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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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2 hours ago, EssäyMessäy said:

Hi so I been kind of wanting to get back into sims 3 since it's my fave game out of the sims games, and this mod caught my interest since i been playing allot of sims 4 with wicked whims installed and thought hey this would be a great thing to add to the sims 3 whenever i reinstall it, as I never played with mods in that game before and I gotten really into the naughty side of things when i play! But as I checked this out I noticed that the links to the wiki and so on, the posts with more detailed info and so on, are completely gone, you can like find some parts of the wiki on the wayback machine but it's not enough and there are some specific things I want to read up on when it comes to this mod, like the darker side with the rape and so on, so I wonder if there is anyone here who knows where to find more proper and detailed info about this whole mod, or if there is a new wiki or something somewhere? any help would be appreciated!

 

That's a long 3 sentences, and I thought I could stretch a thought out . . . .

 

 

First off, while this is the 'official' LoversLab forum post for KW, it is no longer supported by the creator of both the post and the mod. This has left members here trying to help each other through experience. Of course because of the nature of mods and them not always playing nice together, each of us can have different experiences. Still, this itself is exactly what can help someone whom has an issue which other's don't experience - they know it's a conflict which can be identified through player action and solved, usually by removing 'one or the other' of the offending mods.

 

Some here have started their own posts with a gathering of relevant links and references which for the most part, will assist anyone new to the mod - or mods in general. Myself, it's hard to imagine being able to properly explain everything I've learned about mods and their use over the period I started using them (well over 10 years). So, my best bet it to explain stuff that I myself have 'figured out' when the subject is brought up.

 

Lastly, unless one is a member of OnikiKay's Patreon and can get answers from Oniki themselves, we just have to stick together and do our best to build some form of experience database and continue to interact and share what we know.

 

 

> Since so many are unwilling or 'unable' to use the search feature, this topic has grown considerably over the years, with redundant questions asked and the same old answers given. Yet occasionally a post appears with something genuinely new. Most of the time it's just people whom want others to do the legwork for them and hand them an answer on a silver platter all wrapped up with a pretty bow. If I didn't know many others will also look to these forums for help and answers, my participation would decline considerably.

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48 minutes ago, landess said:

 

That's a long 3 sentences, and I thought I could stretch a thought out . . . .

 

 

First off, while this is the 'official' LoversLab forum post for KW, it is no longer supported by the creator of both the post and the mod. This has left members here trying to help each other through experience. Of course because of the nature of mods and them not always playing nice together, each of us can have different experiences. Still, this itself is exactly what can help someone whom has an issue which other's don't experience - they know it's a conflict which can be identified through player action and solved, usually by removing 'one or the other' of the offending mods.

 

Some here have started their own posts with a gathering of relevant links and references which for the most part, will assist anyone new to the mod - or mods in general. Myself, it's hard to imagine being able to properly explain everything I've learned about mods and their use over the period I started using them (well over 10 years). So, my best bet it to explain stuff that I myself have 'figured out' when the subject is brought up.

 

Lastly, unless one is a member of OnikiKay's Patreon and can get answers from Oniki themselves, we just have to stick together and do our best to build some form of experience database and continue to interact and share what we know.

 

 

> Since so many are unwilling or 'unable' to use the search feature, this topic has grown considerably over the years, with redundant questions asked and the same old answers given. Yet occasionally a post appears with something genuinely new. Most of the time it's just people whom want others to do the legwork for them and hand them an answer on a silver platter all wrapped up with a pretty bow. If I didn't know many others will also look to these forums for help and answers, my participation would decline considerably.

Oh I see sorry about that! I am very, very new to this site, alongside mods overall since I used to not play with mods at all until sort of recently, and I am not very aware of how things works here at all, wasn't even aware you could apparently search this uh thread of this post? I am also not used to this sort of site or forum post so I apologize for any errors I most likely will make.

As all I wanted was to check if there was some place like the old wiki etc where I could read up about some things, as I went on a search for answers when I found out the wiki was gone, and then went here to ask, I should had probably tried to check this whole post before doing so but didn't think so far. But thank you for the reply, I appreciate it!

