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Mostly the issue with COS and children's outfits should be reversed by this mod--the exceptions are the ones I haven't managed to track down yet. If you're seeing it on all the children, there's a mod order issue. BTW, the regular kids' clothes have their own issue around the neck which I'll get to eventually.

 

By all means post what you've got. I'll have a look and if it all seems good I'll merge in the work I've been doing on helmets and post a new version. It would be good to get rid of the silly beards and such.

 

 

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Mostly the issue with COS and children's outfits should be reversed by this mod--the exceptions are the ones I haven't managed to track down yet. If you're seeing it on all the children, there's a mod order issue. BTW, the regular kids' clothes have their own issue around the neck which I'll get to eventually.

 

By all means post what you've got. I'll have a look and if it all seems good I'll merge in the work I've been doing on helmets and post a new version. It would be good to get rid of the silly beards and such.

Yeah, I saw your edits, and it is true most of them were fixed, but there were a pair of them that must have slipped through, like the one in Riverwood. The neck issue is indeed noticeable but not that much of an issue, in my opinion.

 

Well, here it is. It is only the .esp file without the FaceGen data (because they are a lot of files), so the neck seams will remain unless you export the faces from the CK. It includes some bugfixes (like the human half-blind eyes, which still pointed to the loose blind eye extra part, and thus meant any NPC using them would have a human eye floating somewhere), and all the female human hairs have been redirected (female elven hairs and all male ones are still untoched, though), alongside brows, beards and scars. This means female Imperial, Nord and Breton NPC's should be good enough to export straightaway, and males of all races should at least no longer have beards.

 

I have only tested it in my setup, and one or two custom edits, mistakes, etc. MAY have slipped through, but it should work fine if you remove both Cats and Furry Age and use this one instead.

 

Feel free to modify or use it. I really hope it can be used to update the mod :).

 

 

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Okay, I'll have a look. Tell me about exporting facegen files from CK--I've never done that.

 

When you say you changed the hair, did you change it for Fennec, Lykaios, Vaalsark, and Lungaris, or did you leave those? Cuz they have special hair for their special races.

 

@rebyaas, download the attached and put it in your load order after yiffy age. It puts the XPMSE skeleton back on the beast races so they'll be plantigrade. Still no boots though--I have to undo my boot hack for them to show up again.

 

Really, the whole digitigrade + boot thing should be the addon... but I really don't want to have a dozen versions of this mod.

Yiffy_Age_Plantigrade_Addon.7z

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Okay, I'll have a look. Tell me about exporting facegen files from CK--I've never done that.

 

When you say you changed the hair, did you change it for Fennec, Lykaios, Vaalsark, and Lungaris, or did you leave those? Cuz they have special hair for their special races.

 

@rebyaas, download the attached and put it in your load order after yiffy age. It puts the XPMSE skeleton back on the beast races so they'll be plantigrade. Still no boots though--I have to undo my boot hack for them to show up again.

 

Really, the whole digitigrade + boot thing should be the addon... but I really don't want to have a dozen versions of this mod.

Exporting FaceGen data from the CK is easy (as long as you can get the CK to open and work, 'cause that took me a while. Stupid CK :dodgy: ), You just have to load the mod, go to the "actors" list, click on an NPC (or several of them) and with their name highlighted, press Ctrl + F4 and accept the promp. Wait for the "finished" message, and you are done! (BTW: word of advice, make sure to remove any non-vanilla texture in the "Character assets/tintmasks" folder, because the CK fails to export textures if tintmasks are bigger than 256x256, and any mod-added tint obviously has a higher resolution). The meshes and textures should end up in "meshes\actors\character\FaceGenData\FaceGeom" and "textures\actors\character\FaceGenData\FaceTint" in the Data folder or in the Overwrite folder if you use MO.

 

EDIT: I forgot to mention, female Redguards should also be fine to export. There is a bug in a handful of NPC's  that causes them to point to a human normal map, but it can be fixed by opening the "Head Texture" drop-down list in the CK and clicking on "DEFAULT", even though it may show up as already selected when you open the NPC window. Then you just click OK and then export again. I don't know why this happens, but I think maybe one of the "FemaleHeadRedguard" texture sets is not correctly remapped to the new textures, so maybe making sure all of the humanoid head texture sets are pointed to the new texture so it doesn't happen with males or other races.

 

I just pointed human hairs and hairlines to the 6 different vanilla khajiit hair and corresponding hairline meshes. About the "custom hair", well... it is not. The Race mod authors just duplicated the khajiit hairs and assigned them to "HeadPartsLykaios/Vukasin/Fox/whateverAndVampire" FormLists so the races could have hair without modifying the "HeadPartsKhajiitandVampire" one. But, as it turns out, due to the way RaceCompatibility works, the races ARE added to "HeadPartsKhajiitandVampire" through script, so both vanilla (as in, from Skyrim.esm) khajiit hairs and mod-added ones (like Apachii's khajiit hairs) work on Lykaios or Vukasin. So they are kind of redundant, though they allow NPC creation, because otherwise there would be no hair available untill the game is run, and the CK is not the game. I just dind't touch them.

