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On 4/18/2020 at 5:49 PM, AWHA said:

@Inte Are the SE versions of your mods no longer available? Is this just a glitch?

The person doing them, started begging for donations which was contrary to our original agreement. 

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On 4/19/2020 at 8:56 AM, Lupine00 said:

When I look in the console after the failure, the only thing I can see is PoP logging a complaint about a none object.

Do you have that log? 

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On 4/19/2020 at 4:08 PM, ThePopato said:

1. When the arrest scene starts, I get a popup saying "SUM- The scene was force stopped.". The arrest dialogue plays as usual, but none of the animations that are meant to be played play until the player is restrained.

Log?

 

On 4/19/2020 at 4:08 PM, ThePopato said:

2. After the player is restrained, the guard takes them out of the city and into the wilderness. Isn't the guard supposed to take the player to Cidhna Mine?

They are going to Windhelm. 

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6 hours ago, Inte said:
On 4/19/2020 at 10:56 PM, Lupine00 said:

When I look in the console after the failure, the only thing I can see is PoP logging a complaint about a none object.

Do you have that log? 

Ages ago. Long gone. But that game still exists and still does the same thing, so maybe I can get another.

The log may not have been indicative. Or may...

 

As I noted I wasn't looking in the "log" as such, but in the console window where I would look for the SexLab spam.

The log could have had all kinds of things in it.

 

I think DiD introduces a problem with PoP if DiD loads afterwards. Not sure what happens if PoP loads after DiD.

The problem being that PoP never gets to handle any imprisonment.

What would cause PoP to somehow prevent two-person milking animations from playing is hard to imagine.

 

For a while I was convinced it had to be too many anims in SexLab or something like that, so I moved to the extra animations patch and restarted and repopulated SexLab etc.

My extra animations all worked as far as I could tell (I had nearly 700), but two-person milking (boob sucking) was still failing to play via MME, or JUGs, and wasn't emitting obvious errors in the console. Still broken in that game.

 

In my new game just gave up and didn't put MME in at all.

 

 

But if nobody else is noticing anything like this, I'll just assume it's peculiar to me.

If I ever determine a real connection to PoP, I'll let you know :) 

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On 5/1/2015 at 11:49 PM, Inte said:

Version No 4.46

  • [..]
  • Added .::. MCM option for BH safe locations. Meaning, BHs will travel to locations in this list. Once again this list is made in SUM and it must be named ‘xpopNoGoLocations’.

🤔 safe location? NoGoLocation? Is that a list of locations where I am safe from bounty hunters?

If yes, isn't the description wrong and should say:

Quote

Meaning, BHs will NOT travel to locations in this list.

 

Another question:

Can I script-add my own modded locations to that list?

E.g. similar like you describe a lookup in the SUM example

Quote

Other mods can access these lists like so,  

Say a mod is trying to do something if a location ‘loLoc’ is found in the list named ‘xpopNoGoLocations’;

That could be coded something like this,


STRING sJson = StorageUtil.GetStringValue(PlayerRef, "iSUmFormsJson", "")
	If (sJson && (JsonUtil.FormListFind(sJson, "xpopNoGoLocations", loLoc) > -1))
		;Do stuff for location found.
	EndIf

Or would that break something?

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So, in my new game, with LO arranged so PoP can run, an arrest occurred.

 

Follower handler was set to wait.

Arresting guard said follower would wait here for me.

Arresting guard then went on to bind follower and drag them along to the prison too.

 

We both arrived in the cell OK.

Hogtie and some devices were applied.

The jailer and arresting guard then stood there, watching doing nothing. Forever.

 

This was in the log (along with a lot of constant routine spam from Devious Body Alteration, reacting to the devices.

 

[04/27/2020 - 10:46:30PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [Active effect 1 on  (8F0069FC)].zbfEffectBondage.RegisterForSingleUpdate() - "<native>" Line ?
    [Active effect 1 on  (8F0069FC)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?

 

[Pop].:Debug:.xpoBountyStoryManager.[Scanning].OnUpdate():-> Begin

 

+ this, over and over and over

 

[04/27/2020 - 10:47:33PM] DBA: GTcurrent=7.814504 ; GTlastupdate=7.814504 ; Morphupdate=7.800561 ; Transformupdate=7.138820 ; IdleStatus= False
[04/27/2020 - 10:47:35PM] [Dragonborn In Distress] Defeat Quest - Checking Combat
[04/27/2020 - 10:47:40PM] DBA: Eye Expression set.
[04/27/2020 - 10:47:40PM] DBA: Mouth Opening set.

