Z0mBieP00Nani Posted February 7, 2016 Share Posted February 7, 2016 So when can it be time for CBBE to come to Fallout 3/New Vegas? Link to comment
spoonsinger Posted February 7, 2016 Share Posted February 7, 2016 Not sure what you are asking? The form or the mechanics? I suspect for form and armor compatibility that Type-3 is sort of Ok, for mechanics I suspect if it was possible someone would have done it. Link to comment
27X Posted February 7, 2016 Share Posted February 7, 2016 So when can it be time for CBBE to come to Fallout 3/New Vegas? You should probably get on that, then. Link to comment
Z0mBieP00Nani Posted February 7, 2016 Author Share Posted February 7, 2016 I guess that was kind of vague. Specifically I'm asking when or if Bodyslide and Outfit Studio will come to Fallout 3/New Vegas... Unless there is alrady a way to use those tools with Fallout and I'm just not aware of how to do that, because I have noticed what appear to be settings for Fallout in Bodyslide. Link to comment
A.J. Posted February 7, 2016 Share Posted February 7, 2016 I have noticed what appear to be settings for Fallout in Bodyslide. FO4 has CBBE bodyslide and outfit studio Link to comment
Z0mBieP00Nani Posted February 8, 2016 Author Share Posted February 8, 2016 I have noticed what appear to be settings for Fallout in Bodyslide. FO4 has CBBE bodyslide and outfit studio I know Fallout 4 has it, I'm just wondering why it hasn't been adapted to work with Fallout 3/New Vegas. Link to comment
Almodo Posted February 8, 2016 Share Posted February 8, 2016 Bodyslide and Outfit Studio What are those? Link to comment
Z0mBieP00Nani Posted February 8, 2016 Author Share Posted February 8, 2016 Bodyslide and Outfit Studio What are those? Bodyslide is a tool that allows you to shape your own body mesh through the use of sliders that change the shape and volume of different parts of a base mesh file and then export the finished product as a nif file that can be used in game. Outfit Studio is a tool that allows you to shape clothing and armor to your custom built body. It also allows you to crate armor or clothing sliders for Bodyslide. Basically, it's an awesome tool that I would really like to see brought to Fallout 3/New Vegas. Did you ever play Skyrim? I believe that's where that tool first came into use, and then after that it was made to work with Fallout 4. Link to comment
Almodo Posted February 8, 2016 Share Posted February 8, 2016 I played Skyrim, but when I stopped playing, Bodyslide was on the cusps of being released. I am aware of CBBE as a body type, I just didn't know the bodyslide functionality is now operational.What a world we live in. Link to comment
myuhinny Posted February 8, 2016 Share Posted February 8, 2016 Skyrims outfit studio works with fallout 3/NV meshes now without any errors you still need mesh rigger and a body template to run to make sure everything gets fixed if they got broken in outfit studio. I also did a test a little while ago and was able to get a fallout 4 nif into outfit studio but there is not much that can be done till mesh rigger is updated to work with fallout meshes so that it doesn't crash when trying to run them through it. Link to comment
A.J. Posted February 8, 2016 Share Posted February 8, 2016 I know Fallout 4 has it, I'm just wondering why it hasn't been adapted to work with Fallout 3/New Vegas. I guess because there's no TRI files, there's no _0 _1, there's no weight, not morphs in Fallout body system, so I guess sliders wouldn't work. Link to comment
junkacc Posted February 8, 2016 Share Posted February 8, 2016 wht's the difference between clothing converter and outfit studio? Link to comment
Z0mBieP00Nani Posted February 8, 2016 Author Share Posted February 8, 2016 I know Fallout 4 has it, I'm just wondering why it hasn't been adapted to work with Fallout 3/New Vegas. I guess because there's no TRI files, there's no _0 _1, there's no weight, not morphs in Fallout body system, so I guess sliders wouldn't work. True, but if you notice, the Fallout 4 version only spits out one body mesh. Link to comment
Z0mBieP00Nani Posted February 8, 2016 Author Share Posted February 8, 2016 wht's the difference between clothing converter and outfit studio? Clothing converter isn't always precise in that it requires you to build what's called a "lattice" out of the body you are converting from and the body you are converting to (with Skyrim it is necessary to build a lattice out of both the low and high end weight sets for best results), the tool then uses that lattice to reshape the armor or clothing, the drawback to that tool is that sometimes you'll get random vertices going off in different directions because of differences between the two body meshes that you made the lattice from. Clothing Converter's one advantage to Outfit Studio however, is that if you're dealing with a mesh that has like 50 different precisely fitting pieces (the DF19 boots for Skyrim for example *cough* *cough*) moving things around in Outfit Studio becomes a very tedious if not impossible task (although some meshes either won't work, or they'll take literally forever to convert using Clothing Converter.. like the DF19 boots I referred to earlier). Link to comment
myuhinny Posted February 8, 2016 Share Posted February 8, 2016 Outfit studio you can touch up specific spots that have clipping you can move crap around and adjust them without messing up the rigging you can zap parts of a outfit (which will remove the parts) if you don't want something in the nif. @Z0mBieP00Nani When moving something around what I always do is open note book adjust one piece then copy and paste each one I adjusted into note book then go from each piece copying the numbers from note book and pasting them into the item slots to adjust them a lot easier and faster. Link to comment
