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Roleplaying Styles


Myst42

Simple Roleplaying Choices  

428 members have voted

  1. 1. What's your preferred alignment playstyle/motivation/endgoal?

    • Good
      223
    • Evil
      43
    • Money/Self Interest
      162
  2. 2. What's your favorite class style?

    • Warrior/Melee
      114
    • Rogue/Archery
      86
    • Magic - AKA Fireballs FTW
      116
    • Stealth - Assassin
      63
    • Stealth - Thief
      49
  3. 3. What attribute do you consider the most valuable in a character?

    • Strength (Fighting prowess, endurance, bashing things)
      80
    • Intelligence (Wisdom, scholarship, knowledge, being smart)
      190
    • Stealth (Strategy, cunning, being unseen)
      158
  4. 4. When you roleplay do you consider NPCs...

    • Valuable characters, part of an immersive world
      349
    • Means to an end
      66
    • NPCs? They're just target practice. Kill them all! it's soooo fun
      13
  5. 5. When you make a character...

    • I invest time in concept, details, maybe even a backstory...
      383
    • Nah, they're just fucktoys. Show me the boobies already!
      45
  6. 6. Do you prefer

    • Romance/Immersive relations
      235
    • Rape/Violent behavior
      153
    • Random unnimmersive fucking
      40
  7. 7. Do you even roleplay in RPGs?

    • Yes
      393
    • No
      35


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I've recently started a new playthrough. Maybe a bit corny but I'm trying to play as if I actually just suddenly woke up in Skyrim, IE through some portal or something and I'm trying to play it exactly like me. Because I'm from the 21st century it also helps justify some immersion breaking clothes/music etc because I have given them the ideas to make modern clothes etc.

 

I'm playing it as a total perv who likes to watch  :P

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  • 2 weeks later...

For me it is a bit hard to answer a couple of these questions since I make the characters to portray a role of some sort it may not be always deeply though out and sometimes it is.

 

What I prefer may not be always the same thing.

 

Mostly I make videos of the gameplay for a concept movie and some of them lead in directions which may be violent sex acts but most of them are about being good and trying to save the world. The character is still sometimes good aligned and still considered evil since the character will steal, if male will rape pillage and burn towns (but not always)

 

My character may be one class or another since I don't always create the same race/class/sex.

 

those are the things that make answering a poll like this difficult since I feel there are not enough options.

 

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  • 3 weeks later...

Mostly play stealth characters, especially in Bethesda games, pickpocketing in a handful of uncontrollable rage never gets old.

Just kick back and watch the hysterics. I wouldn't say I'm apathetic though. I usually play it straight as a hero character the first

run through, really devote time to reading everything and getting a feel for the characters and the world around me. Completionist

to the core. I'll even avoid mods until I finish the game the first time. Try to experience the game the way the 

developer envisioned it. After that I usually try different things though. Maybe play a female toon, do a devious character

like a necromancer in Skyrim. Stuff like that. Sexual acts I like to be spontaneous, whether romantic or otherwise. 

 

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Most of my characters in RPGs are pricks, but otherwise good(ish).  Bein a pure goody goody chosen one is boring.

If it's a game like Mass Defect or KOTOR with their polarized good and bad BS I go for the bad ending because screw holier-than-thou goodie goodies I wanna blow stuff up!  Thing is, Sith are just so flippin cringey and emo I swear they listen to linkin park in their rooms. >_<  maybe they secretly write emo poems about sand and how they hate their master and how they wanna kill him.

But some of the evil things u can do were pretty funny.

In Mass Defect....hey you still save the universe or some shit.  So, can't really call me evil~

 

Whether it's melee or ranged depends on my mood, but I really really like hitting enemies with really big blunt objects. ^_^

 

My backstories are usually made up quick and short and on the spot.  I kinda have a thing I tend to do where one of my characters looking for or is in some way related to another of my characters.  Like if I make a mage, he is a rival of or was trained by my previous mage, hears he's in Skyrim, and seeks him out.  I used to do it in a second life RP too.

With Skyrim, sometimes I even set the character up on Familiar Faces, so they are actually in the game on my next playthru and I can either fight em or recruit em as a follower.

 

Oh and I assrape orcs  :P  Flippin meatheads.

In my current Skyrim playthru my neighbor is an orc bandit and I regularly pay him a visit, then tie him up and leave him there for shits and giggles.

Every time I pass by to raid somethin I'm like "what's fuckface doin -_- "

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I'll always remember KotOR - played the first time as a good guy. Then I started a secon playthrough so I could see how the other side is, but ended up making the good choices again. I just can't be an asshole, even with computer characters.

 

I know that feeling well.  I design my characters to be amoral smart-arses and then inevitably end up doing the right thing at every opportunity. But then I also assume that anyone who tries to kill me forfeits any right to fair treatment, and so I have no problem collaring cute raider/bandit girls, enslaving them, and generally abusing them. And I have been known to pick on people that haven't offered me any harm as well, at least if I'm sure that they don't have any game function that will be broken by doing so.

 

So I guess my people aren't that nice, either. It's why I've come to think of my default alignment as "bastard handicapped by an inconvenient conscience".

