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OSex+ The Greatest Virtual Sex Ever


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Had a few hiccups but Kinky had the same issues and more than I. This is getting pretty solid and more fluid than the last demo. Oh one other thing. Stats and I believe 3 other menus are not working for me. (I'm not sure if it's not implement or not.) Had an other issue with it but the problem was I have Jpostional mod going to. (That got uninstalled asap lol) oh and my favorite option is roulette. That's perfect for me cause I can see which transit gets to where or lazy mode.

 

I will say the undressing male head gear I'd not working. My character has a cloth hood on if that helps.

 

The switch scene menu also not working it just hangs. I can just end and restart the mod np so it's not game freezing.

 

Also my menu on some menu option disappear and only show which scene it should be at the bottom right of my screen with the Osex. I'm a noob so I may missed a button or maybe me being on a game pad may be an issue.

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Just to throw in some extra info before i continue testing.

Alignment issues seem to depend on what actor role/gender is.

 

I was testing in Riverwood trader. My player character is female. When i selected Camilla for sex alignment was good on first try.

When i selected Lucan all kind of weirdness happened from him standing back to back, side on side to even him gliding in circles.

 

Next i tested cowgirl again and when it got stuck i tried to warp to some other position using main menu which was aparently bad idea coz after a few of positions selected to warp to, skyrim froze and i had to crash it. :)

People avoid cowgirl for now! :)

 

One more thing: Lucan keeps talking even during sex.

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Thanks Anicae for the feedback and testing and nice comments!

 

Ideally yes Fione is loosely UNPB but her hips are rounder and fuller and thighs a little thicker so that's the area where you might get lose hands clipping  even under ideal conditions, (small of the back as well) only if you are on 100% weight though, anything less is going to get a lot more floaty.

 

I can make your suggestions and good news is I have plans for it. When main menu gets turned on it will have an option to have female always start as sub. Beyond this (most likely not for 1.08 but shortly after) the player's sexdentity will be a special one that is semi customizable directly in game and saved with your save as opposed to NPCs which you'd have to create a txt file for that is only read when needed then forgot about. You'll be able to define things like you mentioned, force the actor into sub, considering the actor as a male anatomy wise. They will have 3 flags around this basically:

 

Prefer Dom or Sub roles, Consider having male anatomy, consider as having female orifice.  If left blank it will assume male as dom female as sub, male having male anatomy female not, male replacing anal for female orifice.

 

----------------------------

 

In not using MCM I think I can get the mod to a point where it has no need for clean saves at all. It will always need some kind of hub in game in the form of a quest however that the keys are bound on. It's the script entity that's listening for you to press num 0 for example to start the scene. That's the only thing that could potentially linger and I'm fairly certain it would go away eventually if a game ran for an extended time without it installed. It's Skyrim though so I can't say for sure but I believe OSA can be very safe long term especially now that so much is in the UI which does not get saved at all. I can say there is only one small quest that could potentially live on post installation / new OSA version, now.

 

This doesn't rule out things like stray objects, for example: I use invisible empty meshes, 3 per scene to coordinate actors. I'm 99% certain they are being removed but this is just an example of a theory of what could happen, if somehow one doesn't get cleaned up there could be bloat after a very long time. I'm not saying this is the case just that there is a lot going on with OSA and without out extended testing I can't be sure that I didn't typo somewhere or some bizarre papyrus occurence is building up that I'm not yet aware of.

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Ok, wasted full day, trying to make it work with no success. Everything should be right but still not working. I updated everything required for it, tried to disable anti-virus, tried to reinstall it many times (comletely deleting every related file), tried it with new game, tried to turn off all my other unrelated mods, tried to do everything above at once, buuut it still refuses to work =\

What did i missed? Sorry for spam, but i dunno what to do =((

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Just to throw in some extra info before i continue testing.

Alignment issues seem to depend on what actor role/gender is.

 

I was testing in Riverwood trader. My player character is female. When i selected Camilla for sex alignment was good on first try.

When i selected Lucan all kind of weirdness happened from him standing back to back, side on side to even him gliding in circles.

