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Fleabottom Beta 1 World Update 25 August 2017


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CAW has it listed as BaseGame, if it was an EP, the bridge would be missing if you don`t have it.

I would go for reinstall, since no one reported this problem before. 

Thanks for the reply! Will reinstall it and hopefully it will fix itself  :shy:

Just another question: Does the world have a city hall? I can't seem to find it.

 

 

It`s the cornerbuilding where you find the grocery, Chalmun`s Cantina and Fleabottom Row Station; use map view to locate the CityHall icon.

 

Thanks! It's just that when I use map view all I see are icons with the benches on them for all community lots, is that what it's suppose to look like. I didn't installed it via the game launcher. I extracted all the files to package file, then change the Fleabottom.package to Fleabottom.world and put the rest of the extracted package into my mod folder. 

 

Maybe I'm having problems by installing it that way...

 

 

Oh, explains a lot....

 

Install it via Launcher, then drop the all-rabbit-rugs-doors into your mods/packages and everything should be fine.

The rabbit-package enables all the community lots that use a rug or door.

 

 

yeah, i had to installed it this way because I had some problems installing via the launcher.  I followed this instructions:

 

Custom World Instructions
  1. Create a working folder on your desktop or other location, name it whatever you want
    • in this tutorial, I named the folder CustomWorld
  2. Place the world CustomWorld.Sims3Pack in the working folder
  3. Run Sims 3 Pack Multi-Extracter
    • make sure you set the input and output to your working folder
  4. Locate the largest size package (there may only be one), rename it to CustomWorld.world
    • This is easier if you choose View > Details and then Sort > Size
  5. Move CustomWorld.world to C:\Program Files\Electronic Arts\The Sims 3\GameData\Shared\NonPackaged\Worlds
    • You will see SunsetValley.world in the same folder
  6. Move the remaining .package files (if any) to your Mods\Packages folder
  7. Test your game
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Don`t know if it could do a thing to the bridge; anyway, about your Launcher problems: the more stuff you have installed (*.sims3pack) the higher the possibility of some Launcher failure. I`ve read a text that said it`s depending on the number of files in your Downloads Folder, others would say different but all comes down to numbers.

 

Create a fresh Sims3 folder, that`s rename the Sims3 folder in mydocuments/electronicarts/ to something like Sims3bak, start the game, this will create a new one; don`t worry about your settings, just copy/paste the Options.cfg from your original into the new one, then add the mods framework, KW and install Fleabottom via Launcher.

 

Whenever the Launcher went crazy on me I solved it like that.

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  • 1 month later...

Installed and played -  am having fun with it! I like the grimey, and grungy feel of the town. There are only a few things I'd like to see in the improvement:

 

Presence of larger empty lots - Fleabottom being a town filled with crimes, I'd like to set up a jail. There are a couple of prison lots to download from TSR - except that the sizes for the prison are 40 to 50, at times 60, but the available empty lots in the town seems to be 30x30 max. It'd be nicer to have larger empty lots.

 

Softer edge around the island - It's nice to have a beach, but I wish the terrains were more realistic in all edges because sims could travel there.

 

A few nice mansions wouldn't hurt - so that I can have gold digging female sims to get to work! It'll add to the oppressive feel of the real world. A small part of the town alotted for nice mansions for ugly old rich people and then the grimy rest of the world.

 

 

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Installed and played -  am having fun with it! I like the grimey, and grungy feel of the town. There are only a few things I'd like to see in the improvement:

 

Presence of larger empty lots - Fleabottom being a town filled with crimes, I'd like to set up a jail. There are a couple of prison lots to download from TSR - except that the sizes for the prison are 40 to 50, at times 60, but the available empty lots in the town seems to be 30x30 max. It'd be nicer to have larger empty lots.

 

Softer edge around the island - It's nice to have a beach, but I wish the terrains were more realistic in all edges because sims could travel there.

 

A few nice mansions wouldn't hurt - so that I can have gold digging female sims to get to work! It'll add to the oppressive feel of the real world. A small part of the town alotted for nice mansions for ugly old rich people and then the grimy rest of the world.

 

Bigger lots cause lag, everything up to 50x50 is working fine, that`s the max for my machine.

Anyway, you can still place them in EditTown and try for yourself, if it`s working.

