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Okay I've been experimenting and haven't quite figured out how to get this all to work yet, but...

attachicon.gifDreaming of a working vagina.jpg

 

I have created a test body using the 7b original shape. Added in the 3d Vagina set up with all the bones listed in the above image....

But I haven't figured out where to link the xml blabla put together to the vagina mesh (I should be able to do it in nifscope but I've forgotten how...lol).

 

So I'm working on it.

 

I'm also going to see if I can clean up the bone weighting on the bodies, so problems will not crop up in the future... but alas that is not a priority right now... getting the 3d vagina to open up is :)

 

Now to go drink some coffee and play around in nifscope, outfit studio, and skyrim...

 

Thanks for the efforts in creating this mod. Just out of curiosity: have you in plan to do asshole too?

 

Asshole... that would be nice... I'ld love to see one for the character, but I'm not a modeler I just take what is available and throw it together.

 

 

Hi

 

 

 

having an issue with these bodies. When I open with nifscope I only see the attached vagina and a pop up error box below

 

 

""device position incorrect after block number 3 (NiSkinInstance) at 0x38d94 ended at 0x38db8 (expected 0x38db0)""

""device position incorrect after block number 4 (NiSkinData) at 0x38db0 ended at 0x38de9 (expected 0x46d65)""

""array Skin Partition Blocks much too large. 225656411 bytes requested""

""device position incorrect after block number 5 (NiSkinPartition) at 0x46d65 ended at 0x46d69 (expected 0x62acf)""

""array Textures much too large. 1050253722 bytes requested""

""device position incorrect after block number 7 (BSShaderTextureSet) at 0x62b33 ended at 0x62b37 (expected 0x62be6)""

""array Children much too large. 1065353216 bytes requested""

""device position incorrect after block number 8 (NiNode) at 0x62be6 ended at 0x62c32 (expected 0x62c36)""

""array Children much too large. 1065353216 bytes requested""

""device position incorrect after block number 9 (NiNode) at 0x62c36 ended at 0x62c82 (expected 0x62c86)""

""array Children much too large. 1065353216 bytes requested""

""device position incorrect after block number 10 (NiNode) at 0x62c86 ended at 0x62cd2 (expected 0x62cd6)""

""array Children much too large. 1065353216 bytes requested""

""device position incorrect after block number 11 (NiNode) at 0x62cd6 ended at 0x62d22 (expected 0x62d26)""

""array Children much too large. 1065353216 bytes requested""

""device position incorrect after block number 12 (NiNode) at 0x62d26 ended at 0x62d72 (expected 0x62d76)""

""array Children much too large. 1065353216 bytes requested""

""device position incorrect after block number 13 (NiNode) at 0x62d76 ended at 0x62dc2 (expected 0x62dc6)""

""array Children much too large. 1065353216 bytes requested""

""device position incorrect after block number 14 (NiNode) at 0x62dc6 ended at 0x62e12 (expected 0x62e16)""

""array Children much too large. 1065353216 bytes requested""

""device position incorrect after block number 15 (NiNode) at 0x62e16 ended at 0x62e62 (expected 0x62e66)""

""array Children much too large. 1065353216 bytes requested""

""device position incorrect after block number 16 (NiNode) at 0x62e66 ended at 0x62eb2 (expected 0x62eb6)""

""array Children much too large. 1065353216 bytes requested""

""device position incorrect after block number 17 (NiNode) at 0x62eb6 ended at 0x62f02 (expected 0x62f06)""

""array Children much too large. 1065353216 bytes requested""

""device position incorrect after block number 18 (NiNode) at 0x62f06 ended at 0x62f52 (expected 0x62f56)""

""array Children much too large. 1065353216 bytes requested""

""device position incorrect after block number 19 (NiNode) at 0x62f56 ended at 0x62fa2 (expected 0x62fa6)""

""array Children much too large. 1065353216 bytes requested""

""device position incorrect after block number 20 (NiNode) at 0x62fa6 ended at 0x62ff2 (expected 0x62ff6)""

""array Children much too large. 1065353216 bytes requested""

""device position incorrect after block number 21 (NiNode) at 0x62ff6 ended at 0x63042 (expected 0x63046)""

""array Children much too large. 1065353216 bytes requested""

