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On 7/24/2018 at 6:36 AM, vampsel said:

Can't get MCM to appear on new game with 353, tried waiting several times in intervals of 2 hours, saved and reloaded several times and forced refreshes of MCM with "setstage SKI_ConfigManagerInstance 1" to no avail.

 

Reverted to 351, MCM shows up instantly.

Having the same problem too, 353 just wont work at all even on a fresh game, guess ill just play with 351.

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On ‎7‎/‎22‎/‎2018 at 7:26 AM, Mdy said:

Hi there, I've got a few smaller annoying things I'd like to point out.

 

  1. While crafting (I'm using Honed Metal) and the SkyUI search function, then the hotkeys are firing when searching for an armour.
  2. It would be nice if we could unbind the hotkeys inside the MCM with ESC.
  3. Plus what's the PC AI Control Key for? It hasn't got a tooltip and isn't mentioned in the description.
  4. Also if the message box for surrendering comes up, the Yes and No are in the wrong order.

 

Cheers!

Hi,

 

1. I made sure that wouldn't happen by disabling the hotkeys, while in a menu. Are you sure they are POP hotkeys and if so, which one? 

3. That key will force reload/unload a currently running package for a NPC/PC. Useful with stuck scenes. 

4. Wrong order? How do you mean? I've put them in a 'safe' order, as if you would hit that key by mistake. 

 

 

 

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On ‎7‎/‎24‎/‎2018 at 6:36 AM, vampsel said:

Can't get MCM to appear on new game with 353, tried waiting several times in intervals of 2 hours, saved and reloaded several times and forced refreshes of MCM with "setstage SKI_ConfigManagerInstance 1" to no avail.

 

Reverted to 351, MCM shows up instantly.

Update your SkyUI. Version 5 or above is required. 

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On ‎7‎/‎24‎/‎2018 at 10:56 AM, Nymra said:

Question/Request:

 

I m currently trying to add more spice to the parade scenario which I like, but at the same time it gets boring too fast (for me).

But the idea of beeing paraded through town, randomly raped and at the same time constantly whipped by the jailer is... well, very kinky :D

 

So I tried to add mods that allow the triggering of rape scenes during the parade. I tried some but none of them works (or some mods are just crap). 

 

My favourite mod would be Deviously Enslaced Continued, since it offers the best overall service and options.

 

The idea is as follows: while beeing paraded through town by POP DEC should trigger rape events by civilian NPC.

Sadly, also DEC is not working, since the program always detects "player in scene" and never starts a rape scene.

 

Is there already an option in POP that could allow rape scenes in Parade?

Or: could you implement a bridge/compatibility between POP and DEC for the parade? Maybe excluding the Jailer rape by option, too?

Or: could you simply implement an option for random rape scenes by NPC during the parade?
 
Thank you :D

I don't think that will work with all the restraints DDe equips during the parade scene. 

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On ‎7‎/‎24‎/‎2018 at 2:48 PM, Acera24 said:

Hello guys,

 

I've been trying to play this mod for days now, but it just won't work for me, because i never get past the point of being stripped in the prison. Either on the arrest (if the arrest scene is activated in MCM) or there in the prison, i stand with the NPC and nothing won't happen anymore.

  • I start a fresh game with alternative start, choose "patron in a whiterun inn"
  • wait until all the install/initialize messages run out
  • sleep in the bed and respawn in the whiterun inn
  • go out and set "player.setcrimegold 4500 000267ea"
  • see a guard run to me and order me to turn around (or sometimes not)
  • stand and wait forever, no cuffs equipped or anything

 

If I disable the arrest scene in MCM, i have slightly more success, because i get tied up and led to the prison, but there the same thing happens when I'm standing at the chest with the jailer.

 

I see a lot of people here who can play the mod, so I must be doing something wrong. Can you please help me?

 

 

Papyrus.0.log

You need to enable logging in the POP MCM. 

 

Sounds like you need to update/reinstall Fus-Ro-Doh. 

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On ‎7‎/‎25‎/‎2018 at 12:28 AM, Steven3D said:

Hello, I have following problem currently:

 

If my crime bounty is 1500 or higher when the guard catches me, it will be stuck after the scene where the chars gets tied up and before the message "you have been caught for major crimes". after 10min or so, POP will release my char and the guard can try again.