 

The edges are like this, because I used the full size of dry land (256x256 tiles) and added my ideas; adding beaches and whatnot would mean I`d have to use a 512x512 size map and do everything again. Maybe I`ll do that if I feel up to it and my machine can deal with it.

 

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  • 2 weeks later...

 

Bigger lots cause lag, everything up to 50x50 is working fine, that`s the max for my machine.

Anyway, you can still place them in EditTown and try for yourself, if it`s working.

 

The edges are like this, because I used the full size of dry land (256x256 tiles) and added my ideas; adding beaches and whatnot would mean I`d have to use a 512x512 size map and do everything again. Maybe I`ll do that if I feel up to it and my machine can deal with it.

 

 

 

I think I have seen tiny worlds (256x256) that are just islands.  Are they of different construct than Fleabottom? 

 

Is it possible to do those non-beach world edges as walled/barricaded/blocked-off streets or even swamp/cesspool type areas that sims cannot travel to on the existing Fleabottom world?  Reduce the routing area may help with lag and improve the aesthetics.  With those areas inaccessible with deco objects it would enhance the wrong-side-of-the-track feel for the town.  

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Bigger lots cause lag, everything up to 50x50 is working fine, that`s the max for my machine.

Anyway, you can still place them in EditTown and try for yourself, if it`s working.

 

The edges are like this, because I used the full size of dry land (256x256 tiles) and added my ideas; adding beaches and whatnot would mean I`d have to use a 512x512 size map and do everything again. Maybe I`ll do that if I feel up to it and my machine can deal with it.

 

 

 

I think I have seen tiny worlds (256x256) that are just islands.  Are they of different construct than Fleabottom? 

 

Is it possible to do those non-beach world edges as walled/barricaded/blocked-off streets or even swamp/cesspool type areas that sims cannot travel to on the existing Fleabottom world?  Reduce the routing area may help with lag and improve the aesthetics.  With those areas inaccessible with deco objects it would enhance the wrong-side-of-the-track feel for the town.  

 

 

Yep, big difference. As I said, I used all the dry land and lowered it for the beach and the river, islands are just raised land and raised water level.

Fleabottom never had any routing issues or lag; whenever that happened, it was me causing them.

 

It is possible to block sims from certain areas of the world, be it walls or water or just paint terrainblocker, but again that would require me to do massive changes to the world and I`m just a beginner with using CAW (granted, I know more than I did a year ago).

 

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  • 4 weeks later...

 

Installed and played -  am having fun with it! I like the grimey, and grungy feel of the town. There are only a few things I'd like to see in the improvement:

 

Presence of larger empty lots - Fleabottom being a town filled with crimes, I'd like to set up a jail. There are a couple of prison lots to download from TSR - except that the sizes for the prison are 40 to 50, at times 60, but the available empty lots in the town seems to be 30x30 max. It'd be nicer to have larger empty lots.

 

Softer edge around the island - It's nice to have a beach, but I wish the terrains were more realistic in all edges because sims could travel there.

 

A few nice mansions wouldn't hurt - so that I can have gold digging female sims to get to work! It'll add to the oppressive feel of the real world. A small part of the town alotted for nice mansions for ugly old rich people and then the grimy rest of the world.

 

Bigger lots cause lag, everything up to 50x50 is working fine, that`s the max for my machine.

Anyway, you can still place them in EditTown and try for yourself, if it`s working.

 

The edges are like this, because I used the full size of dry land (256x256 tiles) and added my ideas; adding beaches and whatnot would mean I`d have to use a 512x512 size map and do everything again. Maybe I`ll do that if I feel up to it and my machine can deal with it.

 

 

 

OIC...thanks for the great work BTW.

 

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  • 5 weeks later...
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  • 4 weeks later...

Is there supposed to be a register of some type in Watto's? I have an NPC that gets a script error (from NRass debug enabler) literally every 30 sim minutes. When I hover the mouse over her, she is listed as a consignment specialist, and she is usually found hanging out in Watto's. None of the actual consignment shops are missing a register or an NPC staffing the register. 

 

Edit: forgot to say that there is a counter in Watto's, but it is completely empty.