""device position incorrect after block number 22 (NiNode) at 0x63046 ended at 0x63092 (expected 0x63096)""

""array Children much too large. 1065353216 bytes requested""

""device position incorrect after block number 23 (NiNode) at 0x63096 ended at 0x630e2 (expected 0x630e6)""

""array Children much too large. 1065353216 bytes requested""

""device position incorrect after block number 24 (NiNode) at 0x630e6 ended at 0x63132 (expected 0x63136)""

""array Children much too large. 1065353216 bytes requested""

""device position incorrect after block number 25 (NiNode) at 0x63136 ended at 0x63182 (expected 0x63186)""

""array Children much too large. 1065353216 bytes requested""

""device position incorrect after block number 26 (NiNode) at 0x63186 ended at 0x631d2 (expected 0x631d6)""

""array Children much too large. 1065353216 bytes requested""

""device position incorrect after block number 27 (NiNode) at 0x631d6 ended at 0x63222 (expected 0x63226)""

""array Children much too large. 1065353216 bytes requested""

""device position incorrect after block number 28 (NiNode) at 0x63226 ended at 0x63272 (expected 0x63276)""

""array Children much too large. 1065353216 bytes requested""

""device position incorrect after block number 29 (NiNode) at 0x63276 ended at 0x632c2 (expected 0x632c6)""

""array Children much too large. 1065353216 bytes requested""

""device position incorrect after block number 30 (NiNode) at 0x632c6 ended at 0x63312 (expected 0x63316)""

""array Children much too large. 1065353216 bytes requested""

""device position incorrect after block number 31 (NiNode) at 0x63316 ended at 0x63362 (expected 0x63366)""

""array Children much too large. 1065353216 bytes requested""

""device position incorrect after block number 32 (NiNode) at 0x63366 ended at 0x633b2 (expected 0x633b6)""

""array Children much too large. 1065353216 bytes requested""

""device position incorrect after block number 33 (NiNode) at 0x633b6 ended at 0x63402 (expected 0x63406)""

""array Children much too large. 1065353216 bytes requested""

""device position incorrect after block number 34 (NiNode) at 0x63406 ended at 0x63452 (expected 0x63456)""

""array Children much too large. 1065353216 bytes requested""

""device position incorrect after block number 35 (NiNode) at 0x63456 ended at 0x634a2 (expected 0x634a6)""

""array Children much too large. 1065353216 bytes requested""

""device position incorrect after block number 36 (NiNode) at 0x634a6 ended at 0x634f2 (expected 0x634f6)""

""array Children much too large. 1065353216 bytes requested""

""device position incorrect after block number 37 (NiNode) at 0x634f6 ended at 0x63542 (expected 0x63546)""

""array Children much too large. 1065353216 bytes requested""

""device position incorrect after block number 38 (NiNode) at 0x63546 ended at 0x63592 (expected 0x63596)""

""device position incorrect after block number 39 (NiTriShape) at 0x63596 ended at 0x63737 (expected 0x635f7)""

""device position incorrect after block number 40 (NiTriShapeData) at 0x635f7 ended at 0xf1f23 (expected 0x97fdf)""

""device position incorrect after block number 41 (BSDismemberSkinInstance) at 0x97fdf ended at 0x97fe3 (expected 0x9806f)""

""device position incorrect after block number 42 (NiSkinData) at 0x9806f ended at 0x9809f (expected 0xb9902)""

""device position incorrect after block number 43 (NiSkinPartition) at 0xb9902 ended at 0xb9906 (expected 0xf1dae)""

""device position incorrect after block number 44 (BSLightingShaderProperty) at 0xf1dae ended at 0xf1db2 (expected 0xf1e1e)""

""device position incorrect after block number 45 (BSShaderTextureSet) at 0xf1e1e ended at 0xf1e22 (expected 0xf1f13)""

"failed to load file footer"

"failed to load nif from 'C:/Users/Jim/AppData/Local/Temp/Rar$DIa0.147/femalebody_1.nif'"

 

I am using the 2.13 skeleton, any ideas

 

Yep... Looks like the bone weights frag'd the nifs for nifscope...

 

I've been working on a solution that will actually add in the HDT Pussy Bones from XPMSE 2.13 and will be rebuild each set... I'll post em up after I knock em out.

Now where did I put all that testing material from 2 hours ago... oh yeah that folder.