 

TL;DR: they are duplicate vanilla khajiit hairs. Not custom hair. And I left them alone.

 

We will have to work with 6 hairs for ALL NPC's.  I guess you could include hairs from Apachii in the mod (IIRC permissions are granted for this kind of use), but still, that would only mean like 5 more for females and 3 for males.

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I don't feel the need for more hair, just not-stupid hair.

 

But are you sure they're all just khajiit hair redone? I was sure Lykaios had their own and the Fennec 'dos look unique too.

 

For face tints, sounds good but it has to be done on every NPC in the game right? Cuz they're all changing.

 

Looking through the esp now. The only big thing I see at this point is that orcs have reverted to khajiit and I want my orcs back. haven't figured out the cause, though.

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I don't feel the need for more hair, just not-stupid hair.

 

But are you sure they're all just khajiit hair redone? I was sure Lykaios had their own and the Fennec 'dos look unique too.

 

For face tints, sounds good but it has to be done on every NPC in the game right? Cuz they're all changing.

 

Looking through the esp now. The only big thing I see at this point is that orcs have reverted to khajiit and I want my orcs back. haven't figured out the cause, though.

Yep, pretty sure. KrittaKitty has created some awesome new hair for the (upcoming) new release of the Lykaios, but the current one is just vanilla khajiit hair. As for the Fennec, I've checked it and the meshes are from vanilla Skyrim, though the beards may have been repositioned for the custom head.

 

Again, yes. All non-creature, non-orc and non-dremora/snowelf/other unique races. You can just go the Actors tab on the CK, click on "BretonRace", for example, and then do the "click on first, hold shift, click on last, all now selected" thing. Then you just press Ctrl + F4 and go do something else for a while until the CK finishes exporting (it may stop responding while doing it, just don't touch it, it will eventually finish). Then you just repeat it for the other affected playable races.

 

About the orcs, that is weird. They were working fine last time I tested, and I haven't touched the .esp file since that. I will check it again. Maybe you still have some leftovers from Cats or something?

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Still looking. I don't really get how CK figures out an orc should look like an orc.

 

The orcs don't need the facegen thing? I've seen mods where they had the grey face bug bad.

They don't need it because it is included in the vanilla game files. Otherwise they would have the grey face bug on a pristine not-modded game, and that is not the case. I'm talking about vanilla orcs here, though, which is kind of the point here. Mod-added orc NPC's are other story though, but it is the mod authors who should include FaceGen data with their mods. As long as their FaceGen data is correct, they should work fine with this mod. 

 

I've checked my plugin, and while the orc race is still "included" in it (as shown by TES5Edit), it is exactly the same as in the Update.esm file, and the head parts are not touched by the plugin (they are not even present in the .esp), so something else on your end is causing it.

 

EDIT: Yep, loaded the game and spawned several random orcs of both genders with the console, and all of them were fine, no neck seams or anything.

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Okay, negative results are useful. I'll look for something in my setup. Damned if I can see what it is right now tho. Edit: Shit, it's because I'm getting the Cats and Furry esps from another "mod" because I had to esmify them. All good.

 

Lykaios has a copy of the orc race in it, for no good reason.

 

This is a hella lotta work here. Let me see if I can do a merge...

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well....I don't mean digitigrade + boot. That must be terrible,as pic below. the suit is from Dragonborn Gallary default suit, and It looks like a ghost floating in the sky.Terrible.

 

I just mean,can we have the option (digitigrade + naked feet) and (plantigrade+nomal boot)? What you have done is great and plz don't UNDO what you made. Just another simple option is ok.

 

plantigrade+nomal boot also means vanilla feet. yes I mean the 2nd option for those bootlovers is to choose the vanilla and you don't need to do sth special.

 

Thank you for your add-on! 

 

This mod has already had more than ten add-ons at least,and merge is badly needed because not every player feel it easy to install so many mods.....Thank you for your great work!

 

 1d5ed663988bc71f.jpg

 
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Yeah, that would be the option. And Compleat Khajiit gives it to you. The trouble is that the thing that's hard is that, to not have ugly boots on digitigrade, the esp file redefines all the boots to just show naked feet. Changing the skeleton back is easy; changing all those boot refs is more of a pain. Perfectly doable to pull them out of the main esp and have a plantigrade main mod with boots and a digitigrade add-on without. But that's one more esp in the load order and I want to keep things simple.

 

 

I'll do something for the boot-lovers before I'm done, probably some variant of the above. Or else after having run through all the hats I'll decide that doing actual boot meshes is a possible thing.