 

Next i tested cowgirl again and when it got stuck i tried to warp to some other position using main menu which was aparently bad idea coz after a few of positions selected to warp to, skyrim froze and i had to crash it. :)

People avoid cowgirl for now! :)

 

One more thing: Lucan keeps talking even during sex.

 

Kinky thank you!

 

Been hearing other reports also verifying that results depend on the type of actor so it helps to verify. If you're in the scene menu and click info > actor you will get a shitty made box I've been using for debugging show up that should output their basic details as text. All fields except voicetype should be filled in. There's a distinction in Skyrim between Actorbases that are templates like guards bandits and actors that are unique. I'm wondering if I left in some place in the script to not check correctly for both. If you are experiencing trouble on an npc maybe look at that menu for me and see if it's getting filled in for a troublesome actor, it would help me narrow it down a little bit.

 

There's a split in feedback from almost unfunctioning to super smooth, I'm inclined to think at this point there's a conflict going on and not a performance curve. Something with the save, with another mod, like that causing all of the issues because of one thing. I'm looking into it. Some of the SKSE stuff I use comes with disclaimers that it doesn't work on certain load order lengths in the 200+ length, most likely not the case but are you running a mod list around that length?

 

I test in a few places, at coc whiterun  from a save that hasn't been there yet so a ton of stuff is happening, guards, giant fight, prisoner escort, wolves trying to get me. In the riverwood Inn after you mentioned it last time since the bard causes problems and the inn seems to pretty demanding on papyrus then in an isolated cave (first room of bleak falls) for max performance. Can you try in an isolated cave entrance to see if that has a significant improvement on things that might help narrow down if this is a conflict or performance.

 

Is it still possible to disable SOS scaling without MCM? Can't stand my male npcs having horse sized cocks.

 

Not at the moment but it's easy to put in I just haven't got around to it yet. I'll have it in the next version at least as an xml option maybe an in game. Eventually it will have an ingame menu toggle.

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I went outside and targeted chicken just to see what would happen. Seems its another way to break the game.

People avoid sex with chickens! :D

Chicken teleported to my player location and game was stuck i couldnt end the scene or do anything beside going to main menu.

Guess you are missing animal checks for actors.

Then i tried it on Alvor and Faendal and surprisingly alignment was correct on first try so im bit confused now.

Im going to check that info box you mentioned.

 

Also some answers:

My load order has 146 esp files so not really near that 200+

Inside Riverwood trader i had 50+ FPS so i dont think its performance issue.

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I went outside and targeted chicken just to see what would happen. Seems its another way to break the game.

People avoid sex with chickens! :D

Chicken teleported to my player location and game was stuck i couldnt end the scene or do anything beside going to main menu.

Guess you are missing animal checks for actors.

Then i tried it on Alvor and Faendal and surprisingly alignment was correct on first try so im bit confused now.

Im going to check that info box you mentioned.

 

Also some answers:

My load order has 146 esp files so not really near that 200+

Inside Riverwood trader i had 50+ FPS so i dont think its performance issue.

 

Thanks verified just now it gets stuck on animals also and I can't exit the scene. Going to figure out how to stop this so in case it gets miss fired so at least isn't critical.

 

I would need some help from someone with CK knowledge:  This will have to help me because since the start of this project I haven't found a way to remove animals for proper targets. As far as I can see they are considered an actor just like any character with no designation that they are an animal.

 

I could use flags like isplayablerace but that would block out custom npcs who are a custom race but not playable. There's no way to be sure custom npcs would have the correct keywords in place to pass a check like this also.

 

Would creatureFaction be a surefire way to rule this out? I would need some kind of work around in case people didn't want to make animations with creatures.

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CEO, thanks for the answer. I'm just going to roll with it and update and see what happens. Wouldn't be the first time I break a playthrough because of installing, uninstalling or updating mods wrong. That's the fun with Skyrim, you never know how you break your game this time^^.

 

Kinky, did you test it with Faendal and Alvor outside? While doing my testing with Sven and Faendal, the missalignment only happened with Sven inside the Inn, so maybe it's the "being inside" somewhere that causes it? Just throwing it out there for people that know more about the inner works of mods and stuff :)

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CEO, thanks for the answer. I'm just going to roll with it and update and see what happens. Wouldn't be the first time I break a playthrough because of installing, uninstalling or updating mods wrong. That's the fun with Skyrim, you never know how you break your game this time^^.