But if my bounty is 1499 or lower POP will never be stuck and will smoothly transits into the arrest scene incl. "you got caught for .. crimes" message

 

increasing the value for " lowest major crime treshold " will not change the fact that POP will get stuck at 1500.

 

EDIT: also what I forgot to mention: when using " limit location scan for x seconds " while having a bounty bigger than 1500 while always end in a vanilla prison scene

 

anyone an idea?

The gold amount should not affect the arrest.

Sounds like a location scan hung-up. I would need a log (with logging enabled in POP MCM) to confirm it, tho.

If you are using that slave girls mod, you need the patch by @legume

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Greetings to all. I've got this bit of a problem with the latest POP. I decided to start a new game after working out a few mods, skyrim only having enough for 255 plugins. It was working perfectly fine before. However, one I started a new game, the mcm and the events never registered. I tried doing a clean save, but the only thing that let's me know that the plugin is there, is the equipment used for the prisoners

I would try to get arrested, but then I get stuck in an infinite dialogue with the guard. Can somebody please give me a little help?

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Greetings to all. I've got this bit of a problem with the latest POP. I decided to start a new game after working out a few mods, skyrim only having enough for 255 plugins. It was working perfectly fine before. However, once I started a new game, the mcm and the events never registered. I tried doing a clean save, but the only thing that let's me know that the plugin is there, is the equipment used for the prisoners

I would try to get arrested, but then I get stuck in an infinite dialogue with the guard. Can somebody please give me a little help?

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2 hours ago, ThanatosSystemIX said:

Greetings to all. I've got this bit of a problem with the latest POP. I decided to start a new game after working out a few mods, skyrim only having enough for 255 plugins. It was working perfectly fine before. However, once I started a new game, the mcm and the events never registered. I tried doing a clean save, but the only thing that let's me know that the plugin is there, is the equipment used for the prisoners

I would try to get arrested, but then I get stuck in an infinite dialogue with the guard. Can somebody please give me a little help?

I am having the same problem. When I try to get arrested the guard just walks away, then tries to arrest me again when I speak to him

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14 hours ago, Inte said:

There is ZAP MCM option you can try. See screenie below. 

72850_20180726020342_1.png

 

As with many options in Zaz (gag sounds for example) they often only start working when u uncheck and then recheck them in the menu.

I get the gag mouth bug even when "expression" is ticked and it goes away when I open MCM and uncheck and then check it again.

 

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On 7/26/2018 at 7:57 AM, Inte said:

The gold amount should not affect the arrest.

Sounds like a location scan hung-up. I would need a log (with logging enabled in POP MCM) to confirm it, tho.

If you are using that slave girls mod, you need the patch by @legume

 

Installed the slave girls patch but still got the problem.

 

load order is:

Spoiler

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Legendary Edition Patch.esp
  6  6     hdtHighHeel.esm
  7  7     RaceCompatibility.esm
  8  8     ApachiiHair.esm
  9  9     ApachiiHairFemales.esm
 10  a     Heels Sound.esm
 11  b     HmmWhatToWear.esm
 12  c     HmmWhatToWearDawnGuard.esm
 13  d     SexLab.esm
 14  e     SexLabAroused.esm
 15  f     Schlongs of Skyrim - Core.esm
 16 10     Devious Devices - Assets.esm
 17 11     Nock2Tip.esm
 18 12     Campfire.esm
 19 13     ZaZAnimationPack.esm
 20 14     Devious Devices - Integration.esm
 21 15     Devious Devices - Expansion.esm
 22 16     CreatureFramework.esm
 23 17     EFFCore.esm
 24 18     daymoyl.esm
 25 19     Heretical Resources.esm
 26 1a     ZazExtensionPack.esm
 27 1b     PubicMeshColorRE.esm
 28 1c     PubicMeshColorRE-BeastRaces.esm
 29 1d     DeviousFramework.esm
           HighResTexturePack01.esp
           HighResTexturePack02.esp
           HighResTexturePack03.esp
           Unofficial High Resolution Patch.esp
 30 1e     Cutting Room Floor.esp
 31 1f     SkyUI.esp
 32 20     FISS.esp
           Dead Body Collision.esp
           Paralysis.esp
 33 21     RaceMenu.esp
 34 22     RaceMenuPlugin.esp
 35 23     XPMSE.esp
 36 24     dD - Realistic Ragdoll Force - Realistic.esp
 37 25     AHZmoreHUD.esp
 38 26     Dual Sheath Redux.esp
 39 27     NotSoFast-MainQuest.esp
 40 28     Auto Unequip Ammo.esp
 41 29     RaceMenuOverlays.esp
 42 2a     FNIS.esp
 43 2b     RaceCompatibilityUSKPOverride.esp
           SOSRaceMenu.esp
 44 2c     UIExtensions.esp
 45 2d     AddItemMenu2.esp
 46 2e     Hothtrooper44_Armor_Ecksstra.esp
 47 2f     Weapons & Armor Fixes_Remade.esp
 48 30     Vivid Weathers.esp
 49 31     EnhancedLightsandFX.esp
 50 32     DARKDUNGEONS.esp
 51 33     ELFX - Exteriors.esp
 52 34     RealisticRoomRental.esp
 53 35     Clothing & Clutter Fixes.esp
 54 36     CollegeOfWinterholdImmersive.esp
 55 37     Complete Crafting Overhaul_Remade.esp
 56 38     NotSoFast-MageGuild.esp
           DenserGrass.esp
           Quieter Dungeons DG.esp
 57 39     SOS - VectorPlexus Muscular Addon.esp
 58 3a     zaz-craft.esp
 59 3b     TaraOffsetBondagePack.esp
 60 3c     DeviousTraining.esp
 61 3d     SimpleMasochism.esp
 62 3e     SexLabDefeat.esp
 63 3f     SkyTweak.esp
           moveit.esp
           Proper Aiming.esp
 64 40     vAutosaveManager.esp
 65 41     Mercy.esp
 66 42     abotFiresHurt.esp
 67 43     LearnAlchemyFromRecipes.esp
 68 44     iActivate.esp
 69 45     AnonymousPeople.esp
 70 46     Immersive NPC in the dark.esp
 71 47     WitchTent.esp
 72 48     NoPsychicLockKnowledge.esp
 73 49     AMatterOfTime.esp
 74 4a     sr_FillHerUp.esp
 75 4b     DibellanDefender.esp
 76 4c     Ixums_tattoos1.esp
 77 4d     JexTats.esp
 78 4e     SerialStrip.esp
 79 4f     SerialStripper.esp
 80 50     SexLab Dangerously Nude.esp
 81 51     SLAnimLoader.esp
 82 52     SlaveTats.esp
 83 53     SOS - Pubic Hair for Females Addon.esp
 84 54     iHUD.esp
           iActivate Patch.esp
 85 55     Immersive Arousal.esp
 86 56     SLAL_AnimationsByLeito.esp
           SIM-Remove Locations.esp
 87 57     iLuvLoading.esp
 88 58     LessIntrusiveHUD.esp
 89 59     GoToBed.esp
 90 5a     SLALAnimObj.esp
 91 5b     SexLabTools.esp
 92 5c     Realistic crime report radius.esp
 93 5d     Bathing in Skyrim - Main.esp
           Bathing in Skyrim - Realistic Room Rental.esp
 94 5e     SexLabDangerousNights2.esp
 95 5f     KomAnimObjects.esp
 96 60     SexLabGuild.esp
 97 61     Immersive Jewelry.esp
 98 62     Rebirth Monster.esp
 99 63     xazPrisonOverhaulPatched.esp
100 64     OBIS.esp
101 65     Ambriel.esp
102 66     PerkusMaximus_Master.esp
103 67     PerkusMaximus_Thief.esp
104 68     PerMa Expansion 1 - Wintermyst.esp
105 69     Pre PaMa WAFR CCF CCOR Wintermyst Patch.esp
106 6a     PerkusMaximus_Mage.esp
107 6b     RealisticNeedsandDiseases.esp
108 6c     BIG_ARMOR.esp