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Having trouble loading games. That is, after creating a new save for this setup, I cannot load that save. Here is my load order:

4929,"A Quality World Map and Solstheim Map - With Roads","8.4.0.0","A Quality World Map - New Installer-4929-8-4.7z"
65975,"Acquisitive Soul Gems Multithreaded","4.0.0.0.m","Acquisitive Soul Gems Multithreaded (Merged)-65975-4-0-m.7z"
9557,"Alternate Start - Live Another Life","3.1.4.0","Alternate Start - Live Another Life-9557-3-1-4.7z"
15524,"Amazing Follower Tweaks","1.66.0.0","AmazingFollowerTweaks_1_66-15524-1-66.7z"
24909,"aMidianBorn Book of Silence - Armors","1.9.0.0","aMidianBorn book of silence_ARMORS-24909-1-9.7z"
24909,"aMidianBorn Book of Silence - Creatures","1.9.0.0","aMidianBorn book of silence_Creatures-24909-1-9.7z"
24909,"aMidianBorn Book of Silence - Dragonborn DLC","1.9.0.0","aMidianBorn book of silence_DRAGONBORN DLC-24909-1-9.7z"
24909,"aMidianBorn Book of Silence - Unique Items","1.9.0.0","aMidianBorn book of silence_UNIQUE ITEMS-24909-1-9.7z"
24909,"aMidianBorn Book of Silence - Weapons","1.9.0.0","aMidianBorn book of silence_WEAPONS-24909-1-9.7z"
0,"Argonian Brute Voice Replacer","d2015.2.19","C:/Users/Brandon/Games/Skyrim/Skyrim Mods/SAM/Argonian Brute Voice Replacer.zip"
10753,"Auto Unequip Ammo","5.0.0.0","Auto Unequip Ammo v5_0-10753-5-0.zip"
13298,"Auto Unequip Helmet","1.2.0.0","Auto Unequip Helmet v1_2-13298-1-2.zip"
0,"Bad Dog Hoodie Schlongs V3 4","d2016.8.30","C:/Users/Brandon/Games/Skyrim/Skyrim Mods/SOS/Bad_Dog_Hoodie_Schlongs_V3_4.zip"
0,"Bad Dog Orc Schlong V2","d2016.8.30","C:/Users/Brandon/Games/Skyrim/Skyrim Mods/SOS/Bad_Dog_Orc_Schlong_V2.5.7z"
944,"Better Beast Races v2","2.0.0.0","Better_Beast_Races-2_00-944-2-0.7z"
27371,"Better Dialogue Controls","1.2.0.0","Better Dialogue Controls v1_2-27371-1-2.zip"
28170,"Better MessageBox Controls","1.2.0.0","Better MessageBox Controls v1_2-28170-1-2.zip"
24020,"Brawl Bugs Patch - Plugins - Modder Resource","1.0.0.0","Brawl Bugs - Compatibility Edition-24020-1-0.7z"
14379,"Cats of Skyrim","1.31.0.0","catsofskyrim-14379-1-31.rar"
43053,"Clothing and Clutter Fixes","1.7.0.0","Clothing and Clutter Fixes-43053-1-7.7z"
51097,"Compleat Khajiit","1.0.0.0","C:/Users/Brandon/Games/Skyrim/Skyrim Mods/SOS/CompleatKhajiitV1_0.7z"
49791,"Complete Crafting Overhaul Remade","1.7.0.0","Complete Crafting Overhaul Remade-49791-1-7.7z"
0,"Creature Framework 1.1.0-pre1","d2016.5.17","C:/Users/Brandon/Games/Skyrim/Skyrim Mods/SL/Creature Framework 1.1.0-pre1.7z"
47327,"Cutting Room Floor","2.0.2.0","Cutting Room Floor - Legendary Edition-47327-2-0-2.7z"
30947,"Dead Body Collision Fix","2.4.0.0","With Improved Fireball Spell-30947-v2-4.rar"
981,"Drachis Argonians Mod","1.3.0.0","DAM - Type A Male-981.7z"
0,"Drachis Hoodie Schlong Patch","d2016.8.30","C:/Users/Brandon/Games/Skyrim/Skyrim Mods/SOS/Drachis_Hoodie_Schlong_Patch.7z"
34155,"Dual Sheath Redux","1.7.3.0","Dual Sheath Redux-34155-1-7-3.7z"
72588,"Everybody Loves Dovahkiin - Lets be friends - Marry Me","1.1.0.0","Everybody Loves Dovahkiin-72588-1-1.7z"
57873,"Extended UI","1.2.0.0d","Extended UI-57873-1-2-0d.zip"
3666,"FemFeet","3.0.0.0","FemFeet_v3p0_122611-3666.zip"
48265,"FileAccess Interface for Skyrim Script - FISS","1.21.0.0","FileAccess Interface for Skyrim Scripts - FISS-48265-1-21.7z"
11811,"FNIS Creature Pack","6.1.0.0","FNIS Creature Pack 6_1-11811-6-1.7z"
0,"FNIS OVW","",""
52019,"Follower Commentary Overhaul - FCO","1.3.0.0","Follower Commentary Overhaul-52019-1-3.7z"
