azmodan22 Posted August 23, 2016 Share Posted August 23, 2016 I gave the 1.085 a small playthrough with LessIntrusive HUD and it works perfect. However I do have a 16:10 screen so I still have the small issue with the right side menu. 2/3 of it is off the screen. Edit. Run into a small problem. Loading a save with the mod installed seems to somewhat break the main menu. there is no selector (red circle) although you can select different menus but the menu will not activate them. Selecting anything only closes the menu. Starting an Osex scene, there is a selector but the sound effects fond work. Edit2 After a few restarts, the main menu works (still no slector) the left menu is positioned correctly, but still no expressions and no sfx. Link to comment
CEO 0S Posted August 24, 2016 Author Share Posted August 24, 2016 Is there a simple way to "hook" into certain Events during an ongoing Animation with OSA? Like for example SexLab does it with .SetHook()? Example: Hi Morra, Yes i can do that, can you give me more details one exactly what you want to do just in case I'm not picturing right. Migal requested a mod event for when the scene ends and starts so I'll be adding that and can also make it send events on specific things too. I'm tempted to just have every major even have a mod event sent, and you can just register for whatever you want. That way would most likely be cheaper then doing calculations to see what's registered or not before deciding to send something. It will not be in the 1.085 since I'm mostly just finishing up the menus and taking down some of the bigger bugs but I'll have something shortly after with events coming from the scene for papyrus developers to design around. If you are choreographing a scene you can send a mod event out at any point in the list of steps to respond to at that time also but I see the difference between that and what you are asking for. What I intended to express was my perplexity, because I thought that OSA and OSEX should eddere the same version to work together. Probably I was wrong. Hi Mariulin, I see your point and often times a new OSex would need to match a new OSA but this round it doesn't matter, nothing that would stop OSex from playing was added this round. Generally their versions will be in sync since I'm developing them side by side but there will be a little breathing room sometimes like this. Thanks azmodan, Can you elaborate a little bit. I need to know if by loading you mean Skyrim got turned off then back on and you loaded a game or if you loaded while the game was running in the same session when these bugs occured. Link to comment
GreyWolfOblivionXIII Posted August 24, 2016 Share Posted August 24, 2016 I seriously can't get animations to work. Even after running FNIS. Link to comment
CEO 0S Posted August 24, 2016 Author Share Posted August 24, 2016 I seriously can't get animations to work. Even after running FNIS. To figure this out. By not work do you mean the actors stack inside of each other when you start a scene? The menu would be there you most likely could hear sound and expressions would happen and clicking the menu would do things but they actors just always stay inside of each other chillen. Link to comment
Morra Posted August 24, 2016 Share Posted August 24, 2016 Is there a simple way to "hook" into certain Events during an ongoing Animation with OSA? Like for example SexLab does it with .SetHook()? Example: Hi Morra, Yes i can do that, can you give me more details one exactly what you want to do just in case I'm not picturing right. Migal requested a mod event for when the scene ends and starts so I'll be adding that and can also make it send events on specific things too. I'm tempted to just have every major even have a mod event sent, and you can just register for whatever you want. That way would most likely be cheaper then doing calculations to see what's registered or not before deciding to send something. It will not be in the 1.085 since I'm mostly just finishing up the menus and taking down some of the bigger bugs but I'll have something shortly after with events coming from the scene for papyrus developers to design around. If you are choreographing a scene you can send a mod event out at any point in the list of steps to respond to at that time also but I see the difference between that and what you are asking for. Actually that's exactly what I'm asking for. To have the possibility to do something when the scene ends/starts or transitions to another scene. About your temptation, I'd say go for it. It will be great to have such flexibility. Link to comment
