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Hey I have a question, how does this mod handle generic npc? Like "gamblers" and "ncr trooper"? I have another mod that does the a similar thing but acts alittle wired when i comes to generic npc, the guards changes appearance, even gender, while none persistent npc don't respond to dialogues.

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Hi, I seem to have a problem regarding sex animations with a male player character and a female enslaved by this mod. Female slaves just stand until the act ends.

 

Things I noticed:

 

  • It's from this mod, as female animations work on non-enslaved NPCs
  • Other Sexout-related plugins work, as Sexout Spunk's shaders appear normally, arousal meters rise normally, etc. - just the female animations won't play
  • The female slaves just stand throughout the whole act. Stripping occurs, and then they just stand idly
  • I tried disabling Sexout Rule the World and the problem persists
  • I tried moving the Rule the World.esm above Sexout in the load order, and the problem persists
  • As soon as I released the slave, normal animations play
  • I used Sexout Sex, as well as the command from Sexout Rule the World and the problem persists - still no female animations

 

Load order:

 

 

# This file was automatically generated by Mod Organizer.
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
FCOMaster.esm
Sexout.esm
SexoutSlavery.esm
oHUD.esm
SomeguySeries.esm
SexoutCommonResources.esm
AWorldOfPain(Preview).esm
SexoutPregnancyV3.esm
Lucky38Suite_Reloaded.esm
SexoutOffSpring.esm
SexoutTryout.esm
SaxxonsQuestPack.esm
SexoutWorkingGirl.esp
Rule the world.esm
Vault-HQ1_NV.esm
The New Bison Steve Hotel.esm
AWOPDeadMoney.esm
NVWillow.esp
More Perks.esm
VanessaFollowerNV.esm
Afterschool Special.esm
Companion Core.esm
RobCo Certified.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
Project Nevada - Extra Options.esm
SexoutDrugging.esm
VMW.esp
WMVM.esm
UnethicalDeeds.esm
YUP - NPC Fixes (Base Game + All DLC).esp
DarNifiedUINV.esp
The Mod Configuration Menu.esp
Performance Of The Gods.esp
FCO - Afterschool Special.esp
FCO - NPC Changes.esp
FCO - OHSB NPC Edits.esp
FCO - Race Addon.esp
FCO - Saxons Quest Collection.esp
FCO - The New Bison Steve.esp
FCO - Willow.esp
SexoutPosNew.esp
SexoutSpunk.esp
SexoutBreeder.esp
delilah.esp
FCO - Delilah.esp
Project Nevada - Rebalance Complete.esp
Project Nevada - All DLC.esp
WeaponModsExpanded.esp
TheInheritance.esp
NewVegasBountiesIII.esp
JoanaCompanion.esp
Russell.esp
FCO - Russell.esp
WMX-DLCMerged.esp
The Weapon Mod Menu.esp
Project Nevada - Cyberware Additions.esp
JIP Companions Command & Control.esp
PlayableCompanionClothes.esp
RobCo Certified Friendly Hit Fixer.esp
SmallerTalk.esp
SexoutRexWillow.esp
ARESproject.esp
Badmothafucka.esp
AWOP-FCO3.esp
SunnyCompanion.esp
AWOP-FCO-SunnyPatch.esp
AWOPDeadMoneyVendorPatch.esp
LevelersHouse.esp
WMX-POPMerged.esp
drgNV - Marcus Companion.esp
NewVegasBounties.esp
NewVegasBountiesII.esp
NewVegasKiller.esp
AWOP - Russell.esp
3DNPC_HopeLies.esp
Sexout Certified.esp
FalloutNVCheatTerminal.esp
SarahConner.esp
NVBabyDeathclawCommander.esp
SexoutSex.esp
Mojave Pimp.esp
SexoutLust - oHUD.esp
Toggler [MCM].esp
RTW Quick start Goodsprings.esp
Sexout Rule The World.esp
Bashed Patch, 0.esp

 

 

 

Please help :)

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some of the doors in the buker lead to the void. is it normal?

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Have an issu since I had to revert my copy of the game to and older folder:

 

"Rule the world is BROKEN

 

Load order have been changed and 'Rule the world index is not the same as in the saved game. 

As the mod memorize a lot of items reference, this is not possible to continue because all the stuff currently stocked give bad references and the mod will crash if used. 

 

So, the mod will stop. You can succesfully reload this save if you re-change your load order to have the index of 'Rule the world' to be 32. The better way to use the mod is to put it the higher as possible in the load order and to start a new game."

 

I've already gotten so far so I don't want to start a new game and whenever I attempt to move it down to 32 it stays stuck at 1F on the order. Is there some way to fix it without restarting?

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Ok so, I am so lost. I don't know how to start it. I started in Vault 101. I'm not sure what to do or where to go. I have the 101 start plugin.

 

Nevermind figured it out

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How do i actually do the quest?

 

I went into goodsprings, got into the bunker, was given a quest. now what? it says to go to the terminal in the goodsprings store. there is no terminal there. also my game is now suddenly 50/50 spanish- english.

 

Where is the terminal?

 

Also megatown start requires fallout3.esm. i have falloutnv.

 

There is also a picture of my load order, idk if thats going to help.

 

post-1895487-0-78208600-1494001203_thumb.png


nevermind i found it litrally 1 second after tabing into my game. -.-

 

Its on a lamp post for anyone wondering.

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Are you supposed to  be given A quest when you first go to the bunker because I don't know what to do. 

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Sorry, was out for a long time cause a problem with the Skyrim community, but I come back (not sure I'll continue ti work on the mod, we'll see, but at least I'll support)

 

Previous posts are old but I'll answer in case f something would be interested :)

 

Hi all. Anyone help to me.

 

i read pdf documan more time but i cant a slave NPC.

Anyone help to me walk through tutorial how to i start  catch to NPCs  and enslave them?.

 

I do this:

installed mod  and setup  quick key ( G and tryed other keys) in to MCM and go to Goodsprings Cemetery  and auto spy to bunker and try all terminals and talk npcs. after Teleport to Goodspiring. i try all methods ( knock, kill, talk with shift+ G , seek the NPCs   etc...) for enslave a NPc but i cant anslave any NPC.

 

 

i am sorry for my english not good.

 

2nd post of the thread :

Quote

IMPORTANT
 
The interactions of the mod with the world are done by using the following tools:
  • Left Shift + Activation , used on NPCs or some activables objects (crouched or not, and only 'left shift', 'right shift' won't act).
  • Dialogues with NPCs and some creatures (Can be activated normally or by using the special key defined in McM menu)
Any problem with these tools not working as intented is a major problem.

 

Activation key is 'E' so 'Left Shift + Activation' is 'left shift' + 'E'

 

Note that you can only enslave unconscious (sleeping or knocked down) NPCs and only define 'doors' as beacons.

 

 

 

 

 

 

 

 

 

 

 

 

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Im I crazy are what there suppose to be 7 npcs in goodsprings one 2 one at docs house 1 in prospector inn 2 more ingalls  so thats 4 i found but the 3 brown family cant locate them. 

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Great Mod! I love the variety of features yours have and I wanted to post a request: Why don't you add like a crucifixion mod (since you´re a slaver, you should have a way to punish them to death) i know it could be difficult but i think it would be very fun (like a bdsm hardcore pose, please don't judge me).

Thanks 

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