 

Kinky, did you test it with Faendal and Alvor outside? While doing my testing with Sven and Faendal, the missalignment only happened with Sven inside the Inn, so maybe it's the "being inside" somewhere that causes it? Just throwing it out there for people that know more about the inner works of mods and stuff :)

 

Yeah they were outside. Now that you mention it i forgot to use info window on them but here is one from Lucan:

 

TESV_2016_04_24_23_09_21.png

 

Sorry about colors. I clicked on improve in that windows 10 image viewer and thats how it improved it.

 

Anyway Idk what numbers represent but for Camilla she had 1, 0, 0 and voice type was 50.00000

Those 2 values are pretty much only difference i see. Lydia also had 1, 0, 0 and some voice type.

Out of those 3 only Lucan has alignment issues.

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Kinky I did some tests looking into the things you mentioned.

 

OSexed all denizens of Riverwood, they all worked except SVEN who 100% of the time was about 3-4 feet away from my character. This was as a female PC. No idea what is happening with sven lol.

 

 

The info in the box itself is kind of irrelevant to this I just wanted to see if it was getting filled in so I knew it wasn't an issue with an actortemplate not being recorded correctly. The 1,0s are just gender as binary, if they are the player, the 50.000 is their weight. I've been using it for testing to make sure information is going to the UI correctly.

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I checked Alvor Faendal and only difference between them and Lucan was They had voice type (or is it weight?) > 0

 

Then i tried to start sex with a guard and same thing as with chicken happened.

 

Sven positioning is broken for me too even though he has 50.000... something. :)

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Back from some more testing.

 

Checked Sven again and it worked. No problems. Worked like a charm. Lucan however had some problems. Either he was a few feet to the side, too far apart or sliding around my character. Only once when I aligned my PC right behind him did it work.

 

coc to whiterun, killed the giant and then checked with a guard. Guard and PC just fused together^^ and I couldn't do anything. Num . didn't work, Menu didn't work but everything else worked fine. Could quit the game like normal.

 

Edit: Only did the starting scene, where they hold each other, then quit.

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I checked Alvor Faendal and only difference between them and Lucan was They had voice type (or is it weight?) > 0

 

Then i tried to start sex with a guard and same thing as with chicken happened.

 

Hi Kinky, yea it's weight, voicetype is it's own entry that's always getting filled in as [Voice Type. I was hoping to be able to see the actors voice type so I can make them use a sound pack based on their voice "Female Even toned" for example if that's their in game voice, that was my attempt to just get the name directly which didn't work but I can still use forms to do it and most likely will at some point.

 

I've found the issue you are talking about on the guards and am trying to fix it now, most likely will be straight forward. Outside of that this has led to discovering a few issues with non intended actors. Animals and children both will start TPose lock the player out perm. I see now I need to clean this up a bit to be a little safer although animals is a little more complicated because i would like animals to be potential animation targets so I'll need to set up a flag per module that can lock out or require animals.

 

Ok, wasted full day, trying to make it work with no success. Everything should be right but still not working. I updated everything required for it, tried to disable anti-virus, tried to reinstall it many times (comletely deleting every related file), tried it with new game, tried to turn off all my other unrelated mods, tried to do everything above at once, buuut it still refuses to work =\

What did i missed? Sorry for spam, but i dunno what to do =((

 

Hi Ariharu,

In theory OSA should be straight forward to install. Get SkyUI, Make sure you have SKSE > Install OSA > Run FNIS > enter game target and push num 0. If this does absolutely nothing at all then try from an entirely clean new save. If that doesn't work it means the mod will not work, there's a minority of people who's system doesn't let Skyrim UI read text documents. Not sure why this is, I am looking into it but as of now I have no fix.

 

If any action does happen, actors get stuck, tpose, etc. then let me know and we can most likely get it started but if nothing on key press occurs at all then most likely it's not going to work at the moment no matter what.

 

As some quick things to try, some keyboards have different key codes so try the whole num pad, try this with num lock on and off also. Do this while targeting an npc.

 

Were you able to get other 1.08s to work in the past or is this your first try at 1.08?

