abc2150503 Posted September 29, 2018 Share Posted September 29, 2018 Thanks for sharing Link to comment
Inte Posted September 29, 2018 Author Share Posted September 29, 2018 On 9/8/2018 at 3:06 PM, XunTzu said: @Inte Here https://imgur.com/a/czEj96R I tried arranging in order of cells edited. Edit: I'm a dumbass, it's editing the base light. But they do conflicts with lighting mods, are they intentional or wild edits? They are in the jail cell so yes, they are intentional. Link to comment
Inte Posted September 29, 2018 Author Share Posted September 29, 2018 On 9/22/2018 at 10:00 AM, agent_hermit said: The Jailer is just spinning in place and teleporting her around doesn't fix anything. I have reinstalled Zaz and run FNIS several times. I am seeing several of these in the logs: stack: [ (00000014)].Actor.WornHasKeyword() - "<native>" Line ? [zbf (0B0137E6)].zbfbondageshell.GetAnimationIdle() - "zbfBondageShell.psc" Line 568 [zbf (0B0137E6)].zbfbondageshell.ApplyOffsetIdle() - "zbfBondageShell.psc" Line 1140 [zbf (0B0137E6)].zbfbondageshell.ApplyModifiersMask() - "zbfBondageShell.psc" Line 1266 [Active effect 6 on (00000014)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line 171 [Active effect 6 on (00000014)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ? [09/22/2018 - 09:56:20AM] ERROR: Cannot check worn items against a None keyword I would need the whole log with 'debug' option enabled. Link to comment
kboom Posted September 29, 2018 Share Posted September 29, 2018 Is it possible to have option to not undress? Link to comment
Durante Posted September 29, 2018 Share Posted September 29, 2018 Well so far I'm not having any issues anymore, everything seems to work splendidly for all genders, apart from occasional script freeze (which most likely be from my many mods) everything is great now thaanks Link to comment
Slorm Posted September 29, 2018 Share Posted September 29, 2018 @Inte Not really a bug but a bit of a hole in your masterplan Changed .::. AI default key mapping from F to none, This works for a new game where the configuration is being setup from scratch but if the player is using an imported configuration file then it reverts back to the "F" key. Doubt if anything can be done as I'm not sure it's even possible to designate "None" as a keypress. It's never worried me as the key can be changed in any case but I just spotted it in passing Link to comment
Jimi123 Posted September 30, 2018 Share Posted September 30, 2018 possible to add the dde iron mask to pop like the red white and black one ? or is there any DDE outfit equipping even an iron mask have tried it along time ago, i cant remember yet Link to comment
edcrowly Posted October 3, 2018 Share Posted October 3, 2018 On 9/24/2018 at 4:29 AM, anil1905 said: Help.Everything is fine but; -when i turn off cage,pillory and parade events there isn't any event triggering at the cell. (I want events that only in the cell) and -when my time is up as prisoner, i couldn't free to go. There isn't any event triggered for the release. What can i do, thx for your help. EDIT: I put the mod last of the mod list and plugin list and it's solved the problem. Same problem here. If I set 0% chance to parade/pillory/cage then also no events happening in the cell and jailer doesn't come for release. In my case changing load order didn't help at all, so I think it's not really related. Anyone has ideas? Link to comment
PubliusNV Posted October 3, 2018 Share Posted October 3, 2018 Are you being arrested for a major crime? There are no punishments in the cell for minor crimes. Link to comment
Dragons Unleashed Posted October 3, 2018 Share Posted October 3, 2018 okay so is there a skyrim SE port created yet for this? Link to comment
edcrowly Posted October 4, 2018 Share Posted October 4, 2018 6 hours ago, PubliusNV said: Are you being arrested for a major crime? There are no punishments in the cell for minor crimes. Minor crimes, ok it's a shame there are no punishments, but makes sense... but why am I not being released then? Link to comment
PubliusNV Posted October 4, 2018 Share Posted October 4, 2018 43 minutes ago, edcrowly said: Minor crimes, ok it's a shame there are no punishments, but makes sense... but why am I not being released then? That I cannot answer. You should be getting released. Link to comment
edcrowly Posted October 4, 2018 Share Posted October 4, 2018 Looks like both manual reset in MCM and clean save didn't eliminate the problem but starting a new game helped. Thanks! Link to comment
auronkun Posted October 7, 2018 Share Posted October 7, 2018 Been having random crashes with POP in a heavily modded Skyrim. Turns out it was Zaz animations >7.0 version that had memory leak issues. Reverting to back Zaz 6.11 Patched may be helpful for some people if having POP crashes. Link to comment
Foxcrest Posted October 8, 2018 Share Posted October 8, 2018 " AI default key mapping from F to none, as suggested by@hylysi. " Idk who hylysi is, but he/she is a genius. Best patch yet. Link to comment
Inte Posted October 8, 2018 Author Share Posted October 8, 2018 On 9/29/2018 at 6:08 AM, kboom said: Is it possible to have option to not undress? If by not undressing you mean keeping all your stuff? No. You do have the option to get prison rags, tho. It is a prison, not a ballroom dance after all. 1 Link to comment