Mariulin Posted August 24, 2016 Share Posted August 24, 2016 I need some testing of 1.085 OSA if anyone can help out. - XML based profile (No liveUpdate yet) - Cleaned up Papyrus Debug Log - Less Immersive Hud II and other UI conflict compatability, no more warning boxes and you can use those mods now again with OSA. - Scene Menu overhaul - New CPconvert plugin version and setup for non-english characters. RELATIVELY UNTESTED, for people that have been able to get non-english characters working in 1.084 please try the new system out and let me know how it goes. - ESG is now in the UI, you go to config > configESG > MALE or FEMALE to set them up, TOG to set a slot as excluded - Settings can be saved now since version updates often make me have to reboot your settings, You can save them for a future version upgrade, hitting load will restore whatever it can (settings that still exist) - Scaling should be as Migal fixed it now - Fixed the scene menu from losing focus - Added more ESG icons and more ESG groups - Fixed ESG exclusion in the new UI ESG and added help text for how to do it - Disabled OSFX from being toggleable, since it broke OSA under some circumstances - Added auto font for non-english users (Scorpion's suggestion, on by default and shoudl set font accordingly, if you don't want it automatically set you can turn off autofont and toggle the font yourself) - Updated versioning system to now have a _oPatch script which is empty functions but if I need to patch certain issues in the future I can release a patch some errors that get cooked into someone's save I can have them overwrite the script turn on skyrim let it run then uninstall the script. Removed _oVx which was supposed to do this but had some planning mistakes. - A few other versioning/maintenance changes Would appreciate testing from a save that already has OSA 1.084 on it to test that version changes work. NO PROGRESS ON: CTD when keybinding Replacing existing installed 1.084J WITHOUT create clean save. Going into the game you get a warning (SexlabUtil missing). The animations work properly. In the navigation menu there are two slots (the first and the second from the top of the middle column) which lead to cyclic animation (SUB squatting on the DOM - sheep's knees) from which you're ready to quit just closing the OSA session. I can not say anything about dell'ESG because I've never used. I do not think of anything else to report, if you need to know something in particular let me know. P.S. I noticed that after I run the installation dell'1.085, passed away on launcher FNIS; I had to uninstall it and reinstall. But I am not absolutely sure that the two events are connected. Link to comment
azmodan22 Posted August 24, 2016 Share Posted August 24, 2016 ... Thanks azmodan, Can you elaborate a little bit. I need to know if by loading you mean Skyrim got turned off then back on and you loaded a game or if you loaded while the game was running in the same session when these bugs occured. I made a clean install yesterday and it was working fine. Left menu was in the right place too. Today, when I load my game I have the same problems with the menus and sfx as yesterday. The bugs occure both on a load from outside the game and a load from ingame. It also seems tha the menu has difficulty loading as quite a few times, the menu does not open at all If I try to do it after a scene. Note that I do have a heavly moded Skyrim. Can all this be because of script lag. If it is, why does it always work the first time it is installed? Edit 1 The menu does not seem to open again after a scene has been played Link to comment
