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Yiffy Age of Skyrim


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It would be amazing if you added the Lungaris race in here! Bunnies deserve love too~ 

 

This thread is huge, is there a post in it where someone stated how to change the models that spawn for the species maybe? Could do it myself if so.

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On 8/28/2021 at 7:09 PM, Raliegh said:

It would be amazing if you added the Lungaris race in here! Bunnies deserve love too~ 

 

This thread is huge, is there a post in it where someone stated how to change the models that spawn for the species maybe? Could do it myself if so.

 

Two problems with adding Lungaris to this mod:

 

One is that this mod replaces vanilla races, and they've already all been replaced. In order to add Lungaris one of the current races would have to be bumped off the list, which leads to...

 

Two, Lungaris Redux is already its own mod and even adds a few NPCs to the world, so there's not a real reason to do so other than wanting to see them around more commonly.

 

As for changing the models and such, it IS doable, but requires a bit of work. You'd basically have to download the Lungaris Redux mod, extract the meshes and textures, then rename them to those of an existing race and overwrite. After that, you'd need to run Facegen through Creation Kit for all the NPCs of that race or they will have the infamous grey face bug.

 

Oh, and if you're using the digitigrade version of the mod, you'll need to replace the Lungaris feet with paws and modify the diffuse texture to match the body.

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God, I hate briarhearts. They're a mess all by themselves, and then USLEEP went and stirred the pot. But I think I have them working right now, both with and without USLEEP.

 

LISTEN UP, YOU FURBALLS: I'm willing to do CBBE variants of the beast hands and feet to match the wrist and ankle seams that I'm told don't match between UNP and CBBE. But I've again tried and failed to make a CBBE body for LE that shows the problem. If anybody really cares about this, please send me a _0 and _1 CBBE body that I can use for a reference. Otherwise I'll decide no one does care and move on. 

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9 hours ago, MadMansGun said:

just completely undo USLEP's edits with your own esp and make something that actually works. 🤪

It'll always irk me that what is supposedly an unofficial patch acts more like a tweak mod. Shit that 'aint broken shouldn't have been touched.

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I did fiddle the masks a bit for the dragon priests. I made them fit under the circlet and also made them use the amulet slot cuz they weren't otherwise showing up:

 

Spoiler

image.png

 

And for the Dragonborn priests:

Spoiler

image.png

 

@MadMansGun, that thing about not breaking stuff? Yeah, I think I broke stuff because of the armor slot change. But if I ship these in YA I don't think they need to be part of MNC. 

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3 hours ago, Bad Dog said:

I did fiddle the masks a bit for the dragon priests. I made them fit under the circlet and also made them use the amulet slot cuz they weren't otherwise showing up

it may have gotten messed up due to the changes caused by the open eye edits for the player's version of the mask (the priest's "armor addon" is using the head flag but that flag was removed from the "armor" entry so that the players head would load)

 

3 hours ago, Bad Dog said:

that thing about not breaking stuff? Yeah, I think I broke stuff because of the armor slot change. But if I ship these in YA I don't think they need to be part of MNC. 

it will only mess with mnc if you change the body flag, mnc's esp does not edit there mask entrys.

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I'm having a bit of a... possibly dumb problem? This may be entirely on me, but I honestly can't see what the issue is.

I'm trying to use MMG's Digi Boots addon, but it's searching for YiffyAgeBoots.ESP, an ESP file I do not have and don't know how to get. I've installed all 4 stages of the Yiffy Age mod, the base, the 02_YA_Digi_SE (which adds YiffyAgeInvisBoots.ESP), and 04_YA_SOS_SE. I've looked all around the drive and I don't think I'm missing anything. Am I?

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11 minutes ago, MadMansGun said:

YiffyAgeDigiBoots.esp should NOT be looking for a "YiffyAgeBoots.ESP", it sounds like you somehow got a older version of it or something.

Oh, that's weird. Do you have a link to the new version?

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13 minutes ago, blalohu said:

Oh, that's weird. Do you have a link to the new version?

it's on the Yiffy Age 10 google drive. file name YA_MMG_Digi_Boots.10.0.0.0.7z

Edited by MadMansGun
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4 hours ago, MadMansGun said:

it's on the Yiffy Age 10 google drive. file name YA_MMG_Digi_Boots.10.0.0.0.7z

Found it! Although bizarrely only in the standard skyrim google drive version of Yiffy Age. The SSE version does not have it included. Bad Dog might want to look into that.

Edit: Just realized I posted this in the wrong version thread. Still solved my issue though.

Edited by blalohu
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@MadMansGun OK what I did is I stole your argonian-style dragon priests and modified the fit of the masks slightly to go naturally under their circlets. I also made them amulets so they'd show up because I was having trouble getting the NiSkinInstance to show.

 

I also took your draugr with tails. Those tails are supposed to animate right? I see the BGED and I'm keeping it but I don't see animations happening. Those are the ones you're thinking should have HDT info added, ya?

 

I didn't take anything under the MoreNastyCritters folder. Those could go into YA SOS but I think it's better to keep them in the YA MNC patch for those who want them.

 

EDIT: The tails thing---it's really the DLC02 hulking draugr that has the problem. That nif has a BGED on it already for GenericBehaviors\StagesNoLoops\StagesNoLoops.hkx -- whatever that is. Apparently you don't get to have two BGEDs on a nif. I took the other one off and the tail is behaving but I don't know what I lost with the StagesNoLoops.