I will do my best to search this forum post for the answers I am looking for, thanks again for the reply!

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2 hours ago, EssäyMessäy said:

sorry about that!

 

I was having fun and teasing about long sentences. I myself have to stop and reword many of my posts to be more direct and to the point, given as many ideas as I sometimes try to squeeze into a post.

 

As far as mentioning using the search feature: First, I say this so EVERYONE reading these realizes there is a wealth of information from many whom may never see the recent posts, or refuse to type the same information over and over. So unless one looks for answers themselves, they are at the mercy of fate as to whether they will get an answer that helps.

 

This is sad because many here get tired of repeating themselves, yet a search could possibly bring up a list of relevant posts saving time.

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11 minutes ago, ranperinin said:

just a stupid question, how to make all the npc carry condom and use condom when they have sex?

 

Condoms are sold at the store, and online I believe - using a computer or phone. There is a condom dispenser which can be placed on any lots - I see inactives using the dispenser frequently.

 

There is a setting in KW concerning the use of condoms - turn it on or off . . . . . .

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2 minutes ago, landess said:

 

Condoms are sold at the store, and online I believe - using a computer or phone. There is a condom dispenser which can be placed on any lots - I see inactives using the dispenser frequently.

 

There is a setting in KW concerning the use of condoms - turn it on or off . . . . . .

Thank you landess

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1 hour ago, landess said:

 

I was having fun and teasing about long sentences. I myself have to stop and reword many of my posts to be more direct and to the point, given as many ideas as I sometimes try to squeeze into a post.

 

As far as mentioning using the search feature: First, I say this so EVERYONE reading these realizes there is a wealth of information from many whom may never see the recent posts, or refuse to type the same information over and over. So unless one looks for answers themselves, they are at the mercy of fate as to whether they will get an answer that helps.

 

This is sad because many here get tired of repeating themselves, yet a search could possibly bring up a list of relevant posts saving time.

haha it's ok xD I am known to go on for long and write overly long sentences haha, and yeah I followed your advice and used the search option, found some stuff but not as much as I had hoped about the like one feature that I am interested in finding out more about, which is the whole rape one, but I did find out some which I guess will do for now! And I feel you on the whole having to repeat yourself over and over when the answer is right there, it's never fun and gets tiring and annoying quickly!

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So I have been playing for a long time with 0.37 build 375, and I got a few questions to stuff I haven't been able to figure out yet (or find the answer to anywhere).

 

* The "willpowerless" pills, how do they work? Can I use them to spike drinks with? Because even though they're in my inventory, I've never gotten the option to use them.

* The gloryhole toilet and gate, how do I use those? I can get my male sim to stick their stuff through the hole, but then what? How can I get someone in the stall/at the other side of the gate to "help" my sim?

* My "story progression" settings in the KW menu never seem to save. Is that a known bug, and if so, is there a workaround?

 

Also, since we have this "final" version now, is it worth it to upgrade, you think? Is there a lot more features in 409?

 

Thanks in advance.

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13 minutes ago, wiretripped said:

So I have been playing for a long time with 0.37 build 375, and I got a few questions to stuff I haven't been able to figure out yet (or find the answer to anywhere).

 

* The "willpowerless" pills, how do they work? Can I use them to spike drinks with? Because even though they're in my inventory, I've never gotten the option to use them.

* The gloryhole toilet and gate, how do I use those? I can get my male sim to stick their stuff through the hole, but then what? How can I get someone in the stall/at the other side of the gate to "help" my sim?

* My "story progression" settings in the KW menu never seem to save. Is that a known bug, and if so, is there a workaround?

 

Also, since we have this "final" version now, is it worth it to upgrade, you think? Is there a lot more features in 409?

 

Thanks in advance.

Last thing first, my personal experience has been that 409 is about as stable as 375 over all, and has more features, so up grade is probably worth it. I have the link to Oniki's free public release here.

 

What I know about the rest... Willpowerless are basically roofies, I guess. Yes, you can spike drinks, I think you can put them in food, not sure. To spike drinks, as with all things KW, there are conditions... your Sim may need certain personality traits, not sure which... possibly corrupt, evil generally bad ones, I imagine. Maybe, if your Sim is a little buzzed with lower inhibition he may put drug in glass.