azmodan22 Posted August 24, 2016 Share Posted August 24, 2016 I also found another bug, but it might be related to the whole condition. Now When I initiate a scene, my female player always takes the male position when starting ascene, even if the NPC is a male. After the scene starts I use the swap positions command to swap them. Then when I go to the equipment menu, although ot the top of the menu it says that my character is selected, the "help text" of the undress button says "Undress "NPC" ". If I select it, it undresses my player, sice it is selected. If I toggle through the actor twice and select the NPC, it works fine. Link to comment
ChefBoyardie Posted August 24, 2016 Share Posted August 24, 2016 I need some help. So I install osa and osex with NMM and booted my game and nothing happened. No moudles on the lef tof my screen nothing o the right. No notifications at all. When i installed osa it asked to overwrite sexlab and I said no. Is there any setup or things I and missing? OSA does not show up in the mod config menu. Any help would be great . Link to comment
Kinky Posted August 24, 2016 Share Posted August 24, 2016 I need some help. So I install osa and osex with NMM and booted my game and nothing happened. No moudles on the lef tof my screen nothing o the right. No notifications at all. When i installed osa it asked to overwrite sexlab and I said no. Is there any setup or things I and missing? OSA does not show up in the mod config menu. Any help would be great . Install instructions are there for a reason. Link to comment
ChefBoyardie Posted August 24, 2016 Share Posted August 24, 2016 I just figured it out. I just had to press enter. Ok new question how do I start OSEX anims? I go to library then there is nothing there, een though there should be OSEX options. The purity option is disabled in the config and I restarted the menu like it said to. Any ideas? Link to comment
Kinky Posted August 24, 2016 Share Posted August 24, 2016 I just figured it out. I just had to press enter. Ok new question how do I start OSEX anims? I go to library then there is nothing there, een though there should be OSEX options. The purity option is disabled in the config and I restarted the menu like it said to. Any ideas? This can only happen if some mod you have is outdated. Link to comment
ChefBoyardie Posted August 24, 2016 Share Posted August 24, 2016 Any mod or just ones related to OSA? Link to comment
Kinky Posted August 24, 2016 Share Posted August 24, 2016 Any mod or just ones related to OSA? OSA related mods but it could as well be any mod that uses papyrusutil that you didnt want to overwrite with newer files from OSA. Link to comment
azmodan22 Posted August 24, 2016 Share Posted August 24, 2016 I managed to get the missing selector for the main menu back. I navigated to the menu colors and they were empty. Selecting a color makes it appear again. I have also noticed that : 1.After loading a game the main menu appears at a different postion, and so does the left menu. They could also be off screen. 2. the menu does not have sfx either. 3. The library is now missing and it sow the message "Undified library" instead" 4. All the menus regarding sceens have been de-selected. It seems OSA resets and fails to load again :/ Link to comment
Kinky Posted August 24, 2016 Share Posted August 24, 2016 I managed to get the missing selector for the main menu back. I navigated to the menu colors and they were empty. Selecting a color makes it appear again. I have also noticed that : 1.After loading a game the main menu appears at a different postion, and so does the left menu. They could also be off screen. 2. the menu does not have sfx either. 3. The library is now missing and it sow the message "Undified library" instead" 4. All the menus regarding sceens have been de-selected. It seems OSA resets and fails to load again :/ What version are you testing? Link to comment
ChefBoyardie Posted August 24, 2016 Share Posted August 24, 2016 That's what is happening to me. The library says undefined and all my settings get weird. I just download OSA and OSEX today Link to comment
