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Kimy

Devious Devices Framework Development/Beta

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The bigger ballgag sounds great.

 

How about releasing seperate and mixed restraints.

Like having the legbinder as a separate restraint that acts like a hobbledress.

Or a legbinder and armbinder combo.

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4 minutes ago, Comrade Laura 'Lokomootje' said:

The bigger ballgag sounds great.

 

How about releasing seperate and mixed restraints.

Like having the legbinder as a separate restraint that acts like a hobbledress.

Or a legbinder and armbinder combo.

I'm guessing the issue with that is that the legs and torso are the same slot, so it would be quite complicated to do.

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14 hours ago, Kimy said:

That's the idea. We will introduce a new medium tier of gag difficulty.

Any chance you could share a bit about the plans on how this new medium difficulty is going to work? And what's different compared to the current normal and hard ones?

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23 minutes ago, LazyBoot said:

I'm guessing the issue with that is that the legs and torso are the same slot, so it would be quite complicated to do.

That is a shame.

But the armbinder and legbinder combo could be 1 restraint.

So that could work.

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Speaking of bigger ball gags...

 

Some time ago i made a proof of concept for a dynamically resizable and positionable ball gags, send it to Zaz back then, but it never really took off.

The idea was to add some settings to SexLab for ball gag sizes, so you could set the size and position for every race and player (just in case).

 

Found it in the PM, so here is how it looked...

msg-594712-0-39061000-1468327725_thumb.jpgmsg-594712-0-85839700-1468327437_thumb.jpgmsg-594712-0-41341800-1466199040_thumb.jpg

What you see on those screenshots is the same item, except the ball is adjusted to fit the mouth in a different fashion.

 

If you wanna know how it worked, allow me to quote part of my PM message to Zaz:

Quote

First, i used NifSkope to put the ball on a "Devourment Throat" node which i simply pasted from female skeleton nif.

This node allows scripted NiO transformations (i tried other nodes, but something kept reseting any transformations i applied to them, but this one works).

Of course, this node is originally not on the head, so i am also using scripted NiO transform to make the head node its parent to make it move together with the head (would be nicer if this could be done by equipable transform set inside the NIF - if possible, but this is perfectly acceptable too).

So, now i can make the ball bigger, smaller, and move it along any axis, to adjust for different races and different phoneme settings, etc.

 

The idea is to provide default presets for each race +male/female combinations, plus a dedicated setting for player only (in case of using special head, or who knows what), allowing the player to adjust any of these presets (or just use defaults, if they fit).

These presets could contain not only the ball settings, but also various phoneme settings for how and how much the mouth should open.

and...

Quote

I added another bone, "Devourment Throat Start", and attached part of the strap to it.

So, the gag is now split over three bones:

 

1.) The main strap part is attached to NPC Head

2.) The small strap, connecting the ball to the main strap, is attached to Devourment Throat Start

3.) The ball is attached to Devourment Throat

(both Devourment bones are set as child of head of course)

 

...so, each part can be now individually adjusted (except main strap, that stays on the head as before)

I just dont have the 3ds max skills neccessary to split the strap in two parts as required (all in one nif, just split into two trishapes), so i had to slap together some crappy thing just to test it, but... it works.

 

This solves all problems with various elves and orcs having either mouth too low, or too high, etc.

 

I guess i still have the proof of concept somewhere, so i could maybe dig it up in case someone would be interested.

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2 hours ago, LazyBoot said:

I'm guessing the issue with that is that the legs and torso are the same slot, so it would be quite complicated to do.

^ This.

 

Skyrim doesn't distinguish between upper and lower body gear, so we can't either. That's e.g. why we made hobble dresses, but not hobble skirts. We also don't want to use slots normally used by another type of restraint, as this would be confusing and probably cause lots of issues (DD assumes a device keyword always used for ONE specific slot).

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56 minutes ago, Kimy said:

^ This.

 

Skyrim doesn't distinguish between upper and lower body gear, so we can't either. That's e.g. why we made hobble dresses, but not hobble skirts. We also don't want to use slots normally used by another type of restraint, as this would be confusing and probably cause lots of issues (DD assumes a device keyword always used for ONE specific slot).

Ok, that explains it.

But this does mean that the armbinder+legbinder combo is still possible, right?

As long as it uses the slot the strait+legbinder combo uses.

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1 hour ago, VirginMarie said:

@Kimy

What's the 4.1 release plan? Small and coming really soon? Is the dev build at this point "feature complete"? There a list of what's in and/or what's coming and not in? I'm just trying to catch up here :smile:

I pushed the first commits a few days ago, and we still have a lot of things on the radar, so it won't be out in a few days, no. That being said, we do not plan to work on 4.1 for remotely as long as it took to get 4.0 out of the door. 4.1 will be a smaller, more focused release that won't see the kind of sweeping changes we had in 4.0.

 

A few of the things we're working on are:

 

- more idle animations

- rope restraints

- tape gags

- a pet play suit w/ animations

- improvements to the gag talk system

- improvements to the bound combat system

 

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31 minutes ago, Comrade Laura 'Lokomootje' said:

Ok, that explains it.

But this does mean that the armbinder+legbinder combo is still possible, right?

As long as it uses the slot the strait+legbinder combo uses.

Straitjackets use slot 32, regardless of whether or not they come with the legbinder part. You can theoretically make a legbinder-only device and still equip an armbinder, but as I said, the legbinder-only device would then -always- leave your upper torso naked, which is why we don't have plans to make one. There is no hobble-skirt only device for the same reason - we only have hobble dresses. If we make more legbinder variants (and we might!), they will probably come with some upper-body gear.

