sairus323 Posted December 5, 2017 Share Posted December 5, 2017 for some reason I don't have Tazer Rounds recipe in Chemistry station... I have only Tranquilizer dart (calm animal for 60 sec) and Stun Dart (Paralyse for 30 sec)... the mod is the last in loading order. Link to comment
mashup47 Posted December 5, 2017 Share Posted December 5, 2017 17 minutes ago, sairus323 said: for some reason I don't have Tazer Rounds recipe in Chemistry station... I have only Tranquilizer dart (calm animal for 60 sec) and Stun Dart (Paralyse for 30 sec)... the mod is the last in loading order. try deactivating it, load into your game and save. Now activate plugin and load into game. And it should work now Link to comment
sairus323 Posted December 5, 2017 Share Posted December 5, 2017 1 hour ago, mashup47 said: try deactivating it, load into your game and save. Now activate plugin and load into game. And it should work now well... I could enslave people with paralysing dart anyway, but I'll try to "reload" mod like you said. Link to comment
Ghostman7nz Posted December 5, 2017 Share Posted December 5, 2017 The tazer dart as well as the stimpak dart are in the wrong category, Sorry I forget which category they are in, keep looking in the other lists for the chem station and you should find them. There was supposed to be a patch happen at some point but it seem things are taking a while for several mods. Link to comment
ag12 Posted December 9, 2017 Author Share Posted December 9, 2017 Thanks for all the feedback, lads and ladies. Who would've thought, but I got swamped yet again. I've got a new version of F4SS lying around, almost completed. The thing is, I really just can't promise when I'll get around to finishing and releasing it. Until then, please do keep reporting all bugs. It may not seem like it but I read every single post made in this thread (eventually) - and I try to keep track of the bugs so that I can attempt fixes when I get around to doing it. I've also seen that there's a lot of people being very helpful in the thread and trying to get the mod work for everyone, which I appreciate. Thanks to you all. When I get the time, I'll give you some more stuff to play with. :> 7 Link to comment
mashup47 Posted December 10, 2017 Share Posted December 10, 2017 Update you say! That's music to my ear's. I will be waiting in anticipation. Link to comment
ChefJackButler Posted December 11, 2017 Share Posted December 11, 2017 Can anyone think of a reason why the "sales pole" might spontaneously disappear from the Workshop menu? Here I was, poised to stark raking in the profits by enslaving every single raider I could tranq, and my point-of-sales went away. Link to comment
fred200 Posted December 11, 2017 Share Posted December 11, 2017 Menu entries are randomly and seriously broken with this mod. I am leaning toward thinking it is related to total number of workshop menu entries. Most frequent failure for me is the slaver safe not appearing. I have not seen the slaver pole go missing - but after placing one I never looked again. Link to comment
sairus323 Posted December 12, 2017 Share Posted December 12, 2017 oh, speaking of bugs: 1) "Speak" option is absolutely useless. My character just says "hello" and nothing happens 2) When I'm selling slaves using the pole, Slaver Safe is not getting any caps in it 3)I left my slave "waiting" (by Wait command, that shows when you look at them) for 3 minutes and after I tried to make her folow me again I've got a message "your slave resists your command". trying to interract with her was resulting with the same message, so I ended with killing her... after testing for a few other slaves the result was the same... Also: personally I dont like the idea that you need to place Slaver Safe, close the workshop menu and open it again to make other slaver items to appear. I have a lot of settlement mods and loading the menu takes nearly 2 minutes for me... And I found the Taser Dart, but Lock Joint dart (I called it stun dart earlier. not sure its vanilla dart) is proved to be more usefull for me. Link to comment
arbiter Posted December 13, 2017 Share Posted December 13, 2017 On 12/8/2017 at 7:12 PM, ag12 said: When I get the time, I'll give you some more stuff to play with. :> Great to hear! Can't wait to see it. Be glad to test it. Must have now. GIVE IT TO ME. If you are having trouble and can't see the slaver safe, scroll to the left. For some reason I can't see the icon but it's placeable. If you can't see much else, place the slaver safe. Link to comment
ChefJackButler Posted December 14, 2017 Share Posted December 14, 2017 On 12/11/2017 at 12:49 AM, fred200 said: Menu entries are randomly and seriously broken with this mod. I am leaning toward thinking it is related to total number of workshop menu entries. Most frequent failure for me is the slaver safe not appearing. I have not seen the slaver pole go missing - but after placing one I never looked again. I loaded and reloaded a couple of times and the pole never returned... until it suddenly did, seemingly at random. Link to comment
ChefJackButler Posted December 15, 2017 Share Posted December 15, 2017 Okay, so another question. I'm raking in the caps with sales now that the pole is working, but I had product overflow. Figured I might as well put the left-overs to work, so I built a scrapyard pole, put a box next to it, and tried to assign some of the left-overs to it. And it won't assign. Is there some special procedure to get this accomplished of which I am ignorant? Link to comment
herbie47 Posted December 16, 2017 Share Posted December 16, 2017 can some1 plz tell me where exactly the slave safe is in the workshop menu i can't find it, dont know if another mod is messing with it i have a few mods that add items into the workshop menu like workshop extended. i have checked the requirment and load order and the seem fine. any help?? thanks. just want to add that ive built every safe in the menus and i seen other people say its under the raider menu but i dont have that option, i do have torture with the poles and pillory but dont have a workbench for devices if there is 1. ive turned off all the mods that add extra stuff to the menu and still no slavery option or safe, also disabled loaded saved exited re-enable got the f4ss:initilsed msg and still no safe but i do have the tazer syringe in the healing menu of chem station...wtf Link to comment