11811,"Fores New Idles in Skyrim - FNIS","6.3.0.0","FNIS Behavior V6_3-11811-V6-3.7z"
53938,"Furry Age of Skyrim","0.2.0.0","Furry Age of Skyrim - Main file-53938-0-2.7z"
0,"Fuz Ro Doh","d2015.10.11","C:/Users/Brandon/Games/Skyrim/Skyrim Mods/Fuz Ro Doh 60-14884-6-0.zip"
69341,"Grimy Plugin","1.14.0.0","Grimy Plugin-69341-1-14.rar"
36328,"Grimy Utilities","f6.08","Grimy Utilities-36328-6-08.rar"
23390,"Guard Dialogue Overhaul","1.4.0.0","Guard Dialogue Overhaul-23390-1-4.7z"
53996,"HDT Physics Extensions","14.28.0.0","HDT Physics Extensions-53996-14-28.7z"
65013,"Immersive Citizens - AI Overhaul","0.3.2.0","Immersive Citizens - AI Overhaul-65013-0-3-2.7z"
15927,"Improved closefaced helmets","1.57.0.0","Improved Closefaced Helmets (Legendary Edition)-15927-1-57.zip"
0,"JContainers","d2016.4.29","C:/Users/Brandon/Games/Skyrim/Skyrim Mods/SL/JContainers-v3.3.0-alpha.zip"
57109,"Lykaios Race- Legacy Version - CBBE UNP SOS","2.0.0.0","Lykaios Race- Legacy Version - CBBE UNP SOS -64466-0-00.rar"
0,"M2M Animations","d2016.8.28","C:/Users/Brandon/Games/Skyrim/Skyrim Mods/SL/M2M_Animations_4.10.7z"
23115,"Masculinized Level Lists","1.1.0.0","Masculinized Level Lists-23115-1-1.7z"
44596,"Mfg Console","1.1.0.0","MfgConsole-44596-1-1.zip"
36913,"MFVM - More Follower Voices Mod Plus Khajiit Marriage","0.1.6.0b","MFVM - All in One Installer-36913-0-1-6b.zip"
0,"More Nasty Critters","9.0.0.0","C:/Users/Brandon/Games/Skyrim/Skyrim Mods/SL/MoreNastyCritters9_3_fomod.7z"
17214,"No Spinning Death Animation","1.3.0.0","No Spinning Death Animation v1_3 MERGED -17214-1-3.rar"
58705,"PapyrusUtil - Scripting Utility Functions","d2016.6.24","D:/PapyrusUtil - Scripting Utility Functions-58705-3-2.zip"
59849,"Perkus Maximus - Maximum Perk Overhaul","1.6.3.0","Perkus Maximus 1-6-3-59849-1-6-3.7z"
34155,"Perkus Maximus Pack","d2016.6.15","Perkus Maximus Pack-34155-.7z"
59257,"PerMa Compatibility and PaMa Patches","3.4.1.1","PerMa Patches-59257-3-4-1-1.7z"
61068,"PerMa Extended Perk Descriptions","1.6.0.0","PerMa Extended Perk Descriptions 1.6-61068-1-6.7z"
60073,"PerMa Weaponry Fillout","1.1.0.0","PerMa Weaponry Main-60073-1-1.rar"
62176,"Playable Fox Race - Fennec","1.0.0.0","Playable Fox Race - Fennec-62176-1.7z"
24168,"RaceCompatibility with fixes","1.97.0.0","RaceCompatibility All-in-One NMM installer-24168-1-97.7z"
29624,"RaceMenu","3.4.5.0","RaceMenu v3-4-5-29624-3-4-5.7z"
30450,"Realistic Lighting Overhaul","4.0.8.1","D:/Realistic Lighting Overhaul 4_0_8_01 NMM-BAINWizard Installer-30450-4-0-8-01.7z"
30450,"Realistic Lighting Overhaul Update Core","4.0.8.2","Realistic Lighting Overhaul Update 4_0_8_02-30450-4-0-8-02.zip"
30450,"Realistic Lighting Overhaul Update Dawnguard","4.0.8.2","Realistic Lighting Overhaul Update 4_0_8_02-30450-4-0-8-02.zip"
30450,"Realistic Lighting Overhaul Update Weathers","4.0.8.2","Realistic Lighting Overhaul Update 4_0_8_02-30450-4-0-8-02.zip"
601,"Realistic Ragdolls and Force","1.9.0.0","__High Force-601-1-9.rar"
0,"SexLab Brawling Rape 005","d2015.12.7","C:/Users/Brandon/Games/Skyrim/Skyrim Mods/SL/SexLab Brawling Rape 005.7z"
0,"SexLab Random Attack","d2016.8.21","C:/Users/Brandon/Games/Skyrim/Skyrim Mods/SL/SC07SexLabRandomAttack_20160817.7z"
0,"SexLab Reward Your Followers","d2016.8.21","C:/Users/Brandon/Games/Skyrim/Skyrim Mods/SL/Reward Your Followers v5d_3.7z"
0,"SexLab Werewolves","3.1.0.0","C:/Users/Brandon/Games/Skyrim/Skyrim Mods/SL/SexLab Werewolves 3.0 Beta 5.7z"
0,"SexLab Zzz_V201","d2014.8.19","C:/Users/Brandon/Games/Skyrim/Skyrim Mods/SL/SexLab Zzz_V201.7z"
0,"SexLabAroused V27a","d2016.1.27","C:/Users/Brandon/Games/Skyrim/Skyrim Mods/SL/SexLabAroused_V27a.7z"
