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6 hours ago, Inte said:

Sounds like 'your player' is stuck in an unfinished scene. Do a 'Force AI' and see if it will finish. 

I did, i noticed that my player get stuck whenever the first pillory is chosen, it happened in whiterun too.
I think when i used force AI the follower was not used in a furniture and after the first scene, the game seems like it didn't progress so i was just stuck in the furniture with no scenes.

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Fun times with PoP...

 

I haven't used it for a few months, due to the last attempt resulting in an abandoned game and broken save sequence, but there have been new versions since then...

 

Started a new game, plenty of common mods: LAL, DCL, DF, EFF, SS, and SLUTS Redux, and Disparity, along with Immersive Creatures, Interesting and Inconsequential NPCs, and a ton of Wenches mods, plus all the graphics tweaks for my ENB, textures, models, weather, etc.

 

I started with LAL, as a "Foresworn Native". Everything going nicely, and Disparity crippled Breton mage is encouragingly weak, and can barely kill a (tougher Spiders) spider without hit and run tactics.

 

I get defeated by chain-summoning Wenches in a cave, and ported to Frostfruit inn by DCL combat-defeat.

 

Leaving the inn, some PoP Bounty Hunters are waiting, and as I'm level 2, and pathetically weak, I surrender to them.

 

"You have a bounty of 2000 septims in the Reach", they say (or something very similar).

 

Woo hoo! Off to prison for me! My Foresworn history has caught up with me. Thanks LAL!

 

I expect them to set off for Markarth... Seeing as that's the capitol of The Reach and all.

 

But they don't head there. Instead ... they take me to Windhelm ... different hold, different allegiance.

It's quite a long walk - pretty much the entire way across Skyrim. Took a while.

 

Hard to figure why they would take so much time and effort to go to the wrong place, but never mind...

...prison will be fine right?

 

 

After an initial rape punishment, the Jailer led me outside, and about a dozen NPCs drew whips just outside the palace...

 

At the instant they drew their whips, everyone locked in place, glued to the spot.

At the same time, the PC instantly dropped to the ground in bleedout anim, but playing a big golden healing effect.

 

The NPCs all put their whips away, as if they are all synchonised.

Nobody changes their location. They're still frozen, standing miles from me. I don't move. They don't move. The Jailer doesn't move.

The PC plays a stand anim.

All NPCs draw the whips again, in concert.

Again, PC instantly drops to the ground and gets a healing effect.

Nobody changes position at all. There's no actual whipping. No movement, they just draw their whips, then put them away again.

This repeats for ... as long as I was prepared to watch.

I decided it was a lost cause after about 8 minutes of this repeating and repeating and repeating.

 

So....

 

I figured something was wrong with ... that ... and reloaded to just before entering Windhelm. Restarted the imprisonment.

 

This time the punishment rape scene was bugged and SexLab didn't want to play. Hitting the reset positions button made it start, but the characters were out of place.

 

Then the jailer said "Follow," and the PC froze up. The jailer froze up. Nothing further happened.

Eventually, bored, I hit the AI control button and restored player control.

This seemed to unjam the leash, and the jailer finally started leading me.

 

Again, led out of the palace. I have fast-forward on now, and port to a spot by the wall. Jailer ties to me a wheel.

An NPC shows up and asks to whip me.

Jailer is happy.

NPC draws whip. Stops. Looks at me for a long time. Finally says, "Oh, you're too weak to whip now." ... "I almost got carried away and killed you."

 

Really?

I check my health in the console. It's 100%, and I have 111 actual health points.

This nonsense also repeats.

 

I quit the game and delete all my saves, untick PoP and rebuild bashed patch. Start a new game without PoP in it.

 

But what went wrong?

 

Possible candidates:

  • Realistic Humanoid Movement Speed 1.03 With Horse speed modifiers (probably never used it with PoP before)
  • Disparity (definitely never used it with PoP before)
  • iNeed (think I used it with PoP in the past, no problems, but not sure)
  • SLUTS Redux (never used it with PoP, so anything possible)

As all of these have more profound impact on a game than PoP, which provides some novelty every few hours of play, so they win out over PoP.

 

Checked my log:

 

[08/17/2018 - 08:41:58PM] ERROR: Unable to bind script xpoIntegration to xpoIntegration (44041A3B) because their base types do not match
[08/17/2018 - 08:41:58PM] ERROR: Unable to bind script MME_SKSE to MME_SKSE (3807E3CC) because their base types do not match
[08/17/2018 - 08:41:58PM] ERROR: Unable to bind script DF127RestricContainer to  (49784BE5) because their base types do not match
[08/17/2018 - 08:41:58PM] ERROR: Unable to bind script DF127RestricContainer to  (49A5DF8A) because their base types do not match
[08/17/2018 - 08:41:58PM] ERROR: Unable to bind script _aaTimedLightSwitch to  (42000DB5) because their base types do not match
[08/17/2018 - 08:41:58PM] ERROR: Unable to bind script _aaTimedLightSwitch to  (42000DB6) because their base types do not match
[08/17/2018 - 08:41:58PM] ERROR: Unable to bind script _aaTimedLightSwitch to  (42000DB3) because their base types do not match
[08/17/2018 - 08:41:59PM] ERROR: Unable to bind script SSLV_DAIntScript to SSLV_DAInt (5000FB14) because their base types do not match
[08/17/2018 - 08:41:59PM] ERROR: Unable to bind script daymoyl_PlayerValidateQuestAlias to alias PlayerRef on quest xpoIntegration (44041A3B) because their base types do not match
[08/17/2018 - 08:41:59PM] ERROR: Unable to bind script daymoyl_PlayerValidateQuestAlias to alias PlayerRef on quest SSLV_DARegister (5003B46E) because their base types do not match

