macnchz Posted August 5, 2016 Share Posted August 5, 2016 Thank you for your mod, it has really cut down the time needed to "fish out" the pose I am looking for. Have you given anything to categorizing them? PinUp does a pretty good job at at least giving some general categories. Now if Halo would do something... Last question, more technical. How do I get NPC to cooperate? lets say bandit. Is there some resources like an idiots guide somewhere? Thanks again for you mod! Link to comment
Morra Posted August 5, 2016 Author Share Posted August 5, 2016 Thank you for your mod, it has really cut down the time needed to "fish out" the pose I am looking for. Have you given anything to categorizing them? PinUp does a pretty good job at at least giving some general categories. Now if Halo would do something... Last question, more technical. How do I get NPC to cooperate? lets say bandit. Is there some resources like an idiots guide somewhere? Thanks again for you mod! Well, a "true" categorization will take a lot of time to do. But if you follow the photo guide that is posted in the description by the name of "Photo Album", you are pretty much set up. To make a NPC to cooperate, just target him and press "+" on Num Pad with an open OSA Menu, this will open an OSA Menu of the NPC. Link to comment
macnchz Posted August 5, 2016 Share Posted August 5, 2016 Thank you for your mod, it has really cut down the time needed to "fish out" the pose I am looking for. Have you given anything to categorizing them? PinUp does a pretty good job at at least giving some general categories. Now if Halo would do something... Last question, more technical. How do I get NPC to cooperate? lets say bandit. Is there some resources like an idiots guide somewhere? Thanks again for you mod! Well, a "true" categorization will take a lot of time to do. But if you follow the photo guide that is posted in the description by the name of "Photo Album", you are pretty much set up. To make a NPC to cooperate, just target him and press "+" on Num Pad with an open OSA Menu, this will open an OSA Menu of the NPC. How about a hostile NPC? Link to comment
Morra Posted August 5, 2016 Author Share Posted August 5, 2016 How about a hostile NPC? It should work on any NPC. Link to comment
daedal Posted August 5, 2016 Share Posted August 5, 2016 do i need ALL of the different poser mods to use this? Link to comment
Morra Posted August 6, 2016 Author Share Posted August 6, 2016 do i need ALL of the different poser mods to use this? Only the ones you like. It is not necessary to install them all. Link to comment
daedal Posted August 6, 2016 Share Posted August 6, 2016 do i need ALL of the different poser mods to use this? Only the ones you like. It is not necessary to install them all. so say im using halos poser, would i sill have to have it enabled in my load order? Link to comment
Morra Posted August 6, 2016 Author Share Posted August 6, 2016 do i need ALL of the different poser mods to use this? Only the ones you like. It is not necessary to install them all. so say im using halos poser, would i sill have to have it enabled in my load order? Yes you do, because the ESP has Animated Objects defined in it. Link to comment
Niuke Posted August 6, 2016 Share Posted August 6, 2016 Is there a way to assign hotkeys to specific poses so I can quickly activate them? Link to comment
Morra Posted August 7, 2016 Author Share Posted August 7, 2016 Is there a way to assign hotkeys to specific poses so I can quickly activate them? At this moment unfortunately no. But you can suggest a feature like this in the framework forums. Link to comment
Carida Posted August 7, 2016 Share Posted August 7, 2016 I was finally able to try this today, omg, I love it! Thank you!! ♥ -C Link to comment
Eikichi Onizuka Posted August 12, 2016 Share Posted August 12, 2016 Poser Module for OSA is a very useful and handy modThank you so much! Link to comment
Eobard Thawne Posted August 13, 2016 Share Posted August 13, 2016 Which poser mods have animated objects in them? Link to comment
Morra Posted August 13, 2016 Author Share Posted August 13, 2016 Which poser mods have animated objects in them? You can find out it yourself by inspecting the ESP's of each mod. Link to comment
Bivo Posted August 16, 2016 Share Posted August 16, 2016 Thanks Morra! With Merge Plugins Stanalone is possible merge the esp without problem?? Mmm i wanna try it is annoying to have 10 esp only for poses Link to comment
Morra Posted August 16, 2016 Author Share Posted August 16, 2016 Thanks Morra! With Merge Plugins Stanalone is possible merge the esp without problem?? Mmm i wanna try it is annoying to have 10 esp only for poses The merge esp for all the pose mods are now available for download. Link to comment
CaffeineHigh Posted August 17, 2016 Share Posted August 17, 2016 You are a rock star. So much easier and intuitive than the old ring system. Thanks! Link to comment