0,"SexLabFramework v161b FULL","d2016.1.13","C:/Users/Brandon/Games/Skyrim/Skyrim Mods/SL/SexLabFramework_v161b_FULL.7z"
0,"SexTalk","d2016.8.28","C:/Users/Brandon/Games/Skyrim/Skyrim Mods/SL/SexTalk 1.0 BSA.rar"
55963,"Shouts Redragonized - designed for PerMa","2.2.0.0","Shouts Redragonized 2.2-55963-2-2.zip"
0,"SKSE - Register Custom Animation Events","d2016.6.24","D:/SKSE - Register Custom Animation Events v02.7z"
0,"SKSE Overwrite","",""
0,"SkyProc Patchers","",""
1175,"Skyrim -Community- Uncapper","1.15.2.0","Skyrim -Community- Uncapper v1_15_2_0-1175-1-15-2-0.rar"
33395,"SkyTweak","7.14.0.0","SkyTweak-33395-7-14.rar"
3863,"SkyUI","5.1.0.0","SkyUI_5_1-3863-5-1.7z"
0,"SL Defeat v5.3.4","d2016.6.2","C:/Users/Brandon/Games/Skyrim/Skyrim Mods/SL/SL Defeat v5.3.4.rar"
0,"SLAL FunnyBizPack HumanAnimations v13.9","d2016.4.29","C:/Users/Brandon/Games/Skyrim/Skyrim Mods/SL/SLAL FunnyBizPack HumanAnimations v13.9.7z"
0,"SLAL FunnyBizPack MaleCreatureAnimations v13.9","d2016.4.29","C:/Users/Brandon/Games/Skyrim/Skyrim Mods/SL/SLAL FunnyBizPack MaleCreatureAnimations v13.9.7z"
0,"SLAnimLoader","d2016.4.29","C:/Users/Brandon/Games/Skyrim/Skyrim Mods/SL/SLAnimLoader-1.3.7z"
0,"SOS - DLC1 Dawnguard Conversion Custom ver.2.2_no_underwear_release","d2016.8.30","C:/Users/Brandon/Games/Skyrim/Skyrim Mods/SOS/SOS - DLC1 Dawnguard Conversion Custom ver.2.2_no_underwear_release.7z"
0,"SOS - DLC2 Dragonborn Conversion Custom ver.2.3_no_underwear_release","d2016.8.30","C:/Users/Brandon/Games/Skyrim/Skyrim Mods/SOS/SOS - DLC2 Dragonborn Conversion Custom ver.2.3_no_underwear_release.7z"
0,"SOS - Male Vanila Armor Cloths Conversion Custom ver.2.1_no_underwear_release","d2016.8.30","C:/Users/Brandon/Games/Skyrim/Skyrim Mods/SOS/SOS - Male Vanila Armor Cloths Conversion Custom ver.2.1_no_underwear_release.7z"
0,"SOS - Schlongs of Skyrim - 3.00.004","d2016.8.30","C:/Users/Brandon/Games/Skyrim/Skyrim Mods/SOS/SOS - Schlongs of Skyrim - 3.00.004.7z"
0,"SpousesEnhanced version1","d2015.10.27","C:/Users/Brandon/Games/Skyrim/Skyrim Mods/SL/SpousesEnhanced_version1.7.3.7z"
8655,"Static Mesh Improvement Mod","1.94.0.0","SMIM 1-94-8655-1-94.7z"
0,"TES5Edit ESMs","",""
37870,"The Lungaris - a Rabbit-like Race","1.1.0.0","Lungaris Main-37870-1-1.rar"
-1,"Unmanaged: Dawnguard","",""
-1,"Unmanaged: Dragonborn","",""
-1,"Unmanaged: HearthFires","",""
-1,"Unmanaged: HighResTexturePack01","",""
-1,"Unmanaged: HighResTexturePack02","",""
-1,"Unmanaged: HighResTexturePack03","",""
71214,"Unofficial Skyrim Legendary Edition Patch","3.0.5.0","Unofficial Skyrim Legendary Edition Patch-71214-3-0-5.7z"
76101,"Unofficial Skyrim Modder's Patch","1.1.0.0","Unofficial Skyrim Modder's Patch-76101-v1-1.7z"
13561,"Vaalsark - Alpha","0.1.4.6","Vaalsark Alpha 0-1-4-6-13561-0-1-4-6.zip"
56980,"VioLens - A Killmove Mod","2.11.0.0","D:/VioLens - A Killmove Mod 2.11a-56980-2-11.7z"
56328,"Vukasin","d2016.8.30","Vukasin 0.2-56328-.rar"
34093,"Weapons and Armor Fixes Remade","5.2.0.0","Weapons and Armor Fixes-34093-5-2.7z"
22134,"Werewolf Perks Expanded - Dawnguard","1.71.0.0","WPE 1.71-22134-1-71.zip"
24521,"Werewolf Revert Form","2.1.0.0","Werewolf_Revert_Form_by_RolandSir_v2_1_New_DG-24521-2-1.rar"
0,"Wrye Bash","",""
68000,"XP32 Maximum Skeleton Extended","3.88.0.0","XP32 Maximum Skeleton Extended-68000-3-88.7z"
-1,"Yiffy Age of Skyrim 0 1","d2016.8.30","C:/Users/Brandon/Games/Skyrim/Skyrim Mods/SOS/Yiffy_Age_of_Skyrim_0_1.7z"
0,"ZazAnimationPack Main v0605","d2015.10.17","C:/Users/Brandon/Games/Skyrim/Skyrim Mods/SL/ZazAnimationPack_Main_v0605.7z"