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2 hours ago, Roggvir said:

Speaking of bigger ball gags...

 

Some time ago i made a proof of concept for a dynamically resizable and positionable ball gags, send it to Zaz back then, but it never really took off.

The idea was to add some settings to SexLab for ball gag sizes, so you could set the size and position for every race and player (just in case).

 

Found it in the PM, so here is how it looked...

msg-594712-0-39061000-1468327725_thumb.jpgmsg-594712-0-85839700-1468327437_thumb.jpgmsg-594712-0-41341800-1466199040_thumb.jpg

What you see on those screenshots is the same item, except the ball is adjusted to fit the mouth in a different fashion.

 

If you wanna know how it worked, allow me to quote part of my PM message to Zaz:

and...

 

I guess i still have the proof of concept somewhere, so i could maybe dig it up in case someone would be interested.

Intriguing. Combining that idea with the inflatable gag idea should result in a fun item! :smiley:

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Yeah, I don't want to put devices into slots where they don't belong. It's just not a clean solution and would cause all sorts of problems (e.g. massive clipping with slot 32 items). We discussed that way back when we made the hobble dresses and decided against it. We can -totally- add more body restraint type of devices, but they will probably have to be designed to stay within Bethesda's "full body armor only" design approach.

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I am sorry to disappoint. But the -entire- framework is designed making the assumption that there is exactly ONE valid slot for each base type of device. If we'd suddenly deviate from that paradigm and allow devices in arbitrary slots, I'd have to rewrite a healthy portion of the framework AND force DD content mod authors to update THEIR code as well. It would be the worst backwards compatibility wreckage in the history of DD.  It's a complete nightmare, starting with me and everyone else having to make checks for conflicting items. Such as legbinders and hobble skirts being incompatible despite them using different slots. Our current system solves 99% of all device incompatibilities automatically - all you have to do is checking if the corresponding slot is already occupied (which the framework does for you anyway).

 

Slot 54 is used by Remodelled Armor btw. That's maybe THE most popular vanilla armor replacer around, and I really don't want to make DD incompatible with it. DD is already using pretty much every available slot. There is ONE slot left we could still use without breaking popular mods left and right (47), and I really don't want to use it for a device type we already have.

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4 hours ago, Kimy said:

- rope restraints

- tape gags

Nice! I had been concepting how someone could make those kinds of devices in my head with the new 4.0 device properties, but never got around to actually trying to implement it. Glad to hear they're going to be an official feature of the framework.

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New commit:

 

- Added new gagged expression for the new larger ball gags.

- Added 8 new rope devices (armbinders, collars, full body harness, gags, blindfold)

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3 minutes ago, Kimy said:

New commit:

 

- Added new gagged expression for the new larger ball gags.

- Added 8 new rope devices (armbinders, collars, full body harness, gags, blindfold)

Once all this in in DCL, will anyone ever make it out of Helgen Keep?   :classic_tongue:

 

LMAO

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1 hour ago, donkeywho said:

Once all this in in DCL, will anyone ever make it out of Helgen Keep?   :classic_tongue:

 

LMAO

 

Of course! You don't honestly think everyone puts the chance to trigger a Cursed Loot event at a high value, do you? 

 

Also; Helgen Keep? Do people still not play with Alternate Start Live Another Life installed? I haven't gone through the vanilla start in YEARS.

 

Rope restraints? Awesome possum, I hope they aren't just the same ones in ZAZ.

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2 hours ago, Seph64 said:

 

Of course! You don't honestly think everyone puts the chance to trigger a Cursed Loot event at a high value, do you? 

 

Also; Helgen Keep? Do people still not play with Alternate Start Live Another Life installed? I haven't gone through the vanilla start in YEARS.

 

Rope restraints? Awesome possum, I hope they aren't just the same ones in ZAZ.

There's some previews here: https://www.loverslab.com/topic/84513-ft-workshop/?

 

But I'm slacking at posting regular updates and progress so the thread sinks into the depths of the forums. :confounded:

 

If I find the time I'll try posting updates a bit more frequently.

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On 3/7/2018 at 12:08 PM, Kimy said:

I pushed the first commits a few days ago, and we still have a lot of things on the radar, so it won't be out in a few days, no. That being said, we do not plan to work on 4.1 for remotely as long as it took to get 4.0 out of the door. 4.1 will be a smaller, more focused release that won't see the kind of sweeping changes we had in 4.0.

 

A few of the things we're working on are:

 

- more idle animations

- rope restraints

- tape gags

- a pet play suit w/ animations

- improvements to the gag talk system

- improvements to the bound combat system

 

If you're looking to add tape gags I've got one that I've been working on.  The mod is done, except I just have to move it forward a bit as there are some clipping issues if someone's lips are a bit forward, but you guys are welcome to use it.

 

tapegag.png

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Bug Report:

The Sliderset "DDX - CBBE - FT_RopeBinder_Fingers" puts the mesh file for the armbinder in "meshes\armor\FT_RopeArmbinder\" instead of "meshes\devious\FeuerTin\FT_RopeArmbinder\" that is set for zadx_Armbinder_RopeAA.

 

Also, not sure if bug, but it looks like the arm position for the rope binders currently is the same as for the regular armbinder, while the rope binder model seems to be made for the "elbowbinder" arms.

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