 

Not sure about glory hole. Again, I have only had this work for me when Sims are drunk and horny.

 

Sorry to say that if you refer to export saved settings, then try to import those settings to a new game, THAT has long been one of my peeves thru many builds and it was never fixed, even in 409.

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I've been experimenting with importing KW settings to a new game before I activate KW itself. It's odd because then I get an 'upgrading' KW notification even though that game was new and never had it to begin with. Still, the settings I use do import along with all the extra things like animation registrations and Pantie/object identifiers.

 

I started doing this instead of activating KW first and THEN selecting the import feature because the last 'settings save' I made was an earlier build and I had no reason to change it. If I do KW first, then the settings import - the next time I start that save, I get the 'upgrading' notification - so now I just import before anything else in a new game.

 

I can't confirm 100%, but in my experience, after the settings have been imported once, if I try to do it again, I get a fail notification.

 

 

 

Edited by landess
Reworded for ease of comprehension.
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12 minutes ago, LadySmoks said:

Last thing first, my personal experience has been that 409 is about as stable as 375 over all, and has more features, so up grade is probably worth it. I have the link to Oniki's free public release here.

 

What I know about the rest... Willpowerless are basically roofies, I guess. Yes, you can spike drinks, I think you can put them in food, not sure. To spike drinks, as with all things KW, there are conditions... your Sim may need certain personality traits, not sure which... possibly corrupt, evil generally bad ones, I imagine. Maybe, if your Sim is a little buzzed with lower inhibition he may put drug in glass.

 

Not sure about glory hole. Again, I have only had this work for me when Sims are drunk and horny.

 

Sorry to say that if you refer to export saved settings, then try to import those settings to a new game, THAT has long been one of my peeves thru many builds and it was never fixed, even in 409.

 

Thanks for the information.

 

What would be the best procedure to upgrade?

* Make a backup

* Remove KW from mod folder

* Start game and make a save without KW

* Close game

* Add updated KW to mod folder

* Start game

 

As for the willpowerless, hm, what do they do exactly? I always assumed it made any sim receptive to woohoo with anyone, is that correct? I've never had the option to add them to a drink unfortunately. I've noticed there's a hidden "corruption" stat, anyone know what that does? Maybe I'll play around with that and see whether it makes a difference.

 

I've been tempted on multiple occasions to dive into the code of the mod, but I'm not a C++ programmer unfortunately. It seems that the mod is so intertwined with all the systems it'd be incredibly daunting to tackle.

 

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8 minutes ago, wiretripped said:

What would be the best procedure to upgrade?

 

 

> Basic upgrade? Just drop the new build in and overwrite the old (375 and up). It's been a long time since players needed to do a 'clean save' to upgrade KW.

Edited by landess
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40 minutes ago, wiretripped said:

What would be the best procedure to upgrade?

Making a back up is never a bad idea, but generally not necessary. As @landess said, just remove the old packages and install the new ones. The mod recognizes the change and runs the upgrade screen automatically.

 

A note: There have been some possible issues when not replacing ALL of the KW packages as a set. I forget the details, but there were a few discussions about problems following any upgrades to different builds, not just 409. My belief is that Oniki may have made some small changes to a few of the files in the packages, and that references within the main mod are affected when searching for reference numbers that aren't there because the new packages weren't installed. SOOOOO.... replace ALL of the packages, and you should be fine.

 

Of course, that does NOT mean that you must replace the animations packages, although you may need to reregister them, as well as underwear.

 

48 minutes ago, wiretripped said:

I've been tempted on multiple occasions to dive into the code of the mod, but I'm not a C++ programmer unfortunately. It seems that the mod is so intertwined with all the systems it'd be incredibly daunting to tackle.

Good luck with that! Programmers who have popped in have said it was such a mess in there that they were so afraid!!! ))))))

 

Redundant files, overwrites, files not cleaned up...

 

I only go as far as rewriting the STBL for my entertainment, and find multiple redundant strings, half of which probably are disconnected, but who knows?