 

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Oh my, I'm sorry. I just hit copy paste without looking. Here:

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Schlongs of Skyrim - Core.esm
Unofficial Skyrim Legendary Edition Patch.esp
Unofficial Skyrim Modders Patch.esp
RaceCompatibility.esm
SexLab.esm
CreatureFramework.esm
MFVM.esm
ZaZAnimationPack.esm
SexLabAroused.esm
Cutting Room Floor.esp
XPMSE.esp
FNIS.esp
RaceMenu.esp
RaceMenuPlugin.esp
AcquisitiveSoulGemMultithreaded.esp
Auto Unequip Ammo.esp
Auto Unequip Helmet.esp
SkyUI.esp
Dual Sheath Redux.esp
EverybodyLovesDovahkiin.esp
Extended UI.esp
FISS.esp
Realistic Lighting Overhaul - Major City Interiors.esp
Immersive Citizens - AI Overhaul.esp
FCO - Follower Commentary Overhaul.esp
Grimy Utilities Interface.esp
Guard Dialogue Overhaul.esp
M2M_Animations.esp
MasculinizedLevelLists.esp
MasculinizedLevelListsDB.esp
MasculinizedLevelListsDG.esp
MFVM_Hearthfire_Patch.esp
MoreNastyCritters.esp
SexLabNudeCreatures.esp
SexLabNudeCreaturesDB.esp
SexLabNudeCreaturesDG.esp
dD-No Spinning Death Animation Merged.esp
Weapons & Armor Fixes_Remade.esp
Weapons & Armor_TrueOrcish&DaedricWeapons.esp
Clothing & Clutter Fixes.esp
Complete Crafting Overhaul_Remade.esp
Realistic Lighting Overhaul - Major City Exteriors.esp
HentaiCreatures.esp
RewardYourFollowers.esp
Immersive Citizens - CRF patch.esp
PerkusMaximus_Master.esp
PerMa Expansion 1 - Wintermyst.esp
Pre PaMa WAFR CCF CCOR Wintermyst Patch.esp
PerkusMaximus_Mage.esp
imp_helm_legend.esp
aMidianborn_Skyforge_Weapons.esp
RaceCompatibilityUSKPOverride.esp
Realistic Lighting Overhaul - Dungeons.esp
PerkusMaximus_Thief.esp
SMIM-Merged-All.esp
SpousesEnhanced.esp
the lungaris - rabbit-like race.esp
LykaiosRace.esp
FennecRace.esp
Vukasin.esp
WotA-VaalsarkRace.esp
catsofskyrim.esp
Furry Age of Skyrim.esp
Schlongs of Skyrim.esp
BDHoodieSchlong.esp
BDOrcSchlong.esp
BDDigiFeet.esp
SexyFurries.esp
AmazingFollowerTweaks.esp
SOS - Male Vanila Armor Cloths Conversion Custom.esp
SOS - Revealing DLC1 Conversion.esp
SOS - Revealing DLC2 Conversion.esp
Dead Body Collision.esp
PerkusMaximus_Warrior.esp
PerMa_USLEEP master patch.esp
PerMaExtendedPerkDescriptions.esp
PerMa Weaponry Fillout.esp
Realistic Lighting Overhaul - Dawnguard Interiors.esp
Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp
RLO - Major City Exteriors - No Guard Torches.esp
Realistic Lighting Overhaul - Dawnguard Weathers.esp
Realistic Lighting Overhaul - Weathers.esp
dD - Realistic Ragdoll Force - High.esp
WRF_by_RolandSir_Main_file_DG.esp
WerewolfPerksExpanded.esp
Weapons & Armor_TrueWeaponsLvlLists.esp
VioLens.esp
SLAnimLoader.esp
SLALAnimObj.esp
SexLabDefeat.esp
SkyTweak.esp
ShoutsRedragonized.esp
SexTalk.esp
SexLabZzz.esp
SexLabWerewolves.esp
SC07SexLabRandomAttack.esp
SexLab Brawling Rape.esp
Alternate Start - Live Another Life.esp
Bashed Patch, 0.esp
PatchusMaximus.esp
Dual Sheath Redux Patch.esp