azmodan22 Posted August 24, 2016 Share Posted August 24, 2016 I managed to get the missing selector for the main menu back. I navigated to the menu colors and they were empty. Selecting a color makes it appear again. I have also noticed that : 1.After loading a game the main menu appears at a different postion, and so does the left menu. They could also be off screen. 2. the menu does not have sfx either. 3. The library is now missing and it sow the message "Undified library" instead" 4. All the menus regarding sceens have been de-selected. It seems OSA resets and fails to load again :/ What version are you testing? the beta Link to comment
ChefBoyardie Posted August 24, 2016 Share Posted August 24, 2016 All the mods said to be required are 100% up to date Link to comment
Kinky Posted August 24, 2016 Share Posted August 24, 2016 That's what is happening to me. The library says undefined and all my settings get weird. I just download OSA and OSEX today And i tested every release that came out today. Here is the proof that it works: What version are you testing? the beta Try latest one from nexus 1.085B (B does not stand for beta). Before you install it clean your save with one of the save tools or start a new game and then test. Issues you are describing are kinda strange and its possible that you have some leftovers from older versions or something is seriously messing up with OSA in your setup. Link to comment
azmodan22 Posted August 24, 2016 Share Posted August 24, 2016 1.085BetaC from a few posts up I also have LessIntrusiveHud II installed. Link to comment
Saric92 Posted August 24, 2016 Share Posted August 24, 2016 Is there anything in my load order that would prevent OSA from installing properly? It keeps putting up on startup in game that it can't for some reason. If someone would take the time to look and see I would appreciate it. 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Wyrmstooth.esp 6 6 Skyrim Project Optimization - Full Version.esm 7 7 RaceCompatibility.esm 8 8 ApachiiHairFemales.esm 9 9 ApachiiHair.esm10 a Lanterns Of Skyrim - All In One - Main.esm11 b FunctionalHomes.esm12 c hdtHighHeel.esm13 d RSkyrimChildren.esm14 e PubicMeshColorRE.esm15 f Heels Sound.esm16 10 Schlongs of Skyrim - Core.esm17 11 BBLuxurySuite.esm18 12 ClimatesOfTamriel.esm19 13 Gray Fox Cowl.esm20 14 SOGS.esm21 15 OSA.esm22 16 FNIS.esp23 17 FNISSexyMove.esp24 18 RaceMenuMorphsCBBE.esp25 19 RaceMenu.esp26 1a RaceMenuPlugin.esp27 1b EnhancedLightsandFX.esp28 1c ELFX - Exteriors.esp29 1d ELFX - Dragonborn.esp30 1e LegacyoftheDragonborn.esp31 1f SCO Summer Edition.esp32 20 CollegeOfWinterholdImmersive.esp33 21 ethereal_elven_overhaul.esp34 22 ELFX - Dawnguard.esp35 23 Solstheim Landscape Overhaul.esp36 24 Hothtrooper44_Armor_Ecksstra.esp37 25 Hothtrooper44_ArmorCompilation.esp38 26 Guard Dialogue Overhaul.esp39 27 Weapons & Armor Fixes_Remade.esp40 28 Weapons & Armor_TrueOrcish&DaedricWeapons.esp41 29 Wintermyst - Enchantments of Skyrim.esp42 2a Complete Crafting Overhaul_Remade.esp43 2b JKs Cities and Towns V1.0.esp44 2c FunctionalHomes.esp45 2d Helgen Reborn.esp46 2e ScottishBanneredMare.esp47 2f OBIS.esp48 30 Improved Artifacts - Complete Collection.esp49 31 Thunderchild - Epic Shout Package.esp50 32 MoonAndStar_MAS.esp51 33 throneroom.esp52 34 OBISDB.esp53 35 OBIS Loot.esp54 36 Immersive Weapons.esp55 37 LocalizedGuildJobs.esp56 38 WeaponsArmorFixes_ImmersiveWeapons_Patch.esp57 39 Unique Unique.esp58 3a Better Vampires.esp59 3b CinematicFireFX.esp60 3c More Interesting Loot for Skyrim.esp61 3d CWIELnFXPatch.esp62 3e Clockwork.esp63 3f SOGS.esp64 40 RealWarMaiden.esp65 41 DBM_MoreInterestingLoot_Patch.esp66 42 DBM_IWIA_Patch.esp67 43 konahrik_accoutrements.esp68 44 thereserve_v2.esp69 45 SkyFix - Tidier Warmaidens Workshop.esp70 46 DBM_MAS_Patch.esp71 47 Vampirelordroyal.esp72 48 BVandRB_Formlist.esp73 49 The Ningheim.esp74 4a XPMSE.esp75 4b Nightingale.esp76 4c Provincial Courier Service.esp77 4d Immersive Music Temples.esp78 4e Immersive Music.esp79 4f Immersive Sounds - Aural Assortment.esp80 50 IS-AA Complete Crafting Overhaul Patch.esp81 51 karliahfix.esp82 52 zzLSAR.esp83 53 zzLSARAddon.esp84 54 HarvestOverhaul.esp85 55 Insects Begone - Spiders and Chaurus.esp86 56 DBM_WAFR Patch.esp87 57 DarkReplacer.esp88 58 RSChildren - Complete.esp89 59 Donyaakin.esp90 5a AMB Glass Variants Lore.esp91 5b Differently Ebony.esp92 5c Babette Replacer.esp93 5d Insects Begone - DragonBorn Spiders and Ashoppers.esp94 5e