A.J. Posted February 8, 2016 Share Posted February 8, 2016 I know Fallout 4 has it, I'm just wondering why it hasn't been adapted to work with Fallout 3/New Vegas. I guess because there's no TRI files, there's no _0 _1, there's no weight, not morphs in Fallout body system, so I guess sliders wouldn't work. True, but if you notice, the Fallout 4 version only spits out one body mesh. Never used it. Do you mean that if you change the ingame sliders (fat / slim / muscle) nothing happens to the body you created in CBBE? Link to comment
Z0mBieP00Nani Posted February 9, 2016 Author Share Posted February 9, 2016 I know Fallout 4 has it, I'm just wondering why it hasn't been adapted to work with Fallout 3/New Vegas. I guess because there's no TRI files, there's no _0 _1, there's no weight, not morphs in Fallout body system, so I guess sliders wouldn't work. True, but if you notice, the Fallout 4 version only spits out one body mesh. Never used it. Do you mean that if you change the ingame sliders (fat / slim / muscle) nothing happens to the body you created in CBBE? No it responds to those sliders too, both in Skyrim and in Fallout 4. Currently Skyrim allows for a wider range of customization though, but hopefully that will change in the future with Fallout 4 once the GECK comes out. Actually I was kind of shocked when I came to Fallout New Vegas and didn't see the same degree of support as with Skyrim, considering how long Fallout 3/New Vegas has been out. Link to comment
myuhinny Posted February 9, 2016 Share Posted February 9, 2016 CBBE and bodyslide didn't appear till skyrim came out which is why there never was anything for fallout 3/NV and they probably didn't have any interest in making one for them. Link to comment
A.J. Posted February 9, 2016 Share Posted February 9, 2016 Actually I was kind of shocked when I came to Fallout New Vegas and didn't see the same degree of support as with Skyrim, considering how long Fallout 3/New Vegas has been out. FO engine should be more compared to Oblivion and not Skyrim, what you see in Oblivion can be probably ported in FO, but this isn't true for Skyrim. Like Bodyslide's way to change the body shape in game, which I loved in Osnius' Weight Morph mod for example, but AFAIK is impossible with the previous version of Gamebryo. Link to comment
Z0mBieP00Nani Posted February 9, 2016 Author Share Posted February 9, 2016 Actually I was kind of shocked when I came to Fallout New Vegas and didn't see the same degree of support as with Skyrim, considering how long Fallout 3/New Vegas has been out. FO engine should be more compared to Oblivion and not Skyrim, what you see in Oblivion can be probably ported in FO, but this isn't true for Skyrim. Like Bodyslide's way to change the body shape in game, which I loved in Osnius' Weight Morph mod for example, but AFAIK is impossible with the previous version of Gamebryo. You may not be able to get the same degree of in game body morphing that you can with Skyrim because of the differences in file format, but that's what Bodyslide is for, with that you can custom build your own body type and put it into game, being able to tweak the shape in game doesn't matter as much.. not to me at least. Although a better cosmetic system would be nice, but I've heard of similar difficulties in that area as well if I'm not mistaken. Link to comment
A.J. Posted February 9, 2016 Share Posted February 9, 2016 In general I'm more interested in the in-game variants, so I've never checked too much the relationships between BS and FONV. So I took the occasion and I just asked to Osnius himself if it was possible and he said yes, it already works with NV, you just need to change the paths and it will work Link to comment
Z0mBieP00Nani Posted February 9, 2016 Author Share Posted February 9, 2016 In general I'm more interested in the in-game variants, so I've never checked too much the relationships between BS and FONV. So I took the occasion and I just asked to Osnius himself if it was possible and he said yes, it already works with NV, you just need to change the paths and it will work So it *does* work with New Vegas and Fallout 3? Link to comment
myuhinny Posted February 10, 2016 Share Posted February 10, 2016 Well if it works for fallout NV then it would work for fallout 3 since both games can use each others nifs as the nifs are compatible with both games. Link to comment
A.J. Posted February 10, 2016 Share Posted February 10, 2016 So it *does* work with New Vegas and Fallout 3? For what concerns the body creation and the outfits creation, Osnious told me it already works. For what concerns the creation of TRI files, they are not used in the old gamebryo so we don't need them. However, it requires the initial assets to start working with it. I want to make an attempt when I'll find some free time. Link to comment
Z0mBieP00Nani Posted February 10, 2016 Author Share Posted February 10, 2016 So it *does* work with New Vegas and Fallout 3? For what concerns the body creation and the outfits creation, Osnious told me it already works. For what concerns the creation of TRI files, they are not used in the old gamebryo so we don't need them. However, it requires the initial assets to start working with it. I want to make an attempt when I'll find some free time. Initial assets? You mean a base mesh? Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.