 

 

 
Also, starting a new game with Alternate Start and loading it does NOT work. Specifically, I get an infinite loading screen. I will try some of the fixes for that (i.e. safety load) and get back to you.
 
EDIT: Safety load and some INI edits fail to stop the infinite load. I'll be tweaking my load order of texture mods.
Edited by Alatos1
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Yup, reading comprehension fail on my part. I thought that:

Meant those could be anywhere in the load order, the rest was as Bad dog recommended. When that failed to work was when I let LOOT put everything in random places and that was the load order I posted. It works for me at the moment. Thanks for doing all the awesome mods Bad Dog.

 

 

For some reason when I have this mod active, half of my saves freeze on the loading screen, just as the cell begins to load. I use a lot of characters and I've tried determining the cause of the freezing but I can't. With this mod disabled they do not freeze. So I've got five characters who don't freeze on load, seven that do. Not sure what to do owo

 

{snipped}

 

I had the same problem. you have to put the mods in order {below}. they must be placed as the fallowing or you will have them all khajiit

 

 

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I also wanted to mention that I cannot get out of Alternate Start's starting dungeon with any of the options. It may not be specifically Yiffy Age that is causing this, I'll look around for whichever mod is causing this.

 

 

im using alternate start and i got out fine. its probably not yiffy age.

Yeah, the CTD when loading a save and that kind of issues are relatively common with Skyrim. Too many mods with too much stuff loading at the same time makes the game just give up and crash. Reducing the load order, installing Crash Fixes/Memory Patch or just reinstalling Skyrim from scratch with only the mods you consider essential are some ways to deal with this. 

 

In any case, this mod doesn't include scripts or anything that could cause these things to happen (outside of the odd case like the one mentioned by RebyaAs, but that was due to a missing skeleton file). If anything, it may even help reduce memory usage depending on which human textures are installed, for example, because the ones included in the mod are compressed and they are applied to most NPC's instead of the human ones (potentially uncompressed/4K which means higher memory usage).

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I don't see anything obviously wrong with your sort order. But I will say that I tried XPMSE and got rid of it because I thought it was borking my game generally, and Perkus Maximus is a heavyweight mod all on its own. (It's probably not XPMSE's fault, but it's another mod with a cloak spell affecting all npcs, so it's going to stress the engine.)

 

You're using MO, copy your profile into another with its own save games, get rid of some of the other high-impact mods, and see what happens. If that works, put them back in until you find the breaking point.

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Don't use LOOT. Or rather do, I do, but put "load after" rules in to preserve the order I gave you. (That's actually why I specified that the race mods can go in any order--so that people who do like me wouldn't waste time entering a bunch of rules that aren't needed.) LOOT really needs a way to ship metadata with a mod so a mod can add to the rules. Maybe I'll go over there and suggest that.

 

LOOT is open source and I do believe they are open for suggestions and improvements.

 

https://github.com/loot/loot

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Hey Blaze -- go look at Sybille Stentor for me. She was showing up as human in my game with your consolidated esp. Now I've got her as a Vukasin again, but the girl's got no eyes and I can't figure out how to give them to her--none of the options I try show up.

 

(I've rolled all my updates into your esp, so when I get the glitches out that will be the next version.)

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Alright, I did a bunch of messing around with the mods, but the only one that caused it to not load was XPMSE. As such, I think you should let people know that it may not be compatible.

XPMSE is compatible with this mod, it's just what BadDog said, it has a cloak spell that has some performance impact, and if your setup is already struggling with script and memory load, adding XPMSE (and more specifically, XPMSE.esp, which contains the scripts) may cause it to go just over the limit and start crashing. Turning off the cloak spell in the MCM options or not using the .esp altogether (but still keeping other loose files) may help with that.

 

Hey Blaze -- go look at Sybille Stentor for me. She was showing up as human in my game with your consolidated esp. Now I've got her as a Vukasin again, but the girl's got no eyes and I can't figure out how to give them to her--none of the options I try show up.

 

(I've rolled all my updates into your esp, so when I get the glitches out that will be the next version.)