Inte Posted October 8, 2018 Author Share Posted October 8, 2018 On 9/29/2018 at 8:44 AM, Slorm said: @Inte Not really a bug but a bit of a hole in your masterplan Changed .::. AI default key mapping from F to none, This works for a new game where the configuration is being setup from scratch but if the player is using an imported configuration file then it reverts back to the "F" key. Doubt if anything can be done as I'm not sure it's even possible to designate "None" as a keypress. It's never worried me as the key can be changed in any case but I just spotted it in passing Oh no, my master plan ... thwarted! Technically speaking that option works as advertised/requested. The moment POP gets reset/updated the key binding default to ‘none’. However, if the player loads an existing saved MCM configuration file, the key bindings get set to whatever they were set/saved in that particular file. New game is not required, just a new MCM configuration file. However, I do see your point. But, for that a new MCM option that resets the key bindings to ‘none’ should have been requested instead. Splitting hairs you might say? Perhaps, but precise specs are the cornerstone of engineering. Link to comment
Inte Posted October 8, 2018 Author Share Posted October 8, 2018 On 9/30/2018 at 4:24 PM, Jimi123 said: possible to add the dde iron mask to pop like the red white and black one ? or is there any DDE outfit equipping even an iron mask have tried it along time ago, i cant remember yet The POP IM is supposed to match POP’s restraints. There are no red, black or white restraints in POP, so that would look out of place. But, in DDe you have a MCM option to substitute the gag for the IM. Link to comment
CheddarTrauma Posted October 8, 2018 Share Posted October 8, 2018 8 hours ago, Inte said: Oh no, my master plan ... thwarted! Technically speaking that option works as advertised/requested. The moment POP gets reset/updated the key binding default to ‘none’. However, if the player loads an existing saved MCM configuration file, the key bindings get set to whatever they were set/saved in that particular file. New game is not required, just a new MCM configuration file. However, I do see your point. But, for that a new MCM option that resets the key bindings to ‘none’ should have been requested instead. Splitting hairs you might say? Perhaps, but precise specs are the cornerstone of engineering. What if it was set so that pressing 'escape', when changing the key binding, sets it to 'none'? Or whatever key you think works best for that behavior. This would ensure that there's also a way to unbind the key. Users should still create a new configuration file when there are MCM changes, though. Link to comment
Slorm Posted October 8, 2018 Share Posted October 8, 2018 With Punga missing we've not had anything on buckets of late, this mod should change that LOL https://www.nexusmods.com/skyrim/mods/94012 3 Link to comment
kboom Posted October 8, 2018 Share Posted October 8, 2018 15 hours ago, Inte said: If by not undressing you mean keeping all your stuff? No. You do have the option to get prison rags, tho. It is a prison, not a ballroom dance after all. Can i change prison rags to something more kinky? like you add mesh and texture folder for prison rags. And we just rename other meshes and overwrite prison rags mesh and texture. Link to comment
Bajan Posted October 9, 2018 Share Posted October 9, 2018 19 hours ago, kboom said: Can i change prison rags to something more kinky? like you add mesh and texture folder for prison rags. And we just rename other meshes and overwrite prison rags mesh and texture. Actually, i just replaced prisoner rags with custom meshes using Outfit Studio and NifScope. And in case of really custom prison set, i thought about MCM option "save current clothes as prisoner outfit" that uses JSON, like saving configuration in POP or like it was implemented in Maria Eden. Link to comment
kboom Posted October 9, 2018 Share Posted October 9, 2018 4 hours ago, Bajan said: Actually, i just replaced prisoner rags with custom meshes using Outfit Studio and NifScope. And in case of really custom prison set, i thought about MCM option "save current clothes as prisoner outfit" that uses JSON, like saving configuration in POP or like it was implemented in Maria Eden. It would be nice if we have that option but i assume it will need more lines of codes compare just a few lines of codes if we have custom folder for prison rag.nif Link to comment
Inte Posted October 10, 2018 Author Share Posted October 10, 2018 On 10/8/2018 at 11:45 AM, hylysi said: What if it was set so that pressing 'escape', when changing the key binding, sets it to 'none'? Or whatever key you think works best for that behavior. This would ensure that there's also a way to unbind the key. Users should still create a new configuration file when there are MCM changes, though. I just added a MCM option to set all bound POP keys to 'none'. 2 Link to comment
worik Posted October 11, 2018 Share Posted October 11, 2018 Strange ... bug? ... probably ? Cage scenario, punishment by fucking, neither I nor my follower are stripped. In the cell everything works perfect - it's just the cage scenario. Jail in Riften, if that makes a difference Edit: might be pretty sure the SL stripping settings for the various animations. Are you calling them directly by name or are you looking for a pool of them based on tags? PS: And if we could widen with the range of selected animations? Female NPC with a female companion ... the classic f/m missionary looks a bit odd? Link to comment
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