 

Walked away, made a cup of tea. Ate a biscuit. Drank tea.

Returned to computer.

Still no movement from PoP.

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4 hours ago, Bananaman08 said:

Is someone going to make an SE version (without begging for donations lol) or is it just a simple CK load and save conversion? Prob not lol

I second this.

Would be awesome.

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Hi!

 

  

On 4/11/2020 at 7:36 AM, Inte said:

I'll have to disagree completely here.   

I play Skyrim for the BDSM content only. My current save has over 1000 hours on it. I haven't even started the main quest*. This save has had most mods here on LL ran through it, including ME. What do I like most about your ME? I like the Master/Slave relationship and the slave training, you know the BDSM part. You know what is NOT part of BDSM? Executions.

 

Thisssssssssssssssssssssss ❤️


 

 

On 4/27/2020 at 6:59 AM, Inte said:

The person doing them, started begging for donations which was contrary to our original agreement. 

I'm sorry to hear that. SE conversion would be awesome :(

On 4/12/2020 at 8:07 AM, Inte said:

I am still looking for reasons to switch to SE, but I'm yet to find any compelling ones. As far as I can tell, the only thing the SE version has done is to split the modding community and double the workload for modders, which is quite unfortunate.  Bethesda should have just integrate the 64 bit architecture over the existing one, like The Sims has done.  

I'm surprised that the argument of higher stability doesn't cut it O.o 
I've spent quite some time trying to achieve stable gameplay but it almost always seems futile.  Maybe I just want to many mods to run at once. Which brings me to my request - could You share Your modlist with us?

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On 4/27/2020 at 5:47 AM, Lupine00 said:

Not sure what happens if PoP loads after DiD.

That is how I played for a while, all good. 

 

On 4/27/2020 at 5:47 AM, Lupine00 said:

My extra animations all worked as far as I could tell (I had nearly 700),

Wait, isn't SL limit 500? 

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On 4/27/2020 at 8:16 AM, worik said:

🤔 safe location? NoGoLocation? Is that a list of locations where I am safe from bounty hunters?

If yes, isn't the description wrong and should say:

Quote

Meaning, BHs will NOT travel to locations in this list.

You are correct indeed. I shall change that.

 

On 4/27/2020 at 8:16 AM, worik said:

Or would that break something?

That will not break a thing. 

Also, for the next version I will change the PlayerRef to None as that fires more reliably on a new game. 

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On 4/27/2020 at 9:04 AM, Lupine00 said:

Follower handler was set to wait.

Arresting guard said follower would wait here for me.

Arresting guard then went on to bind follower and drag them along to the prison too.

Well, that's not good. I'll have a talk to Lajjan. :classic_wink:

 

On 4/27/2020 at 9:04 AM, Lupine00 said:

We both arrived in the cell OK.

Hogtie and some devices were applied.

The jailer and arresting guard then stood there, watching doing nothing. Forever.

I'll have to look into this and see if the follower, uhmm... following broke that scene somehow. 

 

On 4/27/2020 at 9:04 AM, Lupine00 said:

[Pop].:Debug:.xpoBountyStoryManager.[Scanning].OnUpdate():-> Begin

This is just a clock for the BH. It doesn't really do anything, other than being verbose. 

 

On 4/27/2020 at 9:04 AM, Lupine00 said:

Walked away, made a cup of tea. Ate a biscuit. Drank tea.

Biscuit? It should have been a crumpet, that would have fixed everything.  

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On 4/27/2020 at 12:36 PM, Durante said:

Can't seem to make whipping trigger as punishment. Also, MCM slider adjustments only take effect on new arrest.

For the whipping, make sure its major crimes, about the sliders, I'm not sure I understand. 

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15 hours ago, atetete said:

I'm surprised that the argument of higher stability doesn't cut it O.o 

Never tried SE so I cannot really speak as to its stability, but LE is fairly stable for me. 

 

15 hours ago, atetete said:

Which brings me to my request - could You share Your modlist with us?

