

Japanese Modders breakthroughs in animation/sex mods


kholdy

Recommended Posts

READ THIS FIRST (Updated 07-12-2012)

 

Mini Lovers

 

Thanks to specnot for the following guide.

 

Step 1: SKSE

 

Download the newest version of SKSE (as of this post' date=' it is 1.5.9). Decompress the archive and merge it with your Skyrim folder (usually [b']C:\Program Files (x86)\Steam\steamapps\common\Skyrim[/b]). Note: this includes the /data folder included with SKSE-- without it, even if you load SKSE, the keyboard controls will not work.

 

Step 2: FNIS

 

Download FNIS 3.0 (assuming you don't already use FNIS and/or don't know how it works). Decompress the "ALWAYS necessary" archive and merge its /data folder to your Skyrim/data folder. For the purposes of Mini Lovers, this is all you need.

 

Step 3: Mini Lovers

 

Download Mini Lovers (Mediafire link for ML 0.2.3.7). Decompress it, and merge its /Data folder with your Skyrim/data folder.

 

If you don't already have an erect-version male body replacer, the ML author suggests Better Males -> Nudes - FavoredSoulMeshes - Erect Version. Just be aware that installing this will make all men have hard-ons when nude.

 

Step 4: Make the animations work

 

In Skyrim/data/tools/GenerateFNIS_for_Users, there's a program called "GenerateFNISforUsers.exe". Run this program, and click the big yellow Update FNISBehavior button. Exit the program when finished.

 

Step 5: Activate the .esp

 

Use whatever utility you normally use to activate the MiniLovers.esp file (the Skyrim Launcher, NMM, etc). It doesn't seem to matter where it is in the load order so just put it at the bottom.

 

Step 6: Play Skyrim and try it out!

 

Launch Skyrim with SKSE. When you load your last save, you should see "Mini Lovers Rape spell added" in the upper left corner of the screen. Assuming you've done everything correctly, you should be all set.

 

Usage

 

The Mini Lovers rape spell is listed under Destruction magic, and the spell itself has no associated animation. Equip the spell, and stand fairly close to the person you want to use it on-- its range is quite limited-- then activate the spell. When hit, the spell should "grab" that actor and begin the first sex animation.

 

There are a few keystrokes you need to know to use the animations at this point. They are as follows:

 

Y: This changes the sex position. As of Mini Lovers 0.2.3.7, there are only five or so that are present. If you go beyond that, you'll just see the actors standing doing nothing. Using shift-Y will go through the positions in reverse order.

 

G: This switches the giving/getting position of the actors. This is especially helpful if you are playing a girl character and you don't want to peg your target.

 

H: This changes the "stage" of the animation. There are four stages to each available sex position, so pressing H will move from one to the next. Like with the Y key, pressing shift-H will go through stages in reverse order. When you pass the final stage of the animation, both actors will fall down and you will be free to move around normally again (this is important, because if you don't do this, the other actor will be "stuck" to you when you move around).

 

Personally, I couldn't get the movement keys to work and the perspective is poor for actually watching the animations (especially if you switch into the "getting" position). Using the Skyrim console, the "tfc" (toggle flying camera) command will let you move the camera around freely to whatever angle you'd like. Even in flying camera mode, all of the keys listed above work. Just remember when you're finished to toggle tfc off again, so you can resume control of your character.

 

AnimObjects Ero Motion

This link contains the latest version (1.7) of AnimObjects Ero Motion:

http://www.mediafire.com/?eo5j0lbv6ig6045

 

Requirements:

-Skyrim 1.6.89.0

-FNIS 2.1+

-FNIS Spells

 

How to use:

Download and extract, then inside the new folder, there will be various folders named "Female 1", "Female 2", "Monster", etc. I suggest zipping the folder you wish to use, then putting it in NMM and activating it that way.

You cannot use more than one of these folders at a time. So don't try, you'll just get buggy results.

To activate the animations, simply go ingame, use the spell "FNIS Idle Selection" and select an idle from the "o" list. Now activate the spell "FNIS Player Idles" to play the animation on your character, or "FNIS NPC Idles" to play the animation on targeted NPC.

Bugs:

-Using TFC may cause major camera and clipping issues.

-You may be unable to enter first-person view after using the spell.

As always, keep a backup of your original save, just in case.

 

Original post (outdated, safe to ignore this):

Found this:

http://www1.axfc.net/uploader/Sc/so/355390.7z

It contains FNIS animations. Testing them now.

 

Edit: They work, and they're good.

Manual:

Pack contains 3 animations, they can't be installed at the same time, as they all replace FNIS idle o-1. I unzipped the pack, then put all three subfolders into their own zip file, which I then loaded into NMM for easy use.

The idles should be cast on the player, not an NPC - had weird results on NPC's. They are cyclic (infinite looping) animations, and while they may be rather basic, the animations are well done. The paizuri one seems to use some sort of BBP, but not what we're used to.

