h38fh2mf Posted August 23, 2015 Author Share Posted August 23, 2015 I don't know a way, I tried to disable deleting havok objects but then the crash just happened elsewhere, I think there's a bigger underlying problem that's causing it. It's also the most common crash everyone gets Link to comment
Sharkey Posted August 23, 2015 Share Posted August 23, 2015 Hi, I haven't tried to fix my Skyrim in ages, but sometimes I get the urge to try and figure out the problem. Here's my findings from the debug site TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2Unable to load image D:\Program Files (x86)\Steam\gameoverlayrenderer.dll, Win32 error 0n2*** WARNING: Unable to verify timestamp for gameoverlayrenderer.dll*** ERROR: Module load completed but symbols could not be loaded for gameoverlayrenderer.dll*** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll*** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll*** WARNING: Unable to verify timestamp for XAudio2_6.dll*** WARNING: Unable to verify timestamp for nvd3dum.dll*** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dllTRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2FAULTING_IP:TESV+2aacb0006aacb0 8b91c4000000 mov edx,dword ptr [ecx+0C4h]EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)ExceptionAddress: 006aacb0 (TESV+0x002aacb0)ExceptionCode: c0000005 (Access violation)ExceptionFlags: 00000000NumberParameters: 2Parameter[0]: 00000000Parameter[1]: 000000c4Attempt to read from address 000000c4DEFAULT_BUCKET_ID: NULL_CLASS_PTR_READPROCESS_NAME: TESV.exeERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".EXCEPTION_PARAMETER1: 00000000EXCEPTION_PARAMETER2: 000000c4READ_ADDRESS: 000000c4FOLLOWUP_IP:TESV+2aacb0006aacb0 8b91c4000000 mov edx,dword ptr [ecx+0C4h]FAULTING_THREAD: 00001b14PRIMARY_PROBLEM_CLASS: NULL_CLASS_PTR_READBUGCHECK_STR: APPLICATION_FAULT_NULL_CLASS_PTR_READLAST_CONTROL_TRANSFER: from 0069937a to 006aacb0STACK_TEXT:WARNING: Stack unwind information not available. Following frames may be wrong.4edcff18 0069937a 00000000 0018fd80 4edcff94 TESV+0x2aacb000000000 00000000 00000000 00000000 00000000 TESV+0x29937aSYMBOL_STACK_INDEX: 0SYMBOL_NAME: TESV+2aacb0FOLLOWUP_NAME: MachineOwnerMODULE_NAME: TESVIMAGE_NAME: TESV.exeDEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5STACK_COMMAND: ~31s; .ecxr ; kbFAILURE_BUCKET_ID: NULL_CLASS_PTR_READ_c0000005_TESV.exe!UnknownBUCKET_ID: APPLICATION_FAULT_NULL_CLASS_PTR_READ_TESV+2aacb0WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/002aacb0.htm?Retriage=1 Thanks in advance for any help. Link to comment
SomeDragonbornGuy Posted August 27, 2015 Share Posted August 27, 2015 I been getting ctd of late, Dump hdtSkyrimMemPatch[08/27/15 16:12:26]INFO: Queue OK[08/27/15 16:12:26]INFO: SKSEPlugin_Load[08/27/15 16:23:48]ERROR: Fatal error occured[08/27/15 16:23:48]ERROR: Code : 0xc0000005[08/27/15 16:23:48]ERROR: Flag : 0x00000000[08/27/15 16:23:48]ERROR: Module : C:\Windows\SysWOW64\ntdll.dll[08/27/15 16:23:48]ERROR: Address : 0x776be3c6[08/27/15 16:23:48]ERROR: Module Address : 0x77690000[08/27/15 16:23:48]ERROR: AccessViolation, try to read 0x97d392ec failed[08/27/15 16:23:48]ERROR: Call Stack (Skyrim ignored the frame pointer register (ebp) so it may not correct) :[08/27/15 16:23:48]ERROR: ntdll : 0x776be3c6[08/27/15 16:23:48]ERROR: ntdll : 0x776be013[08/27/15 16:23:48]ERROR: kernel32 : 0x751214ad[08/27/15 16:23:48]ERROR: TESV : 0x00da567e[08/27/15 16:23:48]ERROR: TESV : 0x00db8cb7[08/27/15 16:23:48]ERROR: TESV : 0x00d1ad1a[08/27/15 16:23:48]ERROR: TESV : 0x00d1ce5f[08/27/15 16:23:48]ERROR: TESV : 0x006b37cc[08/27/15 16:23:48]ERROR: TESV : 0x006ccbdb[08/27/15 16:23:48]ERROR: TESV : 0x004dbb32[08/27/15 16:23:48]ERROR: TESV : 0x004349f4[08/27/15 16:23:48]ERROR: Thread local Havok memory heap:[08/27/15 16:23:48]ERROR: Temp memory allocator:0x01bb1314[08/27/15 16:23:48]ERROR: Temp memory allocated:-1[08/27/15 16:23:48]ERROR: Temp memory in used:-1[08/27/15 16:23:48]ERROR: Temp memory available:0[08/27/15 16:23:48]ERROR: Temp memory total available:-1[08/27/15 16:23:48]ERROR: Temp memory largest block:-1[08/27/15 16:23:48]ERROR: Heap memory allocator:0x01bb1314[08/27/15 16:23:48]ERROR: Heap memory allocated:-1[08/27/15 16:23:48]ERROR: Heap memory in used:-1[08/27/15 16:23:48]ERROR: Heap memory available:0[08/27/15 16:23:48]ERROR: Heap memory total available:-1[08/27/15 16:23:48]ERROR: Heap memory largest block:-1[08/27/15 16:23:48]ERROR: Debug memory allocator:0x01bb1314[08/27/15 16:23:48]ERROR: Debug memory allocated:-1[08/27/15 16:23:48]ERROR: Debug memory in used:-1[08/27/15 16:23:48]ERROR: Debug memory available:0[08/27/15 16:23:48]ERROR: Debug memory total available:-1[08/27/15 16:23:48]ERROR: Debug memory largest block:-1[08/27/15 16:23:48]ERROR: Solver memory allocator:0x01bb1314[08/27/15 16:23:48]ERROR: Solver memory allocated:-1[08/27/15 16:23:48]ERROR: Solver memory in used:-1[08/27/15 16:23:48]ERROR: Solver memory available:0[08/27/15 16:23:48]ERROR: Solver memory total available:-1[08/27/15 16:23:48]ERROR: Solver memory largest block:-1[08/27/15 16:23:48]ERROR: Minidump saved in hdtSkyrimMemPatch.dmp Any help would be great. Link to comment
kichigaikikyokagome Posted August 28, 2015 Share Posted August 28, 2015 I been getting ctd of late, Dump hdtSkyrimMemPatch [08/27/15 16:12:26]INFO: Queue OK [08/27/15 16:12:26]INFO: SKSEPlugin_Load [08/27/15 16:23:48]ERROR: Fatal error occured [08/27/15 16:23:48]ERROR: Code : 0xc0000005 [08/27/15 16:23:48]ERROR: Flag : 0x00000000 [08/27/15 16:23:48]ERROR: Module : C:\Windows\SysWOW64\ntdll.dll [08/27/15 16:23:48]ERROR: Address : 0x776be3c6 [08/27/15 16:23:48]ERROR: Module Address : 0x77690000 [08/27/15 16:23:48]ERROR: AccessViolation, try to read 0x97d392ec failed [08/27/15 16:23:48]ERROR: Call Stack (Skyrim ignored the frame pointer register (ebp) so it may not correct) : [08/27/15 16:23:48]ERROR: ntdll : 0x776be3c6 [08/27/15 16:23:48]ERROR: ntdll : 0x776be013 [08/27/15 16:23:48]ERROR: kernel32 : 0x751214ad [08/27/15 16:23:48]ERROR: TESV : 0x00da567e [08/27/15 16:23:48]ERROR: TESV : 0x00db8cb7 [08/27/15 16:23:48]ERROR: TESV : 0x00d1ad1a [08/27/15 16:23:48]ERROR: TESV : 0x00d1ce5f [08/27/15 16:23:48]ERROR: TESV : 0x006b37cc [08/27/15 16:23:48]ERROR: TESV : 0x006ccbdb [08/27/15 16:23:48]ERROR: TESV : 0x004dbb32 [08/27/15 16:23:48]ERROR: TESV : 0x004349f4 [08/27/15 16:23:48]ERROR: Thread local Havok memory heap: [08/27/15 16:23:48]ERROR: Temp memory allocator:0x01bb1314 [08/27/15 16:23:48]ERROR: Temp memory allocated:-1 [08/27/15 16:23:48]ERROR: Temp memory in used:-1 [08/27/15 16:23:48]ERROR: Temp memory available:0 [08/27/15 16:23:48]ERROR: Temp memory total available:-1 [08/27/15 16:23:48]ERROR: Temp memory largest block:-1 [08/27/15 16:23:48]ERROR: Heap memory allocator:0x01bb1314 [08/27/15 16:23:48]ERROR: Heap memory allocated:-1 [08/27/15 16:23:48]ERROR: Heap memory in used:-1 [08/27/15 16:23:48]ERROR: Heap memory available:0 [08/27/15 16:23:48]ERROR: Heap memory total available:-1 [08/27/15 16:23:48]ERROR: Heap memory largest block:-1 [08/27/15 16:23:48]ERROR: Debug memory allocator:0x01bb1314 [08/27/15 16:23:48]ERROR: Debug memory allocated:-1 [08/27/15 16:23:48]ERROR: Debug memory in used:-1 [08/27/15 16:23:48]ERROR: Debug memory available:0 [08/27/15 16:23:48]ERROR: Debug memory total available:-1 [08/27/15 16:23:48]ERROR: Debug memory largest block:-1 [08/27/15 16:23:48]ERROR: Solver memory allocator:0x01bb1314 [08/27/15 16:23:48]ERROR: Solver memory allocated:-1 [08/27/15 16:23:48]ERROR: Solver memory in used:-1 [08/27/15 16:23:48]ERROR: Solver memory available:0 [08/27/15 16:23:48]ERROR: Solver memory total available:-1 [08/27/15 16:23:48]ERROR: Solver memory largest block:-1 [08/27/15 16:23:48]ERROR: Minidump saved in hdtSkyrimMemPatch.dmp Any help would be great. First of all, that looks like a mem-patch dump log. Right? Try uninstalling mem-patch, or re-allocating memory. I looked into using mem-patch, but it made my game crash so I did without. Theres a program called skyrim memory blocks log that I use to tell me how much memory skyrim is using and how much to allocate in SKSE.ini http://www.nexusmods.com/skyrim/mods/50471/? I don't use SSME myself, but it might help you: http://www.nexusmods.com/skyrim/mods/50305/? And check out this page about Skyrim Memory Patch and crashes (you will have to scroll down, or ctrl+f CTD : http://enbdev.com/ctdfix.html Good luck Link to comment