Is there supposed to be a register of some type in Watto's? I have an NPC that gets a script error (from NRass debug enabler) literally every 30 sim minutes. When I hover the mouse over her, she is listed as a consignment specialist, and she is usually found hanging out in Watto's. None of the actual consignment shops are missing a register or an NPC staffing the register. 

 

Edit: forgot to say that there is a counter in Watto's, but it is completely empty.

 

I guess I should also add that I have NRaas register, too. And specify that the errors are from error trap, not from debug enabler.

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Is there supposed to be a register of some type in Watto's? I have an NPC that gets a script error (from NRass debug enabler) literally every 30 sim minutes. When I hover the mouse over her, she is listed as a consignment specialist, and she is usually found hanging out in Watto's. None of the actual consignment shops are missing a register or an NPC staffing the register. 

 

Edit: forgot to say that there is a counter in Watto's, but it is completely empty.

Is there supposed to be a register of some type in Watto's? I have an NPC that gets a script error (from NRass debug enabler) literally every 30 sim minutes. When I hover the mouse over her, she is listed as a consignment specialist, and she is usually found hanging out in Watto's. None of the actual consignment shops are missing a register or an NPC staffing the register. 

 

Edit: forgot to say that there is a counter in Watto's, but it is completely empty.

 

I guess I should also add that I have NRaas register, too. And specify that the errors are from error trap, not from debug enabler.

 

Watto`s is the bot-shop and is empty besides the counter, never had a sim working somewhere without a register, so she shouldn`t be there unless you place the bot-shop-register.

If you don`t have Into the Future it would be an empty shop.

 

Not even with Nraas Register did that happen to me and I don`t have Error Trap, so I don`t know what she`d be doing there.

 

But if you have ITF, then goto Edit Town and place a register on the counter, might end that error.

 

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Is there supposed to be a register of some type in Watto's? I have an NPC that gets a script error (from NRass debug enabler) literally every 30 sim minutes. When I hover the mouse over her, she is listed as a consignment specialist, and she is usually found hanging out in Watto's. None of the actual consignment shops are missing a register or an NPC staffing the register. 

 

Edit: forgot to say that there is a counter in Watto's, but it is completely empty.

Is there supposed to be a register of some type in Watto's? I have an NPC that gets a script error (from NRass debug enabler) literally every 30 sim minutes. When I hover the mouse over her, she is listed as a consignment specialist, and she is usually found hanging out in Watto's. None of the actual consignment shops are missing a register or an NPC staffing the register. 

 

Edit: forgot to say that there is a counter in Watto's, but it is completely empty.

 

I guess I should also add that I have NRaas register, too. And specify that the errors are from error trap, not from debug enabler.

 

Watto`s is the bot-shop and is empty besides the counter, never had a sim working somewhere without a register, so she shouldn`t be there unless you place the bot-shop-register.

If you don`t have Into the Future it would be an empty shop.

 

Not even with Nraas Register did that happen to me and I don`t have Error Trap, so I don`t know what she`d be doing there.

 

But if you have ITF, then goto Edit Town and place a register on the counter, might end that error.

 

 

Thanks for the quick response. I added the bot register and that didn't solve the issue.

 

I kept trying to track the NPC down and never could find her anywhere. Finally, I saw the NPC walking past and killed her with NRass MC. A few minutes later, I got a pop-up alert that a new NPC had been assigned as a consignment specialist, along with a picture of the register he was assigned to. Clicking on his picture, it took me to him, and I could see him walk into the back yard, and it turns out that I caused this myself. I decided to "decorate" the back yard at Watto's with junk piles, and a couple of junky looking items. I had put a consignment register on the ground, and didn't realize it was an actual register, I just thought it was a decoration. After deleting that, no more annoying script errors ad-nauseum.

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Is there supposed to be a register of some type in Watto's? I have an NPC that gets a script error (from NRass debug enabler) literally every 30 sim minutes. When I hover the mouse over her, she is listed as a consignment specialist, and she is usually found hanging out in Watto's. None of the actual consignment shops are missing a register or an NPC staffing the register. 

 

Edit: forgot to say that there is a counter in Watto's, but it is completely empty.

Is there supposed to be a register of some type in Watto's? I have an NPC that gets a script error (from NRass debug enabler) literally every 30 sim minutes. When I hover the mouse over her, she is listed as a consignment specialist, and she is usually found hanging out in Watto's. None of the actual consignment shops are missing a register or an NPC staffing the register. 

