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Further to my last post. I was doing a run through an SD+ slavery, and again saw some items not being recognized by DT2.

 

Basically, the SD+ collar was not recognized as a collar by DT2. It was a stock DD collar model (the restrictive posture collar. It occurred with two different collars.

Meanwhile, steel shackles were recognized, and gag was recognized.

 

 

On a new topic. From SD+, how about training crawling?

  • What if it were exhausting to crawl to begin with, and you have to get used to it?
  • What if when you get too accustomed to crawling, you don't want to stand up, or can't stand up for long?
  • What if you crawled slower inside than out? Because outside you might need to keep up with a master, but inside it's much easier to stay in leash range.
  • What if encountering master-like NPCs makes you tend to revert to your habituated crawling or kneeling, submissive posture?
  • This could happen from having to crawl due to trained feet too, not just from SD+ crawling.

Obviously, you can't fight or resist attacks when you're on your knees, it's basically time for you to his that surrender key.

 

Crawling about in first-person in SD+ is crazy fast, you're so low to the ground it's like you're moving at 100mph.

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  • 2 weeks later...

For pity sake don't mess up the camera when wearing restrictive collar yes to no turning head of character but big no on screwing up cam it took me 6 months just to fix the damn thing and lots of scripting to override the game.

 

me personally head needs to go up I always have racemenu spam it to by one and your max looks no different from the body I started from beginning since the head starts very low with surprisingly thin neck even with racemenu max which don't look right or unnatural in my opinion.

 

Oh add some locks on your bit arm binder and boots gloves well change them to something like fetish grab bag has with actual hooves and to solve the pony girl arm binder clipping change it to yoke. Rofl my character chick I buffed all restraints to really heavy she can't go 30 steps without DDi intervening telling me she can't breath catch breath rofl.

 

But no seriously just change it to a yoke arm binders go to pony girl race horses and if I recall that's the stage where the pony girl refused to pull anything so they are latched onto cart by force with arm binder and were forced to race with riders back in cart whip lol but true. Pony Girls only use arm binders for training reasons when they are out and about or pulling carts around with or without people on them they use yokes. A lot of people make that mistake with pony girls and race girls one is submissive and the other was forced to race for because she refused to submit rofl.

 

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On 11.12.2017 at 11:06 PM, pornlover12345 said:

I'm getting an issue with the days in bondage counter. After 25 days, it seems to have jumped to updating the second SlaveTats body slot, instead of the first one, which doesn't show up at all. Essentially my character is stuck at 25. The second slot updates once per day, it just doesn't seem to show up..

you removed all DDevices - then counting is stoped - works only when you wear something from supported items between 23:59 and 00:00 ;)
next version will fix it becouse i removed all visual effects and moved to external plugin (plugin fix it)

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2 hours ago, donttouchmethere said:

load order ready lets see what DT2 has to say about DD4

works like always (im testing now :smiley: ) - i will add before "great update" support for  straight jackets ^^,
im happy with new performance but i need close some details before i will upload it - i dream to finish all before christmass

im afraid only that update will need clean save and/or new game :confused:
joke - update dont need any clean save :smiley:

 

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1 hour ago, skyrimfet said:

works like always (im testing now :smiley: ) - i will add before "great update" support for  straight jackets ^^,
im happy with new performance but i need close some details before i will upload it - i dream to finish all before christmass

im afraid only that update will need clean save and/or new game :confused:
joke - update dont need any clean save :smiley:

 

exciting LL times =D

poor test PC can confirm: feet still hurt^^

 

for your mod i would start a new game anytime :tongue:

 

just saw this " Devious House (in progress) " => oh boy oh boy, Dr. Skyrimfet in da house!

(i better shut up, want to see new DT first >D)

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22 minutes ago, donttouchmethere said:

just saw this " Devious House (in progress) " => oh boy oh boy, Dr. Skyrimfet in da house!

That does sound mighty intriguing, doesn't it? :cool:

5 hours ago, skyrimfet said:

im still works with important things that improve performance etc

Ooh, exciting news! My tired old laptop will be very happy to hear this. Awesome to know that you're still polishing this little gem of a mod even though you have so many other projects that must keep you quite busy, too.

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Love the mod, especially the pony training.  The speed really makes exploring fun.  I have noticed some problems recently, mostly minor, but one made me turn off the mod in cities and some other areas

 

1.  When fully trained with boots, and you take them off it seems to trigger arched feet, and turn them off, and turn them on again, and off in rapid succession.  This often causes Skyrim to freeze.  I also have Ignore negative effects when trained turned on.  So when I want to go into a city without boots for whatever reason I deactivate the mod (Glad you have that option in the menu, it makes this a minor problem).