Ok, 

Active Mod Files:

00  Skyrim.esm
01  Update.esm
02  Dawnguard.esm
03  HearthFires.esm
04  Dragonborn.esm
05  Unofficial Skyrim Legendary Edition Patch.esp  [Version 3.0.14]
06  TERAArmors.esm
07  ApachiiHair.esm
08  ApachiiHairFemales.esm
09  Schlongs of Skyrim - Core.esm
0A  CreatureFramework.esm  [Version 1.1.0]
0B  daymoyl.esm
0C  SexLab.esm  [Version 1.62]
0D  SexLabAroused.esm  [Version 2.8]
0E  ZaZAnimationPack.esm
0F  Amputator.esm
10  Heretical Resources.esm
11  Devious Devices - Assets.esm  [Version 2.8.3]
12  Devious Devices - Integration.esm
13  Devious Devices - Expansion.esm
14  DeviousFramework.esm
15  Skyrim - Utility Mod.esm  [Version 4.46]
16  SanguinesDebauchery.esp  [Version 1.02]
17  HighResTexturePack01.esp
18  HighResTexturePack02.esp
19  HighResTexturePack03.esp
1A  Unofficial High Resolution Patch.esp  [Version 1.2.1]
1B  AzarHairPonyTail 03 - Havok.esp
1C  3DNPC.esp  [Version 3.4.2]
1D  SlaveTats.esp
1E  Earrings Set1.esp
1F  Gatti12Jewelry.esp
20  TERAArmors_CBBE.esp
21  anklet.esp
22  Pentagram.esp
23  BlackLaceMiniDress.esp
24  zarias_restraints.esp
25  tentacleArmor.esp
26  Remodeled Armor - Underwear.esp
27  Remodeled Armor - Vanilla Replacer - Dawnguard.esp
28  Remodeled Armor - Vanilla Replacer - Dragonborn.esp
29  Remodeled Armor - Vanilla Replacer.esp
2A  S&D shadow walker.esp
2B  mcgDwarvenDeviousCuirass.esp
2C  hydra_slavegirls.esp
2D  SD Cages.esp  [Version 3.71]
2E  SD Cages Patch for Devious Devices.esp
2F  Captured Dreams.esp
30  Hydra Slaver Followers - Devious Devices.esp
31  Inconsequential NPCs.esp
32  dD - Enhanced Blood Main.esp
33  dD - Realistic Ragdoll Force - Realistic.esp
34  SOS - Smurf Average Addon.esp
35  dD-Dragonborn-Dawnguard-EBT Patch.esp
36  dD-Larger Splatter Size.esp
37  Immersive Patrols II.esp
38  Extra Cells.esp  [Version 1.00]
39  SD Patches.esp  [Version 3.44]
3A  Devious Devices - Equip.esp  [Version 4.46]
3B  FNIS.esp
3C  FNISspells.esp
3D  Headtracking.esp
3E  SLAnimLoader.esp
3F  SLAL_AnimationByBakaFactory.esp
40  MoreNastyCritters.esp
41  RohZima_AnimObjects.esp
42  NibblesAnimObjects.esp
43  SLAL_SHanimAnimObj.esp
44  SLAL_AnimationsByLeito.esp
45  PsycheAnimationObjects.esp
46  SLALAnimObjBillyy.esp
47  RaceMenu.esp
48  RaceMenuMorphsCBBE.esp
49  RaceMenuPlugin.esp
4A  Devious Devices - Struggle Idles Patch.esp
4B  Schlongs of Skyrim.esp
4C  SDpatch - dawnguard.esp
4D  SDpatch - dragonborn.esp
4E  sextoys-calyps-2.esp
4F  SkyUI.esp
50  UIExtensions.esp
51  DfwSupport.esp
52  Deviously Cursed Loot.esp
53  DeviousFollowers.esp  [Version 2.11]
54  SimpleSlavery.esp
55  Captives.esp
56  DeviouslyPink.esp
57  TreasureHunterWhore.esp
58  Deviously Enslaved.esp
59  Werewolves.esp
5A  Skyrim 2017 TPTC - Parallax Maps.esp
5B  FMEA Skyrim.esp
5C  Devious Cidhna.esp
5D  Laura's Bondage Shop.esp
5E  Misc Patches.esp  [Version 1.00]
5F  xazPrisonOverhaulPatched.esp  [Version 4.46]
60  Alternate Start - Live Another Life.esp  [Version 3.1.7]
61  Deviously Cursed Loot LAL AddOn.esp


 
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4 hours ago, Inte said:

Wait, isn't SL limit 500? 

