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ive installed MNC but and mod pack i installed (a hdt mod pack that was supposed to add vagina physics and collision) and it included sexlab nude creatures which i have heard doesnt play nice with MNC and now i can only select the bits from SLNC and not from MNC if anyone knows how i fucked this up please help me fix it im not smart enough for this stuff

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Dear Experts,

 

I would like to ask for you help with the following issue:

 

  • I have installed the latest version of Naturalistic HDT and Beast HDT. Everything got overwritten correctly. After generating the "Unified UNP Special" body everything was ok. The breasts reacted to the movement of the creature's shlong without any deformation and strange stretches at all, they kept their shape.

 

  • The issue started after generating the "NBB - Chinese UUNP Special" body. During exactly the same animation the breasts started to behave really strange, they got stretched and had different kind of unnatural shapes. Sometimes they looked as flat as a pancake, sometimes stretched like an eggplant, still reacting to the movements of the shlong. The .xmls were not modified!

 

  • Generating the "UUNPxd v1" body (original chinese body?) yielded the worst result. When the hands were too close to the breasts, they became flat, or had strange shapes barely reacting to the movements of the shlong. Even during the IDLE animation when the hands got close to them, the breasts have started to point up like spikes.

 

Possible root causes:

 

  • My assumption is that the body mesh's weights are different. If this is the case, could you please recommend a tutorial how to adjust the weights? I would like to try to match the "NBB - Chinese UUNP Special" weights to the refrence "Unified UNP Special" body. 3DSMax tuts are welcome as well.

 

  • Do I have to adjust the .xmls? If yes, which one?

 

  • Other reasons?

 

Thank you in advance for you help!

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Censorship. I thought with the Japanese pissing off people by censoring the lower body someone has to do the same for the upper body ... you know, to balance it all out. ⚖️

 

Nah, sorry, don't know why you have that problem. My mesh edits can't be the reason, the only thing I might have edited at the boobs is their shape (not even sure about that tbh, because I can't remember which changes I uploaded and which I only did for myself), so the texture should show just fine.

 

 

@nackedsnake

The way you describe it makes it sound like much more than something that can be fixed by simply reducing weight paints or tweaking xmls. Looks like a physics mod incompatibility to me, possibly with a hair mod or some xml from another body physics mod. Try checking which xmls are attached to the female body meshes in your game. There should be instructions on how to do that in the mod description.

And of course make sure that my xmls load last.

 

@everybody: As I said nearly a year ago I don't update or maintain this mod anymore. It should still work just fine though as long as the required mods don't go through major changes. If they do everyone who's willing and feels confident enough to do it has my explicit permission to fix whatever gets broken and reupload it themselves. Frankly I don't clinge to what I created for this community so feel free to use it as you like. Just give credits where appropriate.

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2 hours ago, Johnny2810 said:

I've been having issues getting this working. Colissions seem fine but all creatures genitals have a blue texture.

the mod is outdated and no longer supported, but you can find a fixed version on the MNCv11 download page.

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Is this, by any chance, compatible with OLDER versions of HDT PE/FloppySOS?? In my previous playthrough, after I updated to the most recent version of FloppySOS (and, as was required, I updated HDT PE as well), all the schlongs became demonically possessed as soon as I... can't remember what exactly it was, edited in RaceMenu, perhaps. It was so bizarrely bad, that even removing FloppySOS and HDT PE didn't fix the problem, and thus my game was ruined because even saves from before I updated were affected by this strange bug. I certainly don't want to risk that happening again, so I just stuck with older versions after a reinstall and new playthrough on a new computer.

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Recently there was a tumblr post - within the past year or so - that had an xml for a more exaggerated but not too crazy Belly Bulge. It was by someoe going by "Hajin-A" or "Haejin" or something :/

Several users used that xml or something alongside this mod to achieve some pretty awesome results, most notably "SkyrimFore". But since tumblrs purge, I cannot find the file :/

Anyone know what I'm talking about? I'm trying to reset my modlist and I'm without that small piece.