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I tried UNPB and it had a neck gap. Pregnant belly was fine. Also her upper ribs were bouncing with the breasts as well.

Then i tried 7b original and cleavage. Neck gap wasn't as bad but it was still there. Pregnant belly had weird sawtooth edge. I'm not sure about the ribs bounce forgot to check.

 

I had all the requirements.

 

That is strange...

I used the UNPB 0 and 1 builds that come with outfit studio (inside the WeightConvert.xml in the ConversionSets folder inside Body Slide).

Same with the 7base builds, they are from the 7BConvert.xml from the same folder.

 

Neck gap, stock head nif or add on head nif?

The only body I had to actually move was the Top Model as it was off set to the Vanilla location and after its move it lined up with each of the seams on he reference body.

 

The rib bounce may be from the bone weight transfer covering a larger area then it should...

The "copy bone weight" feature is not a perfect way to install a HDT setup into a nif, but it's the best I could do.

 

Then again Body Slide and Outfit Studio were made for the CBBE body types and using it to build UNP body types and set up bones in UNP body types is probably more then it was made for.... I'll see if I can recreate the issues and then try and solve them.

 

 

same here also get neck and Hand/feet gaps on unpb. Hands i can solve, i think (got a lot of modles, ill try default first). But heads... dunno. I use stockheads withs women of skyrim unp seamless textures and the highres normalmap (my taste). 

 

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With the UNPB HDT Vaggina 2.0 Still have massive neck/hands/feet gaps and breasts twitching like crazy.

That one is the strangest of the bunch.

 

Here's the run down.

7B Bombshell 100 weight - micro micro seam at the neck, 0 weight has seams at the neck wrist, and ankles ???

7B Cleavage, Natural, and Orignal = 100 weight - micro seam at the neck (just visible), 0 weight same issue as 100

Note: The seam neck seam came from 7b B's 1 weight nif as the other 7b bodies are converted from that.

UNP and UNP Skinny (not uploaded yet) - very small neck seam

UNPBO - I couldn't find an issue

Demonfet - micro micro seam at the neck on the 100 weight

Top Model - 0 weight perfect, 100 weight does not line up with UNP hands and feet (I'm wondering if I should just fix that so TM users can use Halo's HD UNP mesh's).... I'll just leave it as is for now.

UNPB - Seam at the neck, wrist, and ankles for both 0 and 100 weights. Which is strange as hell as the nif files are just modified versions of the 2.5.2 tbbp set off of nexus (just added hdt breast, butt, and bell weights, and the 3d vag with its own HDT P weights).

 

post-321913-0-01525300-1413991322_thumb.jpg

Why the UNPB body did that I don't know.... Maybe it's because I'm using Outfit Studio instead of Max or Blender (which is where it was probably created). It actually looks like I could to a scale shape to like 1.05 or 1.1 and it would fix the seams... I might try that and see if it works.

 

The HDT Belly, Breast, and Butt weights seem to be working just fine for me.

I'm using the "Lifelike Idle Animation" off of nexus to give them a quick once over in game.

Basically Stand naked what the movements of the butt, breast, and belly and see if anything is out of whack.

Along with Carloss32's all in one xml file and xpmse 2.13 I get collision on the breasts and belly and a pretty decent butt bounce.

 

So now I've tested all the bodies at both 0 and 1 weights... and now I'll see about the neck seams and then muck with UNPB until it fits correctly.

 

That or I'll go back to bed, one or the other.

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Any news on manga body? :)

Manga Body Test 2 or test 3.rar

 

No Guarantee's but that should give you a set of flappy's between the legs.

It does need to be lined up a little better (seems to hang out more at the back end of the lips).

I left the weighting alone as I had a Homer Simpson moment and remember it said it was already HDT ready... so Doh.

 

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After last update is something wrong

What Body are you using?

What HDT XML file are you using?

What Skeleton are you using?

 

HDT should be 14.28 with an XML file that works with XPMSE 2 or greater (for Belly node location).

The Skeleton should be XPMSE 2.13 Period, end of story no legacy support here.

I Use Carloss32's All in one XML and I don't have an issue and I looked at each one of the bodies this morning (see post 32 on this page).

 

So Try to "UPDATE to XMPSE 2.13, HDT 14.28, and try Carloss32's XML file", then report back if you are still having problems.