kichigaikikyokagome Posted September 1, 2015 Share Posted September 1, 2015 I CTD at a specific place in the Soul Cairn (In Dawnguard DLC). No idea what is causing it. Not technically skilled at all. Anyone have ideas? Exception Record EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 0046ecf5 (TESV+0x0006ecf5) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 000000b4 Attempt to read from address 000000b4 STACK_TEXT: 144cf9e0 00000000 144cfa4c e977d980 d1ded080 TESV+0x6ecf5 Loaded Module List start end module name 00390000 003a6000 XINPUT1_3 XINPUT1_3.dll 00400000 01e12000 TESV TESV.exe 02180000 02bd4000 d3d9 d3d9.dll 10000000 10047000 binkw32 binkw32.dll 38000000 38980000 steamclient steamclient.dll 60000000 60021000 CSERHelper CSERHelper.dll 65a60000 6616c000 atiumdag atiumdag.dll 66ea0000 672ea000 D3DX9_40 D3DX9_40.dll 6aa80000 6b219000 atiumdva atiumdva.dll 6b900000 6bac3000 d3d9_6b900000 d3d9.dll 6bdf0000 6be20000 dinput8 dinput8.dll 6c710000 6c835000 aticfx32 aticfx32.dll 6c850000 6cb11000 Steam2 Steam2.dll 6d880000 6d8f2000 dsound dsound.dll 6d940000 6d947000 avrt avrt.dll 6da40000 6db35000 propsys propsys.dll 6db40000 6db79000 MMDevAPI MMDevAPI.dll 6db80000 6dbb6000 AudioSes AudioSes.dll 6ffd0000 6ffd9000 hid hid.dll 70d20000 70e71000 gameoverlayrenderer gameoverlayrenderer.dll 70e80000 70f95000 dbghelp_70e80000 dbghelp.dll 71300000 714ff000 D3DX9_43 D3DX9_43.dll 71910000 71964000 vstdlib_s vstdlib_s.dll 71ad0000 71ad7000 wsock32 wsock32.dll 71da0000 71eb1000 tier0_s tier0_s.dll 72650000 7269c000 apphelp apphelp.dll 72910000 72923000 dwmapi dwmapi.dll 72930000 729b0000 uxtheme uxtheme.dll 72a50000 72ad4000 comctl32 comctl32.dll 72fb0000 72fb9000 version version.dll 72fe0000 7306e000 XAudio2_6 XAudio2_6.dll 73070000 731a7000 Steam Steam.dll 73240000 73248000 secur32 secur32.dll 73250000 73257000 winnsi winnsi.dll 73260000 7327c000 IPHLPAPI IPHLPAPI.DLL 73350000 73417000 StorageUtil StorageUtil.dll 73460000 7351f000 msvcr100 msvcr100.dll 736b0000 736cc000 atiu9pag atiu9pag.dll 736d0000 73739000 msvcp100 msvcp100.dll 73740000 73925000 D3DX9_42 D3DX9_42.dll 73980000 739d3000 SchlongsOfSkyrim SchlongsOfSkyrim.dll 73a60000 73b45000 skse_1_9_32 skse_1_9_32.dll 73f40000 73f65000 powrprof powrprof.dll 73f70000 7405b000 dbghelp dbghelp.dll 74070000 74076000 d3d8thk d3d8thk.dll 74080000 740b2000 winmm winmm.dll 74c00000 74c0e000 CellStabilizer CellStabilizer.dll 75000000 75026000 skse_steam_loader skse_steam_loader.dll 75040000 75047000 X3DAudio1_7 X3DAudio1_7.dll 75050000 75078000 steam_api steam_api.dll 754a0000 754ac000 CRYPTBASE CRYPTBASE.dll 754b0000 75510000 sspicli sspicli.dll 75510000 75515000 psapi psapi.dll 75520000 755af000 oleaut32 oleaut32.dll 755b0000 755b6000 nsi nsi.dll 75790000 757f0000 imm32 imm32.dll 75940000 75952000 devobj devobj.dll 75960000 75a60000 user32 user32.dll 75a60000 75bbc000 ole32 ole32.dll 75bc0000 75c6c000 msvcrt msvcrt.dll 75c70000 75d91000 crypt32 crypt32.dll 75da0000 75dcb000 imagehlp imagehlp.dll 75dd0000 75dda000 lpk lpk.dll 75de0000 75df9000 sechost sechost.dll 75e00000 75e9d000 usp10 usp10.dll 75ea0000 7603d000 setupapi setupapi.dll 76040000 76c8b000 shell32 shell32.dll 76c90000 76da0000 kernel32 kernel32.dll 76da0000 76dc7000 cfgmgr32 cfgmgr32.dll 76dd0000 76ddc000 msasn1 msasn1.dll 76ff0000 7701f000 wintrust wintrust.dll 77080000 7714c000 msctf msctf.dll 77150000 771f0000 advapi32 advapi32.dll 771f0000 772e0000 rpcrt4 rpcrt4.dll 772e0000 77315000 ws2_32 ws2_32.dll 77320000 773b0000 gdi32 gdi32.dll 773b0000 77433000 clbcatq clbcatq.dll 77440000 77487000 KERNELBASE KERNELBASE.dll 77490000 7750b000 comdlg32 comdlg32.dll 77510000 77567000 shlwapi shlwapi.dll 779a0000 77b20000 ntdll ntdll.dll Same crash as this post: http://www.loverslab.com/topic/46913-how-to-debug-ctd/page-3?do=findComment&comment=1228652 For him it happened when removing clothes, which is a common CTD for incompatible skeleton. Maybe this can help. I got around my CTD issue in Dawnguard, specifically getting Arvak's skull. (the skeleton horse). I just uninstalled SOS, Got the skull, then reinstalled it later. I'm guessing there is an issue with the specific enemies guarding the skull. I tried replacing the skeleton.nif with other skeletons but as long as it had SOS compatibility it crashed, and I crashed on load with anything not SOS compatible. Check out this forum about errors involving soul cairn and arvak's skull: http://forums.nexusmods.com/index.php?/topic/752523-runtime-error-r6025-pure-virtual-function/page-6 I have no idea how to fix this at all. I think the only skeleton I have is from the SOS mod. In that case, you should probably get the XP32 Extended skeleton by Groovtama. Install it on top of SOS. http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/ Link to comment
h38fh2mf Posted September 18, 2015 Author Share Posted September 18, 2015 How much RAM do you have? Crash happens in memcpy, don't know what called it, the stack doesn't go back far enough. Edit: looks like some custom engine realloc function. Link to comment
Scythion Posted September 25, 2015 Share Posted September 25, 2015 Why am I getting ctd-s? Crash Dump Analysis provided by OSR Open Systems Resources, Inc. (http://www.osr.com)Online Crash Dump Analysis ServiceSee http://www.osronline.comfor more informationWindows 8 Version 9600 MP (8 procs) Free x86 compatibleProduct: WinNt, suite: SingleUserTSkernel32.dll version: 6.3.9600.17415 (winblue_r4.141028-1500)Machine Name:Debug session time: Fri Sep 25 19:11:51.000 2015 (UTC - 4:00)System Uptime: not availableProcess Uptime: 0 days 0:01:06.000Kernel time: 0 days 0:00:14.000User time: 0 days 0:00:52.000TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\oca.ini, error 2TRIAGER: Could not open triage file : e:\dump_analysis\program\winxp\triage.ini, error 2TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\user.ini, error 2******************************************************************************** ** Exception Analysis ** ********************************************************************************TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2Unable to load image C:\Windows\System32\atiumdag.dll, Win32 error 0n2*** WARNING: Unable to verify timestamp for atiumdag.dll*** ERROR: Module load completed but symbols could not be loaded for atiumdag.dll*** WARNING: Unable to verify timestamp for atiu9pag.dll*** ERROR: Module load completed but symbols could not be loaded for atiu9pag.dll*** WARNING: Unable to verify timestamp for d3d9.dll*** ERROR: Module load completed but symbols could not be loaded for d3d9.dll*** WARNING: Unable to verify timestamp for hdtHighHeelNative.dll*** ERROR: Module load completed but symbols could not be loaded for hdtHighHeelNative.dll*** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll*** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll*** WARNING: Unable to verify timestamp for XAudio2_6.dll*** WARNING: Unable to verify timestamp for hdtSkyrimMemPatch.dll*** ERROR: Module load completed but symbols could not be loaded for hdtSkyrimMemPatch.dll*** WARNING: Unable to verify timestamp for JContainers.dll*** ERROR: Module load completed but symbols could not be loaded for JContainers.dllTRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2*** The OS name list needs to be updated! Unknown Windows version: 6.3 ***FAULTING_IP:TESV+9573a800d573a8 8a01 mov al,byte ptr [ecx]EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)ExceptionAddress: 00d573a8 (TESV+0x009573a8)ExceptionCode: c0000005 (Access violation)ExceptionFlags: 00000000NumberParameters: 2Parameter[0]: 00000000Parameter[1]: 00000000Attempt to read from address 00000000DEFAULT_BUCKET_ID: NULL_POINTER_READPROCESS_NAME: TESV.exeERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".EXCEPTION_PARAMETER1: 00000000EXCEPTION_PARAMETER2: 00000000READ_ADDRESS: 00000000FOLLOWUP_IP:TESV+9573a800d573a8 8a01 mov al,byte ptr [ecx]FAULTING_THREAD: 00001484PRIMARY_PROBLEM_CLASS: NULL_POINTER_READBUGCHECK_STR: APPLICATION_FAULT_NULL_POINTER_READ_INVALID_POINTER_READLAST_CONTROL_TRANSFER: from 00bf2fb8 to 00d573a8STACK_TEXT:WARNING: Stack unwind information not available. Following frames may be wrong.129df9d8 00bf2fb8 00000000 1d5a4010 129dfdd8 TESV+0x9573a8129df9dc 00000000 1d5a4010 129dfdd8 00000000 TESV+0x7f2fb8SYMBOL_STACK_INDEX: 0SYMBOL_NAME: TESV+9573a8FOLLOWUP_NAME: MachineOwnerMODULE_NAME: TESVIMAGE_NAME: TESV.exeDEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5STACK_COMMAND: ~28s; .ecxr ; kbFAILURE_BUCKET_ID: NULL_POINTER_READ_c0000005_TESV.exe!UnknownBUCKET_ID: APPLICATION_FAULT_NULL_POINTER_READ_INVALID_POINTER_READ_TESV+9573a8WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/009573a8.htm?Retriage=1Followup: MachineOwner---------This free analysis is provided by OSR Open Systems Resources, Inc.Want a deeper understanding of crash dump analysis? Check out our Windows Kernel Debugging and Crash Dump Analysis Seminar (opens in new tab/window)Show DivLoaded Module ListShow DivRaw Stack ContentsShow DivDump Header InformationShow DivStrings Link to comment