 

 

Same here but then realBioware games tend to stray into the light and to play the totally "dark" path required some forced turns that usually don't jive well with the main narrative.  KOTOR is a perfect example.  ME2 is probably the only Bioware game where it is equally satisfying to play either light or dark.  Most of the time a different play through is just a matter of playing as a nice guy or someone not so nice.  I think this explains FemShep's popularity over MaleShep because it's so much fun to hear both roles voiced effectively by Jennifer Hale.

 

To construct two opposing yet compelling narratives within the same setting is very hard, even in movies let alone games given its creative talent.  CDPR didn't even try and instead offered Geralt two perspectives of mostly the same story.

 

Skyrim where Bethesda didn't even bother to construct a narrative worth playing is probably the only game where I can go in all directions since the story only exists in my mind.  FO:NV or FO3 on the other hand still did push or nudge players to certain "best outcome" paths.

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Skyrim where Bethesda didn't even bother to construct a narrative worth playing is probably the only game where I can go in all directions since the story only exists in my mind.  FO:NV or FO3 on the other hand still did push or nudge players to certain "best outcome" paths.

Morrowind and Oblivion work well for a range of motivations. Fo3 ... The Enclave are militaristic jerks so I never wanted to take their side, and I'm quite happy to leave dear old dad to his own devices until I'm good and ready.  And I probably spend way too much time hanging out at Paradise Falls.

 

For NV I always go the Yes Man route. If I'm going to do this, it's going to be in my terms, and no brain-damaged history teacher or zombie Howard Hughes is going to tell me different :D

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I like to roleplay lunatics, madmen, guys or gals a few fries short of a happy meal. Whenever there is any kind of lunatic trait or race I'll take it. If there isn't I'll just let my actions speak for themselves. Basically I "roleplay" as me, the player, being a voice in my characters head. Sometimes I will help out the weak and helpless, because that seems fun and interesting. Other times I'll burn down the village and put their heads on spikes or whatever that game allow you to do. Because it seemed like a fun thing to do...

 

So basically I'm just inconsistent, does what seems fun at the time, and then justifies that with out-of-game headcanon. I also have a few archetypes I tend to play, the serious male mage, the redhead female asshole with a heart of gold that tends toward more of the fighter classes, and the charismatic but not-very-bright blonde female generalist (generally a bard/thief/rogue character, or in games withouth a class system, just an unspecialised character). I like to imagine them as the same three souls, being reincarnated in different kalpas/turnings of the wheel/ages/worlds/dimensions/whatever, essentially the same soul each time. 

 

RPG's generally aren't hard games unless you turn up the difficulty, so most of the time I don't run into any difficulties by just choosing options based on what seems fun at the moment, with a few exceptions of course. I've never been any kind of min-maxer.

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  • 2 weeks later...
I prefer the 'Jack of all trades' actually. Nor good but nor evil either. I love being a neutral character who gives no shit about greader good or being the most bastard evil. They mean nothing to me. Being a leader, nay. Someone need my help, if i have time or just give me a good reason to do it. Kill? If you are in my way, you die. I´m most the silent and loner one. But being with friends it is fun. And when that happend, i like to be the Guardian. Do my best to protect you. In the most MMO i play i´m like that. When is on RPG games (Single Player) it´s kind the same, actually. I play my style. The story of the rpg and mmo really need

to be interesting or i get boring easyly.

 

That´s all i can say.

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I didn't vote because the system won't allow a partial ballot.

However, only the last 4 questions could be answered at all, for a very simple reason: The games that get played on a regular, on-going basis are those that let me play different characters, each embodying different answers. The whole enjoyment gained from playing is being able to answer those questions differently with every character.

 

Of course, that might give you a fair indication of how my answers go for the final questions.

 

NPCs are Valuable characters, part of an immersive world - but depending on the character played, either or both of the other answers could be true, too.

 

I obviously invest time and backstory (and motivations, etc.,.) for each character at creation.

 

I generally prefer a violent world - rape run rampant, whichever side of the equation my character falls on.

 

And, yeah - I definitely roleplay in RPGs. I'm old school, 3 little paperbacks D&D and roleplaying is in my gaming genetics.

 

 

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  • 4 months later...

I mainly play RTS games, and open world rpg. But usually in the few games I play ill reference Tera I usually always play support. But in the case of games that allow me to create my own character I spend hours literally making characters, I mother effing love games that let me make my character its important to me personally. As for adult content I turned skyrim into a very dark place, its very gritty, despotic, violent, full of despair, etc. most of the adult content is focused on what I have learned from the early medieval era during the rise of the vikings. slavery, rape, murder, raiding, and so forth were common place. My game reflects that I usually am pretty evil and my character and her back story reflects that. Same goes for fallout 3 and new vegas, I base my character on a Ex-Enclave Heavy recon soldier that was sent out to scout the waste, only to find upon return that there Head quarters was destroyed, my lady character sigird finds out that it was the brother hood and heads out knowing that taking on a force capable of wiping out her entire world is more than capable of destroying her like a flea. She heads out, going from place to place as a caravan escort, bounty hunter, then eventually settled down in good springs in her Winnebago at the gas station. turning it inside out, and makes a gun shop, everyone from NCR, Legion, and even locals from vegas travel to the springs for Sigirds guns and mods. But like skyrim its just as vicious and I make my characters pretty. Its important that my game negate any feeling of hope or happiness because I feel its more immersive where, you cant trust no one and they are only useful as money bags. its weird I know.

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