Checking it right now. TES5Edit says that BretonRaceVampire has been changed to use human eyes (maybe a remnant from Cats or Furry Age, because I didn't touch that), and human eyes don't have Vampire races in their "compatible" list, so that may be the problem. Pointing the vampire races back to "Male/FemaleEyesHumanVampire" in their Race tab as they were in vanilla should fix any issues with missing eyes, and it will still work fine because vampire eyes are already redirected to khajiit meshes and textures.

 

I also found out what the problem with Redguard faces was. For most races, the "available face textures" list (aka the complexion slider in the race menu) is left untouched and it's all the Texture Sets themselves (SkinHeadFemaleNord, SkinHeadFemaleNordComplexion_whatever, and so on) which are redirected to the new textures. In the case of Redguards and Dark Elves, though,  they are all removed from the list and then replaced with "SkinHeadFemaleKhajiit". NPC records, being untouched, still point to those race-specific textures in their entries if they didn't use the default texture set in the Race data, so while Redguards and Dark Elves that used the default texture are fine, but those that had one of the Complexion sets assigned try to load human normal maps and speculars and cause bugs. Restoring the "Face Textures" list for both races and redirecting the "SkinHead(fe)MaleRedguard/DarkElf" and the Complexion ones to the corresponding new textures should do it.

 

For vampires the thing gets a little more complicated, because for some reason Bethesda decided in Dawnguard to assign the "SkinHeadFemaleOrcVampire" texture set to most humanoid vampires NPC's (even though they had vampire texture sets as "default" set in their race entries, so no need for that). So there are two options: modify ALL affected vampire NPC's to point to "Default" head textures (which I consider too much work), or just redirect that texture set to khajiit-compatible textures (it's the normal map and specular that matter, and all heads from this mod have roughly the same ones, so just pointing it to khajiit textures will do fine). Then it's just a matter of creating a new texture set with Orc textures and assign it to OrcRaceVampire so PC Orc vampires still work. There are no NPC Orc vampires in the game, so there will be no issues with them.

 

EDIT: Well, I've confirmed that face texures can be fixed by doing what I said above, so there's that, but Sybille and other vampire NPC's are still getting human vampire eyes ingame even though in the CK and their exported FaceGen files show khajiit ones. I may have missed some eyes added in Dawnguard or something, because I can't think of any other reaseon. Will check that.

 

EDIT 2: Yep, Dawnguard includes some new vampire eyes that are not fixed: (Fe)MaleEyesHumanVampire01, (Fe)MaleEyesHumanVampire01Nord and (Fe)MaleEyesHumanVampireNord. Pointing them to khajiit meshes and textures just like (Fe)MaleEyesHumanVampire from the base game fixes it.

 

EDIT 3: Now I realize that Redguards and Dark Elves have been pointed to new head parts (FemaleHeadTiger and FemaleHeadPanther) in their race data even though their original heads (FemaleHeadRedguard and FemaleHeadDarkElf) have already been redirected. I think it would be better to restore the original ones in the race records to improve compatibility and prevent any issue that may come from mismatched head parts. Just my opinion, though.

 

Also, one more error slipped throught: male Argonian head meshes are restored, bu the tri and morph files are still pointing to khajiit ones, so argonian face morphs don't work. Removing the edits to MaleHeadArgonian fixes this.

 

Wow, That was A LOT of text. Let's just hope this are the only bugs to fix before release  :s .

Edited by blaze69
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I want orcs to go back to being orcs, so shouldn't I just remove any edits to their races or parts?

 

As for the rest, I'll run through your list. I did the facegen thing for all the (no longer) human races, got some more of the headgear fixed, and now I'm doing a shakedown before putting up a new version.

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I want orcs to go back to being orcs, so shouldn't I just remove any edits to their races or parts?

 

As for the rest, I'll run through your list. I did the facegen thing for all the (no longer) human races, got some more of the headgear fixed, and now I'm doing a shakedown before putting up a new version.

Well, you wouldn't be doing any major edits, you would create a new Texture Set like "SkinHeadFemaleOrcVampireForPC" and the just go to the "head Textures" list of "OrcRaceVampire" and add it there. The standard OrcRace wouldn't even be affected. Note that this is only to ensure there are no face texture bugs if you play as a female orc and turn into a vampire, it is not strictly necessary; only redirecting SkinHeadFemaleOrcVampire will solve the issue on NPC's.

 

If you don't use it yet, try TES5Edit. It works wonders to see what is edited by a plugin and to restore any unwanted edit, which AFAIK is difficult on the CK. It's what i use to edit and bugfix, though there are some times I have to use the CK.

 

Exporting FaceGen data is good, but is going increase file size A LOT if you pack it, so maybe you will need to pack it into a .bsa file ort use higher compression while paking the mod with 7Zip. Also I would wait to have redirected all hairs to pack it so it only has to be done once, but that's just me, and I guess it will at least fix neck seams and such.

 

BTW last-minute bug report: NakedTorsoTiger doesn't include "RedguardRaceVampire" as available, so Redguard vampires have invisible torsos. Easy fix, but it slipped through.

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