h38fh2mf Posted September 26, 2015 Author Share Posted September 26, 2015 Your crash is listed in the first post, that's all the information we have: Offset: 00d573a8 (TESV+0x009573a8) When: loading finished Cause: unknown Result: skeleton is used in one thread while it was just deleted in another Fix: unknown (may help to have less animations installed - guess only) Related: animation binding, skeleton, string cache Link to comment
Vu2010 Posted September 26, 2015 Share Posted September 26, 2015 The crash happens whenever i go to Solitude, please help TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2*** WARNING: Unable to verify timestamp for hdtHighHeelNative.dll*** ERROR: Module load completed but symbols could not be loaded for hdtHighHeelNative.dll*** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll*** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll*** WARNING: Unable to verify timestamp for XAudio2_6.dll*** WARNING: Unable to verify timestamp for nvd3dum.dll*** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll*** WARNING: Unable to verify timestamp for JContainers.dll*** ERROR: Module load completed but symbols could not be loaded for JContainers.dllTRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2FAULTING_IP:TESV+6edf00046edf0 8a08 mov cl,byte ptr [eax]EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)ExceptionAddress: 0046edf0 (TESV+0x0006edf0) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: d1d84424Attempt to read from address d1d84424DEFAULT_BUCKET_ID: INVALID_POINTER_READPROCESS_NAME: TESV.exeERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".EXCEPTION_PARAMETER1: 00000000EXCEPTION_PARAMETER2: d1d84424READ_ADDRESS: d1d84424FOLLOWUP_IP:TESV+6edf00046edf0 8a08 mov cl,byte ptr [eax]FAULTING_THREAD: 000005a8PRIMARY_PROBLEM_CLASS: INVALID_POINTER_READBUGCHECK_STR: APPLICATION_FAULT_INVALID_POINTER_READIP_ON_HEAP: 2836de30The fault address in not in any loaded module, please check your build's rebaselog at \bin\build_logs\timebuild\ntrebase.log for module which maycontain the address if it were loaded.FRAME_ONE_INVALID: 1LAST_CONTROL_TRANSFER: from 2836de30 to 0046edf0STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong.3faaf858 2836de30 00a511b0 3faafa14 284615c0 TESV+0x6edf03faaf8a8 ffffffff 22c8f600 28461668 00000011 0x2836de3000000000 00000000 00000000 00000000 00000000 0xffffffffSYMBOL_STACK_INDEX: 0SYMBOL_NAME: TESV+6edf0FOLLOWUP_NAME: MachineOwnerMODULE_NAME: TESVIMAGE_NAME: TESV.exeDEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5STACK_COMMAND: ~27s; .ecxr ; kbFAILURE_BUCKET_ID: INVALID_POINTER_READ_c0000005_TESV.exe!UnknownBUCKET_ID: APPLICATION_FAULT_INVALID_POINTER_READ_TESV+6edf0WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/0006edf0.htm?Retriage=1Followup: MachineOwner Link to comment
...0... Posted September 26, 2015 Share Posted September 26, 2015 As most everything else I've tried doesn't fix it, I thought I'd try here. Classic crash on load. I load the save-file until it seems like it'll start up, and then CTD without any messages. I can load previous save files without issues, so the game itself is at leaast functioning with my current setup, but apparently not stable. Some background: I've started to have more CTDs lately. This is the third character that I think is lost due to something stacking up or whatever while playing. This character is roughly 10-15 hours in, and the previous ones have taken roughly as long before their saves start to CTD. I have tried loading the saves without any plugins: still crashes. I use Mod Organizer, LOOT (latest version, not MO "Sort"), I've fixed cleaned all my mods with TES5Edit and done a bashed patch. Still, the game starts crashing after a dozen hours or so on a character. So, without further ado, here's the crash dump analysis: Crash Dump Analysis provided by OSR Open Systems Resources, Inc. (http://www.osr.com) Online Crash Dump Analysis Service See http://www.osronline.comfor more information Windows 7 Version 7601 (Service Pack 1) MP (8 procs) Free x86 compatible Product: WinNt, suite: SingleUserTS kernel32.dll version: 6.1.7601.18869 (win7sp1_gdr.150525-0603) Machine Name: Debug session time: Thu Jun 25 17:42:44.000 2015 (UTC - 4:00) System Uptime: not available Process Uptime: 0 days 0:00:30.000 Kernel time: 0 days 0:00:06.000 User time: 0 days 0:00:27.000 TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\oca.ini, error 2 TRIAGER: Could not open triage file : e:\dump_analysis\program\winxp\triage.ini, error 2 TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\user.ini, error 2 ******************************************************************************* * * * Exception Analysis * * * ******************************************************************************* *** WARNING: Unable to verify timestamp for nioverride.dll *** ERROR: Module load completed but symbols could not be loaded for nioverride.dll TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2 *** WARNING: Unable to verify timestamp for hdtHighHeelNative.dll *** ERROR: Module load completed but symbols could not be loaded for hdtHighHeelNative.dll *** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll *** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll *** WARNING: Unable to verify timestamp for XAudio2_6.dll *** WARNING: Unable to verify timestamp for nvd3dum.dll *** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll *** WARNING: Unable to verify timestamp for JContainers.dll *** ERROR: Module load completed but symbols could not be loaded for JContainers.dll TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2 FAULTING_IP: TESV+4b437c 008b437c 8b90ac000000 mov edx,dword ptr [eax+0ACh] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 008b437c (TESV+0x004b437c) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 000000ac Attempt to read from address 000000ac PROCESS_NAME: TESV.exe ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_PARAMETER1: 00000000 EXCEPTION_PARAMETER2: 000000ac READ_ADDRESS: 000000ac FOLLOWUP_IP: TESV+4b437c 008b437c 8b90ac000000 mov edx,dword ptr [eax+0ACh] FAULTING_THREAD: 00000628 BUGCHECK_STR: APPLICATION_FAULT_NULL_CLASS_PTR_READ_BEFORE_CALL PRIMARY_PROBLEM_CLASS: NULL_CLASS_PTR_READ_BEFORE_CALL DEFAULT_BUCKET_ID: NULL_CLASS_PTR_READ_BEFORE_CALL IP_ON_HEAP: e1790100 The fault address in not in any loaded module, please check your build's rebase log at \bin\build_logs\timebuild\ntrebase.log for module which may contain the address if it were loaded. FRAME_ONE_INVALID: 1 LAST_CONTROL_TRANSFER: from e1790100 to 008b437c STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 0018f1ac e1790100 54f438c0 0018f1d8 f36bcec0 TESV+0x4b437c 0018f1b0 54f438c0 0018f1d8 f36bcec0 54ec5ada 0xe1790100 0018f1b4 0018f1d8 f36bcec0 54ec5ada 0000003d nioverride+0x838c0 0018f1b8 f36bcec0 54ec5ada 0000003d e1790100 0x18f1d8 0018f1d8 54ee4553 e1790100 e5471dff e24c6090 0xf36bcec0 0018f234 54ee446b e24c6090 e293c780 e5471e73 nioverride+0x24553 0018f264 54ee44ae e1790100 f36bcec0 e29384c0 nioverride+0x2446b 0018f268 e1790100 f36bcec0 e29384c0 00000003 nioverride+0x244ae 0018f26c f36bcec0 e29384c0 00000003 0018f200 0xe1790100 0018f270 e29384c0 00000003 0018f200 00000000 0xf36bcec0 0018f274 00000000 0018f200 00000000 e293c780 0xe29384c0 STACK_COMMAND: ~0s; .ecxr ; kb SYMBOL_STACK_INDEX: 0 SYMBOL_NAME: TESV+4b437c FOLLOWUP_NAME: MachineOwner MODULE_NAME: TESV IMAGE_NAME: TESV.exe DEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5 FAILURE_BUCKET_ID: NULL_CLASS_PTR_READ_BEFORE_CALL_c0000005_TESV.exe!Unknown BUCKET_ID: APPLICATION_FAULT_NULL_CLASS_PTR_READ_BEFORE_CALL_TESV+4b437c WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/004b437c.htm?Retriage=1 Followup: MachineOwner Loaded module list: start end module name 003b0000 003c6000 XINPUT1_3 XINPUT1_3.dll 00400000 01e12000 TESV TESV.exe 02340000 02c42000 d3d9 d3d9.dll 0baf0000 0bbd7000 SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll 0f990000 0f9c9000 MMDevAPI MMDevAPI.dll 0ffb0000 0ffe6000 AudioSes AudioSes.dll 10000000 10047000 binkw32 binkw32.dll 11060000 110e3000 clbcatq clbcatq.dll 38000000 3892c000 steamclient steamclient.dll 50a60000 51620000 hdtPhysicsExtensions hdtPhysicsExtensions.dll 51c30000 51f19000 nvapi nvapi.dll 51f20000 5236a000 D3DX9_40 D3DX9_40.dll 54410000 54472000 d3dref9 d3dref9.dll 