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If you want to allow animals you need to at least have a way to end 0sex properly.

 

Anyway maybe this helps with something. Its part of my papyrus log that mentiones 0sex:

 

 

[04/24/2016 - 11:54:45PM] OnCellLoad called, bLocked:False
[04/24/2016 - 11:54:59PM] Error: Array index 1 is out of range (0-0)
stack:
    [0SA (8F000D62)]._0SA_0SA.createKScenePair() - "_0SA_0SA.psc" Line 178
    [0SA (8F000D62)]._0SA_0SA.OnKeyDown() - "_0SA_0SA.psc" Line 169
[04/24/2016 - 11:54:59PM] Error: HasMagicEffect called with invalid Magic Effect
stack:
    [ (00000014)].Actor.HasMagicEffect() - "<native>" Line ?
    [0SA (8F000D62)]._0SA_0SA.createKScenePair() - "_0SA_0SA.psc" Line 181
    [0SA (8F000D62)]._0SA_0SA.OnKeyDown() - "_0SA_0SA.psc" Line 169
[04/24/2016 - 11:54:59PM] Error: Array index 1 is out of range (0-0)
stack:
    [0SA (8F000D62)]._0SA_0SA.createKScenePair() - "_0SA_0SA.psc" Line 189
    [0SA (8F000D62)]._0SA_0SA.OnKeyDown() - "_0SA_0SA.psc" Line 169
[04/24/2016 - 11:54:59PM] Error: HasMagicEffect called with invalid Magic Effect
stack:
    [ (00013491)].WIDeadBodyCleanupScript.HasMagicEffect() - "<native>" Line ?
    [0SA (8F000D62)]._0SA_0SA.createKScenePair() - "_0SA_0SA.psc" Line 181
    [0SA (8F000D62)]._0SA_0SA.OnKeyDown() - "_0SA_0SA.psc" Line 169
[04/24/2016 - 11:55:00PM] warning: Assigning None to a non-object variable named "::temp26"
stack:
    <unknown self>._0sglobal.sendActraDetails() - "_0SGlobal.psc" Line 143
    [Active effect 7 on  (00013491)]._0SA_ActraCom.OnRequest() - "_0SA_ActraCom.psc" Line 42
[04/24/2016 - 11:55:01PM] Error: Array index 4 is out of range (0-3)
stack:
    [Active effect 8 on  (00013491)]._0SA_ActraT1.analyzeWeapon() - "_0SA_ActraT1.psc" Line 347
    [Active effect 8 on  (00013491)]._0SA_ActraT1.OnRequestEQSuite() - "_0SA_ActraT1.psc" Line 318
[04/24/2016 - 11:55:01PM] Error: Array index 4 is out of range (0-3)
stack:
    [Active effect 8 on  (00013491)]._0SA_ActraT1.analyzeWeapon() - "_0SA_ActraT1.psc" Line 339
    [Active effect 8 on  (00013491)]._0SA_ActraT1.OnRequestEQSuite() - "_0SA_ActraT1.psc" Line 319
[04/24/2016 - 11:55:02PM] Error: Array index 4 is out of range (0-3)
stack:
    [Active effect 18 on  (00000014)]._0SA_ActraT1.analyzeWeapon() - "_0SA_ActraT1.psc" Line 351
    [Active effect 18 on  (00000014)]._0SA_ActraT1.OnRequestEQSuite() - "_0SA_ActraT1.psc" Line 318
[04/24/2016 - 11:55:02PM] Error: Array index 4 is out of range (0-3)
stack:
    [Active effect 18 on  (00000014)]._0SA_ActraT1.analyzeWeapon() - "_0SA_ActraT1.psc" Line 351
    [Active effect 18 on  (00000014)]._0SA_ActraT1.OnRequestEQSuite() - "_0SA_ActraT1.psc" Line 319