 

One of those is PoP anyway...

Is the error the result of changing a script that's referenced in another script property without recompiling the other script? Might be.

 

The Bounty Hunters worked pretty well, apart from their odd decision to take me across the map to the wrong hold, instead of nearby to the right one - but at least they made it to Windhelm without jamming up completely or stopping for some weird reason, or getting killed. They did have to fight about four hundred IC monster spawns on the way, but that was it. Sometimes they would chase monsters off the navmesh preferred path and get stuck, but I generally had no problems leading them back to the road in those cases.

 

I was quite enthusiastic about how that was working out...

 

But then actual imprisonment wasn't working at all, in any meaningful way. Everything involving a whip was broken.

I could try and figure out the specific problem mod, but TBH, that's a big job, but I'd say odds on it's Disparity.

Maybe if I'm curious I'll try it later.

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13 hours ago, Lupine00 said:

Fun times with PoP...

 

I expect them to set off for Markarth... Seeing as that's the capitol of The Reach and all.

 

But they don't head there. Instead ... they take me to Windhelm ... different hold, different allegiance.

It's quite a long walk - pretty much the entire way across Skyrim. Took a while.

 

Hard to figure why they would take so much time and effort to go to the wrong place, but never mind...

...prison will be fine right?

 

 

 

This part is quite correct both Markarth and Winterhold take the prisoner to Windhelm Jailer's Place as they have custom vanilla jails.

 

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Having something very odd happening in Riften twice now (I even tried a system restore in case I had system problem). Somehow after a sentence in Riften it seems to break Touring Carriages with the drivers then offering trips to all holds instead of their designated routes (this is with POP 3.56.) It's bizarre as I simply cannot see any correlation so it's a strange glitch but one I can reproduce.

 

I'll check it in another Hold and let you know if it happens again

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22 hours ago, REALnomad said:

After installing POP fps drops from 60 to 10 constantly. If I quit the game and reenter I start with 60 fps and than it drops to 10. If I disable the POP fps don't drop. So!

So get a faster computer, or don't play POP. 

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19 hours ago, Gimlord said:

I did, i noticed that my player get stuck whenever the first pillory is chosen, it happened in whiterun too.
I think when i used force AI the follower was not used in a furniture and after the first scene, the game seems like it didn't progress so i was just stuck in the furniture with no scenes.

Make sure it was a major crimes arrest. 

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3 hours ago, Slorm said:

This part is quite correct both Markarth and Winterhold take the prisoner to Windhelm Jailer's Place as they have custom vanilla jails. 

This brings me to an older question I had: wouldn't it make sense to create a POP section of Markarth's prison? One that could be used before the Cidhna quest imprisons the player?

?

But I must say I can't remember to be captured in Markarth aside from the vanilla quest, so I am asking just from reading it.

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4 hours ago, Gimlord said:

It was a major crime both times.

Other mods can cause loopy things. SLAdventures sometimes needs the rape scene reset debug button used even tho' it's not a SLA scene, BondageFurniture World can stick, and it seems other mods can to waiting on something to happen. Wait an hour via your rest key and even if not BFW it often ' kicks ' a POP hang into working. ( tho' with the new version and an arrest today I ve not had a hang. )  The rest being my first go to for POP hangs. Or worse case bypass scenes for the day via rest and just head back to your cell, since you will 99% get abused there anyway. :P 

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I tried 3.56 yesterday, and got arrested in Dragon Bridge, but the bounty hunter got stuck in a loop with the rowboats underneath Solitude by swimming to the far side with slaughterfish biting at our heels, then after reaching the shore he used the rowboat to warp back to the first rowboat by Solitude again and did the swim over and over again. It was funny the first couple times. 

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Bug Reports V3.57

 

1/ The first is minor, but after the first sex scene in jail the pc cannot access inventory etc for non-violent crimes 9so not tied up)

 

2/ This one is a bigger problem which I referred to earlier in the thread and I have isolated it to POP. Basically it's breaking the dialogue in Touring Carriages, screenshot 1 shows what should be (before arrest) and screenshot 2 shows the broken dialogue.

 

I've also attached a log which I set to Debug mode in POP it seems to have a huge number of errors but hopefully it will be of help.