54480000 544af000 d3d9injFX d3d9injFX.dll 544b0000 5453e000 XAudio2_6 XAudio2_6.dll 54830000 54981000 gameoverlayrenderer gameoverlayrenderer.dll 54990000 54aa5000 dbghelp_54990000 dbghelp.dll 54ab0000 54d71000 Steam2 Steam2.dll 54d80000 54eb7000 Steam Steam.dll 54ec0000 54f4d000 nioverride nioverride.dll 54f50000 54f99000 hdtHighHeelNative hdtHighHeelNative.dll 54fa0000 5502b000 chargen chargen.dll 55030000 550f7000 StorageUtil StorageUtil.dll 55100000 55310000 JContainers JContainers.dll 55310000 55411000 DeviousDevices DeviousDevices.dll 55420000 554ea000 skse_1_9_32 skse_1_9_32.dll 55510000 55522000 enbhelper enbhelper.dll 55530000 5555b000 SexLabUtil SexLabUtil.dll 55560000 555b3000 SchlongsOfSkyrim SchlongsOfSkyrim.dll 555c0000 557bf000 D3DX9_43 D3DX9_43.dll 567d0000 567e7000 towConversation towConversation.dll 576d0000 576f2000 showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll 57700000 578e5000 D3DX9_42 D3DX9_42.dll 57960000 57982000 SafetyLoad SafetyLoad.dll 57990000 579de000 OneTweak OneTweak.dll 58be0000 58c6d000 AcLayers AcLayers.dll 5b7d0000 5b805000 Fuz_Ro_D_oh Fuz Ro D'oh.dll 5b810000 5b84c000 MfgConsole MfgConsole.dll 5b850000 5b93e000 msvcr120 msvcr120.dll 5b940000 5b9b1000 msvcp120 msvcp120.dll 5b9c0000 5ba31000 hook hook.dll 5f420000 5f450000 dinput8 dinput8.dll 5f640000 5f6b2000 dsound dsound.dll 5fe90000 5fe97000 avrt avrt.dll 5fec0000 5fec9000 hid hid.dll 60000000 60021000 CSERHelper CSERHelper.dll 60210000 60263000 vstdlib_s vstdlib_s.dll 61230000 61341000 tier0_s tier0_s.dll 629d0000 629f5000 powrprof powrprof.dll 630e0000 630f2000 mpr mpr.dll 63450000 641c2000 nvd3dum nvd3dum.dll 65f10000 65f36000 skse_steam_loader skse_steam_loader.dll 65f40000 65f47000 X3DAudio1_7 X3DAudio1_7.dll 65f50000 65f78000 steam_api steam_api.dll 6a510000 6a605000 propsys propsys.dll 6a8f0000 6a903000 dwmapi dwmapi.dll 6a930000 6a938000 secur32 secur32.dll 6b310000 6b361000 winspool winspool.drv 6b650000 6b73b000 dbghelp dbghelp.dll 6b740000 6b7c4000 comctl32 comctl32.dll 6efe0000 6efe7000 wsock32 wsock32.dll 71b60000 71b67000 winnsi winnsi.dll 71cd0000 71d1c000 apphelp apphelp.dll 71fc0000 71fc6000 d3d8thk d3d8thk.dll 71fd0000 72193000 d3d9_71fd0000 d3d9.dll 73200000 7321c000 IPHLPAPI IPHLPAPI.DLL 735e0000 73660000 uxtheme uxtheme.dll 73660000 73692000 winmm winmm.dll 749c0000 749c9000 version version.dll 74a80000 74a8c000 CRYPTBASE CRYPTBASE.dll 74a90000 74af0000 sspicli sspicli.dll 74af0000 74b6b000 comdlg32 comdlg32.dll 74b80000 74b8a000 lpk lpk.dll 74ba0000 74bb2000 devobj devobj.dll 74bc0000 74beb000 imagehlp imagehlp.dll 74bf0000 74c25000 ws2_32 ws2_32.dll 74c40000 74ccf000 oleaut32 oleaut32.dll 74cd0000 74cf7000 cfgmgr32 cfgmgr32.dll 74d00000 74d0b000 profapi profapi.dll 74d10000 74dbc000 msvcrt msvcrt.dll 74dc0000 74e50000 gdi32 gdi32.dll 75120000 75126000 nsi nsi.dll 75130000 75147000 userenv userenv.dll 75150000 75260000 kernel32 kernel32.dll 75260000 75360000 user32 user32.dll 75360000 7538f000 wintrust wintrust.dll 75400000 75460000 imm32 imm32.dll 75460000 7552c000 msctf msctf.dll 75530000 7617b000 shell32 shell32.dll 76180000 761d7000 shlwapi shlwapi.dll 761f0000 7634c000 ole32 ole32.dll 76350000 76471000 crypt32 crypt32.dll 76480000 76521000 advapi32 advapi32.dll 76540000 765dd000 usp10 usp10.dll 765e0000 765e5000 psapi psapi.dll 76830000 7683c000 msasn1 msasn1.dll 76840000 76859000 sechost sechost.dll 76860000 769fd000 setupapi setupapi.dll 76a00000 76a47000 KERNELBASE KERNELBASE.dll 76c30000 76d20000 rpcrt4 rpcrt4.dll 77120000 772a0000 ntdll ntdll.dll In case it could be interesting, here's the load order as well: # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp ApachiiHair.esm ApachiiHairFemales.esm ApachiiHairMales.esm ClimatesOfTamriel.esm CreatureFramework.esm SkyTEST-RealisticAnimals&Predators.esm SexLab.esm Devious Devices - Assets.esm SexLabAroused.esm ZaZAnimationPack.esm Devious Devices - Integration.esm daymoyl.esm hdtHighHeel.esm MFVM.esm Schlongs of Skyrim - Core.esm Heels Sound.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Guard Dialogue Overhaul.esp PerkusMaximus_Master.esp PerkusMaximus_Mage.esp SoS - The Wilds.esp SoS - Civilization.esp AMatterOfTime.esp Auto Unequip Ammo.esp Babette.esp Better Dynamic Snow.esp ClimatesOfTamriel-Dawnguard-Patch.esp ClimatesOfTamriel-Dragonborn-Patch.esp ClimatesOfTamriel-Interiors-Warm.esp ClimatesOfTamriel-Nights-Level-1.esp SoS - The Wilds-PatchCoT.esp ClimatesOfTamriel-Sound.esp SoS - The Wilds-PatchCoTSounds.esp ClimatesOfTamriel-Sound-Dawnguard-Patch.esp Convenient Horses.esp Convenient Horses - Faster Sprint.esp SkyUI.esp Customizable Camera.esp dD - Realistic Ragdoll Force - Medium.esp DeadlyDragons.esp Dual Wield Parrying_SKSE.esp Dynamic TimeScale.esp Fantasy Soundtrack Project.esp SoS - The Dungeons.esp FSP - Unique Towns & Locations.esp Dragon Lilly.esp Feminine Females.esp Footprints.esp FSP - Dragonborn Edition.esp GoldenVendors.esp Headbomb's Better Sorting - Miscellaneous.esp Headbomb's Better Sorting - Soul Gems (PseudoVanilla).esp HelmetToggle2.02b.esp iHUD.esp Immersive Weapons.esp Remodeled Armor - Vanilla Replacer.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp HentaiCreatures.esp SSv2.esp UFO - Ultimate Follower Overhaul.esp StavesofSkyrim.esp SMIM-ShackRoofFixes.esp SkyTEST-RealisticAnimals&Predators-Dragonborn.esp Skyrim Flora Overhaul.esp DungeonQuestAwareness.esp SFO - Dragonborn.esp Blacksmith Chests.esp FSP - Unique Towns & Locations - SoS.esp Devious Deviants.esp Argonian Access.esp Vampire Skin Color Fix.esp Review Studio.esp MF_RadiantProstitution.esp R18pn - Shanoa Armors.esp FNISspells.esp Apocalypse - The Spell Package.esp Apocalypse - PerMa Compatibility Patch.esp PerMaDefluffedPerkDescriptions.esp PerkusMaximus_Warrior.esp FSP - Dawnguard Edition.esp Headbomb's Better Sorting - Ammo.esp Improved Combat Sounds v2.2.esp MFVM_Hearthfire_Patch.esp MoreNastyCritters.esp Moss Rocks.esp msAMV - PunisherArmor.esp No Skill Limit.esp NonSexLabAnimationPack.esp NS_HuntingGroundsOutfit.esp OpenFaceGuardHelmets.esp RaceMenu.esp RaceMenuMorphsCBBE.esp RaceMenuMorphsUUNP.esp RaceMenuOverlays.esp RaceMenuPlugin.esp RaceMenuPluginXPMSE.esp Radiant-SchlongsPatch.esp Remodeled Armor - Underwear.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp ScarletDawnArmor.esp Schlongs of Skyrim.esp SkyTEST-RealisticAnimals&Predators-Dawnguard.esp SOS - VectorPlexus Muscular Addon.esp Strap.esp TERAArmors_CBBE.esp Unique Uniques.esp Headbomb's Better Sorting - Potions (Light Weight).esp RevampedExteriorFog.esp ENB Snow FX.esp RewardYourFollowers.esp SexLabDefeat.esp Sextreme Pinups.esp Sextreme-AO_Series.esp Sextreme-BEG_Series.esp Sextreme-BND_Series.esp Sextreme-BST_Series.esp Sextreme-DEV_Series.esp Sextreme-FF_Series.esp Sextreme-FR_Series.esp Sextreme-G_Series.esp Sextreme-K_Series.esp Sextreme-LYCAN_Series.esp Sextreme-SB_Series.esp Sextreme-T_Series.esp Sextreme_HCR.esp SMIM-DragonbornTernFix.esp SMIM-DungeonsCliffsIceSkirts.esp SMIM-FarmhouseFlickeringFix.esp SMIM-FurnitureChestSnowFix.esp SMIM-ShackRoofFixesDragonborn.esp SoS - Civilization -PatchCoTSounds.esp SoS - Civilization-PatchCoT.esp SOS Equipable Schlong.esp SOSRaceMenu.esp SPS - Sexlab Position Selector.esp The Eyes Of Beauty - Elves Edition.esp TheEyesOfBeauty.esp towConversation.esp UIExtensions.esp AlynShirArmor.esp AsharaElvenKnight.esp Ayumi Set.esp DraconicArmor.esp DragonQueen.esp Gatti13AshesOn.esp R18Pn - Eisen Platte Armor.esp HentaisJamellaArmor.esp ScrapArmor.esp ValkyrieArmor.esp Osare Culort Outfit.esp Custom Clothes for Pandora.esp Theminiblacks Merged Armor Shop.esp HealerRobes.esp Lich King's Armor.esp RagingMoon.esp RB0102.esp stalkerarmor.esp Vampiric Knight.esp Extended UI.esp Headbomb's Better Sorting - Books.esp PerkusMaximus_Thief.esp PerMa_USKP master patch.esp Alternate Start - Live Another Life.esp SexLabSolutions_LAL_Patch.esp Bashed Patch, 0.esp PatchusMaximus.esp Can any conclusions be drawn from this? Remove safetyload it can give conflict with SKSE you don't need safetyload anymore sinds year and a half if you have latests SKSE it won't work if you have both. Link to comment
