romualda5 Posted July 24, 2015 Share Posted July 24, 2015 Thanks for update. This mod is very useful for me. Link to comment
Arsinis Posted July 24, 2015 Share Posted July 24, 2015 Hi, I found bug in 4.0 Russian version of the game Could you please fix it? Link to comment
b3lisario Posted July 25, 2015 Author Share Posted July 25, 2015 Fixed in v5 It turned out that I needed to use Flash CS4. Previously I was using CS5.5. Probably the font system has changed, or I didn't know how to setup this version. I rebuilt also all other SWF files. Link to comment
Arsinis Posted July 25, 2015 Share Posted July 25, 2015 Fixed in v5 It turned out that I needed to use Flash CS4. Previously I was using CS5.5. Probably the font system has changed, or I didn't know how to setup this version. I rebuilt also all other SWF files. Thanks, all works fine now. Link to comment
restrictive Posted August 3, 2015 Share Posted August 3, 2015 Thanks for the update. Nice to have you here. Link to comment
g00g Posted August 19, 2015 Share Posted August 19, 2015 Although it works for Skyui 5.1, there is warning message. Is it possible to remove the warning message for next update? Link to comment
b3lisario Posted August 19, 2015 Author Share Posted August 19, 2015 There are options in MCM > Skyui to disable these compatibility messages. I won't update this until the Skyui source files are published, which I'm not seeing it happening any time soon. Link to comment
Guest endgameaddiction Posted August 19, 2015 Share Posted August 19, 2015 I didn't even know there was a v5.1 out if it wasn't for this thread. <o/ Link to comment
InfamousNate Posted August 20, 2015 Share Posted August 20, 2015 I won't update this until the Skyui source files are published, which I'm not seeing it happening any time soon. I can appreciate that. What would one need to update this themselves then and possibly keep the project going? Link to comment
mralexs5 Posted August 22, 2015 Share Posted August 22, 2015 I didn't even know there was a v5.1 out if it wasn't for this thread. <o/ Same here, I'm gonna have to go update that... Link to comment
NNS10 Posted September 3, 2015 Share Posted September 3, 2015 There are options in MCM > Skyui to disable these compatibility messages. I won't update this until the Skyui source files are published, which I'm not seeing it happening any time soon. You need the script source files to create the swf files? Does the SDK for 5.1 have what you need? https://github.com/schlangster/skyui/wiki Not sure what file you need, but the SDK only has two script source files: ConfigBase and QuestBase. Link to comment
b3lisario Posted September 3, 2015 Author Share Posted September 3, 2015 No, the sources I used were these. https://github.com/schlangster/skyui/ Link to comment
NNS10 Posted September 3, 2015 Share Posted September 3, 2015 No, the sources I used were these. https://github.com/schlangster/skyui/ Those look pretty old o_o. Anyway, what happens if we use v5.1 with your version that's meant for v5.0? I'd like to hold off, but grimy keeps updating his mods and they now require v5.1 of SkyUI. Link to comment
b3lisario Posted September 4, 2015 Author Share Posted September 4, 2015 There will be compatibility issues If you use this version over 5.1 you would be overwriting any new skyui feature or bugfix on the involved menus. This could be harmless or not, depending of the feature or bugfix. Link to comment
fritz_t_coyote Posted September 9, 2015 Share Posted September 9, 2015 So I'll be sticking to Skyui 5.0 for now, as I don't see anything in 5.1 that is more useful than Show Sluts.. I mean Slots (been hanging out on LL too long). Again, much praise for a great mod. Link to comment
Crate123 Posted September 17, 2015 Share Posted September 17, 2015 Any chance of an update to this wonderful mod anytime soon ? Link to comment
Dave0000 Posted September 18, 2015 Share Posted September 18, 2015 i tested it with 5.1 and its not working... so cant use the mod.... toooooo bad! Link to comment
NNS10 Posted September 18, 2015 Share Posted September 18, 2015 No, the sources I used were these. https://github.com/schlangster/skyui/ Going back to my original question, what scripts did you need? http://forums.nexusmods.com/index.php?/topic/499516-skyui/page-1620&do=findComment&comment=27948189 In that post, schlangster says the 5.0 source scripts are the same, except for SKI_ConfigMenu and SKI_Main. Link to comment
Photonix Posted September 22, 2015 Share Posted September 22, 2015 As the others have posted really would love this mod to get updated, such an awesome and much needed feature for the menus please!!! Link to comment