109 6d     Immersive Weapons.esp
110 6e     WeaponsArmorFixes_ImmersiveWeapons_Patch.esp
111 6f     hydra_slavegirls.esp
112 70     Captured Dreams.esp
113 71     MoreNastyCritters.esp
114 72     BIG_CLOTHING.esp
115 73     Hothtrooper44_ArmorCompilation.esp
116 74     hothtrooper44_ArmorPatch.esp
117 75     TheChoiceIsYours.esp
118 76     BIG_WEAPON.esp
119 77     SexLabSkoomaWhore.esp
120 78     PP AND BEASTESS LAIR.esp
121 79     SorlisBalarnTreasure.esp
122 7a     SimplyKnock.esp
123 7b     EFFDialogue.esp
124 7c     Expensive Investments.esp
125 7d     Bondage Furniture World.esp
126 7e     Escape the Cell.esp
127 7f     Run For Your Lives.esp
128 80     SexLab Beastess.esp
129 81     sanguinesDebauchery.esp
130 82     SL Survival.esp
131 83     Deviously Cursed Loot.esp
132 84     Nock2Tip.esp
133 85     SimpleSlavery.esp
134 86     Immersive Wenches.esp
135 87     Disparity.esp
136 88     Sexy Standing Stones.esp
137 89     Hunterborn.esp
138 8a     sr_FillThemUp.esp
139 8b     Hunterborn_RND-Patch.esp
140 8c     Frostfall.esp
141 8d     BrandingDeviceOfDoom.esp
142 8e     TimingIsEverything.esp
143 8f     GetStripped.esp
144 90     DeviousFollowers.esp
145 91     SexLab_Dialogues.esp
146 92     Bandit Patrols.esp
147 93     Deviously Enslaved.esp
148 94     daymoyl_DawnguardAddon.esp
149 95     Sneak Tools.esp
150 96     SD Addons.esp
151 97     BagofTrashNG.esp
152 98     SPTConsistentOlderPeople.esp
153 99     Vivid Weathers - Extended Rain.esp
154 9a     Schlongs of Skyrim.esp
155 9b     Naked Dungeons.esp
156 9c     PerkusMaximus_CombatPlus.esp
157 9d     PerkusMaximus_Warrior.esp
           sandboxcylinderheight.esp
158 9e     HentaiCreatures.esp
159 9f     yps-ImmersivePiercing.esp
160 a0     SLSW Addicted.esp
161 a1     HAIR.esp
162 a2     Beastess Vampire.esp
163 a3     Remove Your.esp
164 a4     EstrusChaurus.esp
165 a5     Bathing in Skyrim - Hunterborn.esp
166 a6     PerMa-Hunterborn.esp
167 a7     Unique Uniques.esp
168 a8     IcePenguinWorldMap.esp
169 a9     bm_SimpleAction.esp
           Expensive Transports 5x.esp
170 aa     FMEA Skyrim.esp
171 ab     ForgottenMagic_Redone.esp
172 ac     ForgottenMagic_Redone_PerMa Patch.esp
173 ad     ExpensiveSkyrim.esp
174 ae     Fantasy Soundtrack Project - Combat.esp
175 af     Fantasy Soundtrack Project.esp
176 b0     SexLabStatsManipulator.esp
177 b1     TheCoenaculiUNP.esp
178 b2     YMMP.esp
           CD - Female Embassy Guards.esp
179 b3     SexLab Inflation Framework.esp
           Tiwa44_Minidresses.esp
           Tiwa44_Minidresses_Dragonborn.esp
180 b4     wristbinder.esp
181 b5     Dalish_Vallaslin_RM.esp
182 b6     FNIS_PCEA2.esp
183 b7     EiriesOhmesRaht.esp
184 b8     RohZima_AnimObjects.esp
185 b9     0VampireCatEyes.esp
186 ba     EiriesOhmesRahtReplacer.esp
187 bb     Sneak Tools Vanilla Hoods.esp
188 bc     Merged Patch Thief 2 .esp
189 bd     Ig-lee.esp
190 be     OBISDB.esp
191 bf     NARC.esp
192 c0     USLEEPSurvivalModPatch.esp
193 c1     Hunterborn_Campfire_Patch.esp
194 c2     OBIS DG Faction Patch.esp
195 c3     PerMa_USLEEP master patch.esp
196 c4     VioLens.esp
197 c5     FadeTattoos.esp
198 c6     RapeTattoos.esp
199 c7     DfwSupport.esp
200 c8     DF-EFF-Patch.esp
201 c9     SexLabSquirt.esp
202 ca     Realistic AI Detection 2 - Medium Interior, Medium Exterior.esp
203 cb     AcquisitiveSoulGemMultithreaded.esp
           EatingSleepingDrinking.esp
204 cc     Nordic Warmaiden Body Hair.esp
           Sneak Tools Vanilla Masks.esp
205 cd     sr_ifpssl.esp
206 ce     Alternate Start - Live Another Life.esp
207 cf     ccas_starts.esp
208 d0     Deviously Cursed Loot LAL AddOn.esp
209 d1     Alternate Start -- New Beginnings.esp
210 d2     ImmerSlave.esp
           ELFXEnhancer.esp
211 d3     Bashed Patch, 0.esp
212 d4     ASIS-Dependency.esp
213 d5     WTF.esp
214 d6     PatchusMaximus.esp
215 d7     ASIS.esp
216 d8     Dual Sheath Redux Patch.esp