coremediawiz Posted September 27, 2015 Share Posted September 27, 2015 I've decided to give this a shot as my own ventures into figuring this out have proven unfruitful thus far. CTD is replicable it happens on save anywhere on the road from White River Watch to Valtheim Towers. TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2*** WARNING: Unable to verify timestamp for hdtHighHeelNative.dll*** ERROR: Module load completed but symbols could not be loaded for hdtHighHeelNative.dll*** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll*** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll*** WARNING: Unable to verify timestamp for XAudio2_6.dll*** WARNING: Unable to verify timestamp for nvd3dum.dll*** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll*** WARNING: Unable to verify timestamp for JContainers.dll*** ERROR: Module load completed but symbols could not be loaded for JContainers.dllTRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2GetUrlPageData2 (WinHttp) failed: 12030.FAULTING_IP:TESV+c6031004c6031 8b10 mov edx,dword ptr [eax]EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)ExceptionAddress: 004c6031 (TESV+0x000c6031)ExceptionCode: c0000005 (Access violation)ExceptionFlags: 00000000NumberParameters: 2Parameter[0]: 00000000Parameter[1]: 00000000Attempt to read from address 00000000PROCESS_NAME: TESV.exeERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".EXCEPTION_PARAMETER1: 00000000EXCEPTION_PARAMETER2: 00000000READ_ADDRESS: 00000000FOLLOWUP_IP:TESV+c6031004c6031 8b10 mov edx,dword ptr [eax]FAULTING_THREAD: 000013d0BUGCHECK_STR: APPLICATION_FAULT_NULL_POINTER_READ_AFTER_CALLPRIMARY_PROBLEM_CLASS: NULL_POINTER_READ_AFTER_CALLDEFAULT_BUCKET_ID: NULL_POINTER_READ_AFTER_CALLIP_ON_HEAP: f2366900The fault address in not in any loaded module, please check your build's rebaselog at \bin\build_logs\timebuild\ntrebase.log for module which maycontain the address if it were loaded.FRAME_ONE_INVALID: 1LAST_CONTROL_TRANSFER: from f2366900 to 004c6031STACK_TEXT:WARNING: Stack unwind information not available. Following frames may be wrong.0018ef2c f2366900 e3bc4140 006794de 0018ef80 TESV+0xc6031004c6031 5604428b 4e8bd0ff 02e9c113 7401c1f6 0xf2366900004c6035 4e8bd0ff 02e9c113 7401c1f6 14578b15 0x5604428b004c6039 02e9c113 7401c1f6 14578b15 8d14428b 0x4e8bd0ff004c603d 7401c1f6 14578b15 8d14428b d0ff144f 0x2e9c113004c6041 14578b15 8d14428b d0ff144f 8b50006a 0x7401c1f6004c6045 8d14428b d0ff144f 8b50006a 1025e8ce 0x14578b15004c6049 d0ff144f 8b50006a 1025e8ce 4e8b001c 0x8d14428b004c604d 8b50006a 1025e8ce 4e8b001c 03e9c113 0xd0ff144f004c6051 1025e8ce 4e8b001c 03e9c113 7401c1f6 0x8b50006a004c6055 4e8b001c 03e9c113 7401c1f6 e8cf8b11 0x1025e8ce004c6059 03e9c113 7401c1f6 e8cf8b11 ffffed53 0x4e8b001c004c605d 7401c1f6 e8cf8b11 ffffed53 8b50006a 0x3e9c113004c6061 e8cf8b11 ffffed53 8b50006a 0f99e8ce 0x7401c1f6004c6065 ffffed53 8b50006a 0f99e8ce 5e5f001c 0xe8cf8b11004c6069 8b50006a 0f99e8ce 5e5f001c cc0004c2 0xffffed53004c606d 0f99e8ce 5e5f001c cc0004c2 81cccccc 0x8b50006a004c6071 5e5f001c cc0004c2 81cccccc 0000f0ec 0xf99e8ce004c6075 cc0004c2 81cccccc 0000f0ec eb54a100 0x5e5f001c004c6079 81cccccc 0000f0ec eb54a100 555301bb 0xcc0004c2004c607d 00000000 eb54a100 555301bb f98b5756 0x81ccccccSTACK_COMMAND: ~0s; .ecxr ; kbSYMBOL_STACK_INDEX: 0SYMBOL_NAME: TESV+c6031FOLLOWUP_NAME: MachineOwnerMODULE_NAME: TESVIMAGE_NAME: TESV.exeDEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5FAILURE_BUCKET_ID: NULL_POINTER_READ_AFTER_CALL_c0000005_TESV.exe!UnknownBUCKET_ID: APPLICATION_FAULT_NULL_POINTER_READ_AFTER_CALL_TESV+c6031WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/000c6031.htm?Retriage=1 Plugins 062c0000 0649b000 SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll59e80000 5aa40000 hdtPhysicsExtensions hdtPhysicsExtensions.dll5cb10000 5cd3b000 JContainers JContainers.dll5d3c0000 5d487000 StorageUtil StorageUtil.dll5d8f0000 5d97d000 nioverride nioverride.dll65170000 6519b000 SexLabUtil SexLabUtil.dll65fe0000 66033000 SchlongsOfSkyrim SchlongsOfSkyrim.dll66040000 6607c000 MfgConsole MfgConsole.dll66080000 66265000 D3DX9_42 D3DX9_42.dll66280000 662a9000 hudextension hudextension.dll662b0000 662f9000 hdtHighHeelNative hdtHighHeelNative.dll66300000 6638b000 chargen chargen.dll66390000 6645a000 skse_1_9_32 skse_1_9_32.dll67340000 67375000 Fuz_Ro_D_oh Fuz Ro D'oh.dll Link to comment
Nexisnarcks Posted September 29, 2015 Share Posted September 29, 2015 So I have three saves on my game. The first one is a test char for checking out new mods. Rarely if ever a CTD. The second is another rarely CTD but with my third any time I bring up my inventory and and click on the books or even look at loot with a book or a note BAM CTD every time Crash Dump Analysis provided by OSR Open Systems Resources, Inc. (http://www.osr.com)Online Crash Dump Analysis ServiceSee http://www.osronline.comfor more informationWindows 8 Version 10240 MP (12 procs) Free x86 compatibleProduct: WinNt, suite: SingleUserTS Personalkernel32.dll version: 10.0.10240.16384 (th1.150709-1700)Machine Name:Debug session time: Tue Sep 29 07:23:58.000 2015 (UTC - 4:00)System Uptime: not availableProcess Uptime: 0 days 0:00:58.000Kernel time: 0 days 0:00:11.000User time: 0 days 0:00:32.000TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\oca.ini, error 2TRIAGER: Could not open triage file : e:\dump_analysis\program\winxp\triage.ini, error 2TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\user.ini, error 2*** WARNING: Unable to verify timestamp for TESV.exe*** ERROR: Module load completed but symbols could not be loaded for TESV.exe******************************************************************************** ** Exception Analysis ** ********************************************************************************TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2*** WARNING: Unable to verify timestamp for hdtHighHeelNative.dll*** ERROR: Module load completed but symbols could not be loaded for hdtHighHeelNative.dll*** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll*** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll*** WARNING: Unable to verify timestamp for XAudio2_6.dll*** WARNING: Unable to verify timestamp for atiumdag.dll*** ERROR: Module load completed but symbols could not be loaded for atiumdag.dll*** WARNING: Unable to verify timestamp for JContainers.dll*** ERROR: Module load completed but symbols could not be loaded for JContainers.dllTRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2*** The OS name list needs to be updated! Unknown Windows version: 10.0 ***FAULTING_IP:TESV+6aff7100aaff71 8b16 mov edx,dword ptr [esi]EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)ExceptionAddress: 00aaff71 (TESV+0x006aff71)ExceptionCode: c0000005 (Access violation)ExceptionFlags: 00000000NumberParameters: 2Parameter[0]: 00000000Parameter[1]: 00000000Attempt to read from address 00000000DEFAULT_BUCKET_ID: NULL_POINTER_READPROCESS_NAME: TESV.exeERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".EXCEPTION_PARAMETER1: 00000000EXCEPTION_PARAMETER2: 00000000READ_ADDRESS: 00000000FOLLOWUP_IP:TESV+6aff7100aaff71 8b16 mov edx,dword ptr [esi]FAULTING_THREAD: 00005788PRIMARY_PROBLEM_CLASS: NULL_POINTER_READBUGCHECK_STR: APPLICATION_FAULT_NULL_POINTER_READLAST_CONTROL_TRANSFER: from 67c11a34 to 00aaff71STACK_TEXT:WARNING: Stack unwind information not available. Following frames may be wrong.0019faf4 67c11a34 47c255e4 00000000 00000000 TESV+0x6aff710019fb08 67cdf54f dcae8ffb 00000000 0000000c d3d9!CLockD3D::~CLockD3D+0x220019fb3c 3f800000 3f800000 3f800000 00867677 d3d9!CD3DHal::SetRenderState+0x10f0019fb4c 380d3920 01b332d0 02073160 00000000 0x3f8000000019fb50 01b332d0 02073160 00000000 00000000 0x380d39200019fb54 02073160 00000000 00000000 00005788 TESV+0x17332d00019fb58 00000000 00000000 00005788 31c746d0 0x2073160STACK_COMMAND: ~0s; .ecxr ; kbSYMBOL_STACK_INDEX: 0SYMBOL_NAME: TESV+6aff71FOLLOWUP_NAME: MachineOwnerMODULE_NAME: TESVIMAGE_NAME: TESV.exeDEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5FAILURE_BUCKET_ID: NULL_POINTER_READ_c0000005_TESV.exe!UnknownBUCKET_ID: APPLICATION_FAULT_NULL_POINTER_READ_TESV+6aff71WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/006aff71.htm?Retriage=1Followup: MachineOwner 0 0 Skyrim.esm1 1 Update.esm2 2 Unofficial Skyrim Patch.esp3 3 Dawnguard.esm4 4 Unofficial Dawnguard Patch.esp5 5 HearthFires.esm6 6 Unofficial Hearthfire Patch.esp7 7 Dragonborn.esm8 8 Unofficial Dragonborn Patch.esp9 9 Wyrmstooth.esp10 a SexLab.esm11 b hdtHighHeel.esm12 c ApachiiHairFemales.esm13 d ApachiiHair.esm14 e SkyMoMod.esm15 f ZaZAnimationPack.esm16 10 daymoyl.esm17 11 RaceCompatibility.esm18 12 SC_Drow Race.esm19 13 Nock2Tip.esm20 14 Schlongs of Skyrim - Core.esm21 15 SexLabAroused.esm22 16 CreatureFramework.esm23 17 HighResTexturePack01.esp24 18 HighResTexturePack02.esp25 19 HighResTexturePack03.esp26 1a CRX.esp27 1b When Vampires Attack.esp28 1c lockpickvision.esp29 1d barenziahquestmarkers.esp30 1e LegacyoftheDragonborn.esp31 1f Nature of the beast.esp32 20 Skyrim Immersive Creatures.esp33 21 breezehome_fully_upgradable.esp34 