 

2.  I also run with the Shout Like a Virgin mod, and that has a pony tail in it as well.  So when my character becomes a pony with Devious Training two pony tails are attached.  A bit distracting when both are swaying out of sync with each other, or you're moving really fast and the engine can't keep up with it.  This might also be that I'm using DD 4 and you might have it  fixed already.

 

3.  Another minor DD4 problem, is that the breast yoke does not seem to be recognized as a yoke for training.  You probably already have this fixed.

 

I am also interested in Devious House, that sounds like it could be very interesting, very interesting indeed.  Fills my mind with images of the dragon born eating from a bowl that the house Carl has prepared for her on the floor, or instead of a bed the bedroom is set up like a stall for the pony girl dragon born.

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6 hours ago, durrik said:

Love the mod, especially the pony training.  The speed really makes exploring fun.  I have noticed some problems recently, mostly minor, but one made me turn off the mod in cities and some other areas

 

1.  When fully trained with boots, and you take them off it seems to trigger arched feet, and turn them off, and turn them on again, and off in rapid succession.  This often causes Skyrim to freeze.  I also have Ignore negative effects when trained turned on.  So when I want to go into a city without boots for whatever reason I deactivate the mod (Glad you have that option in the menu, it makes this a minor problem).

 

2.  I also run with the Shout Like a Virgin mod, and that has a pony tail in it as well.  So when my character becomes a pony with Devious Training two pony tails are attached.  A bit distracting when both are swaying out of sync with each other, or you're moving really fast and the engine can't keep up with it.  This might also be that I'm using DD 4 and you might have it  fixed already.

 

3.  Another minor DD4 problem, is that the breast yoke does not seem to be recognized as a yoke for training.  You probably already have this fixed.

 

I am also interested in Devious House, that sounds like it could be very interesting, very interesting indeed.  Fills my mind with images of the dragon born eating from a bowl that the house Carl has prepared for her on the floor, or instead of a bed the bedroom is set up like a stall for the pony girl dragon born.

Hi im hard working with version 3.0
about pt. 3 - fixed ;)
about pt. 2 - im not going to fix it now - its a conflict - but im innocent :tongue: ok, maybe i will - but not now. it's not critical :smile:

about pt. 1 - fixed

so if i find time i will upload 3.0 between 24 and 25.12.2017 - i need to be sure that all works fine - many changes many potential problems

 

 

 

 


devious house - it's a vision of house when you have all typical house features but you are in bondage and spend time as rope bunny/whore/atraction  for guests- as bondage toy you obtain credits and then you can buy furnitures/your freedom/sleep time etc etc etc... i started and finished version 0.1 (was amazing, my best work...)  of this mod but it was before zaz 8.0 - t.ara uploaded own version of zaz and then, later delete it - that ruined all my work and now i dont want to start it again (i will but not yet)

 

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36 minutes ago, skyrimfet said:

devious house - it's a vision of house when you have all typical house features but you are in bondage and spend time as rope bunny/whore/atraction  for guests- as bondage toy you obtain credits and then you can buy furnitures/your freedom/sleep time etc etc etc... i started and finished version 0.1 (was amazing, my best work...)  of this mod but it was before zaz 8.0 - t.ara uploaded own version of zaz and then, later delete it - that ruined all my work and now i dont want to start it again (i will but not yet)

 

outsch :open_mouth::frown: 

ZAZ: a topic full of misunderstandings

lets hope that Musje has a good influence :cookie:

 

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I can't wait for a new version. Feel free to skip a DD3 release. Next time I build a new load order, it will be DD4, for certain.

 

I'm just eager for this to be DD4 friendly, and working with all the DD4 devices. I don't know if there are people there who really want a fix-up for DD3, though I guess there might be good reasons to do that.

 

I notice that Skyrimll of SD+ found some issues with GetGenericDeviceByKeyword not picking up certain items in DD4 (and that the items need to be put in a form list to be picked up). Certainly confusing that they don't use the actual keyword to build the formlist automatically on install. You'd think it would be called GetGenericDeviceByFormlist if they're going to ignore the keywords...

 

But at least such things are getting found and fixed, and should benefit DTII down the line.

 

How about a co-op between DTII and Slaverun? Slaverun needs more focus on devices, I think.

