Jump to content

Recommended Posts

Sorry, I'm going to be posting again because no one seemed to have answered my questions last time. 

 

I am using NMM for my mod manager. I have all the appropriate required mods to run the animations. So far, I cannot see the mods in my Sex Lab MCM. I read on here that I need the Necro Anim MCM? Can anyone point me to that direction? Or do I not need that?

Any suggestions? 

Link to post

 

 

Not to seem nagging, but have you been thinking/working of my idea that I talked about I think a week or so ago?

I apologize Taven I can't find the idea you're talking about. Refresh my memory bc I don't want to miss out on a great idea. I forget thing's sometimes :)

Ah, it was more of a request than an idea..xD I asked if you could make a forced threesome missionary animation, I asked on forum page 33.

Oh ok well I'm happy to say that that is one of the animations I am currently working on lol sorry its taking so long though. :(

Any chances you make unconsensual rape by wolf or dog for your next animations? thanks before :blush:

I saw quite a few animations like that already so I might not make one. :(
Link to post

All of my other Sexlab mods are working perfectly, submit, SOS, even AP. However I'm having a bit of trouble with this mod. Bare with me I'm fairly new to the SexLab framework in fact I only started using it yesterday and I've gotten this far. The NecroAnims shows up fine in the MCM but I don't understand how to actually start the animations and there's no option in the MCM to bind a hotkey. Please help me out with this as I've been looking for a mod like this since Skyrim came out literally for the same reason you said. "The female bandit with the ass in the air" Lol need it.

 

start the animation like any other mods.... using mods that allow to start animation via key or dialogs, also sexlab framework (sort of spell) allow to start sex.

as exempl (grotesque exempl, not the best one ^^ )

if you use sexlab amorous adventure mod... you can use the sexlab AA dialogs for initiate the sex animation, then the animation is selected randomly (similar to any mod that use the sexlab system), you can have one of these animation necro. you can also swap animation until you have one of them.

its nothing hard, its exactly same than any other mod that have animation on it. the "standalone" version of this mod is simply to add the animation on the list (and not replace already present animation)

 

exempl : (AA=sexlab or whatever anim , BB=necro anim)

==============

standalone:

blowjob AA

doggy AA

blowjob BB

doggy BB

===============

replacer:

blowjob BB (replace the AA)

doggy BB (replace the AA)

 

once the mod is installed (just put shit on data) , the MCM menu is here simply for allow you to choose wich animation you want add to the list. exactly like NSAP

standalone version not replace ANY animations and add them all

 

i dont understand why you not understand how this mod work, its nothing hard on it. actually simple as NSAP. check the animation you want add in the list then use any mods that allow initialize sex animation for get them ingame

 

i hope this help, as i cant explain better ( and my english is terrible, but you already know that by "read" this ^^ )

 

ps: of course as usual after check the animation on MCM , reinitialize the sexlab animation registre. also dont forget to run FNIS before launch skyrim after install this mod

Link to post

Trying to install it, and it's asking me if I want to overwrite files already found in NSAP. I didn't see anything in the description about overwrites. Should I choose 'Yes to all" or "No"?? I don't want to screw it up.

 

If you use NMM, install necro anim then install NSAP it's only overwrite 2 animation from necro anim. Rydin been working on Funny animation in NSAP just wait until the update is up.

Link to post

Hey Funny, I thought another crazy cool idea you could try. Have you thought about sexy killmove replacers?

thats an awesome idea for a new mod!!! hope someone will make it happen!!

 

the first one i get in mind is:

 

chance for body armor to get unequiped when u are getting critical hitted for first time in combat

 

and then chance of a sexy move to happen in battle when you are geting a 2nd critical hit...if ofc the first one has happened

Link to post

Hey Funny, I thought another crazy cool idea you could try. Have you thought about sexy killmove replacers?

It would be possible seeing as how someone else did it before with the Rape Till Death mod. Considering how many animations there are available in this mod alone let alone Sexlab as a whole,there is no shortage of possible killmoves to choose from.

Link to post

Sorry, I'm going to be posting again because no one seemed to have answered my questions last time. 

 

I am using NMM for my mod manager. I have all the appropriate required mods to run the animations. So far, I cannot see the mods in my Sex Lab MCM. I read on here that I need the Necro Anim MCM? Can anyone point me to that direction? Or do I not need that?

 

Any suggestions? 

 

Have you at least opened up the archive to look at its structure before firing up a tool that is so tremendously prone to error as NMM? It's a (literally) dumb tool that can't detect when an archive won't work with it, unlike Mod Organizer. In the future that structure is likely to change because of how many people simply pop shit into NMM and expect it to work. Now to actually be helpful though:

 

I've made NMM compatible archives of 6.7 (depending on what Sexlab version you use) a couple of posts back. Or, if you're able, extract the nonreplacer yourself, copy and paste it together for your Sexlab version and then add it either manually or through NMM. That way you can do it yourself.

 

Here's the post: http://www.loverslab.com/topic/48839-funnybizness-animations-and-nonreplacermod-91515/page-46?do=findComment&comment=1309767

 

Can someone tell me if I'm being an idiot? 

 

Loads of the animations have huge issues, like the characters are 2meters away and not even touching. Its infuriating because these animations are awesome!

 

You're not being an idiot. Not all animations line up perfectly yet. You can line them up yourself though in Sexlab's Animation Editor. Or even just press the hotkeys provided by Sexlab a couple of times. If you use the Editor, it saves the alignments you make and you'll never have to do it again, even after updating the mod. :) Unless the animation names are changed which seems unlikely (till NSAP - and then they come aligned already).