 

 

POP was set to trace log.

Papyrus.0.log

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On 7/26/2018 at 7:40 AM, Inte said:

Hi,

 

1. I made sure that wouldn't happen by disabling the hotkeys, while in a menu. Are you sure they are POP hotkeys and if so, which one? 

3. That key will force reload/unload a currently running package for a NPC/PC. Useful with stuck scenes. 

4. Wrong order? How do you mean? I've put them in a 'safe' order, as if you would hit that key by mistake. 

 

 

 

1. and 4. https://i.imgur.com/qMZQZcn.png

While using Honed Metal, I'm typing in "woLf" (L is my current surrender button) in its crafting menu and the menu comes up.

You can also see the "No" / "Yes" in this shot, my windows and Skyrim always asks in the other order: yes / no

 

What about 2. unbinding hotkeys? I don't remember which mcm mods offering that function, but I'll gladly report back if I can find them.

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I just started a new game with Live Another Life and during the start up sequence Prison Overhaul Patched applies the Devious Integration device hider (xx040F0C) to the player's inventory. This is causing the left-hand dagger to remain invisible when sheathed. Some troubleshooting confirmed POP was responsible for adding the device hider as it is not added when POP is not in the load order. Also, this was also not the case in the 0.33 version of Prison Overhaul.
 

So far I have rerun the Dual Sheath Redux patcher and FNIS several times, re-installed the XPMSE skeleton, and everything is updated with the most recent versions but the invisible dagger persists. However, the dagger is visible when drawn and the animation plays correctly. It seems that the device hider uses the same armor slot as left handed daggers (but not left-handed swords as they are both visible). I also tried to change the device hider slot via the Devious Devices MCM but that did not work.

 

The device hider cannot be removed from the player's inventory via player.removeallitems or with the targeted command player.removeitem xx040F0C 1. However, with the targeted removal command the console confirms item removal but it is somehow still in the player's inventory as seen with player.showinventory.

 

Is there any way to remove xx040F0C from the player's inventory that does not mess with POP? Or is there another way to assign the left dagger to a different armor slot?

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Hi I cant get this to work for me I have tried installing all the other mods needed but all sorts of things keep going wrong (update error, game not starting at all, incompatibility between the different mods and their was one time I was able to get it started but then nothing happened when the guards arrested me they just walked away and I was not even taken to jail, also another time it sort of started except my player was gagged and then just started teleporting all over the place) how do I fix this? and if possible could someone send me the web links to all the mods I need in their combatable versions and tell me how to properly install them?