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I actually found out later, it is because I had a corrupted export setting and forgot to replace it. Plus I remember accidently adding a animation for Passion mod, and forgot to fix that. Also I haven't cleaned my files and forgot to do the cache clean up, so that was also I issue I forgot to do. No wonder I was having problems, I feel silly for forgetting that.

Edited by Zathuul
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On 9/9/2021 at 11:00 AM, wiretripped said:

* The "willpowerless" pills, how do they work? Can I use them to spike drinks with? Because even though they're in my inventory, I've never gotten the option to use them.

* The gloryhole toilet and gate, how do I use those? I can get my male sim to stick their stuff through the hole, but then what? How can I get someone in the stall/at the other side of the gate to "help" my sim?

 

Just have your sim take a pill and check the moodlets. Have 2 sims and get one to tell the other (willpowerless) to do things. This is just how most KW things get figured out.

You can spike drinks but like was mentioned, conditions. It is possible you need late night and the proper kind of bar placed on the lot. I forget. From what I remember you make drinks and then select the drink or tray (4 drinks) to add the drugs, if they are in your inventory. It is also possible the sim need corruption traits but also, the spiking the drink should increase this corruption. You can check in the KW menu for the fine tuning section and see all this, sort of.

 

The glory hole is hit and miss. The toilet stall need 2 stalls next to one another. Just send one of your sims to use the toilet (with low bladder). Send the second sim (with a penis) into the next stall. Be sure that sim really doesn't need to pee, so they will use the hole quicker. Just have the 'cheats' on while doing this to manipulate their needs.  If the 'penis sim' doesn't auto use the hole after peeing, you may need to click the stall and select a more specific function. "Use hole" or whatever, but my sim usually do it without that. The sim in the next stall should auto interact once penis sim uses the hole, but again, maybe 'conditions'. 

The same goes for the glory hole fence. It is random and often messed up animations so I did not put much effort into figuring it out. 

 

Now, good luck getting any of this to work with sims you don't control. It is actually what I look forward to while playing. When a npc sim interacts, After hours and hours and hours of trying to lure them into participating lol. Actually, this glory hole feature is rather broken. It is rare that the sims will complete the sequence hand>oral>penetration. I don't know if that is due to 'conditions' or just that the timing of the event is messed up.

 

And basically, that is how you figure anything out in KW. Unlike me, you could write down what atually works so you don't have to go through this every time you play lol lol lol.

 

Edited for typos

Edited by James2112
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Some of my experiences ...

 

Glory Hole: I've placed these on public lots, the only situation I've seen them used is the KinkyWorld high school. (Teacher sticks his thing through the hole, student takes care of the thing, message pops up about grades having improved.)

 

 

Getting sims to actually want to woohoo: I used to play genies for that purpose, just mindcontrol the target and have them pop a Viagra if necessary. Nowadays I usually cheat to make give my main sim the Spellcasting skill (say level 8 or so), because witches have a "Horny Curse" to make other sims unable to refuse kinky interactions. 

 

NPCs will often buy condoms. If you give them the trait Voyeur or Commanding Presence, they will ask sims (including yours) to show them something. Give them woohooer and they'll ask your sim for sex. I think there is a system where sims are flagged as drug dealers or something, but it does not seem possible to buy weed off them :D Generally it's frustrating enough that I very much recommend playing either a genie (a somewhat brutal method, mindcontrol the other sim and have him seduce your sim) or a witch (so courtship is simply "invite over, horny curse, ask to woohoo" not "throw invigorating elixir, ask to join TV, hope they get horny within a few hours".)

 

One detail I have never seen mentioned: There seems to be a "flying dick" spell in Skims 3.

1. play a witch

2. place a dildo on the lot

3. click the dildo, there'll be an option to cast a spell

Unfortunately my sim was the only one on the lot, so I didn't see what the spell does yet.

 

 

The rape thing the OP kept asking about: It's not an overly complicated mechanic. Have a sim be mean/evil/insane/rapist, and they will be able to use that interaction.

Any sim on the same lot who witnesses the act will call the police if they see the act, unless they are Masochist or Rapist. Not sure if evil sims call the cops or not). 