 

Also it's been a while since I said thank you to Funnybiz and Blabla for this awesome stuff! So thank you both! :D

 

 

 

2ah9qg6.jpg

 

Link to post

Hey Funny, I thought another crazy cool idea you could try. Have you thought about sexy killmove replacers?

YES ^_^ thats one of the animations I am also working on but it sucks bc its impossible at the moment to replace vanilla paired animations...I think. But with Fore being the genius that he is its possible to replace the paired animations in his mod. So I hope it works lol

 

Sorry, I'm going to be posting again because no one seemed to have answered my questions last time.

 

I am using NMM for my mod manager. I have all the appropriate required mods to run the animations. So far, I cannot see the mods in my Sex Lab MCM. I read on here that I need the Necro Anim MCM? Can anyone point me to that direction? Or do I not need that?

 

Any suggestions?

Have you at least opened up the archive to look at its structure before firing up a tool that is so tremendously prone to error as NMM? It's a (literally) dumb tool that can't detect when an archive won't work with it, unlike Mod Organizer. In the future that structure is likely to change because of how many people simply pop shit into NMM and expect it to work. Now to actually be helpful though:

 

I've made NMM compatible archives of 6.7 (depending on what Sexlab version you use) a couple of posts back. Or, if you're able, extract the nonreplacer yourself, copy and paste it together for your Sexlab version and then add it either manually or through NMM. That way you can do it yourself.

 

Here's the post: http://www.loverslab.com/topic/48839-funnybizness-animations-and-nonreplacermod-91515/page-46?do=findComment&comment=1309767

Can someone tell me if I'm being an idiot?

 

Loads of the animations have huge issues, like the characters are 2meters away and not even touching. Its infuriating because these animations are awesome!

You're not being an idiot. Not all animations line up perfectly yet. You can line them up yourself though in Sexlab's Animation Editor. Or even just press the hotkeys provided by Sexlab a couple of times. If you use the Editor, it saves the alignments you make and you'll never have to do it again, even after updating the mod. :) Unless the animation names are changed which seems unlikely (till NSAP - and then they come aligned already).

 

Also it's been a while since I said thank you to Funnybiz and Blabla for this awesome stuff! So thank you both! :D

 

 

 

2ah9qg6.jpg

Lmfaoooo Oh man you just made my whole freaking week Pass ^_^

It is just me or did you guys also have a 180 degree misplacement when playing new AP skull fuck in stage 4?

ok I fixed the 180 issue and tested it in game download latest Funnybizness file and have fun lol
Link to post

How do I get the guro animation? I'm sorry for the question, but I'm not quite sure :)

 

Edit: Oh nevermind, I found out on my own! Neat!

 

Still, the problem with the Giantess and facing the other way while hovering mid-air still bothers me a bit. Maybe I installed it all a bit incorrectly? Not quite sure!

Link to post

Any chances you make unconsensual rape by wolf or dog for your next animations? thanks before  :blush:

 

Hey Ok so I just saw something and...well...I will be working on a canine animation after all. Starting this upcoming week. New animations should be ready Tuesday :D

Link to post

 

Sorry, I'm going to be posting again because no one seemed to have answered my questions last time. 

 

I am using NMM for my mod manager. I have all the appropriate required mods to run the animations. So far, I cannot see the mods in my Sex Lab MCM. I read on here that I need the Necro Anim MCM? Can anyone point me to that direction? Or do I not need that?

 

Any suggestions? 

 

Have you at least opened up the archive to look at its structure before firing up a tool that is so tremendously prone to error as NMM? It's a (literally) dumb tool that can't detect when an archive won't work with it, unlike Mod Organizer. In the future that structure is likely to change because of how many people simply pop shit into NMM and expect it to work. Now to actually be helpful though:

 

I've made NMM compatible archives of 6.7 (depending on what Sexlab version you use) a couple of posts back. Or, if you're able, extract the nonreplacer yourself, copy and paste it together for your Sexlab version and then add it either manually or through NMM. That way you can do it yourself.

 

Here's the post: http://www.loverslab.com/topic/48839-funnybizness-animations-and-nonreplacermod-91515/page-46?do=findComment&comment=1309767

 

Can someone tell me if I'm being an idiot? 

 

Loads of the animations have huge issues, like the characters are 2meters away and not even touching. Its infuriating because these animations are awesome!

 

You're not being an idiot. Not all animations line up perfectly yet. You can line them up yourself though in Sexlab's Animation Editor. Or even just press the hotkeys provided by Sexlab a couple of times. If you use the Editor, it saves the alignments you make and you'll never have to do it again, even after updating the mod. :) Unless the animation names are changed which seems unlikely (till NSAP - and then they come aligned already).

 

Also it's been a while since I said thank you to Funnybiz and Blabla for this awesome stuff! So thank you both! :D

 

 

 

2ah9qg6.jpg

 

 

Ah I'm retarded, didn't realise it was that simple, thanks a lot for the tips. 

 

And thanks FunnyBizness!

Link to post

@Debaster

 

Clear your cache and cookies for whatever browser you are using the other day LL's server ran out of disk space and was popping up a SQL error after it was fixed the downloads were reported to be not working for many people but it was found that clearing the cache and cookies for the browser was fixing it for most people.

Link to post

This might be a stupid question, but I downloaded both files (FunnyBizAnimationsV7.5 + NonReplacerModV6.7Fixed) Mod Organizer simply installed NRM, but what exactly do I do with the Funny Biz zip? I rather not have any animation overwrote or replaced by another.

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...