Edited by Bad Dog
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5 hours ago, Bad Dog said:

OK what I did is I stole your argonian-style dragon priests and modified the fit of the masks slightly to go naturally under their circlets. I also made them amulets so they'd show up because I was having trouble getting the NiSkinInstance to show.

you already said that up above......but did you test to make sure that they are still "masks" when you loot them from there bodys?

 

5 hours ago, Bad Dog said:

I think it's better to keep them in the YA MNC patch for those who want them.

didn't i already suggest that somewhere? 😛

 

5 hours ago, Bad Dog said:

The tails thing---it's really the DLC02 hulking draugr that has the problem. That nif has a BGED on it already for GenericBehaviors\StagesNoLoops\StagesNoLoops.hkx -- whatever that is. Apparently you don't get to have two BGEDs on a nif. I took the other one off and the tail is behaving but I don't know what I lost with the StagesNoLoops.

oops, guess i missed that.....i also have no clue what it's getting used for (or if it's even getting used at all).

the only info i can find is for fallout4: https://forums.nexusmods.com/index.php?/topic/8527168-non-actor-nifscope-animations-with-bged-data-and-animation-events/

 

at the worst the tail may need to be removed from the body and re-added with armatures.

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Just summarizing to have it all in one place.

 

I put the lykaios HDT info on the hulking draugr tail and that worked. I've heard you shouldn't have the HDT extra data and the tail BGED at the same time, but I don't know if that's true. 

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49 minutes ago, Bad Dog said:

I put the lykaios HDT info on the hulking draugr tail and that worked. I've heard you shouldn't have the HDT extra data and the tail BGED at the same time, but I don't know if that's true. 

i would assume that to be true since they are both controlling the same nodes.

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I'm finishing up a YA update now. Nothing really major but I fixed the male panther mouths and I made gray face textures so old people would look old, which means the world has to be facegenned all over again. I'll post the mod and extras by the end of friday but then I'm totally out of pocket for two weeks, so I likely won't have time to do patches for other mods. If anyone else does, post here and I'll collect them up when I get back.

 

In this update:

- Old people faces

- CBBE-compatible feet and hands

- Male Lykaios head normal from FO4

- Fixed briarhearts to work correctly with and without USLEEP

- incorporated ASlySpyDuo's fix to the static vampire thralls in Volkihar; fixed the female head so the lighting is correct.

- Pawprints on paths

- Panther mouth fixed (and more/better panther morphs)

- Fixes from the MNC patch, including anthro dragon priests and tails on draugr

- Fixes to the Lykaios female seams

 

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4 hours ago, Bad Dog said:

including anthro dragon priests

....your going to hate me, but i found (and fixed) a small error that i found last night when i was taking screenshots, i accidentally got a small amount of neck weighting on the face and it was pulling the nose slightly away from the teeth 😅

 

edit: be careful if/when you grab the new file, it still has the old masks in it.

Edited by MadMansGun
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LOL. Fix up at the MNC site? I'll grab it.

 

I shoulda mentioned that CBBE will work on SE but IF IT DOESN'T WORK ON LE OR HAS SEAMS OR GAPS OR MAKES YOUR DICK SOFT THAT'S JUST TOO FUCKING BAD AND NOBODY CARES LEAST OF ALL ME because I still don't have a CBBE body I trust on LE so I just saved the SE versions to LE and hoped for the best.

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  • 2 weeks later...

So for some reason I can't get past the "new save" loading screen, at least without this mod enabled.

I did try to make my load order to be, somewhat the same.

 

GameMode=Skyrim

Skyrim.esm=1
Update.esm=1
Dragonborn.esm=1
HearthFires.esm=1
Dawnguard.esm=1
Unofficial Skyrim Legendary Edition Patch.esp=1
RaceCompatibility.esm=1
SexLab.esm=1
Schlongs of Skyrim - Core.esm=1
HighResTexturePack01.esp=0
HighResTexturePack02.esp=0
HighResTexturePack03.esp=0
Inigo.esp=1
RaceMenu.esp=1
RaceMenuPlugin.esp=1
SkyUI.esp=1
FNIS.esp=1
Schlongs of Skyrim.esp=1
SOS - VectorPlexus Regular Addon.esp=1
PMLG01.esp=1
LoshRifle.esp=1
LevelersTower.esp=1
YiffyAgeConsolidated.esp=1
BadDogSchlongCore.esp=1
YiffyAgeSchlongs.esp=1
 

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hello, its been awhile since i've asked for a bit of a help with mods and such, but i've come across a small little thing that i just want to see if there are any fixes to it. but first, a quick little disclaimer:

 

i downloaded Yiffy Age, along with a few other sex mods (such as horny creatures and all its requirements), roughly over a year ago. they are all installed and work perfectly with no big issues at all. however, since then, i've been rather negligent at upkeeping with updates due to how much of a pain in the arse it'll be to have to break everything down, patch up, and get things running again. that being said, if this small issue i'm having has already been addressed/patched, please forgive my lack of knowledge of that fact.

 

with all of that out of the way: the issue i'm having involves the Draugr. when venturing around for the first time in YA, i didnt actually expect them to have their own fur-based models, which was actually an exciting surprise due to the sex mods i have installed. however, this is where the problem lies: the moment they become aroused and sport their erections....their whole model switches back to their old human models, which shatters the immersion entirely. i have no clue what is causing this or if there is anything that can be done to change it. as mentioned above, if this has been addressed/patched, i apologize for my lack of awareness of it. at which case, i will bite the bullet and do what i must to patch it up. thank you for any sort of help that can be provided into this small bump. 

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