There's a patch for that, which I have.

Also, the creature and human limits are separate. So even unpatched 500 SL anims is not outrageous.

But I was having the milking sex not playing issue even when my animation count was only about 350 or so.

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7 hours ago, Inte said:

Never tried SE so I cannot really speak as to its stability, but LE is fairly stable for me. 

 

Ok, 

Active Mod Files:

  Reveal hidden contents

 



00  Skyrim.esm
01  Update.esm
02  Dawnguard.esm
03  HearthFires.esm
04  Dragonborn.esm
05  Unofficial Skyrim Legendary Edition Patch.esp  [Version 3.0.14]
06  TERAArmors.esm
07  ApachiiHair.esm
08  ApachiiHairFemales.esm
09  Schlongs of Skyrim - Core.esm
0A  CreatureFramework.esm  [Version 1.1.0]
0B  daymoyl.esm
0C  SexLab.esm  [Version 1.62]
0D  SexLabAroused.esm  [Version 2.8]
0E  ZaZAnimationPack.esm
0F  Amputator.esm
10  Heretical Resources.esm
11  Devious Devices - Assets.esm  [Version 2.8.3]
12  Devious Devices - Integration.esm
13  Devious Devices - Expansion.esm
14  DeviousFramework.esm
15  Skyrim - Utility Mod.esm  [Version 4.46]
16  SanguinesDebauchery.esp  [Version 1.02]
17  HighResTexturePack01.esp
18  HighResTexturePack02.esp
19  HighResTexturePack03.esp
1A  Unofficial High Resolution Patch.esp  [Version 1.2.1]
1B  AzarHairPonyTail 03 - Havok.esp
1C  3DNPC.esp  [Version 3.4.2]
1D  SlaveTats.esp
1E  Earrings Set1.esp
1F  Gatti12Jewelry.esp
20  TERAArmors_CBBE.esp
21  anklet.esp
22  Pentagram.esp
23  BlackLaceMiniDress.esp
24  zarias_restraints.esp
25  tentacleArmor.esp
26  Remodeled Armor - Underwear.esp
27  Remodeled Armor - Vanilla Replacer - Dawnguard.esp
28  Remodeled Armor - Vanilla Replacer - Dragonborn.esp
29  Remodeled Armor - Vanilla Replacer.esp
2A  S&D shadow walker.esp
2B  mcgDwarvenDeviousCuirass.esp
2C  hydra_slavegirls.esp
2D  SD Cages.esp  [Version 3.71]
2E  SD Cages Patch for Devious Devices.esp
2F  Captured Dreams.esp
30  Hydra Slaver Followers - Devious Devices.esp
31  Inconsequential NPCs.esp
32  dD - Enhanced Blood Main.esp
33  dD - Realistic Ragdoll Force - Realistic.esp
34  SOS - Smurf Average Addon.esp
35  dD-Dragonborn-Dawnguard-EBT Patch.esp
36  dD-Larger Splatter Size.esp
37  Immersive Patrols II.esp
38  Extra Cells.esp  [Version 1.00]
39  SD Patches.esp  [Version 3.44]
3A  Devious Devices - Equip.esp  [Version 4.46]
3B  FNIS.esp
3C  FNISspells.esp
3D  Headtracking.esp
3E  SLAnimLoader.esp
3F  SLAL_AnimationByBakaFactory.esp
40  MoreNastyCritters.esp
41  RohZima_AnimObjects.esp
42  NibblesAnimObjects.esp
43  SLAL_SHanimAnimObj.esp
44  SLAL_AnimationsByLeito.esp
45  PsycheAnimationObjects.esp
46  SLALAnimObjBillyy.esp
47  RaceMenu.esp
48  RaceMenuMorphsCBBE.esp
49  RaceMenuPlugin.esp
4A  Devious Devices - Struggle Idles Patch.esp
4B  Schlongs of Skyrim.esp
4C  SDpatch - dawnguard.esp
4D  SDpatch - dragonborn.esp
4E  sextoys-calyps-2.esp
4F  SkyUI.esp
50  UIExtensions.esp
51  DfwSupport.esp
52  Deviously Cursed Loot.esp
53  DeviousFollowers.esp  [Version 2.11]
54  SimpleSlavery.esp
55  Captives.esp
56  DeviouslyPink.esp
57  TreasureHunterWhore.esp
58  Deviously Enslaved.esp
59  Werewolves.esp
5A  Skyrim 2017 TPTC - Parallax Maps.esp
5B  FMEA Skyrim.esp
5C  Devious Cidhna.esp
5D  Laura's Bondage Shop.esp
5E  Misc Patches.esp  [Version 1.00]
5F  xazPrisonOverhaulPatched.esp  [Version 4.46]
60  Alternate Start - Live Another Life.esp  [Version 3.1.7]
61  Deviously Cursed Loot LAL AddOn.esp

