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Fixed in v5

 

It turned out that I needed to use Flash CS4.

Previously I was using CS5.5. Probably the font system has changed, or I didn't know how to setup this version.

I rebuilt also all other SWF files.

 

Thanks, all works fine now.

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  • 2 weeks later...
  • 2 weeks later...
  • 2 weeks later...

There are options in MCM > Skyui to disable these compatibility messages.

 

I won't update this until the Skyui source files are published, which I'm not seeing it happening any time soon.

 

You need the script source files to create the swf files?

 

Does the SDK for 5.1 have what you need?

https://github.com/schlangster/skyui/wiki

 

Not sure what file you need, but the SDK only has two script source files: ConfigBase and QuestBase.

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There will be compatibility issues

If you use this version over 5.1 you would be overwriting any new skyui feature or bugfix on the involved menus.

This could be harmless or not, depending of the feature or bugfix.

 

Still don't know which psc file you need.

 

Either way, apparently there's a decompiler that works well called Champollion:

http://www.nexusmods.com/skyrim/mods/3530/?

 

According to this, it does an accurate job of decompiling:

https://www.reddit.com/r/skyrimmods/comments/2uhyqi/guide_decompiling_papyrus_scripts/

 

mator's new "Merge Plugin Standalone" application also uses Champollion to decompile scripts during merges so references can be updated before recompiling.

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There will be compatibility issues

If you use this version over 5.1 you would be overwriting any new skyui feature or bugfix on the involved menus.

This could be harmless or not, depending of the feature or bugfix.

 

Still don't know which psc file you need.

 

Either way, apparently there's a decompiler that works well called Champollion:

http://www.nexusmods.com/skyrim/mods/3530/?

 

According to this, it does an accurate job of decompiling:

https://www.reddit.com/r/skyrimmods/comments/2uhyqi/guide_decompiling_papyrus_scripts/

 

mator's new "Merge Plugin Standalone" application also uses Champollion to decompile scripts during merges so references can be updated before recompiling.

 

These are the papyrus source files.

To build the skyui files I would need the updated flash source files (".fla" or ".as" extensions).

The current skyui swf files could also be decompiled to get the actual sources, but I won't do that.

Probably the skyui authors have their reasons for not update the repository

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  • 3 weeks later...

 

 

There will be compatibility issues

If you use this version over 5.1 you would be overwriting any new skyui feature or bugfix on the involved menus.

This could be harmless or not, depending of the feature or bugfix.

 

Still don't know which psc file you need.

 

Either way, apparently there's a decompiler that works well called Champollion:

http://www.nexusmods.com/skyrim/mods/3530/?

 

According to this, it does an accurate job of decompiling:

https://www.reddit.com/r/skyrimmods/comments/2uhyqi/guide_decompiling_papyrus_scripts/

 

mator's new "Merge Plugin Standalone" application also uses Champollion to decompile scripts during merges so references can be updated before recompiling.

 

These are the papyrus source files.

To build the skyui files I would need the updated flash source files (".fla" or ".as" extensions).

The current skyui swf files could also be decompiled to get the actual sources, but I won't do that.

Probably the skyui authors have their reasons for not update the repository

 

 

Hey b3lisario, can you tell me where the version strings are located in the .swf menu parts? Every time I try to ask the SkyUI peeps I get blown off or ignored, and I really just wanna update the version strings myself for Glass UI so it will stop b*tching at me to go update SkyUi all the time.

 

And before you all jump on me to "go turn off version checking in the SkyUI MCM Menu", it lacks an option to disable version checking for certain elements still, including:

- quest_journal.swf

- sharedcomponents.swf

 

...And I really just wanna force it to stop b*tching at me 2 times per savegame load about things that don't matter (the UI works just fine like I have it).

 

But then I already tried to import the files into Adobe FLash CS5 and looked at both their actionscript coding AND the absolute mess of code that is Autodesk Scaleform, and simply could not figure out where the dumbass version string is stored at, so I would appreciate an assist from someone who knows what the hell he's doing here! n.nU

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You mean the script version error you get when loading the skyui, right?

 

If so, you need the right number in the file "version.as" which is used when you build the swf's

 

Suspiciously this "version.as" file is not updated in the skyui github thing. I think the skyui people don't like mods that overwrites their executables and I suspect the skyui sources won't be publicly available anymore.

 

For skyui 5.0 the right number is 1025.

 

I don't know the number for 5.1, but you can easily get it just by modifying the skyui papyrus file that does the check (I don't remember which one). Let me know if you can't figure the number for 5.1

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