 

The only body that is currently known to have a major fuck up is the UNPB v2 (and 7b bombshell's 0 weight). Which is what I'm going to start looking into now...

 

 

 

 

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Tried this out, the vagina on some of my followers appeared above their bodies when I hit them with a masturbate spell. Can't remember which body types they were. Other followers seem fine, but I did not see any difference in the genitals. Similar to the pictures above but slightly larger.

 

I will check my HDT and XPMSE files

 

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After last update is something wrong

What Body are you using?

What HDT XML file are you using?

What Skeleton are you using?

 

HDT should be 14.28 with an XML file that works with XPMSE 2 or greater (for Belly node location).

The Skeleton should be XPMSE 2.13 Period, end of story no legacy support here.

I Use Carloss32's All in one XML and I don't have an issue and I looked at each one of the bodies this morning (see post 32 on this page).

 

So Try to "UPDATE to XMPSE 2.13, HDT 14.28, and try Carloss32's XML file", then report back if you are still having problems.

 

The only body that is currently known to have a major fuck up is the UNPB v2 (and 7b bombshell's 0 weight). Which is what I'm going to start looking into now...

 

 

Having the same problem as Poblivion, im using the XMPSE 2.13 skeleton, sevenbase bombshell body, HDT 14.28, with a HDT Breast,butt and belly physics aswell, the HDT work well but i get the same thing happening as in Oblivions screen  shots, tried re-installing everything but still the same

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After last update is something wrong

What Body are you using?

What HDT XML file are you using?

What Skeleton are you using?

 

HDT should be 14.28 with an XML file that works with XPMSE 2 or greater (for Belly node location).

The Skeleton should be XPMSE 2.13 Period, end of story no legacy support here.

I Use Carloss32's All in one XML and I don't have an issue and I looked at each one of the bodies this morning (see post 32 on this page).

 

So Try to "UPDATE to XMPSE 2.13, HDT 14.28, and try Carloss32's XML file", then report back if you are still having problems.

 

The only body that is currently known to have a major fuck up is the UNPB v2 (and 7b bombshell's 0 weight). Which is what I'm going to start looking into now...

 

 

Having the same problem as Poblivion, im using the XMPSE 2.13 skeleton, sevenbase bombshell body, HDT 14.28, with a HDT Breast,butt and belly physics aswell, the HDT work well but i get the same thing happening as in Oblivions screen  shots, tried re-installing everything but still the same

 

The Bombshell 0 weight has a seam issue at the hand, neck, and feet... Skryim may be going bat shit when trying to make a version that is body weight of your choice as it uses a combination of the 0 and 1 weight and produces as body some where in between to match up to the weight of your character.

 

But That may not be the issue and I may just be guess out of my ass at this point.

 

Try something for me, open up the console, click on your character and type in "setnpcweight 100" and then see if you are still having issues. If you don't at the 100 weight then it is the 0 weight and skyrim causing a problem.... which the 7B B 0 weight is on my "Too Do" list of shit to fix.

 

On a different note: I'm closer to getting UNPB fixed.

I have tossed the idea of converting the TBBP 2.5.2 version as it just doesn't want to line up, and is causing me to want to rage quit on 'fix'n dis shit'.

So Instead I'm looking at the BBP 2.5 version as it is very close with only small seams at the neck, wrist, and ankle and I should be able to iron those out. Plus the 2.5.2 had some weird as heavy gravity boobs like a uhhh grany put those back in a bra will ya....

post-321913-0-92346900-1414024632_thumb.jpg

 

So yeah...

Once I get UNPB fixed, I'll work on 7B Bombshell's 0 weight and the small neck seam issue in the 1 weight.

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Okay Okay I know... what the fuck are you doing and why haven't you fixed this shit.

...meh, what ever...

 

post-321913-0-19803800-1414034494_thumb.jpg

Yeah, For what ever reason previously when I export to nif...OS (Outfit Studio) would bork the nif files at the seams... I don't know why and I don't really care at this point....

 

Now, I was able to get a good save of the 0 and 1 weights for 7B Bombshell with the vag in place...

 

How:

I started with the tbbp 7b bombshell body, added only the belly weight into that body then Exported the nif.... so far so good.