 

 


 

Thanks a lot for the response and for the list!

 

Your modlist seems a bit modest to me (not many Simple Slavery mods and no Sexlab Survival just to name a few) so that might be one of the reasons for the stability of Your gameplay (though I'm surprised that hydra slavegirls don't give You ctds from time to time).  I think that there are lots of people out there with their modlists exceeding 200 items. I had a modlist like that once. And what used to happen was random ctds in random locations at random times. Sure, there probably always is a way to find a walkaround that but it requires a very thorough Skyrim knowledge which most of us don't have.

For what I see on different forums is that the users of SE emphasize the stability and lack of ctds in comparison to LE. 
So, one of the reasons to move to SE, might be for the sake of those of us who are trying to make a big bunch of mods work together somehow :p

 

I also see one more reason - I find that Your mods are one of the core ones for the LL modding community. I bet that more than a half of users here have Your POP mod installed. Thus,  Your transfer to the SE might mean that most LL modders might move on from LE to more stable SE

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21 hours ago, skyrimguru said:

Hi I uninstalled version 4.44 with Nexus mod Manager and then installed the new 4.46 but now I have no MCM menu anymore.

1061437738_PrisonMCM.jpg.f08ff53f4cd082a05b66bd0d392d2504.jpg

Make sure you allow the install process to finish before you do other tasks. 

Link to post
23 hours ago, Inte said:
On 4/27/2020 at 9:04 AM, Lupine00 said:

Follower handler was set to wait.

Arresting guard said follower would wait here for me.

Arresting guard then went on to bind follower and drag them along to the prison too.

Well, that's not good. I'll have a talk to Lajjan.

Bug confirmed and squashed, at least with Lajjan. :classic_wink:

 

23 hours ago, Inte said:
On 4/27/2020 at 9:04 AM, Lupine00 said:

We both arrived in the cell OK.

Hogtie and some devices were applied.

The jailer and arresting guard then stood there, watching doing nothing. Forever.

I'll have to look into this and see if the follower, uhmm... following broke that scene somehow. 

This, I cannot confirm. 

Link to post
15 hours ago, atetete said:

(though I'm surprised that hydra slavegirls don't give You ctds from time to time)

I am using @Monoman1’s version which is a patch to @bearcano's patch, which seems to fix most of the old issues. But yes, you are correct about the old one as it would even break POP (as researched and proved by @donkeywho a long time ago in a galaxy far, far away). The only mod that is giving me grief is the Devious Framework which nukes itself every 3rd or 4th enslavement. Perhaps I should patch that one too, jk @legume :classic_happy:

 

15 hours ago, atetete said:

For what I see on different forums is that the users of SE emphasize the stability and lack of ctds in comparison to LE. 
So, one of the reasons to move to SE, might be for the sake of those of us who are trying to make a big bunch of mods work together somehow 😛

The only CTD that I get are animation related*, but I highly doubt that SE would fix that. Is SE using DX11 or DX12?

That said, I have no problem moving to SE, but I would need the rest of the mods I use to officially make the move as well. But, I don’t think that will ever happen, so this might be yet another pointless SE vs LE discussion.
Perhaps someone can start a poll thread so we can see how many prefer SE over LE. (I think LE would win, tho. :classic_wink:

 

* - I can fix those for a while by resetting the SL animation registry. 
 

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