DeepBlueFrog Posted December 22, 2020 Author Share Posted December 22, 2020 I don't know if this has been reported, but whenever my character is infected by one of the huggers, it always is the face hugger. I purposely tested different percentages of hip and face to try to get a hip hugger, but it always generates a face hugger. I had hip hugger set to 100%, and face hugger at 1% and still got a face hugger. Every time my character used a bed in a dungeon, face hugger. I switched face hugger to 0% and nothing would infect my character. Multiple times with hip hugger at 100% and face hugger at 0% and nothing ever infected my character. I bump face hugger back up to 1% and it went back to always infecting with a face hugger every time my character used a bed. I checked the conditions for infection for both the gag/hip huggers and the barnacles. One condition I tripped on is that I forgot I made the infection happen only when you are naked (except for the gag). Can you try and see what happens when you are naked before sleep? I got it working on my end. The idea was that the barnacles or hip huggers could not reach the vagina if the player is wearing clothes. Link to post
cobra0798 Posted December 22, 2020 Share Posted December 22, 2020 I noticed when looking at the records in TESVEdit that each parasite has 2 versions: The one that is actually equipped and shows up on the player, and one that just shows up in the inventory. I was curious why these functionalities were separated instead of just combined on one item. Was there some mod limitation that required it to be done this way? Link to post
DeepBlueFrog Posted December 22, 2020 Author Share Posted December 22, 2020 I noticed when looking at the records in TESVEdit that each parasite has 2 versions: The one that is actually equipped and shows up on the player, and one that just shows up in the inventory. I was curious why these functionalities were separated instead of just combined on one item. Was there some mod limitation that required it to be done this way? That's a design from Devious Devices. That would have to be a question for them. Parasites can be seen as organic devious devices. I am using that framework to manage locking and releasing slots, random events, .. that kind of thing. 1 Link to post
cobra0798 Posted December 24, 2020 Share Posted December 24, 2020 would you be able to add a body slot to the inventory versions of the parasites? mods that search for equipped items don't find them like they do with devious devices since they don't have body slots. Link to post
DeepBlueFrog Posted December 24, 2020 Author Share Posted December 24, 2020 45 minutes ago, cobra0798 said: would you be able to add a body slot to the inventory versions of the parasites? mods that search for equipped items don't find them like they do with devious devices since they don't have body slots. What do you mean? The parasites are using body slots. I modeled them after regular devices. Link to post
cobra0798 Posted December 24, 2020 Share Posted December 24, 2020 2 hours ago, DeepBlueFrog said: What do you mean? The parasites are using body slots. I modeled them after regular devices. I didn't look at every parasite, but for the tentacle armor one, the rendered item has body slots but the item in the inventory does not. For some reason the mod I was using to detect worn items and show their body slots was not picking it up, and Milk Mod Economy also did not show it. Link to post
DeepBlueFrog Posted December 24, 2020 Author Share Posted December 24, 2020 34 minutes ago, cobra0798 said: I didn't look at every parasite, but for the tentacle armor one, the rendered item has body slots but the item in the inventory does not. For some reason the mod I was using to detect worn items and show their body slots was not picking it up, and Milk Mod Economy also did not show it. I am looking at the default DD devices right now and none of the Inventory copies are using body slots... only the rendered copy and the script instance copy are using slots. Link to post
cobra0798 Posted December 24, 2020 Share Posted December 24, 2020 5 hours ago, DeepBlueFrog said: I am looking at the default DD devices right now and none of the Inventory copies are using body slots... only the rendered copy and the script instance copy are using slots. Oh, my bad. I could have sworn I saw them having armor slots but apparently not. Nevermind then. Link to post
Ironeater Posted December 25, 2020 Share Posted December 25, 2020 finally managed to play through this to the currant end of the quest line i cant wait to see what happens next with the seed stone 1 thing though, any chance of getting some quest markers, its manageable to get through it but i could see people getting lost quick if they fail to pay attention along the way Link to post
CreepingDeath69 Posted December 25, 2020 Share Posted December 25, 2020 I just reinstalled the mod 'Sacrificial Spriggan'. Maybe something like that would fit in parasites? Spoiler I added a new race for custom eyes and skin (is there actually a way to change those per script without a custom race?). Link to post
DeepBlueFrog Posted December 25, 2020 Author Share Posted December 25, 2020 1 hour ago, CreepingDeath69 said: I just reinstalled the mod 'Sacrificial Spriggan'. Maybe something like that would fit in parasites? Reveal hidden contents I added a new race for custom eyes and skin (is there actually a way to change those per script without a custom race?). As you can see in the description of Sacrificial Spriggan, that mod was inspired from the Flowering Spriggan in Sanguine Debauchery. I am planning to move that quest from SD to Parasites and I already started moving files between the two mods. The Spriggan hands, feet, body and mask will act as different stages of a fungal infection in Parasites. The new version will have a different healing mechanism and will not remove anything from the player's inventory. Link to post