After that I closed OS and BS and tested the bodies in game, all seams are fine on both 0 and 100 weight... yeah, now it wants to work.

So I closed Skyrim, opened OS, loaded the 1 body as an outfit and loaded twat as the reference (yeah, that is what I named the vag's nif file after stripping and repainting the hdt pussy bone weights... I was not at all happy with OS, cause it kept on masking parts of the nif when I was trying to save it.... so when it finally took I just named the damn thing that... yeah vulgar as it is... shit happens).

 

So with twat copied into the 1 body I exported it to "7b b 1.nif". Closed OS and BS opened them back up and then loaded Bombshell's 0 nif as an outfit, and twat as a reference... duplicate shape, export nif to 7b b 0.nif.

Closed OS/BS, then copied the 7b b 0 and 7b b 1 nifs into a separate folder and renamed them to femalebody_0 and femalebody_1.

Tossed the new bodies into the mesh folder of skyrim and started the game.... and no seams issues yeah. Add to the good news belly, breast, and butt bounce; along with the vag in correct location and not going crazy... correction it does distort internally, but that is due to the top area of the 3d vagina now having the belly bone weight painted onto it..... we will see how much that fucks things up in the future though.

 

Doh, Something I did not know, but now I do:

TBBP 7B Bombshell does not work with Halo's High Poly UNP Hands and Feet (which kinda sucks, but when dealt lemons you make some f'n lemonade).

 

Now to try and add weight painting onto the base body for the hdt pussy bones, and mask the valley so, yeah (oh and make sure I back up of the current working set, just in case something fubars on me)....

So yeah, it's been a interesting couple of hours.

 

Side Note:

I'm thinking if the vag.xml data is incorporated into the HDT main xml file then it should map when either the havok object is placed on pc and npc's (or if you have a femalehead.nif and malehand.nifs with the NiStringExtraData setup inside it em)...

 

I need to talk to someone who has a clue about setting up xml files to find out though...

But if so then the NiStringExtraData part can be skipped on the femalebody_0 and _1. Which would mean less shit for me to have to do.

 

 

 

 

 

Now if I could just make the phrase "The wheels on the bus go round and round" get out of my head... damn things on an endless loop.

 

post-321913-0-97957000-1414037631_thumb.jpg

Hmmm did I get the back bones reversed?

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So I got the weight painting on the base body, and got the valley masked... and went to test it in game.

 

That is when I had another Homer Simpson moment...

 

post-321913-0-23434400-1414040342_thumb.jpg

Does your womb hang low, does it wabble to and fro...

 

Okay so weight painting the top of the vagina with the belly bone probably wasn't my best idea...

I didn't think about bounce and running, and well the above is just a simple shot of what it was doing.

 

In a full on sprint it was down by her knee caps.... lol

 

But if anyone wants to muck with it...

I give you womb tail...

7b bombshell wombtail.rar

 

On the bright side the seams at the ankles, wrist, and neck are good :dodgy:

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V2.1 Test Files for people to play with...

 

 

Get your Test files here!!!

 

I'm just going to set them in this post for now.. if I don't hear any complaints from people then I'll put them in the main download section.

 

NiStringExtra Data has not been done and the vag.xml is not included (yeah test is just that test).

 

The UNPB is about as damn close as I can get. XP32 created UNPB 2.5 on his XPMS skeleton, and shit just doesn't work correctly when changed over to XPMSE 2.13...

 

So I had to play with the clothing converter and convert the 7b B 1 file that I had over to UNPB 1.

Then used clothing converter to make a unpb 0... each time it broke the vag (so I deleted it from the nif before conversion and added it back in after.... go figure.

UNPB HDT Vagina v2.1.rar

 

 

Bombshell should be damn near perfect, short of perfection itself... but if you find something wrong with it... leave a post and I'll check it once I get up.

7B Bombshell HDT Vagina v2.1.rar

Bombshell will need the hands that come with the bombshell set, it does not line up with standard unp hands and feet.

 

Cleavage on the other hand will work with stock UNP hands and feet, or in my case Halo's High def set.

7b Cleavage HDT Vagina v2.1.rar

 

Now earlier this morning I was testing the vagina with the belly bone weight painted to it... and it did not end well for the test subject.... So all of the versions in this post have the belly weight removed and have the 8 HDT P bones painted to it (all the way up for the 2's as the are the bones that are in the center area).