22 shrewsburyskyrimcookbook.esp35 23 deathwing inspired alduin reloaded.esp36 24 ethereal_elven_overhaul.esp37 25 winterhold_improvements.esp38 26 sos - the wilds.esp39 27 SkyrimWeatherBeautification.esp40 28 BetterDarkBrotherhood.esp41 29 sos - civilization.esp42 2a Improved Artifacts - Complete Collection.esp43 2b Skyrim Immersive Creatures - DLC2.esp44 2c sos - the dungeons.esp45 2d AnnaNPCs.esp46 2e TGenhanced.esp47 2f less tedious theives guild.espunreadbooksglow.esp48 30 SkyUI.esp49 31 RaceMenuPluginXPMSE.esp50 32 SOSRaceMenu.esp51 33 CharacterMakingExtender.esp52 34 RaceCompatibilityUSKPOverride.esp53 35 7Base Remodeled Armor - Replacer - Dawnguard.esp54 36 7Base Remodeled Armor - Replacer - Dragonborn.esp55 37 7Base Remodeled Armor - Replacer.esp56 38 AuroraFollower.esp57 39 marriagemod - alpha v3.esp58 3a AmazingFollowerTweaks.esp59 3b followerwander2.esp60 3c Crimson Tide - Blood.esp61 3d Immersive Weapons.esp62 3e Hothtrooper44_ArmorCompilation.esp63 3f advancedcrafting.esp64 40 calt.esp65 41 RaceMenu.esp66 42 RaceMenuPlugin.esp67 43 AncientTechExtended.esp68 44 DBarmor.esp69 45 skyrim overhaul guilds.esp70 46 roninsaelaoverhaul.esp71 47 ListenerArmorFinal.esp72 48 Dark-Brotherhood-Reborn.esp73 49 Thane Weapons Improved - Hearthfire Patch.esp74 4a SexLabNudeCreatures.esp75 4b SexLabNudeCreaturesDB.esp76 4c SexLabNudeCreaturesDG.esp77 4d HentaiCreatures.esp78 4e SexLab Beastess.esp79 4f twilis's skooma, grind bonemeal etc.esp80 50 AliciaPainSlut.esp81 51 Nock2Tip.esp82 52 SexLab-AmorousAdventures.esp83 53 dungeonquestawareness.esp84 54 sofiafollower.esp85 55 mxmjhideaway.esp86 56 Giantess.esp87 57 mzarkwonders.esp88 58 dragonpriestmaskquestmarkers.esp89 59 newcookingrecipes.esp90 5a realcompanions_skyforge_bmb.esp91 5b EnhancedCharacterEdit.esp92 5c EpicElves by zzjay.esp93 5d SuccubusRaceLite.esp94 5e Beastess Vampire.esp95 5f ArgHumanBeastFollower.esp96 60 Mannequin_Female_Vyctoria.esp97 61 Alchemical Cooking Recipes - DLC.esp98 62 TheEyesOfBeauty.esp99 63 Strap.esp100 64 ChaosDragons.esp101 65 serana stfu.esp102 66 SeranaProudwhoore.esp103 67 Purewaters.esp104 68 VioLens.esp105 69 Hothtrooper44_Armor_Ecksstra.esp106 6a Abigail The Maid.esp107 6b SexLab Romance.esp108 6c Rowana Follower.esp109 6d VeronicaFollower.esp110 6e Mytha.esp111 6f Backshields.esp112 70 CeciliaFollower.esp113 71 Gwelda Red Riding Hood.esp114 72 Celes Nightingale Armor.esp115 73 Finnia.esp116 74 tauriel.esp117 75 Skyrim Ladies - Thieves Guild.esp118 76 ColdharbourDaedra.esp119 77 Eden.esp120 78 FNISspells.esp121 79 Schlongs of Skyrim.esp122 7a SOS - Smurf Average Addon.esp123 7b MoreNastyCritters.esp124 7c Apropos.esp125 7d SlaveTats.esp126 7e Beastess Forsworn.esp127 7f EstrusChaurus.esp128 80 SexLabDangerousNights2.esp129 81 SexLabMatchMaker.esp130 82 NonSexLabAnimationPack.esp131 83 SexLab Submit.esp132 84 ERF - Succubus.esp133 85 more_elk.esp134 86 NusbieVoices.esp135 87 BDIC.esp136 88 BDHentai.esp137 89 NecroAnims.esp138 8a Alternate Start - Live Another Life.esp Link to comment
bjornk Posted September 29, 2015 Share Posted September 29, 2015 I have a save that I cannot load, no matter what I do. Three consecutive saves actually. Even the vanilla game with no mods and no SKSE cannot load them. The Save Game Script Cleaner can open them, can clean them but it makes no difference. The exception address is always the same but the parameter[1] keeps changing. This is the dump file I get if I load the save after starting a new game or loading a save that works: FAULTING_IP: TESV+651285 00a51285 8b30 mov esi,dword ptr [eax] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00a51285 (TESV+0x00651285) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 0af01a54 Attempt to read from address 0af01a54 FOLLOWUP_IP: TESV+651285 00a51285 8b30 mov esi,dword ptr [eax] FAULTING_THREAD: 00000e18 PRIMARY_PROBLEM_CLASS: INVALID_POINTER_READ IP_ON_STACK: +651285 3acaf864 d89111012817 fcom dword ptr [ecx+17280111h] FRAME_ONE_INVALID: 1 LAST_CONTROL_TRANSFER: from 3acaf864 to 00a51285 STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 3acaf730 3acaf864 00ab1d01 0af01a54 16f8d738 TESV+0x651285 3acaf74c 00ab4049 16f8d738 3acaf884 16f8d730 0x3acaf864 3acaf750 16f8d738 3acaf884 16f8d730 00c6f520 TESV+0x6b4049 3acaf754 3acaf884 16f8d730 00c6f520 3acaf884 0x16f8d738 3acaf758 16f8d730 00c6f520 3acaf884 3acaf884 0x3acaf884 3acaf884 00000000 77646563 73647261 00656c00 0x16f8d730 and this is the dump if I load this save first: FAULTING_IP: TESV+651285 00a51285 8b30 mov esi,dword ptr [eax] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00a51285 (TESV+0x00651285) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: d4c11dec Attempt to read from address d4c11dec FOLLOWUP_IP: TESV+651285 00a51285 8b30 mov esi,dword ptr [eax] FAULTING_THREAD: 00000f40 IP_ON_STACK: +651285 0d9df864 d89111012817 fcom dword ptr [ecx+17280111h] FRAME_ONE_INVALID: 1 LAST_CONTROL_TRANSFER: from 0d9df864 to 00a51285 STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 0d9df730 0d9df864 00ab1d01 d4c11dec 16be67d8 TESV+0x651285 0d9df74c 00ab4049 16be67d8 0d9df884 16be67d0 0xd9df864 0d9df750 16be67d8 0d9df884 16be67d0 00c6f520 TESV+0x6b4049 0d9df754 0d9df884 16be67d0 00c6f520 0d9df884 0x16be67d8 0d9df758 16be67d0 00c6f520 0d9df884 0d9df884 0xd9df884 0d9df898 77c638aa 77c634a2 00000000 03c1ddc0 0x16be67d0 0d9df978 5c736568 6567616d 72707061 69746e65 ntdll!RtlpFreeHeap+0xb7a 0d9df984 69746e65 6d5c6563 61656761 65727070 0x5c736568 0d9df988 6d5c6563 61656761 65727070 6369746e 0x69746e65 0d9df98c 61656761 65727070 6369746e 626f7265 0x6d5c6563 0d9df990 65727070 6369746e 626f7265 5f667365 0x61656761 0d9df994 6369746e 626f7265 5f667365 696e2e31 0x65727070 0d9df998 626f7265 5f667365 696e2e31 2e660066 0x6369746e 0d9df99c 5f667365 696e2e31 2e660066 0066696e 0x626f7265 0d9df9a0 696e2e31 2e660066 0066696e 66696e2e 0x5f667365 0d9df9a4 2e660066 0066696e 66696e2e 535c7400 0x696e2e31 0d9df9a8 0066696e 66696e2e 535c7400 6972796b 0x2e660066 0d9df9ac 66696e2e 535c7400 6972796b 73652e6d TESV+0x26696e 0d9df9b0 535c7400 6972796b 73652e6d 30305c6d 0x66696e2e 0d9df9b4 6972796b 73652e6d 30305c6d 30303030 0x535c7400 0d9df9b8 73652e6d 30305c6d 30303030 642e3730 0x6972796b 0d9df9bc 30305c6d 30303030 642e3730 2e007364 0x73652e6d 0d9df9c0 30303030 642e3730 2e007364 00736464 0x30305c6d 0d9df9c4 642e3730 2e007364 00736464 00000004 0x30303030 0d9df9c8 2e007364 00736464 00000004 000000fa 0x642e3730 0d9df9cc 00736464 00000004 000000fa 0117220c 0x2e007364 0d9df9d0 00000000 000000fa 0117220c 0d9dfc1c TESV+0x336464 As you can see the exception address (00a51285 (TESV+0x00651285)) is the same in both of them. It's pretty odd. Any ideas about what's going on? Link to comment
h38fh2mf Posted September 30, 2015 Author Share Posted September 30, 2015 I don't know something to do with shaders or textures maybe, try if removing all texture packs that have very large resolution textures would allow you to load better. Link to comment
bjornk Posted September 30, 2015 Share Posted September 30, 2015 (edited) I don't know something to do with shaders or textures maybe, try if removing all texture packs that have very large resolution textures would allow you to load better. I highly doubt that. I've already tried disabling every mod I have (including textures, meshes, scripts and every other mod asset) and also tried to clean all their traces (scripts & forms) from the save file and it did nothing. In short, even the vanilla game cannot load these saves. Must be some issue with the vanilla game. Could it be something to do with visual FX? I am in Saarthal in these saves and am terrorizing the draugr with turn/repel undead, circle of protection and soul trap spells. And the FX for these spells exist in the vanilla game which may explain why the vanilla game cannot load these saves. Is there a way to clean up currently cast spells from saves? Edited September 30, 2015 by bjornk Link to comment
bjornk Posted September 30, 2015 Share Posted September 30, 2015 Disabled every mod except the official DLCs and SKSE and butchered the save from 10MB to 3.7MB by deleting every script, script instance, array and everything else I could delete. And guess what, I still can't load the save. The game still crashes with the same error and the exception: FAULTING_IP: TESV+651285 00a51285 8b30 mov esi,dword ptr [eax] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00a51285 (TESV+0x00651285) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: fd4dec3c I suppose this pretty much proves that some saves cannot be rescued by the Save Game Script Cleaner tool. Link to comment