[04/24/2016 - 11:55:11PM] Error: Cannot call Delete() on a None object, aborting function call
stack:
    [Active effect 17 on  (00000014)]._0SA_ActroT1.OnOEnd() - "_0SA_ActroT1.psc" Line 132
[04/24/2016 - 11:55:21PM] Error: Array index 1 is out of range (0-0)
stack:
    [0SA (8F000D62)]._0SA_0SA.createKScenePair() - "_0SA_0SA.psc" Line 178
    [0SA (8F000D62)]._0SA_0SA.OnKeyDown() - "_0SA_0SA.psc" Line 169
[04/24/2016 - 11:55:21PM] Error: HasMagicEffect called with invalid Magic Effect
stack:
    [ (00000014)].Actor.HasMagicEffect() - "<native>" Line ?
    [0SA (8F000D62)]._0SA_0SA.createKScenePair() - "_0SA_0SA.psc" Line 181
    [0SA (8F000D62)]._0SA_0SA.OnKeyDown() - "_0SA_0SA.psc" Line 169
[04/24/2016 - 11:55:21PM] Error: Array index 1 is out of range (0-0)
stack:
    [0SA (8F000D62)]._0SA_0SA.createKScenePair() - "_0SA_0SA.psc" Line 189
    [0SA (8F000D62)]._0SA_0SA.OnKeyDown() - "_0SA_0SA.psc" Line 169
[04/24/2016 - 11:55:21PM] Error: HasMagicEffect called with invalid Magic Effect
stack:
    [ (00013491)].WIDeadBodyCleanupScript.HasMagicEffect() - "<native>" Line ?
    [0SA (8F000D62)]._0SA_0SA.createKScenePair() - "_0SA_0SA.psc" Line 181
    [0SA (8F000D62)]._0SA_0SA.OnKeyDown() - "_0SA_0SA.psc" Line 169
[04/24/2016 - 11:55:22PM] warning: Assigning None to a non-object variable named "::temp26"
stack:
    <unknown self>._0sglobal.sendActraDetails() - "_0SGlobal.psc" Line 143
    [Active effect 8 on  (00013491)]._0SA_ActraCom.OnRequest() - "_0SA_ActraCom.psc" Line 42
[04/24/2016 - 11:55:23PM] Error: Array index 4 is out of range (0-3)
stack:
    [Active effect 7 on  (00013491)]._0SA_ActraT1.analyzeWeapon() - "_0SA_ActraT1.psc" Line 347
    [Active effect 7 on  (00013491)]._0SA_ActraT1.OnRequestEQSuite() - "_0SA_ActraT1.psc" Line 318
[04/24/2016 - 11:55:23PM] Error: Array index 4 is out of range (0-3)
stack:
    [Active effect 7 on  (00013491)]._0SA_ActraT1.analyzeWeapon() - "_0SA_ActraT1.psc" Line 339
    [Active effect 7 on  (00013491)]._0SA_ActraT1.OnRequestEQSuite() - "_0SA_ActraT1.psc" Line 319
[04/24/2016 - 11:55:24PM] Error: Array index 4 is out of range (0-3)
stack:
    [Active effect 18 on  (00000014)]._0SA_ActraT1.analyzeWeapon() - "_0SA_ActraT1.psc" Line 351
    [Active effect 18 on  (00000014)]._0SA_ActraT1.OnRequestEQSuite() - "_0SA_ActraT1.psc" Line 318
[04/24/2016 - 11:55:24PM] Error: Array index 4 is out of range (0-3)
stack:
    [Active effect 18 on  (00000014)]._0SA_ActraT1.analyzeWeapon() - "_0SA_ActraT1.psc" Line 351
    [Active effect 18 on  (00000014)]._0SA_ActraT1.OnRequestEQSuite() - "_0SA_ActraT1.psc" Line 319
[04/24/2016 - 11:55:51PM] Error: Cannot call Delete() on a None object, aborting function call
stack:
    [Active effect 14 on  (00000014)]._0SA_ActroT1.OnOEnd() - "_0SA_ActroT1.psc" Line 132
[04/24/2016 - 11:56:00PM] Error: Array index 1 is out of range (0-0)
stack:
    [0SA (8F000D62)]._0SA_0SA.createKScenePair() - "_0SA_0SA.psc" Line 178
    [0SA (8F000D62)]._0SA_0SA.OnKeyDown() - "_0SA_0SA.psc" Line 169
[04/24/2016 - 11:56:00PM] Error: HasMagicEffect called with invalid Magic Effect
stack:
    [ (00000014)].Actor.HasMagicEffect() - "<native>" Line ?
    [0SA (8F000D62)]._0SA_0SA.createKScenePair() - "_0SA_0SA.psc" Line 181
    [0SA (8F000D62)]._0SA_0SA.OnKeyDown() - "_0SA_0SA.psc" Line 169
[04/24/2016 - 11:56:00PM] Error: Array index 1 is out of range (0-0)
stack:
    [0SA (8F000D62)]._0SA_0SA.createKScenePair() - "_0SA_0SA.psc" Line 189
    [0SA (8F000D62)]._0SA_0SA.OnKeyDown() - "_0SA_0SA.psc" Line 169
[04/24/2016 - 11:56:00PM] Error: HasMagicEffect called with invalid Magic Effect
stack:
    [ (00013486)].RentRoomScript.HasMagicEffect() - "<native>" Line ?
    [0SA (8F000D62)]._0SA_0SA.createKScenePair() - "_0SA_0SA.psc" Line 181
    [0SA (8F000D62)]._0SA_0SA.OnKeyDown() - "_0SA_0SA.psc" Line 169
[04/24/2016 - 11:56:00PM] warning: Assigning None to a non-object variable named "::temp26"
stack:
    <unknown self>._0sglobal.sendActraDetails() - "_0SGlobal.psc" Line 143
    [Active effect 7 on  (00013486)]._0SA_ActraCom.OnRequest() - "_0SA_ActraCom.psc" Line 42
[04/24/2016 - 11:56:02PM] Error: Array index 4 is out of range (0-3)
stack:
    [Active effect 8 on  (00013486)]._0SA_ActraT1.analyzeWeapon() - "_0SA_ActraT1.psc" Line 347
    [Active effect 8 on  (00013486)]._0SA_ActraT1.OnRequestEQSuite() - "_0SA_ActraT1.psc" Line 318
[04/24/2016 - 11:56:02PM] Error: Array index 4 is out of range (0-3)
stack:
    [Active effect 8 on  (00013486)]._0SA_ActraT1.analyzeWeapon() - "_0SA_ActraT1.psc" Line 339
    [Active effect 8 on  (00013486)]._0SA_ActraT1.OnRequestEQSuite() - "_0SA_ActraT1.psc" Line 319
[04/24/2016 - 11:56:02PM] Error: Array index 4 is out of range (0-3)
stack:
    [Active effect 18 on  (00000014)]._0SA_ActraT1.analyzeWeapon() - "_0SA_ActraT1.psc" Line 351
    [Active effect 18 on  (00000014)]._0SA_ActraT1.OnRequestEQSuite() - "_0SA_ActraT1.psc" Line 318
[04/24/2016 - 11:56:02PM] Error: Array index 4 is out of range (0-3)
stack:
    [Active effect 18 on  (00000014)]._0SA_ActraT1.analyzeWeapon() - "_0SA_ActraT1.psc" Line 351
    [Active effect 18 on  (00000014)]._0SA_ActraT1.OnRequestEQSuite() - "_0SA_ActraT1.psc" Line 319
[04/24/2016 - 11:56:10PM] Error: Cannot call Delete() on a None object, aborting function call
stack:
    [Active effect 17 on  (00000014)]._0SA_ActroT1.OnOEnd() - "_0SA_ActroT1.psc" Line 132
[04/24/2016 - 11:56:21PM] VM is freezing...
[04/24/2016 - 11:56:21PM] VM is frozen