magnaguardig100 Posted August 17, 2016 Share Posted August 17, 2016 Hello all. I'm having a hard time getting the poses to register as even existing in the OSA system. If someone could be of any advice, you would be awesome. I know I have OSA installed correctly because I can work the UI and I also have OSex working correctly too. Traditionally, I've been using Halo's Poser with the ring system, and it had worked fine. When I click on Inspect Self -> Interact -> Animate , there is no selection option for poser module. In fact the OSA UI just exits entirely, and nothing happens when I click animate. Could anybody provide me with any insight as to what I'm doing wrong here? Is Poser Module not even installed correctly, or what do I need to do to rectify this. Any and all responses are appreciated. Thank you in advance. Link to comment
a1ive Posted August 17, 2016 Share Posted August 17, 2016 Hello all. I'm having a hard time getting the poses to register as even existing in the OSA system. If someone could be of any advice, you would be awesome. I know I have OSA installed correctly because I can work the UI and I also have OSex working correctly too. Traditionally, I've been using Halo's Poser with the ring system, and it had worked fine. When I click on Inspect Self -> Interact -> Animate , there is no selection option for poser module. In fact the OSA UI just exits entirely, and nothing happens when I click animate. Could anybody provide me with any insight as to what I'm doing wrong here? Is Poser Module not even installed correctly, or what do I need to do to rectify this. Any and all responses are appreciated. Thank you in advance. exactly the same is happening to on both osa 1.84 and 1.85 Link to comment
Morra Posted August 17, 2016 Author Share Posted August 17, 2016 Hello all. I'm having a hard time getting the poses to register as even existing in the OSA system. If someone could be of any advice, you would be awesome. I know I have OSA installed correctly because I can work the UI and I also have OSex working correctly too. Traditionally, I've been using Halo's Poser with the ring system, and it had worked fine. When I click on Inspect Self -> Interact -> Animate , there is no selection option for poser module. In fact the OSA UI just exits entirely, and nothing happens when I click animate. Could anybody provide me with any insight as to what I'm doing wrong here? Is Poser Module not even installed correctly, or what do I need to do to rectify this. Any and all responses are appreciated. Thank you in advance. In order to have Poser Module working, check this folder "Data\Meshes\0SA\_MyOSA\anim_1" if it has two files in it : "_declare.xml" and "PoserModule.xml" and don't forget to Run FNIS. Link to comment
xonedl Posted August 18, 2016 Share Posted August 18, 2016 Nice! This is way more convenient~! However sometime the menu kinda exit itself and I have to navigate all the way back from the start, wondering if they will make the menu kinda "stick" to the last place when we re-open it. I don't see the separated esp anywhere... I only have Halo's Poser installed, can I just delete those other codes in the XML files? As it lag a bit loading all the other poser that I don't install when I go into the [animate] menu. Link to comment
Morra Posted August 18, 2016 Author Share Posted August 18, 2016 Nice! This is way more convenient~! However sometime the menu kinda exit itself and I have to navigate all the way back from the start, wondering if they will make the menu kinda "stick" to the last place when we re-open it. I don't see the separated esp anywhere... I only have Halo's Poser installed, can I just delete those other codes in the XML files? As it lag a bit loading all the other poser that I don't install when I go into the [animate] menu. Yes, you can. Link to comment
indexMemories Posted August 19, 2016 Share Posted August 19, 2016 You listed all of the mods as requirement. But my Skyrim can't handle it. Before poser module I had around 220 animations in fnis. After It was 4000+. I can use OSA without poser module but there aren't any modules to use then if I enable poser it just crashes. My Skyrim is HEAVILY modded but everything works wonders without OSA. Any way around this without another, clean instance of skyrim? Link to comment
Morra Posted August 19, 2016 Author Share Posted August 19, 2016 You listed all of the mods as requirement. But my Skyrim can't handle it. Before poser module I had around 220 animations in fnis. After It was 4000+. I can use OSA without poser module but there aren't any modules to use then if I enable poser it just crashes. My Skyrim is HEAVILY modded but everything works wonders without OSA. Any way around this without another, clean instance of skyrim? The Pose Mods are a soft requirement. You don't need to install them all, only the ones you like. If you decide to install them all, you need to use FNIS 6.3, because it can handle 8000 animations. But don't forget that Skyrim doesn't like more then 900 animations, sometimes it will crush. To avoid this, in the main menu open the console and type: coc qasmoke then load your save from there. Link to comment
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