Jump to content

SexLab Beastess


Recommended Posts

View File

If you have downloaded original copy of V8.02 and are getting the FNIS error then download the " Missing Behaviour " file in the downloads section and extract and drop into your Skyrim\Data folder then re-run FNIS

V8.02 has been re-uploaded with this now added sorry all.

 

Beastess V8.02 Have added a end stage to quest should now complete quest after wolf encounter at hideout,

Changed mod name in MCM menu it will now shoe as Beastess not Sexlabs Beastess,

Added the BeastessInWaiting idle to the mating call shout ( when the 3rd word of the shout is used on a creature the PC will drop to there knees in waiting, This means you will have to run FNIS after upgrading to V8.02 and you should see Beastess V0.1 in you FNIS window.

 

Sexlab Beastess V8.01 have added fixes to the scripts, fixed to wrong var setting and added the missing wall and door to the hideout

Have left it as an ESP file not an ESM this id due to the fact that when i convert it to an ESM it causes alot of the no dialogue problems

 

 

Sexlab Beastess is a combination of new powers and alterations to old sexlab plugins to create

the most immersive beast lover experience possible. Skyrim is full of exotic powers and

predilections of every sort, but few predilections are as taboo as bestiality and the power to

harness raw sexual energy.

 

Beastesses can be of any race, and gain their power by pleasing Hircine and Dibella, who once

joined forces to create a new strain of mortal on Tamriel, who was both beautiful and of the

hunt. Beastesses are women who mate with animals for the deities' amusement, and if they are

sincere, they're blessed with magical powers to protect their bodies.

 

Use the Beastess Mating Call to seduce creatures and turn them into temporary

allies. You'll get a significant buff that'll show up in the magic effects menu, such as "recently knotted,"

after you've seduced a wolf or dog. The buffs you receive as a Beastess are very powerful...

 

When using the Mating Call Shout please ensure you use the full shout as the animations are only started by final word of shout

 

*Installation Requirements*

 

Sexlab Framewok: http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework/

FNIS: http://www.nexusmods.com/skyrim/mods/11811/?

SexLab Aroused: http://www.loverslab.com/files/file/307-wip-sexlab-aroused-v2014-01-24/

Fuz Ro D-oh - Silent Voice http://www.nexusmods...m/mods/14884/?

 

 

*Suggested Mods*

 

Defeat: http://www.loverslab.com/files/file/286-defeat-v5b33fixed-805/

More Nasty Critters: http://www.loverslab.com/files/file/1140-more-nasty-critters/

Slave Tats: http://www.loverslab...5398-slavetats/

 

 

*Install Instructions*

 

Comes with a FOMOD fully working with NMM & MO

 

I advise you use LOOT to sort your load order after install & FNIS if you have installed the optional Movement type animation.

 

There is also an option to make all forsworn women wild beastesses, (and naked,) as they worship the old gods.

 

Conflicts With:

 

Lock Overhaul - causes weird messages about locks and stops Mating Call Shout workng

SexLab Enchatress - As of version 2.7.5 it will conflict with Enchantress as they both replace some of the same default game spell tomes

Untamed - Creature dialogue conflictes

Dragon Combat Overhaul - Changed the Beastess Dragon and causes the no Dialogue bug and causes dragon to wonder around abit

Faster Vanilla Horses ( found on Steam workshop ) it prevents the dialogue with the horse

More to be found

 

Credits & Thanks:

 

aqqh - For answering my multiple noob scripting questions

BeamerMiasma - For making the Beastess animation count read directly from the SexLab creature counter

Prometeus5879 - For Sorting the Beastess Tats so they are stand alone for this mod only and dont overwrite anything to do with slavetats

A2b - For providing and allowing me to butcher his excellent STD system to blend into this mod

 

Original found here http://www.loverslab.com/files/file/1352-sexlab-beastess/

 

ChangeLog

 

 

 

 

8.01

fixes to scripts and more

 

7.01

update some of the stage settings,

removed the vampire bitch spell as it was noting but a problem

other misc fixes.

 

7

Rebuilt most of the mod as system crash killed my modding,

This is first release of rebuild for testing.