h38fh2mf Posted September 30, 2015 Author Share Posted September 30, 2015 It must be a problem with the game itself (or SKSE) then, or ENB if you have it installed. Link to comment
bjornk Posted September 30, 2015 Share Posted September 30, 2015 I don't use ENB and the same thing happens without SKSE. Something stored in the save is bugged and it's not the scripts. Sadly, I have no idea why or how the save (three consecutive saves actually) got corrupted. Link to comment
h38fh2mf Posted September 30, 2015 Author Share Posted September 30, 2015 Can you use the save tool thing to remove all magic effects currently on your character? Also did you have night eye on in the save game? Link to comment
bjornk Posted September 30, 2015 Share Posted September 30, 2015 Can you use the save tool thing to remove all magic effects currently on your character?I've tried deleting *everything* that the tool could delete and as I said, made no difference. I don't know a way to remove magic effects on my character using that tool. I don't think it does anything of the sort. It just deletes or modifies scripts and certain arrays, probably used by the scripts. Also did you have night eye on in the save game?Night Eye? I don't know that one but yes, since my character is a vampire, I have "Vampire's Sight" (same thing with Night Eye?), or rather Gopher's Predator Vision (which marks living creatures with an orange glow, it also functions as a "night vision" for me), and I think it was indeed on in all three saves. Link to comment
Bonnie Lass Posted October 1, 2015 Share Posted October 1, 2015 For me, TESV+0x006beab4 was being caused by a Skyrim Enhanced UUNP mesh. Not sure which. So that crash code is probably related to some sort of mesh problem. Link to comment
h38fh2mf Posted October 1, 2015 Author Share Posted October 1, 2015 I asked about night eye because there's a function pointer in stack that initializes the Night Eye magic effect archetype, it might be a coincidence but probably it was used recently in code for it to be there, that effect usually does apply a image space modifier which is somewhat related to texture / shader where the crash ends up in. Although all of this is just guessing so I don't know. Link to comment
bjornk Posted October 1, 2015 Share Posted October 1, 2015 I asked about night eye because there's a function pointer in stack that initializes the Night Eye magic effect archetype, it might be a coincidence but probably it was used recently in code for it to be there, that effect usually does apply a image space modifier which is somewhat related to texture / shader where the crash ends up in. Although all of this is just guessing so I don't know. Could be coincidence or could be something indirectly related to Night Eye/Vampire's Sight ISM, because I'm sure I've had some other saves with the same ISM on, and I've never had an issue with them, but even if it's an issue with Vampire's Sight, I don't know a way to fix it in the save, so all I can do at the moment is to go back to earlier save. Link to comment
Lauralin Posted October 1, 2015 Share Posted October 1, 2015 For me, TESV+0x006beab4 was being caused by a Skyrim Enhanced UUNP mesh. Not sure which. So that crash code is probably related to some sort of mesh problem. I went and looked through all of the models I made using Skyrim Enhanced UUNP, and it was pretty obvious which ones were causing the crashes. The foot ware models had the right foot turned 90 degrees below the ankle, and the torsos showed no model at all. Unfortunately, I didn't think of noting which ones they were as I was making replacements. I do remember some that I found. There weren't that many. Merchant shoes, necromancer boots, sons of talos boots, and daderic torso are the ones I can remember. Link to comment
yatol Posted October 2, 2015 Share Posted October 2, 2015 i am curious, some were able to fix ctd with that thing? here's a dump Crash Dump Analysis provided by OSR Open Systems Resources, Inc. (http://www.osr.com) Online Crash Dump Analysis ServiceSee http://www.osronline.comfor more information Windows 7 Version 7600 MP (4 procs) Free x86 compatibleProduct: WinNt, suite: SingleUserTSkernel32.dll version: 6.1.7600.16385 (win7_rtm.090713-1255)Machine Name:Debug session time: Fri Oct 2 03:48:35.000 2015 (UTC - 4:00)System Uptime: not availableProcess Uptime: 0 days 0:09:45.000 Kernel time: 0 days 0:01:58.000 User time: 0 days 0:12:21.000TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\oca.ini, error 2TRIAGER: Could not open triage file : e:\dump_analysis\program\winxp\triage.ini, error 2TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\user.ini, error 2******************************************************************************** ** Exception Analysis ** *********************************************************************************** WARNING: Unable to verify timestamp for nioverride.dll*** ERROR: Module load completed but symbols could not be loaded for nioverride.dllTRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2Unable to load image C:\Windows\SysWOW64\user32.dll, Win32 error 0n2*** WARNING: Unable to verify timestamp for user32.dll*** WARNING: Unable to verify timestamp for hdtHighHeelNative.dll*** ERROR: Module load completed but symbols could not be loaded for hdtHighHeelNative.dll*** WARNING: Unable to verify timestamp for hdtphysicsextensions.dll*** ERROR: Module load completed but symbols could not be loaded for hdtphysicsextensions.dll*** WARNING: Unable to verify timestamp for XAudio2_6.dll*** WARNING: Unable to verify timestamp for nvd3dum.dll*** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll*** WARNING: Unable to verify timestamp for hdtskyrimmempatch.dll*** ERROR: Module load completed but symbols could not be loaded for hdtskyrimmempatch.dll*** WARNING: Unable to verify timestamp for JContainers.dll*** ERROR: Module load completed but symbols could not be loaded for JContainers.dllTRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2FAULTING_IP:TESV+4b437c008b437c 8b90ac000000 mov edx,dword ptr [eax+0ACh]EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)ExceptionAddress: 008b437c (TESV+0x004b437c) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 000000f7Attempt to read from address 000000f7PROCESS_NAME: TESV.exeERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".EXCEPTION_PARAMETER1: 00000000EXCEPTION_PARAMETER2: 000000f7READ_ADDRESS: 000000f7FOLLOWUP_IP:TESV+4b437c008b437c 8b90ac000000 mov edx,dword ptr [eax+0ACh]FAULTING_THREAD: 000009d0BUGCHECK_STR: APPLICATION_FAULT_NULL_CLASS_PTR_READ_BEFORE_CALLPRIMARY_PROBLEM_CLASS: NULL_CLASS_PTR_READ_BEFORE_CALLDEFAULT_BUCKET_ID: NULL_CLASS_PTR_READ_BEFORE_CALLIP_ON_HEAP: d65de200The fault address in not in any loaded module, please check your build's rebaselog at \bin\build_logs\timebuild\ntrebase.log for module which maycontain the address if it were loaded.FRAME_ONE_INVALID: 1LAST_CONTROL_TRANSFER: from d65de200 to 008b437cSTACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong.0f85fa4c d65de200 680015c0 0f85fa78 f9ebb5e0 TESV+0x4b437c0f85fa50 680015c0 0f85fa78 f9ebb5e0 67f85aca 0xd65de2000f85fa54 0f85fa78 f9ebb5e0 67f85aca 0000003d nioverride+0x815c00f85fa58 f9ebb5e0 67f85aca 0000003d d65de200 0xf85fa780f85fa78 67fa40f1 d65de200 b228efa1 f9ea5c80 0xf9ebb5e00f85fadc 67fa400b f9ea5c80 f9ebb5e0 b228ee25 nioverride+0x240f10f85fb0c 67fa404e d65de200 e7e880a0 f9eb83b0 nioverride+0x2400b0f85fb10 d65de200 e7e880a0 f9eb83b0 00000002 nioverride+0x2404e0f85fb14 e7e880a0 f9eb83b0 00000002 00000000 0xd65de2000f85fb18 f9eb83b0 00000002 00000000 00000000 0xe7e880a00f85fb1c 00000000 00000000 00000000 f9ebb5e0 0xf9eb83b0SYMBOL_STACK_INDEX: 0SYMBOL_NAME: TESV+4b437cFOLLOWUP_NAME: MachineOwnerMODULE_NAME: TESVIMAGE_NAME: TESV.exeDEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5STACK_COMMAND: ~25s; .ecxr ; kbFAILURE_BUCKET_ID: NULL_CLASS_PTR_READ_BEFORE_CALL_c0000005_TESV.exe!UnknownBUCKET_ID: APPLICATION_FAULT_NULL_CLASS_PTR_READ_BEFORE_CALL_TESV+4b437cWATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/004b437c.htm?Retriage=1Followup: MachineOwner someone can see the problem is a conflict between 3dnpc and mod x with that? ctd zone is robber refuge some like logs? here's one of that ctd [10/02/2015 - 08:56:58AM] Papyrus log opened (PC)[10/02/2015 - 08:56:58AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)[10/02/2015 - 08:56:58AM] Memory page: 256 (min) 512 (max) 76800 (max total)[10/02/2015 - 08:59:17AM] Error: Cannot call SetActive() on a None object, aborting function callstack: [AnvilMoonpathQuest (1006A8CA)].QF_AnvilMoonpathQuest_0106A8CA.Fragment_13() - "QF_AnvilMoonpathQuest_0106A8CA.psc" Line ?