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39 minutes ago, zytres said:
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Yes as soon as i get in the menu fps go back to 60. Im not sure if i have hdt hair... i might have to check, and also hdt armors maybe?

I can't guarantee this is your problem, but I would try removing all SMP stuff except your body. Then run around and try to cause the fps loss, if you can cause the issue try adjusting your SMP body xml. Specifically make sure it has all the

<no-collide-with-tag>"insert shape name here"</no-collide-with-tag>

tags set up properly. If you don't lose fps with just your body then try adding your SMP items back in one at a time and then spend time trying to cause the issue. When it happens adjust the collision settings for whatever it was you just added. As an example I had to add "no collide" tags for my body, hair, and earrings to my tail collision shapes. How my tail feet collision shapes managed to touch and get stuck to my earrings I have no idea, but telling them to ignore each other resolved several issues for me.

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22 hours ago, Vyxenne said:

I finally downloaded that one, Rosent, and it didn't seem to have any bones when I looked at it in NifSkope- only the (reference) body had bones, but not the Torso shape. Thanks again for trying.

Love me i had to dive into the deepest darkness to find this, enjoy my friend

皇家精灵7B.rar

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16 hours ago, Grey Cloud said:

You shall go to the ball(s) . . .

Wooo, word porn!

 

Thanks for the Royal Elven, I already found 2 versions (Russian and I-don't-know-the-site-location) but they don't seem to have the physics bones (the clothes physics, not the body bones which I can easily add in Outfit Studio) and I don't have the skills to add clothes physics bones to armor meshes. I was hoping to find the version of the armor that RealClone had when s/he made that video on the WA RIBBON page...

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21 hours ago, scipher99 said:

Disable the HD high heels file it causes a lot of fps drop use NiO or lazytools to adjust z axis so heels are not sunk in floor.

I'm running HDT-HH alongside SMP-HDT (body and wigs physics only) without any untoward FPS penalties. However, I'm on the previous versions of everything (1.5.23 / 2.0.6). Do you think the fps drop you're discussing is unique to the latest versions of the game, SKSE64, SMP-HDT and HDT-HH?

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On 4/25/2018 at 8:22 PM, zytres said:
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Yes as soon as i get in the menu fps go back to 60. Im not sure if i have hdt hair... i might have to check, and also hdt armors maybe?

Opening any menu (or the console) suspends all physics processing- you can see it in the background, the minute you open a menu your hair stops blowing around instantly and assumes the neutral, non-physics position. So the reason your fps jumps back to 60 in menus is clear.

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5 minutes ago, rosent said:

BTW @Vyxenne have you found any way to convert hair wigs into actual "hairs"
 

No, I haven't. I actually prefer wigs to Racemenu-applied hair because I can use a different hairdo with each outfit- just include the wig I want in an Equipment Group and voilà!

8 minutes ago, rosent said:

i really hate the recolor thing xD

Are you saying you don't like my tasteful recolor of the KS SMP Ponytail in my little video?

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20 minutes ago, Vyxenne said:

No, I haven't. I actually prefer wigs to Racemenu-applied hair because I can use a different hairdo with each outfit- just include the wig I want in an Equipment Group and voilà!

Are you saying you don't like my tasteful recolor of the KS SMP Ponytail in my little video?

I hate to recolour every time i want a new color for my hair

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4 hours ago, DarkFireTim said:

I can't guarantee this is your problem, but I would try removing all SMP stuff except your body. Then run around and try to cause the fps loss, if you can cause the issue try adjusting your SMP body xml. Specifically make sure it has all the


<no-collide-with-tag>"insert shape name here"</no-collide-with-tag>

tags set up properly. If you don't lose fps with just your body then try adding your SMP items back in one at a time and then spend time trying to cause the issue. When it happens adjust the collision settings for whatever it was you just added. As an example I had to add "no collide" tags for my body, hair, and earrings to my tail collision shapes. How my tail feet collision shapes managed to touch and get stuck to my earrings I have no idea, but telling them to ignore each other resolved several issues for me.

Dude thank you so much this fixed it for me!! I opened all the files in hdtskinnedmeshconfigs and edited every xml with the no collide with tag. I added all of them (body, feet, hands, etc) and started removing one by one. I ended up leaving only labia collissions with hands, boner and genitals... and voila my fps was back to 60. Ill need to keep investigating further which one was the culprit, as i dont have any tail file :smiley: Hope that helps others! 

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10 hours ago, zytres said:

Dude thank you so much this fixed it for me!! I opened all the files in hdtskinnedmeshconfigs and edited every xml with the no collide with tag. I added all of them (body, feet, hands, etc) and started removing one by one. I ended up leaving only labia collissions with hands, boner and genitals... and voila my fps was back to 60. Ill need to keep investigating further which one was the culprit, as i dont have any tail file :smiley: Hope that helps others! 

Glad to help. :smile:

For anyone who reads this later looking to fix a similar problem, just remember your removing collisions so if you don't have to tag it you shouldn't.

 

3 hours ago, ddavin said:

CBBE vs UUNP.

Is there a performance difference between them in terms of FPS?

 

Theoretically yes, CBBE is high poly while UUNP is not. Functionally however? I've never noticed a difference.

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2 hours ago, ddavin said:

Does that work for UUNP?

 

this is for cbbe

3 hours ago, Yoxgg04 said:

Thank you, is there a way i can get the vagina to open all the way upon impact from schlong? for me it just opens one side.

 

i had that problem. check the data of the good side and compare it to the other and check for any differences/errors in the xml.

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Thanks to rosent and ddavin, I was able to get the Oldrim SMP version of theRoadstrokers Royal Elven Set and convert it to SSE with no problems. I was happy to discover that the xml was modified from (I don't know what body type) to UUNP-7B so I just charged in-game to flaunt it (to myself.) Sadly, disappointment soon set in. Here is what I saw in-game:

 

theRoadstrokers Royal Elven Set SMP In-Game Test The anomalies are annotated right in the video so no need to repeat them here.

 

Here is the thoroughly-hacked up xml for this outfit:

mx.xml

 

I would appreciate any words of wisdom from anyone who can help me understand how to fix this.

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On 26.04.2018 at 2:21 AM, frozensquall said:

I also started getting CTDs when loading saves as of this morning. I dont remember changing anything from yesterday besides updating USSEP to the new patch.

i suppose i could remove the HDT wigs and earrings and see if that helps.

If you updated XP32 skeleton and have RaceMenu ti may be caused by skee.dll and skee.ini (had same problem).

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14 hours ago, zytres said:

this is for cbbe

i had that problem. check the data of the good side and compare it to the other and check for any differences/errors in the xml.

im fairly new and im not sure what to look for but after some tutorials i messed around with it some and it still dosnt open all the way with schlong is there a schlong.xml that i could/should edit im trying to edit the penis.xml rn.

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14 hours ago, zytres said:

this is for cbbe

@zytres Ah, crap then. I thought the stuff you shared was for UUNP. So now I don't guess it matters as much that I can't get 7Zip to open that rar archive. Lol. I think we should all start stating "UUNP" or "CBBE" every time we post anything to do with xmls. :classic_blink:

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4 hours ago, leizar said:

 

If you updated XP32 skeleton and have RaceMenu ti may be caused by skee.dll and skee.ini (had same problem).

The problem seems to be more with the 4.30 version of XP32.  The solution, according to the XP32 posts on Nexus, is to simply revert to the 4.20 version of XPMSSE.  Handles the save loading crashes along with a few other occasions when the game would crash after a while.

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