 

6.0.1

Fixes applied to new quest,

Follower dialogue fixed,

Gold Dibella statues in hideout are now static,

Added Stages to ensure stability,

Vampire-Bitch Spell reset,

Quest Animations starting ( Hopefully ) sorted

 

 

6.0.0

Version 6.0.0 has some big changes, There is now a quest to get your creatures, as well as them all using the dialogue system for commands

have upgraded to the newest version of Estrus Chaurus that no longer requires Actor Events. Beastess Creatures old system and MCM has all but been removed as its no longer needed

A custom STD system system has been added that can be activated or disabled at anytime through the Beastess MCM menu,

Have added a very basic version of the dungeon i wish to build just for the test version, to ensure quest and dialogue is running correctly.

 


 

Link to comment

awsome, do  I understand correctly that now all required mods work with the latest version (or are removed)? From the version history it sounds like it but I'd like to be certain if I misread something or not.

 

Also: I see that only 'Sexlab Beastess.esp' requires the ActorsEvents. Is this required for the option to integrate with EstrusChaurus or is it required even without it? So far I have no other mod using the ActorsEvent mod and though I guess the idea is great it has never picked up and only spams the log with useless entries...

Just wondering if this requirement could be remove without much ado if EstrusChaurus is not used...

 

thanks a lot for your hard work

Link to comment

awsome, do  I understand correctly that now all required mods work with the latest version (or are removed)? From the version history it sounds like it but I'd like to be certain if I misread something or not.

 

Also: I see that only 'Sexlab Beastess.esp' requires the ActorsEvents. Is this required for the option to integrate with EstrusChaurus or is it required even without it? So far I have no other mod using the ActorsEvent mod and though I guess the idea is great it has never picked up and only spams the log with useless entries...

Just wondering if this requirement could be remove without much ado if EstrusChaurus is not used...

 

thanks a lot for your hard work

yes all requirements should now be upgraded to latest versions,

 

As for the actor events i will look into the possibility of removing it and adding it as an optional for estrus chaurus users only..

Link to comment

 

awsome, do  I understand correctly that now all required mods work with the latest version (or are removed)? From the version history it sounds like it but I'd like to be certain if I misread something or not.

 

Also: I see that only 'Sexlab Beastess.esp' requires the ActorsEvents. Is this required for the option to integrate with EstrusChaurus or is it required even without it? So far I have no other mod using the ActorsEvent mod and though I guess the idea is great it has never picked up and only spams the log with useless entries...

Just wondering if this requirement could be remove without much ado if EstrusChaurus is not used...

 

thanks a lot for your hard work

yes all requirements should now be upgraded to latest versions,

 

As for the actor events i will look into the possibility of removing it and adding it as an optional for estrus chaurus users only..

 

 

Thanks for the clarification. I was just a bit confused when I saw the Immersive Arousal.esp which I think was removed at some point from the mod. But I managed (after loading a new game) to load into an existing game where I am already using PSQ, Animal Mansion, Bestial Essence, Defeat, etc. etc.

 

Btw. I have removed the ActorEvent Master entry in SexLab Beastess.esp and it loads fine and I see no errors/references to ActorEvents in the papyrus log. So it looks good actually (though I obviously had no time yet to play anything of Beastess). Just to let you know.

 

Link to comment

 

 

awsome, do  I understand correctly that now all required mods work with the latest version (or are removed)? From the version history it sounds like it but I'd like to be certain if I misread something or not.

 

Also: I see that only 'Sexlab Beastess.esp' requires the ActorsEvents. Is this required for the option to integrate with EstrusChaurus or is it required even without it? So far I have no other mod using the ActorsEvent mod and though I guess the idea is great it has never picked up and only spams the log with useless entries...

Just wondering if this requirement could be remove without much ado if EstrusChaurus is not used...

 

thanks a lot for your hard work

yes all requirements should now be upgraded to latest versions,

 

As for the actor events i will look into the possibility of removing it and adding it as an optional for estrus chaurus users only..

 

 

Thanks for the clarification. I was just a bit confused when I saw the Immersive Arousal.esp which I think was removed at some point from the mod. But I managed (after loading a new game) to load into an existing game where I am already using PSQ, Animal Mansion, Bestial Essence, Defeat, etc. etc.