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On 3/23/2019 at 10:29 PM, NeebNeebSkyrim said:

Recently there was a tumblr post - within the past year or so - that had an xml for a more exaggerated but not too crazy Belly Bulge. It was by someoe going by "Hajin-A" or "Haejin" or something :/

Several users used that xml or something alongside this mod to achieve some pretty awesome results, most notably "SkyrimFore". But since tumblrs purge, I cannot find the file :/

Anyone know what I'm talking about? I'm trying to reset my modlist and I'm without that small piece.

http://underground.helloworld-tes.com/2018/04/11/post-1297/  had never heard of it before but i think this is what your looking for

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Has someone found a way to get something like this working on SSE? I would be fine with a config that works for Humans only. I can't find a HDT Config where the Collison works and the Jiggle is natural.

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Could somebody help at getting vagina to work when wearing clothes in main body slot(32)?

I tried equiping havokobject and adding it as NiStringExtraData, but neither worked.

Do I need to add pussy ninodes and labia nitrishape, which the naked body has? Can't bodyslide do this?

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On 10/30/2015 at 12:44 AM, vangun71 said:

will this work for chsbhc mod type

It says right in the description that it includes bodyslide files for the new physics.  This allows you to build whatever UUNP body you want.

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On 3/29/2019 at 5:27 PM, assassin394 said:

I may have misremember it but does Gargoyle have hdt collison support? I remember it working before and now there is no collison.

Naturalistic Beast HDT works for Gargoyle. I've dealt with this recently. Latest versions don't work. You need 11.3 (if memory serves) or thereabouts.

 

Check the Downloads section for the original 0.61 version.

Updated versions are found either in MNC download section or its forum thread.

 

Just beware that in fixing one, you may break another.

 

FYI


Beast ABC whatever by Bakafactory seems to be screwing up the gargoyle hdt even though there is no trace of gargoyle in the file structure.

 

I long for the days when Beast HDT was stupidly simple, rigid balls and all. In a year ABC and Animal SOS turned the whole thing into the same mess found in standard animations.

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22 hours ago, Mademost said:

Naturalistic Beast HDT works for Gargoyle. I've dealt with this recently. Latest versions don't work. You need 11.3 (if memory serves) or thereabouts.

 

Check the Downloads section for the original 0.61 version.

Updated versions are found either in MNC download section or its forum thread.

 

Just beware that in fixing one, you may break another.

 

FYI


Beast ABC whatever by Bakafactory seems to be screwing up the gargoyle hdt even though there is no trace of gargoyle in the file structure.

 

I long for the days when Beast HDT was stupidly simple, rigid balls and all. In a year ABC and Animal SOS turned the whole thing into the same mess found in standard animations.

Thanks for the reply. I'm use Beast HDT MNC updated version and ABC and gargoyle collision  is not wokring.

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On 6/11/2019 at 1:44 AM, marcob3 said:

Hi since this mod is no longer supported where i can find an unpdated version of the  of the naturalistic hdt collision set  (all in one)? a easy one to instal like this old one if possible

 

Not saying that I would do anything about it (I don't have Oldrim installed anymore) but is there even anything that needs fixing/updating?

There was a wishlist for stuff like HDT balls with actual collisions (I actually made those ... but not as part of this mod, only as a demonstration - see here), thigh physics, more creatures for Beast HDT etc but the core mod should still be functional, right?

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2 hours ago, Bazinga said:

Not saying that I would do anything about it (I don't have Oldrim installed anymore) but is there even anything that needs fixing/updating?

There was a wishlist for stuff like HDT balls with actual collisions (I actually made those ... but not as part of this mod, only as a demonstration - see here), thigh physics, more creatures for Beast HDT etc but the core mod should still be functional, right?

Never had a problem with it and I have been using it since you first released it.

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3 hours ago, Bazinga said:

Not saying that I would do anything about it (I don't have Oldrim installed anymore) but is there even anything that needs fixing/updating?

There was a wishlist for stuff like HDT balls with actual collisions (I actually made those ... but not as part of this mod, only as a demonstration - see here), thigh physics, more creatures for Beast HDT etc but the core mod should still be functional, right?

This mod is working as intended, still being one of the best (personal opinion) hdt setups

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