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Cloaks of Skyrim - HDT-PE - Fixed


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First of all this mod is not my doing.

I just found about it and started fixing CDTs and wrong textures.

 

This mod is the conversion of COS to HDT-PE framework.

Some of the cloaks were causing several CTDs.

So I expend this Saturday fixing it.

Beside the CTDs some of them had the wrong textures.

 

18595830880_1f5096f2cc_m.jpg  18160944934_fd6acaa1a2_m.jpg

 

I'm 99% sure the mod is now CTD free.

Some issue might still happen so if you find anything just let me know.

 

The XML HDT needs some work but so far I'm a bit clueless on it.

The lower parts of the cloak jumps a bit

Still IHMO this is the best HDT cloaks available.

 

Lastly I can't find the original author of this mod.

So if you are out there you have my thanks and all the credit.

Also let me know of any permission rules you might have.

 

REQUIREMENT Cloaks of Skyrim

There are 2 options:

COS v1.2 HDT-PE - MEGA / MEDIAFIRE - Normal version

COS v1.2 HDT-PE - MEGA / MEDIAFIREComplete Crafting Overhaul Remade Version

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  • 4 weeks later...

First of all this mod is not my doing.

I just found about it and started fixing CDTs and wrong textures.

 

This mod is the conversion of COS to HDT-PE framework.

Some of the cloaks were causing several CTDs.

So I expend this Saturday fixing it.

Beside the CTDs some of them had the wrong textures.

 

18595830880_1f5096f2cc_m.jpg  18160944934_fd6acaa1a2_m.jpg

 

I'm 99% sure the mod is now CTD free.

Some issue might still happen so if you find anything just let me know.

 

The XML HDT needs some work but so far I'm a bit clueless on it.

The lower parts of the cloak jumps a bit

Still IHMO this is the best HDT cloaks available.

 

Lastly I can't find the original author of this mod.

So if you are out there you have my thanks and all the credit.

Also let me know of any permission rules you might have.

 

REQUIREMENT Cloaks of Skyrim

There are 2 options:

COS v1.2 HDT-PE - MEGA / MEDIAFIRE - Normal version

COS v1.2 HDT-PE - MEGA / MEDIAFIREComplete Crafting Overhaul Remade Version

If you dont mind my asking, what cloak is that in the second image?

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First of all this mod is not my doing.

I just found about it and started fixing CDTs and wrong textures.

 

This mod is the conversion of COS to HDT-PE framework.

Some of the cloaks were causing several CTDs.

So I expend this Saturday fixing it.

Beside the CTDs some of them had the wrong textures.

 

18595830880_1f5096f2cc_m.jpg  18160944934_fd6acaa1a2_m.jpg

 

I'm 99% sure the mod is now CTD free.

Some issue might still happen so if you find anything just let me know.

 

The XML HDT needs some work but so far I'm a bit clueless on it.

The lower parts of the cloak jumps a bit

Still IHMO this is the best HDT cloaks available.

 

Lastly I can't find the original author of this mod.

So if you are out there you have my thanks and all the credit.

Also let me know of any permission rules you might have.

 

REQUIREMENT Cloaks of Skyrim

There are 2 options:

COS v1.2 HDT-PE - MEGA / MEDIAFIRE - Normal version

COS v1.2 HDT-PE - MEGA / MEDIAFIREComplete Crafting Overhaul Remade Version

If you dont mind my asking, what cloak is that in the second image?

 

 

It's an Imperial cloak, General Tullius uses it.

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  • 4 weeks later...

So I found this mod before (the original one) and used it, but I had an odd issue with it where I would equip one of the HDT cloaks, and for some reason it would equip two of the cloak models instead of the normal one.  I opened up the .nifs to make sure the cloak models didn't have duplicate shapes, but they only have one trishape.  I can't figure out why this happens but I stopped using the original mod because I couldn't fix it.

 

The normal non-HDT cloak mesh works just fine, it doesn't get duplicated.  When I replace the normal cloak mesh file with the HDT one, it duplicates in game and acts absolutely crazy because they both collide with each other (2 physics meshes trying to occupy the same spot).  Alternatively, if I just remove the hdt .xml (but use the hdt .nif version of the cloak), the cloak doesn't duplicate (but of course no physics).  It appears to be an issue with the XML some how (at least it's my guess anyway, hdt mesh functions fine until I throw in the .xml, then the cloak duplicates itself when equipped), but I'm not sure how or why.