sairus323 Posted December 17, 2017 Share Posted December 17, 2017 12 hours ago, herbie47 said: can some1 plz tell me where exactly the slave safe is in the workshop menu i can't find it, dont know if another mod is messing with it i have a few mods that add items into the workshop menu like workshop extended. i have checked the requirment and load order and the seem fine. any help?? thanks. just want to add that ive built every safe in the menus and i seen other people say its under the raider menu but i dont have that option, i do have torture with the poles and pillory but dont have a workbench for devices if there is 1. ive turned off all the mods that add extra stuff to the menu and still no slavery option or safe, also disabled loaded saved exited re-enable got the f4ss:initilsed msg and still no safe but i do have the tazer syringe in the healing menu of chem station...wtf I can't run F4 right now, but if I remember correctly is under the main building menu tab without icon. (at least, if I remember correctly, it was like that for me. Though I could be mistaken about it. I have more than 100 mods installed and at least 60 of them are settlement building mods...) Link to comment
Zanoko Posted December 17, 2017 Share Posted December 17, 2017 13 hours ago, herbie47 said: can some1 plz tell me where exactly the slave safe is in the workshop menu i can't find it, dont know if another mod is messing with it i have a few mods that add items into the workshop menu like workshop extended. i have checked the requirment and load order and the seem fine. any help?? thanks. just want to add that ive built every safe in the menus and i seen other people say its under the raider menu but i dont have that option, i do have torture with the poles and pillory but dont have a workbench for devices if there is 1. ive turned off all the mods that add extra stuff to the menu and still no slavery option or safe, also disabled loaded saved exited re-enable got the f4ss:initilsed msg and still no safe but i do have the tazer syringe in the healing menu of chem station...wtf The slave stuff is in the Raider>Slavery ~~~Everything is here~~~ Link to comment
ChefJackButler Posted December 17, 2017 Share Posted December 17, 2017 All right, well, I still can't get the scrap pole to function, I haven't seen any information here that says how to work it or even if it isn't working -- might be here, but I haven't found it, and no one bothered to even say "Fuck you, newb" when I asked for help. So, again, anyone have any advice here? Link to comment
fred200 Posted December 17, 2017 Share Posted December 17, 2017 14 minutes ago, ChefJackButler said: All right, well, I still can't get the scrap pole to function, I haven't seen any information here that says how to work it or even if it isn't working -- might be here, but I haven't found it, and no one bothered to even say "Fuck you, newb" when I asked for help. So, again, anyone have any advice here? Advice: Wait for AG12 to get back and put out a more functional release. He tends to get busy for long periods. Life does that. On your specific problem - as I recall - assign a slave to a sleeping bag. From there you can assign them to a pole. Each pole can support up to three slaves. You used to have to have a storage unit assigned to the pole to collect earnings. I don't remember is that was changed in this build. Link to comment
ChefJackButler Posted December 18, 2017 Share Posted December 18, 2017 6 hours ago, fred200 said: Advice: Wait for AG12 to get back and put out a more functional release. He tends to get busy for long periods. Life does that. On your specific problem - as I recall - assign a slave to a sleeping bag. From there you can assign them to a pole. Each pole can support up to three slaves. You used to have to have a storage unit assigned to the pole to collect earnings. I don't remember is that was changed in this build. Thanks I'll give it a try. Link to comment
Zanoko Posted December 18, 2017 Share Posted December 18, 2017 I've been thinking of downloading Knockout Framework. Just wanted to make sure it played well with F4SS. My biggest worry is that it'll screw up punishing the slaves. I want to add: Knockout Framework: https://www.nexusmods.com/fallout4/mods/27086/?tab=1&navtag=https%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D27086%26preview%3D&pUp=1 and Non-Lethal Armor(Addon for Knockout Framework): https://www.nexusmods.com/fallout4/mods/27162/?tab=1&navtag=https%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D27162%26preview%3D&pUp=1 Link to comment
ababababab Posted December 19, 2017 Share Posted December 19, 2017 Using version .9b I can intimidate people, but their icon stays red. Sometimes, but not always, when I tell them to follow I get the options to trade, talk, etc. They stay hostile and try to attack as soon as I lower my weapon. If they're in bondage they try to attack and then my companions immediately kill them. Link to comment
ababababab Posted December 19, 2017 Share Posted December 19, 2017 I hope a future version has proper Nukaworld integration. Link to comment
mashup47 Posted December 19, 2017 Share Posted December 19, 2017 It would be nice if ag12 could make use of the Knock Out Framework, And may I be so bold? as to say take a look at these mod's https://www.loverslab.com/topic/86555-wastelanders-rash-v58-se-romantic-companion-overhaul/ and https://www.loverslab.com/topic/87993-rse-reproductive-system-effects/ They introduce some interesting game mechanic's . Link to comment
piebot03 Posted December 19, 2017 Share Posted December 19, 2017 Just stopped in to list a mod that doesn't like this or any of the required mods, it seemed to unmount them each time I would restart the game. I suspect it didn't appreciate vanilla assets. Link to comment
arbiter Posted December 19, 2017 Share Posted December 19, 2017 5 hours ago, piebot03 said: Just stopped in to list a mod that doesn't like this or any of the required mods, it seemed to unmount them each time I would restart the game. I suspect it didn't appreciate vanilla assets. Scrap everything works fine with this for me. I have it loaded after. Link to comment
ChefJackButler Posted December 20, 2017 Share Posted December 20, 2017 5 hours ago, arbiter said: Scrap everything works fine with this for me. I have it loaded after. Do you mean you have scrap everything loaded after the slavery mod, or that you have the slavery mod loaded after scrap everything? Link to comment
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