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On ‎7‎/‎26‎/‎2018 at 5:06 AM, ThanatosSystemIX said:

Greetings to all. I've got this bit of a problem with the latest POP. I decided to start a new game after working out a few mods, skyrim only having enough for 255 plugins. It was working perfectly fine before. However, once I started a new game, the mcm and the events never registered. I tried doing a clean save, but the only thing that let's me know that the plugin is there, is the equipment used for the prisoners

I would try to get arrested, but then I get stuck in an infinite dialogue with the guard. Can somebody please give me a little help?

Sounds like the scripts are not loading. If using MO, check settings. But if you have 255 mods, you will have to remove some. 

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On ‎7‎/‎26‎/‎2018 at 8:05 AM, TheSanxis said:

I am having the same problem. When I try to get arrested the guard just walks away, then tries to arrest me again when I speak to him

Make sure you have the latest PapyrusUtil. 

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On ‎7‎/‎27‎/‎2018 at 5:39 PM, Steven3D said:

 

Installed the slave girls patch but still got the problem.

 

load order is:

  Reveal hidden contents

 

POP was set to trace log.

Papyrus.0.log

FYI, trace log is not required, POP's regular log is verbose enough. 

From the log, your arrest times out at 77/77 while scanning location.  Mine always completes at around 36. I will increase the limit to 97 for the next version. 

You might want to temporarily disable some mods like the HSG, DFW, SLS, just to see if POP will complete the arrest.   

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On ‎7‎/‎29‎/‎2018 at 7:59 AM, Mdy said:

1. and 4. https://i.imgur.com/qMZQZcn.png

While using Honed Metal, I'm typing in "woLf" (L is my current surrender button) in its crafting menu and the menu comes up.

You can also see the "No" / "Yes" in this shot, my windows and Skyrim always asks in the other order: yes / no

 

What about 2. unbinding hotkeys? I don't remember which mcm mods offering that function, but I'll gladly report back if I can find them.

1. Apparently crafting is treated as furniture not a menu. All fixed now, tho. Thanks. :classic_wink:

   I see what you mean by backwards. I’ve arranged them that way because I use ‘No’ more often than ‘Yes’.

 

2. You cannot unbind hotkeys in POP, just bind them to keys you don’t use, like ‘Up’.

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On ‎7‎/‎30‎/‎2018 at 3:29 PM, jays86078 said:

Giving up on this mod

Always stuck during arrest sense after new update.

Guard just stand there after arresting.

 

I will try post log if I have time.

 

Papyrus.0.log

 

Here is log.

Aw. :classic_sad:

You are getting stack dumps in your game. Under this condition scripts will not fire reliably and create a lot of problems in your game.

You need to uninstall some mods. Apparently you decided to start with POP, that is fine. Keep uninstalling mods until your stack dumps go away.

 

You might want to uncheck XPMSE.esp, do not uninstall XPMSE just uncheck its .esp.   

 

Also all the saves made during stack dumps are garbage, delete them. 

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On ‎7‎/‎30‎/‎2018 at 8:01 PM, bomba8206 said:

I just started a new game with Live Another Life and during the start up sequence Prison Overhaul Patched applies the Devious Integration device hider (xx040F0C) to the player's inventory. This is causing the left-hand dagger to remain invisible when sheathed. Some troubleshooting confirmed POP was responsible for adding the device hider as it is not added when POP is not in the load order. Also, this was also not the case in the 0.33 version of Prison Overhaul.
 

So far I have rerun the Dual Sheath Redux patcher and FNIS several times, re-installed the XPMSE skeleton, and everything is updated with the most recent versions but the invisible dagger persists. However, the dagger is visible when drawn and the animation plays correctly. It seems that the device hider uses the same armor slot as left handed daggers (but not left-handed swords as they are both visible). I also tried to change the device hider slot via the Devious Devices MCM but that did not work.

 

The device hider cannot be removed from the player's inventory via player.removeallitems or with the targeted command player.removeitem xx040F0C 1. However, with the targeted removal command the console confirms item removal but it is somehow still in the player's inventory as seen with player.showinventory.

 

Is there any way to remove xx040F0C from the player's inventory that does not mess with POP? Or is there another way to assign the left dagger to a different armor slot?

The device hider comes from DDi. POP does not use it. 

 

Do you have DDe installed? If not, POP does not even see DDi let alone use anything from it. 

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