NNS10 Posted September 27, 2015 Share Posted September 27, 2015 There will be compatibility issues If you use this version over 5.1 you would be overwriting any new skyui feature or bugfix on the involved menus. This could be harmless or not, depending of the feature or bugfix. Still don't know which psc file you need. Either way, apparently there's a decompiler that works well called Champollion: http://www.nexusmods.com/skyrim/mods/3530/? According to this, it does an accurate job of decompiling: https://www.reddit.com/r/skyrimmods/comments/2uhyqi/guide_decompiling_papyrus_scripts/ mator's new "Merge Plugin Standalone" application also uses Champollion to decompile scripts during merges so references can be updated before recompiling. Link to comment
b3lisario Posted September 29, 2015 Author Share Posted September 29, 2015 There will be compatibility issues If you use this version over 5.1 you would be overwriting any new skyui feature or bugfix on the involved menus. This could be harmless or not, depending of the feature or bugfix. Still don't know which psc file you need. Either way, apparently there's a decompiler that works well called Champollion: http://www.nexusmods.com/skyrim/mods/3530/? According to this, it does an accurate job of decompiling: https://www.reddit.com/r/skyrimmods/comments/2uhyqi/guide_decompiling_papyrus_scripts/ mator's new "Merge Plugin Standalone" application also uses Champollion to decompile scripts during merges so references can be updated before recompiling. These are the papyrus source files. To build the skyui files I would need the updated flash source files (".fla" or ".as" extensions). The current skyui swf files could also be decompiled to get the actual sources, but I won't do that. Probably the skyui authors have their reasons for not update the repository Link to comment
ZarthonTheVanquished Posted October 20, 2015 Share Posted October 20, 2015 There will be compatibility issues If you use this version over 5.1 you would be overwriting any new skyui feature or bugfix on the involved menus. This could be harmless or not, depending of the feature or bugfix. Still don't know which psc file you need. Either way, apparently there's a decompiler that works well called Champollion: http://www.nexusmods.com/skyrim/mods/3530/? According to this, it does an accurate job of decompiling: https://www.reddit.com/r/skyrimmods/comments/2uhyqi/guide_decompiling_papyrus_scripts/ mator's new "Merge Plugin Standalone" application also uses Champollion to decompile scripts during merges so references can be updated before recompiling. These are the papyrus source files.To build the skyui files I would need the updated flash source files (".fla" or ".as" extensions). The current skyui swf files could also be decompiled to get the actual sources, but I won't do that. Probably the skyui authors have their reasons for not update the repository Hey b3lisario, can you tell me where the version strings are located in the .swf menu parts? Every time I try to ask the SkyUI peeps I get blown off or ignored, and I really just wanna update the version strings myself for Glass UI so it will stop b*tching at me to go update SkyUi all the time. And before you all jump on me to "go turn off version checking in the SkyUI MCM Menu", it lacks an option to disable version checking for certain elements still, including: - quest_journal.swf - sharedcomponents.swf ...And I really just wanna force it to stop b*tching at me 2 times per savegame load about things that don't matter (the UI works just fine like I have it). But then I already tried to import the files into Adobe FLash CS5 and looked at both their actionscript coding AND the absolute mess of code that is Autodesk Scaleform, and simply could not figure out where the dumbass version string is stored at, so I would appreciate an assist from someone who knows what the hell he's doing here! n.nU Link to comment
b3lisario Posted October 20, 2015 Author Share Posted October 20, 2015 You mean the script version error you get when loading the skyui, right? If so, you need the right number in the file "version.as" which is used when you build the swf's Suspiciously this "version.as" file is not updated in the skyui github thing. I think the skyui people don't like mods that overwrites their executables and I suspect the skyui sources won't be publicly available anymore. For skyui 5.0 the right number is 1025. I don't know the number for 5.1, but you can easily get it just by modifying the skyui papyrus file that does the check (I don't remember which one). Let me know if you can't figure the number for 5.1 Link to comment
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