 

Edit: forgot to say that there is a counter in Watto's, but it is completely empty.

 

I guess I should also add that I have NRaas register, too. And specify that the errors are from error trap, not from debug enabler.

 

Watto`s is the bot-shop and is empty besides the counter, never had a sim working somewhere without a register, so she shouldn`t be there unless you place the bot-shop-register.

If you don`t have Into the Future it would be an empty shop.

 

Not even with Nraas Register did that happen to me and I don`t have Error Trap, so I don`t know what she`d be doing there.

 

But if you have ITF, then goto Edit Town and place a register on the counter, might end that error.

 

 

Thanks for the quick response. I added the bot register and that didn't solve the issue.

 

I kept trying to track the NPC down and never could find her anywhere. Finally, I saw the NPC walking past and killed her with NRass MC. A few minutes later, I got a pop-up alert that a new NPC had been assigned as a consignment specialist, along with a picture of the register he was assigned to. Clicking on his picture, it took me to him, and I could see him walk into the back yard, and it turns out that I caused this myself. I decided to "decorate" the back yard at Watto's with junk piles, and a couple of junky looking items. I had put a consignment register on the ground, and didn't realize it was an actual register, I just thought it was a decoration. After deleting that, no more annoying script errors ad-nauseum.

 

 

And don`t forget: republican credits are no good out here! 

 

post-813297-0-42370000-1490603081_thumb.jpg

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  • 2 months later...

Jolie has given me permission to post a sneak peek on two buildings that were created for Flea Bottom.  The house from Psycho and The Bates Motel.  I was telling Jolie that as I was looking at the rooms in the house I could actually visualize Norma Bates in the kitchen, the living area, the bedroom etc.  Tonight when I was looking at the Bates Motel that Jolie gave me this morning, I visualized Norman Bates behind the counter reaching for the keys to a room where an unsuspecting visitor might meet their untimely demise.  Then there is the office in the back where Norman had a safe and kept wallets of victims and other items.  I looked at the front area and visualized David Davidson driving up to get a room to have an affair with a secretary named Mary, his name made up because he was actually married to Mrs. Loomis.  Now Jolie has advised me that the Psycho house sits on a 30x30 lot and the Bates Motel is a 50x25 lot, if I am wrong then Jolie will correct me.  Make sure you have room for these two when they are released.  Jolie has also advised me that the Bates Motel makes a great Brothel and that the sims seem to like it.  Woohoo for the Woohoo! lol

post-561062-0-17821600-1496472966_thumb.jpgpost-561062-0-59449500-1496472967_thumb.jpgpost-561062-0-08211400-1496472969_thumb.jpgpost-561062-0-79846000-1496472970_thumb.jpgpost-561062-0-27862600-1496472972_thumb.jpgpost-561062-0-69099900-1496472973_thumb.jpgpost-561062-0-02210400-1496472975_thumb.jpgpost-561062-0-23717500-1496472976_thumb.jpgpost-561062-0-40139300-1496472977_thumb.jpgpost-561062-0-64227600-1496472978_thumb.jpgpost-561062-0-73662600-1496472997_thumb.jpgpost-561062-0-13128300-1496473000_thumb.jpgpost-561062-0-04563600-1496473002_thumb.jpgpost-561062-0-53829500-1496473003_thumb.jpgpost-561062-0-85458800-1496473004_thumb.jpgpost-561062-0-49164300-1496473006_thumb.jpgpost-561062-0-92606600-1496473007_thumb.jpgpost-561062-0-92786600-1496473008_thumb.jpg

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Long time, no see ;) Thanks for sharing photos with us :D

 

Thank you maraas, you may not have "seen me" but I saw you and still continue to see you everyday with the "thing" I told you about, that I read everyday as inspiration. 

You're welcome for the photos, thanks to Jolie for giving me the lots and giving me permission to photograph and post on them. 

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  • 1 month later...
  • 5 weeks later...

Beta 1g out now!

 

As always you may do as you like, rip the lots and use them in other worlds, do a new paint job or whatever comes to your mind.

 

To populate this world, run KW, City Hall>KinkyWorld>Debug>PopulateTown, this will take some time, the lag following is normal and will eventually fade away.

 

 

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