CreepingDeath69 Posted December 25, 2020 Share Posted December 25, 2020 2 hours ago, DeepBlueFrog said: As you can see in the description of Sacrificial Spriggan, that mod was inspired from the Flowering Spriggan in Sanguine Debauchery. I am planning to move that quest from SD to Parasites and I already started moving files between the two mods. The Spriggan hands, feet, body and mask will act as different stages of a fungal infection in Parasites. The new version will have a different healing mechanism and will not remove anything from the player's inventory. Oh, sry I did not realize that. I'm looking forward to this! Do you think it is possible to add a custom skin somehow? The skin from 'The Dryad' fits perfectly! https://www.nexusmods.com/skyrim/mods/94439 Link to post
DeepBlueFrog Posted December 25, 2020 Author Share Posted December 25, 2020 1 hour ago, CreepingDeath69 said: Oh, sry I did not realize that. I'm looking forward to this! Do you think it is possible to add a custom skin somehow? The skin from 'The Dryad' fits perfectly! https://www.nexusmods.com/skyrim/mods/94439 Thanks for sharing... I like that skin and it is usable with attribution. I will see what I can do. Link to post
Ironeater Posted December 26, 2020 Share Posted December 26, 2020 has any one tested to see if this still works with DD 5.0? Link to post
DeepBlueFrog Posted December 26, 2020 Author Share Posted December 26, 2020 1 minute ago, Ironeater said: has any one tested to see if this still works with DD 5.0? I have it downloaded but I don't want to risk breaking my current setup now that I am finally back to modding again. The last thing I need right now is messing about with mod compatibility issues Link to post
Ironeater Posted December 26, 2020 Share Posted December 26, 2020 same everything's working right now and upgrading DD might effect alot of mods so I just haven't updated yet lol Link to post
manakanaki Posted December 27, 2020 Share Posted December 27, 2020 DD5 seems to be working fine. also my previous issue of the vaginal parasites not showing up has been resolved. i messed up my DD installation without realizing. everything else that was depending on DD was also behaving weirdly so not the fault of this mod or DD, just a case of PEBKAC. Link to post
Ironeater Posted December 29, 2020 Share Posted December 29, 2020 can you give a parasite to a follower? like give a hip hugger to Lydia then pick up the potion it drops from her every coupe of days as a income source cuz it sells for like 2k a pop haha i mean she is sworn to carry my burdens 🤔 Link to post
DeepBlueFrog Posted December 29, 2020 Author Share Posted December 29, 2020 8 hours ago, Ironeater said: can you give a parasite to a follower? like give a hip hugger to Lydia then pick up the potion it drops from her every coupe of days as a income source cuz it sells for like 2k a pop haha i mean she is sworn to carry my burdens 🤔 I added the option to harvest parasites safely with the idea to infect NPCs and followers in particular. I am still working on finishing the story and at the moment, I can't remember if hip huggers are safely harvestable and if they are wired internally to work with followers, but if they are, it should be simply a matter of getting infected yourself, removing it while keeping it alive and giving it to Lydia using the follower trade dialogue. Link to post
Ironeater Posted December 30, 2020 Share Posted December 30, 2020 Lydia's been hanging out with her new friends for a few in game weeks now sadly she's got no potions for me to sell do the potions only trigger on the PC? Link to post
DeepBlueFrog Posted December 30, 2020 Author Share Posted December 30, 2020 1 hour ago, Ironeater said: Lydia's been hanging out with her new friends for a few in game weeks now sadly she's got no potions for me to sell do the potions only trigger on the PC? I will have to check but that is probable yes... Link to post
DeepBlueFrog Posted December 31, 2020 Author Share Posted December 31, 2020 Once again I am missing my own deadline, but I am making progress! Here are some experiments with a multi-stage Queen of Chaurus locked armor. The 'skin' stage will just be extra nipples with no other effect. The 'armor' stage will act like an enchanted elven armor. The 'full body' stage will act like an ebony armor. The mask is separate from the armor and acts as a gag. I am also planning extra powers to summon creatures to help you, but that will come later. The armor pieces will be customizable with meshes from other armors if you want to. I have some unique armor pieces in store but they are currently in need to tweaks. I will publish them as a replacement add-on once they are tested and ready. I still have to tweak a few things and add spells to add/remove the armor pieces (sort of link bound armor), as well as triggers to unlock them. 3 Link to post
Pristbeast Posted December 31, 2020 Share Posted December 31, 2020 Damn. Now I'm really looking forward to next update. Link to post
Ironeater Posted December 31, 2020 Share Posted December 31, 2020 yeah its looking good, I'm using a converted version for SE right now, don't recall where I got it. Will this be getting a same day SE release? Link to post
DeepBlueFrog Posted December 31, 2020 Author Share Posted December 31, 2020 16 minutes ago, Ironeater said: yeah its looking good, I'm using a converted version for SE right now, don't recall where I got it. Will this be getting a same day SE release? Probably not same day. I still rely on people to do the conversion for me since I am not using SE myself. Link to post