 

Btw. I have removed the ActorEvent Master entry in SexLab Beastess.esp and it loads fine and I see no errors/references to ActorEvents in the papyrus log. So it looks good actually (though I obviously had no time yet to play anything of Beastess). Just to let you know.

 

 

yea i have already uploaded a new version with it removed from the main install options and added as an extra with estruschaurus2 for those who use it.

Link to comment

Wow this looks great!

 

I wanted to try the original Sexlab Beastess mod but was scared off by all the out-of-date requirements. I held out hope when others joined in and started fixing stuff, but then it got so confusing I wasn't sure what specifically I needed to do.

 

Thanks Carloss for all your work in cleaning up the mod and now for presenting it in a lovely package, nice and neat. I will most certainly be trying this on a new play-through very soon.

Link to comment

Much cleaner and easier to understand, kudos.

 

Still, it doesn't tell me what all of the esp's are. The only clear one is Forsworn.

 

What is Books?

 

What is Tower?

 

What is Nudity?

 

What does Beastess have in it that isn't spread among those three, and why can't those three be rolled into the main esp to cut down on clutter?

Link to comment

Much cleaner and easier to understand, kudos.

 

Still, it doesn't tell me what all of the esp's are. The only clear one is Forsworn.

 

What is Books?

 

What is Tower?

 

What is Nudity?

 

What does Beastess have in it that isn't spread among those three, and why can't those three be rolled into the main esp to cut down on clutter?

books and nudity will be combined with beastess when i get chance and am happy with the beastess main esp itself,

books is a collection of books i believe the original author was going to use for basic quests but never built them,

Tower is an addon someone else created, its a tower out by abandoned shack with a map marker, it containes all the spells and an upgraded nude armour

Nudity is an addon that added a nudity armour for the player but an upgraded version was added to the tower

Link to comment

Just downloaded this for a quick look.  Long story short, but I think there may be an incompatibility with aft.  When I use the mating call on a horse, everything works as expected.  However the horse then gets added to aft's follower list and sticks to you like glue.  You can access afts dialog tree by "talking" to the horse, but this has the side effect of placing you on it's back at the same time.  Unfortunately, if you try to reset the horse whilst on its back, you end up with the classic standing on the horse bug.  So basically only way to fix this is to uninstall/resinstall aft.

Link to comment

Just downloaded this for a quick look.  Long story short, but I think there may be an incompatibility with aft.  When I use the mating call on a horse, everything works as expected.  However the horse then gets added to aft's follower list and sticks to you like glue.  You can access afts dialog tree by "talking" to the horse, but this has the side effect of placing you on it's back at the same time.  Unfortunately, if you try to reset the horse whilst on its back, you end up with the classic standing on the horse bug.  So basically only way to fix this is to uninstall/resinstall aft.

not sure what causes this could be the way horses are set as followers or not as they are either your animal or something you steal and activating them always sets you as a rider. ill look into it see if there anything that can be done.

Link to comment

Hi Carloss, you are working a lot on this mod! Thanks. Well, I always play male character, but this mod attracts me. So, there are some possibility to convert/initiate a spouse/follower as a beastess? Let me know something, pls. (Sorry for my english)

Thanks again

im not sure if/how this could be done but i will look into it.

Link to comment

I have 1.9.1 (and redownloaded it to be sure I have the one with the correct esp)

 

I installed Option 2 to try it out. I installed the naked forsworn, the sneak and run animation, and slavetats.

All is good EXCEPT..... how do I use the slave tats? SlaveTats is running, the MCM menu comes up. I can apply tats to my PC, but .... where are these new ones?

Link to comment

One more thing... (isn't there ALWAYS just one more thing?)

 

In one of the options... a MAX option, I see estrus chaurus. I ran EC a while back and actually dumped it because ActorEvents seemed to cause issues.

Now I see you've removed the requirement for ActorEvents in this mod. Does that mean I can install that max oprion WITH Estrus Chaurus and NOT have to have ActorEvents? I've been working under the assumption that EC required ActorEvents and nobody had redone it to remove that requirement.

 

 

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...