 

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If you want to allow animals you need to at least have a way to end 0sex properly.

 

Anyway maybe this helps with something. Its part of my papyrus log that mentiones 0sex:

 

 

 

Kinky thank you!!!

 

I've fixed the guard issue so now all template actors should work in the next update. I've cleaned up all the errors listed there except the following 2: 

 

[04/24/2016 - 11:54:59PM] Error: HasMagicEffect called with invalid Magic Effect

stack:

    [ (00013491)].WIDeadBodyCleanupScript.HasMagicEffect() - "<native>" Line ?

    [0SA (8F000D62)]._0SA_0SA.createKScenePair() - "_0SA_0SA.psc" Line 181

    [0SA (8F000D62)]._0SA_0SA.OnKeyDown() - "_0SA_0SA.psc" Line 169

 

stack:

    <unknown self>._0sglobal.sendActraDetails() - "_0SGlobal.psc" Line 143

    [Active effect 8 on  (00013491)]._0SA_ActraCom.OnRequest() - "_0SA_ActraCom.psc" Line 42

 

I have a feeling the first one WIDeadBodyCleanUp might have been related to the   [ (00000014)].Actor.HasMagicEffect() - "<native>" Line ? which I fixed so it's most likely also ok. the final one in 0Sglobal I'm still investigation not quite sure what the error is talking about. This is good news because after this round of fixes it means it's completely bug free except for that last  things as far as the log is concerned on the papyrus side.

 

 

Now to figure out what's going on with Sven. And for people reading this, do not cast 0Sex on chickens in 1.08C

 

-----------------------------------

 

What I mean on the animals is I'll need something in the XML for a module to say if it's intended for animals like a switch board. If you cast an animal spell on a human it does't try to start the scene and vice versa but it would need to be defined by the developer in the xml so I need to figure out the best way to do that.

 

There's some other things along that line I've been thinking about. For example I'm trying to make a spank anyone plugin that is just a driveby spank. That doesn't scene lock, and i want it to only work if you're behind the actor so I need some way to squeeze in alternate switches at the start to different spell methods, or actors allowed.

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Ok, wasted full day, trying to make it work with no success. Everything should be right but still not working. I updated everything required for it, tried to disable anti-virus, tried to reinstall it many times (comletely deleting every related file), tried it with new game, tried to turn off all my other unrelated mods, tried to do everything above at once, buuut it still refuses to work =\

What did i missed? Sorry for spam, but i dunno what to do =((

i have some problem 

but i think we need just to wait.

Install 0SEX-ALPHA-107C 

is working 

but in options - keybinding - set "0sex"  on discrp.

p.s.

sor my bad english

p.s.s.

thanks for great mod CEO

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Hi Ariharu,

In theory OSA should be straight forward to install. Get SkyUI, Make sure you have SKSE > Install OSA > Run FNIS > enter game target and push num 0. If this does absolutely nothing at all then try from an entirely clean new save. If that doesn't work it means the mod will not work, there's a minority of people who's system doesn't let Skyrim UI read text documents. Not sure why this is, I am looking into it but as of now I have no fix.

 

If any action does happen, actors get stuck, tpose, etc. then let me know and we can most likely get it started but if nothing on key press occurs at all then most likely it's not going to work at the moment no matter what.

 

As some quick things to try, some keyboards have different key codes so try the whole num pad, try this with num lock on and off also. Do this while targeting an npc.

 

Were you able to get other 1.08s to work in the past or is this your first try at 1.08?

 

Thanks for reply, yes it's first of 1.08s i tried, was using 1.06 from nexus before and it worked perfectly fine (that was great work already, thank you). As i said - yes it's a clean save and when i press num0 (or any other button, checked each button on my keyboard) absolutely nothing happens. Now trying last version (demo2) and it appears to not be working too, when i press 0 button - nothing. But here we have MCM menu, that is comletely empty except for "0Sact" name. Weird stuff.

 

Sorry for my broken speach, english is not my native language =)

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Hi Ari,

It's unfortunate but it doesn't look good. Most likely this is the rare case where the UI can't read the XML. It goes further then just keys working and would effect all scenes as well. The base of the issue is that the entire mod's script is handled in the flash movie of the UI, the UI accesses txt documents which it reads as XML to know what to do. As far as I know what happens is for some people their Skyim UI is not allowed to read text documents. I do not know why and it's challenging for me to figure this out without being able to recreate the problem. I will keep trying to find a solution but am hoping a user in a similar situation with the knowledge on this subject will help figure it out and post what they did to fix it.

 

As a very last test to verify the esp is activated. sign into came and in console type "help actra" you should see 4 things show up Actraga Actra as MGEF and as SPEL if this is the case it means the mod is activated correctly yet will not be able to function currently on your system until a fix is found. I'm sorry for the trouble!

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Also relating to this issue of template actors like Bandits and Guards.