 

EDIT: This is a shitty one and it's nothing to do with POP. I've been using TC for years and have never tried to use it when having less gold than the higher priced ride (minor holds are 50 and I only had 42) so the fault is with TC not POP. I found it by pure luck as I was testing with v3.53 and after getting the same result consoled in 150 gold and the problem disappeared. I'll do a final test on a game without DDE and POP just to confirm EDIT2: That's a confirm tested on a cleaned game from the LAL start cell

 

I've left the log though in case it's of some use bearing in mind the errors it seems to be throwing

 

Papyrus.0.log

 

 

 

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16 hours ago, Mancubus said:

I tried 3.56 yesterday, and got arrested in Dragon Bridge, but the bounty hunter got stuck in a loop with the rowboats underneath Solitude by swimming to the far side with slaughterfish biting at our heels, then after reaching the shore he used the rowboat to warp back to the first rowboat by Solitude again and did the swim over and over again. It was funny the first couple times. 

 

Yes, that is a Skyrim pathing issue. I tried fixing by adding the rowboat but that only seems to work if traveling to Solitude.

If traveling away from Solitude the loop you're describing happens. 

Still, it is an improvement from the original (no rowboat) where the BH would go for a swim and disappear. 

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On 8/18/2018 at 11:45 AM, Slorm said:

This part is quite correct both Markarth and Winterhold take the prisoner to Windhelm Jailer's Place as they have custom vanilla jails.

Working as intended? Right...

 

It's still absurd though. Whiterun and Solitude are both nearer to Markarth.

 

Winterhold is also a problem, in various ways. I mean, if they decide to walk you from Winterhold to Windhelm with Frostfall on, the way the NPCs path, you're going to die and that's it. Even if you're still wearing your cold weather gear, and if you happen not to be wearing it at the start, and have PoP restraints ... dead even faster.

 

As PoP has options for arrest in those holds, maybe bounty hunters should at least fast travel you there ... because it takes the best part of three real-time hours to travel from near Markarth to Windhelm, with the idiot NPCs running off to fight every random spawn along the way, then failing to path back to the road ... even with them set to "run". 

 

If you set them to walk, well ... I guess that would be your own personal choice, and that would be six hours of pure fun you got there.

 

But basically, it makes complete nonsense of per-hold bounties.

 

Better if bounty hunters simply don't hunt for bounties on holds that don't have PoP prisons.

(Or at least make it an option?)

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On ‎8‎/‎18‎/‎2018 at 1:39 AM, worik said:

This brings me to an older question I had: wouldn't it make sense to create a POP section of Markarth's prison? One that could be used before the Cidhna quest imprisons the player?

?

But I must say I can't remember to be captured in Markarth aside from the vanilla quest, so I am asking just from reading it.

The jaileress is trying stay within a limited budget and use the already built facilities in Windhelm. :classic_wink:

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14 hours ago, Slorm said:

Bug Reports V3.57

 

1/ The first is minor, but after the first sex scene in jail the pc cannot access inventory etc for non-violent crimes 9so not tied up)

 

2/ This one is a bigger problem which I referred to earlier in the thread and I have isolated it to POP. Basically it's breaking the dialogue in Touring Carriages, screenshot 1 shows what should be (before arrest) and screenshot 2 shows the broken dialogue.

 

I've also attached a log which I set to Debug mode in POP it seems to have a huge number of errors but hopefully it will be of help.

 

EDIT: This is a shitty one and it's nothing to do with POP. I've been using TC for years and have never tried to use it when having less gold than the higher priced ride (minor holds are 50 and I only had 42) so the fault is with TC not POP. I found it by pure luck as I was testing with v3.53 and after getting the same result consoled in 150 gold and the problem disappeared. I'll do a final test on a game without DDE and POP just to confirm EDIT2: That's a confirm tested on a cleaned game from the LAL start cell

 

I've left the log though in case it's of some use bearing in mind the errors it seems to be throwing

 

Papyrus.0.log

 

 

 

1. Try resetting ZAP. 

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On 8/18/2018 at 3:07 PM, Inte said:

So get a faster computer, or don't play POP. 

You win the Ed86 facetious answer prize.

 

Framerate drop bugs often indicate a skeleton mismatch, so maybe the OP could look into that.

 

It certainly won't be a problem with their computer speed.

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13 minutes ago, Inte said:

The jaileress is trying stay within a limited budget and use the already built facilities in Windhelm. 

Funny. But it's the wrong faction. WIndhelm is Stormcloak and Markarth is (at least, superficially) Imperial.

 

The only time it makes any sense is if you've finished the civil war.

 

 

I guess this leaves an opportunity for somebody to integrate PoP into (Devious) Cidhna mine properly ... one of the few old-school DD quest mods that is still maintained.

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6 minutes ago, Lupine00 said:

You win the Ed86 facetious answer prize.

 

Framerate drop bugs often indicate a skeleton mismatch, so maybe the OP could look into that.

 

It certainly won't be a problem with their computer speed.

Meh. 

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