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Kernel39

Working showers, baths, and toilets?

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Has someone made a mod yet that includes working showers, bath tubs, and toilets, with running water?

What about private needs for FO4 where eating, drinking, sleeping, bathing, urination, and defecation are necessities?

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Your signature is hillariously appropriate for this thread.
 
Settler 1:  "What have the Minutemen ever done for us? They just take our crops and make glue!"
Settler 2:  "Well... the general built some actual working toilets and a shower."
Settler 3:  "And beds! I have a bed, not a matress!"
Settler 1:  "Oh, yeah. That's two things. But what have the Minutemen really done for us?"
Settler 2:  "Built walls and turrets to keep the raiders out?"
Settler 1:  "Well obviously, that goes without saying!"
Settler 2:  "And a medicine stock, electricity, a sweet suit of power armor..."
Settler 3:  "LONG LIVE THE GENERAL!"

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Your signature is hillariously appropriate for this thread.

 

Settler 1:  "What have the Minutemen ever done for us? They just take our crops and make glue!"

Settler 2:  "Well... the general built some actual working toilets and a shower."

Settler 3:  "And beds! I have a bed, not a matress!"

Settler 1:  "Oh, yeah. That's two things. But what have the Minutemen really done for us?"

Settler 2:  "Built walls and turrets to keep the raiders out?"

Settler 1:  "Well obviously, that goes without saying!"

Settler 2:  "And a medicine stock, electricity, a sweet suit of power armor..."

Settler 3:  "LONG LIVE THE GENERAL!"

 

Settler 4: And the Market stalls. 

Settler 1: Well obviously that goes without saying.

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I think, the idle showers, it is Bethesda's joke. It simply Bethesda's humor.

 

Working showers:

 

For example, in Skyrim is it became so:

 

---

 

Scriptname TBMarkarthVentilScript extends ObjectReference  

ObjectReference Property SplatterLeft  Auto  

Activator Property Valve  Auto  

ObjectReference Property SoundLeft  Auto  

ObjectReference Property SplashLeft  Auto  

ObjectReference Property SplatterLeft2  Auto  

ObjectReference Property SplatterLeft3  Auto  

ObjectReference Property SplashLeft2  Auto  

ObjectReference Property SplashLeft3  Auto  

Event OnActivate (ObjectReference akActionRef)
        If (SplatterLeft.IsDisabled())
                SplatterLeft.Enable (true)
                SoundLeft.Enable (true)
                SplashLeft.Enable (true)
                SplatterLeft2.Enable (true)
                SplatterLeft3.Enable (true)
        Elseif (SplatterLeft.IsEnabled())
                SplatterLeft.Disable (true)
                SplatterLeft2.Disable (true)
                SoundLeft.Disable (true)
                SplashLeft.Disable (true)
                SplatterLeft3.Disable (true)
        Endif
EndEvent
 

---

Is are source from Northern Bathouses mod (tbmarkarthventilscript.psc).

 

 

Undress:

 

Is best undress scripts from Lanif's Silverpeak Lodge mod.

 

 

aaaLanifBathUndressScript.psc:

---

 

Scriptname aaaLanifBathUndressScript extends ActiveMagicEffect

Armor Property JewelryRingGold auto

Event OnEffectStart(Actor akTarget, Actor akCaster)
;    debug.notification("effect script: adding effect")
    akTarget.UnEquipAll()
EndEvent

Event OnEffectFinish(Actor akTarget, Actor akCaster)
;    debug.notification("effect script: removing effect")
    akTarget.AddItem(JewelryRingGold, 1, True)
    akTarget.EquipItem(JewelryRingGold, False, True)
    akTarget.RemoveItem(JewelryRingGold, 1, True)
EndEvent

 

---

 

and

 

aaaLanifBathUndressActivator.psc:

---

 

Scriptname aaaLanifBathUndressActivator extends ObjectReference

ObjectReference Property toggleMarker auto
Spell Property LanifBathUndressSpell auto

Event OnTriggerEnter(ObjectReference triggerRef)
;    Debug.Notification("aaa Found Something!")
    If (toggleMarker != None && toggleMarker.IsEnabled())
        Actor akActionRef = triggerRef as Actor
        If (akActionRef != None && akActionRef != Game.GetPlayer() && !akActionRef.IsInCombat())
;            Debug.Notification("Effect Applied")
            LanifBathUndressSpell.Cast(akActionRef, akActionRef)
        EndIf
    EndIf
EndEvent

Event OnTriggerLeave(ObjectReference triggerRef)
    Actor akActionRef = triggerRef as Actor
    If (akActionRef != None && akActionRef != Game.GetPlayer())
;        Debug.Notification("Effect Applied")
        akActionRef.DispelSpell(LanifBathUndressSpell)
    EndIf
EndEvent

 

---

 

 

I think, need only rewrite and recompile this scripts for F4 with activators, placed on the shower ventils. I don't know whether it is possible to make it in the FO4Edit or wait Bethesda's editor for F4 release. And, of course, suitable water effect is necessary. For example something, like small falls.

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The baths and toilets are all broken and inoperable in Fallout 4.

 

And the only showers I've seen are in the institute.

 

Also showers are available in the Vaults. Vault 114 have fine showers, for example. But there are no residents.  ((  And so far it is impossible to lodge anybody in them. In the prewar home in Sanctuary, also there is a new, sparkling shower. And when G.E.K.K will be relesed these showers can be placed anywhere.

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Defecation and urination animations along with a urine stream and fallout excrement would have to be integrated into a mod that includes working showers, baths, and toilets.

 

Private needs Fallout 4?

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