 

Now for sets that I created but just didn't have the time to test... well there is the Natural and Original

7B Natural HDT Vagina v2.1.rar 7B Original HDT Vagina v2.1.rar

 

Oh and I need to check my recycle bin as I seem to have deleted the UNP Skinny that I had built and never uploaded.... yep it was there... I'll swap out the vag on it and post it up when I get up.

 

I'm going to bed and hopefully I'll get more then 3 hours of sleep (and I say that at 5:40 in the morning)....

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I tested the UNP bodie and get a similar result. I Can see the vag and it looks great but it seems that the "weights" are wrong.

I tested with and withoud HDT. More precisely, tested with the following HDT "settings"

 

(I have both the bodies and the head connected to my hdt.xml)

 

1. Bodies connected to hdt.xml

    Head connected to hdt.xml

 

2. Bodies connected to vag.xml

    Head connected to hdt.xml

 

3. Bodies connected to vag.xml

    Head connected to none

 

4. Bodies connected to none

    Head connected to none

 

What happened in all the cases was that when the PC was running towards the camera, vag would fall close to the knees. When jumping vag lag following the movment. When standing, in the idle animation the body moves slightly left-right. Vag would remain at the same possition and create distortion. 

 

So I am almost certain the it is not the HDT that it causes this movement lag. I thing the weight is wrong. Is it possible that the bones have NO weight but still respond to collisions with HDT? I dont think it should move or jiggle like boobs do.

 

*Edit..

I tryed to open the body in outfit studio to see the weights and got error messages about the vagina bones not referenced in skeleton. Dont we need a skeleton that has the vigina bones for this to work correctly? is there such a skeleton available?

 

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I tested the UNP bodie and get a similar result. I Can see the vag and it looks great but it seems that the "weights" are wrong.

I tested with and withoud HDT. More precisely, tested with the following HDT "settings"

 

(I have both the bodies and the head connected to my hdt.xml)

 

1. Bodies connected to hdt.xml

    Head connected to hdt.xml

 

2. Bodies connected to vag.xml

    Head connected to hdt.xml

 

3. Bodies connected to vag.xml

    Head connected to none

 

4. Bodies connected to none

    Head connected to none

 

What happened in all the cases was that when the PC was running towards the camera, vag would fall close to the knees. When jumping vag lag following the movment. When standing, in the idle animation the body moves slightly left-right. Vag would remain at the same possition and create distortion. 

 

So I am almost certain the it is not the HDT that it causes this movement lag. I thing the weight is wrong. Is it possible that the bones have NO weight but still respond to collisions with HDT? I dont think it should move or jiggle like boobs do.

 

*Edit..

I tryed to open the body in outfit studio to see the weights and got error messages about the vagina bones not referenced in skeleton. Dont we need a skeleton that has the vigina bones for this to work correctly? is there such a skeleton available?

You hit the nail on the head with that last line.

Skeleton.

You need XPMSE 2.13 (get it here on LL or off of Nexus).

And to work with the bodies in Body Slide / Outfit Studio you need Body Slide 2.1c Which incorporates the xpmse 2.13 skeleton (which allows you to see the bones).

 

Now which body were you testing. One of the test bodies in my previous post (here on page 3) or one of the bodies on the main download page....

The Vagina is set up with HDT P bones as well as 2 legacy P bones that were brought back for xpmse 2.1 and greater.

DO NOT USE XPMSE LEGACY Edition with this body... the HDT P bones are not in that old skeleton.

 

One of the main reasons for me releasing this, if not THE MAIN REASON. Is to get people away from the Legacy skeleton and on the new one... people have given it that... well my old body doesn't work with the new skeleton bull, for long enough so I figured...

 

Give them incentive to move to a new skeleton, how... throw in a 3d vag, that in time should actually function (collision enabled xml still required at this point though).

 

 

Well, I tested manga. I cannot see it when the char is standing, but when she is jumping or masturbating (on the ground) the vagina is just hanging in the air.

 

I am doing something wrong, or the test version needs to polished?

That has the belly bone painted on it I believe.... yeah that didn't work out so well.

Again make sure you are using XPMSE 2.13, and I'll work on drop'n the updated vag into the manga body and put another test out for you to play with.

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