 

With the names being displayed live in the scene I've found names like Bandit, Whiterun Guard to kind of hurt immersion, in the way OSA uses their names. I was wondering what people thought about a list players could generate of names that Bandits and Guards would assume at random to give them more personality. It would also help in examples like this if you are in a 4 way with the PC and 3 whiterun guards. You wouldn't know which guard is which for arranging purposes or buttons. They'd stay as Guard or Bandit until you engaged a scene with them then their name would be created and it could be tied to a config option that stopped it if players didn't want the feature.

 

Basically just something that would switch their template name to a real name once OSA is aware of them. It would be temporary since they are template actors and would go away when they load out / die.

 

Thoughts Yes / No? Maybe another mod already does this so it might be redundant, I'm not aware of one though. It would be very simple to implement less then an hour most likely if I had a list of names. OSA has actionscript so most likely can handle a system like this better, and while it's kind of out of the scope of OSex OSA as itself as more a utility platform that adds features outside of animation play, like messageboxes etc. this could be something.

 

If so I need help generating male and female lists of Bandit and Guard names in Skyrim theme. I'd provide a default list that could be adjusted and changed.

 

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For names, there's a few mods on the nexus I think.

 

http://www.nexusmods.com/skyrim/mods/37686/?

http://www.nexusmods.com/skyrim/mods/61430/?

 

On the other side, for people that don't want to download another mod to name npc's, and since I don't know about the strain these mod's put on papyrus and stuff, maybe you could use these mods to get some ideas for lore friendly names?

 

Now, tested Sven again and everything works fine. No alignment issues whatsoever. What I discovered though.... I don't get facial animations. That is, the eyes and everything are ok, just no mouth animations (don't know if I can explain that correctly >_<)

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For names, there's a few mods on the nexus I think.

 

http://www.nexusmods.com/skyrim/mods/37686/?

http://www.nexusmods.com/skyrim/mods/61430/?

 

On the other side, for people that don't want to download another mod to name npc's, and since I don't know about the strain these mod's put on papyrus and stuff, maybe you could use these mods to get some ideas for lore friendly names?

 

Now, tested Sven again and everything works fine. No alignment issues whatsoever. What I discovered though.... I don't get facial animations. That is, the eyes and everything are ok, just no mouth animations (don't know if I can explain that correctly >_<)

 

That's partially what I'm thinking is that even if it is available, the action script can handle it pretty easily so it might be best to just bundle it up with a toggle in OSA and it might tie into other systems in the future relating to profile.

 

-------------

 

In terms of the mouth. Are you using the mouth that adds a new mouth nif that's on the nexus? I can't remember the name of it but I seem to recall it breaking phonemes for a lot of npcs. Is there 0 mouth movement at all even when entering or exiting a blowjob? The spank near the start should almost always force mouth movement also as a quick way to super test. 

 

if you open console click the npc and do: mfg phoneme 1 100

does their mouth change?

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Hi Ari,

It's unfortunate but it doesn't look good. Most likely this is the rare case where the UI can't read the XML. It goes further then just keys working and would effect all scenes as well. The base of the issue is that the entire mod's script is handled in the flash movie of the UI, the UI accesses txt documents which it reads as XML to know what to do. As far as I know what happens is for some people their Skyim UI is not allowed to read text documents. I do not know why and it's challenging for me to figure this out without being able to recreate the problem. I will keep trying to find a solution but am hoping a user in a similar situation with the knowledge on this subject will help figure it out and post what they did to fix it.

 

As a very last test to verify the esp is activated. sign into came and in console type "help actra" you should see 4 things show up Actraga Actra as MGEF and as SPEL if this is the case it means the mod is activated correctly yet will not be able to function currently on your system until a fix is found. I'm sorry for the trouble!

 

Just checked console thyngy: i have only actra MGEF and SPEL there. Checkin on demo2 thought.

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For drive by spank maybe it would be best to use paired animations.

 

There are 2 mods that i use. First one makes everyone stranger untill you talk with them. 2nd one generates names for any NPC that doesnt have the name.

 

People are strangers : link

Real names: link

 

And about expressions you asked before mouth gets opened to much and goes way below bottom teeth which creates a hole in the head. I can screenshot it if you want.

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