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Small bagreport for Devious Training 2.6:

 

1. Jingle alert not work.
Write errors in papyrus log:

[01/02/2018 - 06:10:15PM] Error: Incorrect number of arguments passed. Expected 2, got 1. 
stack:
    [None].DT2AlertEnemies.OnEffectStart() - "DT2AlertEnemies.psc" Line 15

2. Even with "Body scaling" in "Body effects" turned off, there is still a change player's weight at midnight (if wearing DD-devices).
The weight gradually grows up to 100. Or weight is persistently replaced with the "Current player weight" set in the setting.
It creates conflict with Realistic needs and Diseases.

 

ScreenShot9688.jpg

ScreenShot9689.jpg

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On 2. januar 2018 at 4:42 PM, Asertyp said:

Small bagreport for Devious Training 2.6:

 

2. Even with "Body scaling" in "Body effects" turned off, there is still a change player's weight at midnight (if wearing DD-devices).
The weight gradually grows up to 100. Or weight is persistently replaced with the "Current player weight" set in the setting.
It creates conflict with Realistic needs and Diseases.

 

 

 

 

Notified skyrimfet through PM about 2 weeks ago of this issue when I diagnosed it after continuous weight resets that had me reinstall the game and, when upon using old save the problem still persisted, start a new playthrough. Then enabled and tested one mod after another until I found the culprit. Which, of course, was at that point the only mod I hadn't enabled yet (from 200+)... Literally took me days.

 

For me it made a major conflict with Sexlab Hormones since that one adjusts weight at midnight as well and the way I managed to remove this issue is to enable the "enable SLIF to manage" so the further options were no longer grayed out and then disabled "body scaling on orgasm", "orgasm reduce body weight" and set "current player weight" to 0. Hopefuly skyrimfet is working on fixing this for the next update.

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The past time I did not pay attention to it

Spoiler

9347cb97bb1ft.jpg


Since for the body object-space normal map is used, then after changing the position of the geometry, it is still illuminated as if standing straight.


 °˖✧◝(⁰▿⁰)◜✧˖°

 

Archive containe a new normal texture for the feet and esp-file (attention!!!!1111, it is translated into Russian!!!) as an example, how to add a new texture set for the feetAA.
Extract into the DT folder.
 

Spoiler

4430cfc9f7e8t.jpg

900fa46b664bt.jpg

 

final

┐(︶▽︶)┌
 

Spoiler

e243bbe4f7c7t.jpg

 

DeviousTraining_barefoot_hh_msn.7z

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38 minutes ago, bicobus said:

 

I suspect you are unaware that the image hoster you are using is spamming/scamming people. Your images are unavailable and that makes you look suspicious since you promote that service.

 

You could try using https://safe.moe/ instead.

You promote safe.moe? As you want.

https://a.safe.moe/LhQym.jpg

https://a.safe.moe/tMNS6.jpg

https://a.safe.moe/Lvf3n.gif

https://a.safe.moe/x2Y8i.gif

https://a.safe.moe/p77dJ.jpg

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Curious how this is going. I know there's a blog or something where stuff is posted more frequently, but I lost my bookmark in a forest of bookmarks.

 

 

Something to think about:

 

I've been using apropos recently, it and vlkAF_SexLife both apply "wear and tear" effects, complete with debuffs.

 

When speed debuffs from such sources are stacked with speed debuffs from vanilla DD devices, like hobble dress, movement is almost impossible.

 

It's a pity there's no equivalent of SLIF for movement speed, because it doesn't look like apropos is considerate of DD debuffs, or vice versa.

 

 

Something to think about when adding further modifications to player speed from devices. Wear and Tear is definitely something I want in some load orders. So in any case where I can run vlkAF_SexLife without a screwy interaction between it and the other mods I'm using, I will. Apropos W&T is also good, though I find the text descriptions it emits a less compelling feature. It would be great if DTII could pay attention to whatever effects are on the player before adding its own. I think maybe that could be done based on examining the effects themselves, and it wouldn't matter where they came from or create any dependencies.

 

Also, YPS Devious and Immersive fashion also has some overlap with DTII, as I'm sure everyone is aware. But I would definitely prefer DTII if it was just a choice on focus and features.

 

What I didn't experiment with, is how DTII and YPS interact. It sounds like it would end pretty badly. Has it been tried?

I can see a case for using an MCM option to turn off the heel system on one or the other mod to try and let them play nice together.

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  • 3 weeks later...

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