The one time I played a solo rapist sim I had to be careful not to over-exert him training, then stalked the parks and cemetery at night. If the police catch your sim they'll be locked up for a few hours, then released.

If you play a household situation involving rape: After approx ten rapes, the victim gets the Masochist trait and will start enjoying rape animations, and start liking the rapist.  

The rougher animations are also available if the target sim has the masochist trait, with no rape involved. 

 

 

Handcuffs: No idea, you can place them on a lot but I have not seen them used in anims. 

 

 

 

 

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1 hour ago, Yotix said:

Handcuffs: No idea, you can place them on a lot but I have not seen them used in anims

 

As long as the objects (cuffs) are available in the game, then any animations needing them will use them (Builds above 375)

 

The animations should be one of the rough doggie styles, and several of the MaryJane Double bed animations.

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1 hour ago, Yotix said:

One detail I have never seen mentioned: There seems to be a "flying dick" spell in Skims 3.

1. play a witch

2. place a dildo on the lot

3. click the dildo, there'll be an option to cast a spell

Unfortunately my sim was the only one on the lot, so I didn't see what the spell does yet.

Going to have to try that. I just installed the last expansions pack I needed 'seasons' so I'll do some testing.

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On 9/12/2021 at 1:12 PM, James2112 said:

Going to have to try that. I just installed the last expansions pack I needed 'seasons' so I'll do some testing.

 

... I tried. Cursing a dildo makes it appear between the target sim's legs, pumping.

 

- My main problem: The target sim has to be naked for the spell to work.

 

So first I had so convince my new sim to stay naked. Change outfit, naked, go research Alchemy did the trick. 

Placed the dildo on the nightstand, cast the curse, chose the girl as a target. The dildo disappeared from the nightstand and reappeared between her legs, moving up and down. She cancelled alchemy research and stood there in a "Wtf is happening" kind of interaction. Then I tried to target the male, but he got dressed autonomously twice, and I got bored.

 

First I thought this will never be useful.

But hey witches also have a kinky "Undress" spell, so if you cast that one first you should be able to magically dildo-rape most other sims.

 

 

Screenshot-258.jpg

Edited by Yotix
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8 hours ago, landess said:

 

 

Bed knobs and broomsticks, eh?

 

Whatever caused you to try this?  Casting a curse on a 'random' object?

Glad they tried that right ? Good to still see new surprises.  It looks like the grope animation though, which is a bummer. but maybe not. Have to try it on a target where there is a audience and see if others react etc...

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1 minute ago, Opryatnyy said:

Good afternoon. Is it possible to hide / remove underwear in the "hairstyle" tab, in the CAS, when choosing pubic hair?

Not sure how you got underwear in the hairstyle tab? Never saw that on any version of KW that I ever played.

 

3 hours ago, James2112 said:

Glad they tried that right ?

Honestly, must be new. Well, that and I only recently began playing witches. Nraas hybrid, vampire/ witch, but never noticed that option when clicking on the dildo before. Hmmmm..... Notice @Yotix is using the upgrade! )))

 

Not sure what needs to be done as far as actually playing the game, to get a sim naked and then cast the dildo curse, as I tried casting the undress curse, but the sim got dressed almost immediately. 

 

BUT... something new to play around and figure out! GREAT find!!!

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12 hours ago, Opryatnyy said:

Good afternoon. Is it possible to hide / remove underwear in the "hairstyle" tab, in the CAS, when choosing pubic hair?

 

 Change to nude before entering CAS. If your sim has any clothing/accessories on their nude outfit - you'll need to address that.

 

 

KW does apply pubic hair based on the settings, so setting the pubes to none in CAS usually results in KW applying some. NRaas Dresser has a setting to remove all body hair as well. KW allows female Sims to shave. Sims also have an option to remove underwear through the Kinky World menu, but when Sims enter CAS there's a possibility it defaults to the 'original' player approved selection. So if you had underwear selected in CAS before, it may appear when entering CAS.

 

> Still - changing to the nude outfit choice is the best way to approach body hair selection in CAS.

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