[10/02/2015 - 08:59:17AM] Error: Cannot call Enable() on a None object, aborting function callstack: [AnvilMoonpathQuest (1006A8CA)].QF_AnvilMoonpathQuest_0106A8CA.Fragment_13() - "QF_AnvilMoonpathQuest_0106A8CA.psc" Line ?[10/02/2015 - 08:59:17AM] Error: Cannot call Enable() on a None object, aborting function callstack: [AnvilMoonpathQuest (1006A8CA)].QF_AnvilMoonpathQuest_0106A8CA.Fragment_13() - "QF_AnvilMoonpathQuest_0106A8CA.psc" Line ?[10/02/2015 - 08:59:26AM] VM is freezing...[10/02/2015 - 08:59:26AM] VM is frozen[10/02/2015 - 08:59:27AM] Reverting game...[10/02/2015 - 08:59:45AM] Loading game...[10/02/2015 - 08:59:47AM] VM is thawing... and here's one without that ctd [10/02/2015 - 09:52:44AM] Papyrus log opened (PC)[10/02/2015 - 09:52:44AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)[10/02/2015 - 09:52:44AM] Memory page: 256 (min) 512 (max) 76800 (max total)[10/02/2015 - 09:54:10AM] VM is freezing...[10/02/2015 - 09:54:10AM] VM is frozen[10/02/2015 - 09:54:10AM] Reverting game...[10/02/2015 - 09:54:29AM] Loading game...[10/02/2015 - 09:54:31AM] VM is thawing...[10/02/2015 - 09:54:34AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect typestack: [<NULL alias> (0) on <NULL quest> (00000000)].aaatowCV_Main.RegisterForSingleUpdate() - "<native>" Line ? [<NULL alias> (0) on <NULL quest> (00000000)].aaatowCV_Main.OnUpdate() - "aaatowCV_Main.psc" Line ?[10/02/2015 - 09:54:34AM] Error: Unable to call GetCurrentStageID - no native object bound to the script object, or object is of incorrect typestack: [None].PROM_QF_PROM_HyborianMound_0104BF90.GetCurrentStageID() - "<native>" Line ? [None].PROM_QF_PROM_HyborianMound_0104BF90.GetStage() - "Quest.psc" Line ? [<NULL alias> (0) on <NULL quest> (00000000)].PROM_ConanScript.OnUpdate() - "PROM_ConanScript.psc" Line ?[10/02/2015 - 09:54:34AM] Warning: Assigning None to a non-object variable named "::temp6"stack: [None].PROM_QF_PROM_HyborianMound_0104BF90.GetStage() - "Quest.psc" Line ? [<NULL alias> (0) on <NULL quest> (00000000)].PROM_ConanScript.OnUpdate() - "PROM_ConanScript.psc" Line ?[10/02/2015 - 09:54:35AM] Error: Unable to call GetFormID - no native object bound to the script object, or object is of incorrect typestack: [None].aaatowCV_MCM.GetFormID() - "<native>" Line ? [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.Cleanup() - "ski_configmanager.psc" Line ? [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.OnGameReload() - "ski_configmanager.psc" Line ? [alias PlayerRef on quest SKI_ConfigManagerInstance (12000802)].ski_playerloadgamealias.OnPlayerLoadGame() - "ski_playerloadgamealias.psc" Line ?[10/02/2015 - 09:54:35AM] Warning: Assigning None to a non-object variable named "::temp64"stack: [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.Cleanup() - "ski_configmanager.psc" Line ? [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.OnGameReload() - "ski_configmanager.psc" Line ? [alias PlayerRef on quest SKI_ConfigManagerInstance (12000802)].ski_playerloadgamealias.OnPlayerLoadGame() - "ski_playerloadgamealias.psc" Line ?[10/02/2015 - 09:54:35AM] Error: Unable to call GetFormID - no native object bound to the script object, or object is of incorrect typestack: [None].SHESON_DynDOLOD_MCM.GetFormID() - "<native>" Line ? [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.Cleanup() - "ski_configmanager.psc" Line ? [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.OnGameReload() - "ski_configmanager.psc" Line ? [alias PlayerRef on quest SKI_ConfigManagerInstance (12000802)].ski_playerloadgamealias.OnPlayerLoadGame() - "ski_playerloadgamealias.psc" Line ?[10/02/2015 - 09:54:35AM] Warning: Assigning None to a non-object variable named "::temp64"stack: [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.Cleanup() - "ski_configmanager.psc" Line ? [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.OnGameReload() - "ski_configmanager.psc" Line ? [alias PlayerRef on quest SKI_ConfigManagerInstance (12000802)].ski_playerloadgamealias.OnPlayerLoadGame() - "ski_playerloadgamealias.psc" Line ?[10/02/2015 - 09:54:35AM] Error: Unable to call GetFormID - no native object bound to the script object, or object is of incorrect typestack: [None].JaxonzEnhGrabMCM.GetFormID() - "<native>" Line ? [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.Cleanup() - "ski_configmanager.psc" Line ? [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.OnGameReload() - "ski_configmanager.psc" Line ? [alias PlayerRef on quest SKI_ConfigManagerInstance (12000802)].ski_playerloadgamealias.OnPlayerLoadGame() - "ski_playerloadgamealias.psc" Line ?[10/02/2015 - 09:54:35AM] Warning: Assigning None to a non-object variable named "::temp64"stack: [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.Cleanup() - "ski_configmanager.psc" Line ? [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.OnGameReload() - "ski_configmanager.psc" Line ? [alias PlayerRef on quest SKI_ConfigManagerInstance (12000802)].ski_playerloadgamealias.OnPlayerLoadGame() - "ski_playerloadgamealias.psc" Line ?[10/02/2015 - 09:54:35AM] Error: Unable to call GetFormID - no native object bound to the script object, or object is of incorrect typestack: [None].JaxonzProtectFavoritesMCM.GetFormID() - "<native>" Line ? [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.Cleanup() - "ski_configmanager.psc" Line ? [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.OnGameReload() - "ski_configmanager.psc" Line ? [alias PlayerRef on quest SKI_ConfigManagerInstance (12000802)].ski_playerloadgamealias.OnPlayerLoadGame() - "ski_playerloadgamealias.psc" Line ?[10/02/2015 - 09:54:35AM] Warning: Assigning None to a non-object variable named "::temp64"stack: [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.Cleanup() - "ski_configmanager.psc" Line ? [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.OnGameReload() - "ski_configmanager.psc" Line ? [alias PlayerRef on quest SKI_ConfigManagerInstance (12000802)].ski_playerloadgamealias.OnPlayerLoadGame() - "ski_playerloadgamealias.psc" Line ?[10/02/2015 - 09:54:35AM] Error: Unable to call GetFormID - no native object bound to the script object, or object is of incorrect typestack: [None].JaxonzRenamerMCM.GetFormID() - "<native>" Line ? [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.Cleanup() - "ski_configmanager.psc" Line ? [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.OnGameReload() - "ski_configmanager.psc" Line ? [alias PlayerRef on quest SKI_ConfigManagerInstance (12000802)].ski_playerloadgamealias.OnPlayerLoadGame() - "ski_playerloadgamealias.psc" Line ?[10/02/2015 - 09:54:35AM] Warning: Assigning None to a non-object variable named "::temp64"stack: [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.Cleanup() - "ski_configmanager.psc" Line ? [sKI_ConfigManagerInstance (12000802)].SKI_ConfigManager.OnGameReload() - "ski_configmanager.psc" Line ? [alias PlayerRef on quest SKI_ConfigManagerInstance (12000802)].ski_playerloadgamealias.OnPlayerLoadGame() - "ski_playerloadgamealias.psc" Line ?[10/02/2015 - 09:55:40AM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect typestack: [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ? [None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line ?[10/02/2015 - 09:56:11AM] Error: Unable to call IsDead - no native object bound to the script object, or object is of incorrect typestack: [None].dragonactorscript.IsDead() - "<native>" Line ? [None].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line ?[10/02/2015 - 09:56:11AM] Warning: Assigning None to a non-object variable named "::temp10"stack: [None].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line ?[10/02/2015 - 09:56:11AM] Error: Unable to call IsGhost - no native object bound to the script object, or object is of incorrect typestack: [None].dragonactorscript.IsGhost() - "<native>" Line ? [None].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line ?[10/02/2015 - 09:56:11AM] Warning: Assigning None to a non-object variable named "::temp10"stack: [None].dragonactorscript.OnLocationChange() - "dragonActorSCRIPT.psc" Line ?[10/02/2015 - 09:58:18AM] VM is freezing...[10/02/2015 - 09:58:18AM] VM is frozen[10/02/2015 - 09:58:18AM] Warning: Missing or zero refcount on (FF0008EB) when releasing[10/02/2015 - 09:58:19AM] Log closed well... removing esp break some things will find mod x later, after putting back some esp until the ctd come back (once you know where to look for the conflict, you can fix it) Link to comment
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