konahrik_accoutrements_db.esp95 5f Nicoroshi Creations.esp96 60 Gauldur Amulet Improved.esp97 61 summersetisles.esp98 62 Brevi_MoonlightTales.esp99 63 Imaginator BETA.esp100 64 Ivy Valentine Armor.esp101 65 Apocalypse - The Spell Package.esp102 66 ForgottenMagic_Redone.esp103 67 BBLuxurySuiteENM.esp104 68 Emfy Cleric Robes.esp105 69 TheEyesOfBeauty.esp106 6a Ordinator - Perks of Skyrim.esp107 6b Ordinator - Dragonborn Respec.esp108 6c Apocalypse - Ordinator Compatibility Patch.esp109 6d ClimatesOfTamriel-Interiors-Warm.esp110 6e ClimatesOfTamriel-Nights-Level-1.esp111 6f ClimatesOfTamriel-Dawnguard-Patch.esp112 70 ClimatesOfTamriel-Dragonborn-Patch.esp113 71 Seraphim - PrettyCourier.esp114 72 SGEyebrows.esp115 73 Elemental_Dragons.esp116 74 HarvestOverhaulCreatures.esp117 75 Purewaters.esp118 76 AMatterOfTime.esp119 77 ABT - Faster Arrows Improved +100%.esp120 78 ABT - Merchants Arrows +25%.esp121 79 ABT - Recover +25% Arrows and Bolts.esp122 7a SkyUI.esp123 7b AchieveThat.esp124 7c More Alien Skyrim + Atherius.esp125 7d Animated Dragon Wings.esp126 7e BarenziahQuestMarkers.esp127 7f BetterDawnguardRewards.esp128 80 Better Skill and Quest Books Names.esp129 81 BloodmoonRising.esp130 82 Merta Assassin Armor.esp131 83 Realistic crime report radius.esp132 84 ORM-Arvak.esp133 85 DeadlySpellImpacts.esp134 86 DovahmaarDovahfaas.esp135 87 Weapons & Armor_DragonPriestMasks.esp136 88 DragonFire.esp137 89 DragonFire-Dragonborn.esp138 8a DYNAVISION Dynamic Depth of Field.esp139 8b EbonyBladeFixed1hE.esp140 8c EbonyBladeFixed1hMesh.esp141 8d EbonyBladeFixedSmithing.esp142 8e EnchantedArsenal.esp143 8f dD - Enhanced Blood Main.esp144 90 dD-Dragonborn-Dawnguard-EBT Patch.esp145 91 dD-Larger Splatter Size.esp146 92 ELFX - NoBreezehome.esp147 93 Extended UI.esp148 94 towConversation.esp149 95 FreckleMania.esp150 96 FunctionalHomes - Dawnguard.esp151 97 FunctionalHomes - Dragonborn.esp152 98 Garys_Real_Mare_Horse_Mod.esp153 99 Insects Begone - Dawnguard - Spiders and Chaurus.esp154 9a Insects Begone - Hearthfires.esp155 9b Chesko_LoreBasedLoadingScreens.esp156 9c MB_Cleric_v2.esp157 9d More Draconic Dragon Aspect - Powered Edition.esp158 9e More Draconic Dragon Aspect - Wings and Tail.esp159 9f Paarthurnax_Bypass.esp160 a0 PotemaCrashFix.esp161 a1 Predator Vision.esp162 a2 SNPrettyMannequins.esp163 a3 ScopedBows.esp164 a4 SeranaDialogEdit.esp165 a5 Serana.esp166 a6 SkyrimSpeeds.esp167 a7 Neithteam Warpaint.esp168 a8 Thunderchild - Wyrmstooth Compatibility Patch.esp169 a9 UnreadBooksGlow.esp170 aa Valerica.esp171 ab Chesko_WearableLantern.esp172 ac Nicos Craftable Arrows.esp173 ad Breezehome-hf-CTD-fix.esp174 ae Bijin Warmaidens.esp175 af Bijin Wives.esp176 b0 TCoW Improvement.esp177 b1 DBM_RSChildren.esp178 b2 DBM_DPA_Patch.esp179 b3 LostGrimoire.esp180 b4 Compatibility_ICoW_CoWNPCImprov.esp181 b5 RegnPiercings.esp182 b6 PubicMeshColor.esp183 b7 Maevan2EyeBrows.esp184 b8 NewMikanEyes.esp185 b9 NewMikaneyesNingheim.esp186 ba TheCoenaculiCBBE.esp187 bb FacelightPlus.esp188 bc KS Hairdos - HDT.esp189 bd UniqueWeaponsRedone.esp190 be HN66_NAILS4ALL.esp191 bf RaceCompatibility-Dialog-Legendary.esp192 c0 LyPlayerVoice.esp193 c1 YMMP.esp Luxury Collection.esp194 c2 Schlongs of Skyrim.esp195 c3 SOS - Smurf Average Addon.esp196 c4 SOS - VectorPlexus Regular Addon.esp197 c5 Celes Nightingale Armor.esp198 c6 RidiculousCW.esp Toccata as Elisif.esp199 c7 Alternate Start - Live Another Life.esp200 c8 Bashed Patch, 0.esp Link to comment
ChefBoyardie Posted August 24, 2016 Share Posted August 24, 2016 kinky so what mods do you think might havok with OSA? I have sexlab defeat and Zaz anims. Could those be an issue? Link to comment
Kinky Posted August 24, 2016 Share Posted August 24, 2016 kinky so what mods do you think might havok with OSA? I have sexlab defeat and Zaz anims. Could those be an issue? You already got the answer. Any mod that includes papyrusutil that is older then the one included in OSA can mess up OSA. You can only let latest Sexlab overwrite OSA and nothing else. Link to comment
ChefBoyardie Posted August 24, 2016 Share Posted August 24, 2016 so should i update sexlab or just overwrite it? I have v1.6hotfix2 Link to comment
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