Note that no males are required for this - the idles themselves summon a ghostly man to perform your, uh, actions with.

Link to comment

How do they look? Are there any videos/screenshots?

 

(PS' date=' do NOT click on the thing that looks like a video, it is not a video, it is an ad and it will trick you into downloading something.)

[/quote']

 

Pics can be found here, on the first page: http://skup.dip.jp/?gal=1

Every pic labelled お借りしますえろ中尉 seems to be from that pack, although there's 4 screenshots and only 3 animations. Not sure if the fourth can be found anywhere.

These are the screenshots I've been posting on the What mod is this? thread all day, quite happy we've located the source =P

Link to comment
Guest pacesetter2012

Looks like we're onto something...

Someone want to let Doc know about these anim's? Might give him something to work with as far as the SSG is concerned.

Link to comment

Ohh, these are very nice. The animation is more smooth and realistic than other adult animation mod I've seen. The movement of the hips in particular is very good.

 

Hopefully these will be used as a base for other mod!

 

Not sure if the fourth can be found anywhere.

 

It seems there is a version 4 of the mod released here with the backwards cowgirl position:

 

http://www1.axfc.net/uploader/Sc/so/355429.7z

Link to comment

Wow' date=' those look really hot. Are we sure they're not screen manips? The one with the dog fucking the girl is looking pretty shooped to me. Anyone test this out yet? Is this legit?

[/quote']

 

The dog and the girl seems to be a shop, as far as we can tell. But it's also not one of the pictures of this mod - the title's different.

And yes I did test them out, read my first post please.

 

This is pretty awesome' date=' but I seem to be having trouble zooming in or out during animations so that I can sheathe my weapons to change view angle.

 

Otherwise, very promising!

[/quote']

 

Open console and enter tfc.

 

 

Not sure if the fourth can be found anywhere.

 

It seems there is a version 4 of the mod released here with the backwards cowgirl position:

 

http://www1.axfc.net/uploader/Sc/so/355429.7z

 

Ah, thanks, didn't see that one. Working fine as well! :3

Link to comment

uhm so, lemme understand this, it basically allows to load into the game just one position at a time, right? and conflicts with AP.

 

 

 

now, would it be possible to manually swap AP's anims with these ones? or it just works in some different way and can't be helped?

Link to comment

uhm so' date=' lemme understand this, it basically allows to load into the game just one position at a time, right? and conflicts with AP.

 

 

 

now, would it be possible to manually swap AP's anims with these ones? or it just works in some different way and can't be helped?

[/quote']

 

This doesn't conflict with AP, FNIS itself conflicts with AP. AP uses a completely different method of running the animations that is incompatible with FNIS, and as far as I know, there's no way to transfer FNIS animations to the AP engine.

They're probably compatible with AP 1.5 though, seeing as that used FNIS.

Link to comment
uhm so, lemme understand this, it basically allows to load into the game just one position at a time, right?

 

You can rename the .nif and .hkx files to 1 through 7 for convenience and put them all in the same file (like "FNISo001.hkx", "FNISo002.hkx" etc.). If this is done also need to place all texture files (they each have different name) into the AOEM file under textures.

Link to comment

I can't even get these animations to work. I cast the spell on an NPC and they refuse to do anything. I don't even remember how to get FNIS idles to work on the player...I need that statue or something right?

 

Ever since 1.6, a LOT of those kinds of mods mysteriously stopped working for me.

Link to comment

I can't even get these animations to work. I cast the spell on an NPC and they refuse to do anything. I don't even remember how to get FNIS idles to work on the player...I need that statue or something right?

 

Ever since 1.6' date=' a LOT of those kinds of mods mysteriously stopped working for me.

[/quote']

 

Works fine for me. *shrugs*

Link to comment

I can't even get these animations to work. I cast the spell on an NPC and they refuse to do anything. I don't even remember how to get FNIS idles to work on the player...I need that statue or something right?

The statue is from another posing mod -- Puppeteer or something like that. For FNIS' date=' you have three spells you can cast, one which just selects which animation you want to use, one that plays the animation you just selected on the player ([b']you want to use this one[/b]) and another that plays it on a targetted NPC. I haven't tried it on an NPC but I think the OP said that it didn't work.

 

Ever since 1.6' date=' a LOT of those kinds of mods mysteriously stopped working for me.

[/quote']

I just finally updated to 1.6 last night. I had to uninstall many, many mods, do a clean save and add them back in one by one. I even had to reset several key strokes that had stopped working ("Space", "Alt", "Q" ...)

Link to comment

The animations work fine on both NPCs as well as the PC. I had a similar problem in that none of my object animations would work (the only animations that worked at all were c001-c036, rest were broke), but making a clean save with FNIS removed worked for me.

Link to comment

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use