 

Examples (click pics for bigger version):

 

3kjSnID.jpg

6r1x2KE.jpg

 

Has anyone else ran in to this issue, or any idea why this happens and how to correct it?  Thanks.  I want to put HDT cloaks back in, but this issue happens 100% of the time with every cloak.

 

With that said, thanks bola08 for going through and fixing the meshes that cause CTDs.  Meshes that would CTD before no longer do, I just have this weird duplicate bug to sort out now.

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  • 2 weeks later...

So first I'd like to say this is a must have mod for me!! beautiful work!

that being said I'd like to tell you that the Imperial Cape (not Imperial gold or silver), Dragon Preist Cloak, Dawnstar Cape and Travel Burlap both do not have any HDT movement whatsoever, figured I'd let you know

Awesome job again!!

the item travel burlap is not included in cos, there is an item of that name that uses the cos mesh in campfire, i believe you mean that one. (if you do not have campfire installed than i could be wrong but i highly doubt it)

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Really cool. When I'm outside, though, faraway cloaks stretch across the sky in some twitching madness. It fixes itself if I get closer to the person. Has that happened to anyone else?

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Really cool. When I'm outside, though, faraway cloaks stretch across the sky in some twitching madness. It fixes itself if I get closer to the person. Has that happened to anyone else?

 

Yeah.. unfortunately that is a problem with the cloak or the HDT XML file.

I'm not skilled enough to fix issues related to the HDT PE file.

All I did was to fix the CTDs and the texture mistakes.

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Really cool. When I'm outside, though, faraway cloaks stretch across the sky in some twitching madness. It fixes itself if I get closer to the person. Has that happened to anyone else?

 

Yeah.. unfortunately that is a problem with the cloak or the HDT XML file.

I'm not skilled enough to fix issues related to the HDT PE file.

All I did was to fix the CTDs and the texture mistakes.

 

 

I'm pretty sure it happens with all HDT stuff. Sometimes when NPCs exit a building, you can see their butt stretching out like silly putty, as though part of it was still stuck inside. And HDT ponytails can get stretched to infinity and beyond.

 

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Yeah.. unfortunately that is a problem with the cloak or the HDT XML file.

I'm not skilled enough to fix issues related to the HDT PE file.

All I did was to fix the CTDs and the texture mistakes.

 

 

I don't suppose you would happen to know anything about the duplicating cloak issue I'm having where I equip any of the HDT cloaks, and for some reason it slots 2 on the back?  I tried the HDT cloaks before and had this issue, and couldn't figure out why it was happening or how to fix it so I stopped using HDT cloaks... but I want to use them :(

 

Still looking for suggestions on why this silly bug is happening to me.  I don't have issues with any other HDT stuff at the moment.  Just the cloaks.

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Yeah.. unfortunately that is a problem with the cloak or the HDT XML file.

I'm not skilled enough to fix issues related to the HDT PE file.

All I did was to fix the CTDs and the texture mistakes.

 

 

I don't suppose you would happen to know anything about the duplicating cloak issue I'm having where I equip any of the HDT cloaks, and for some reason it slots 2 on the back?  I tried the HDT cloaks before and had this issue, and couldn't figure out why it was happening or how to fix it so I stopped using HDT cloaks... but I want to use them :(

 

Still looking for suggestions on why this silly bug is happening to me.  I don't have issues with any other HDT stuff at the moment.  Just the cloaks.

 

 

Maybe there is another mod replacing the ESPs from this pack in your load order.

You need to make sure the ESPs included here are not being overridden :D

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Maybe there is another mod replacing the ESPs from this pack in your load order.

You need to make sure the ESPs included here are not being overridden :D

 

 

I found the issue and fixed it.  The flags in the armor add-on were set for two slots, which was causing the mesh to equip to two slots.  I forgot to disable the previous .esp I was using, which was the one that had the extra flags for armor add-ons.  Yours is fine, those are all fixed.

 

Was a simple and easy solution once I finally decided to look at the biped slots in nifskope and tes5edit to make sure they matched.  Not sure why I didn't check sooner.  Anyway, thanks for the reply and fixing the HDT add-on so it no longer CTDs.

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