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2 hours ago, BreadDain said:

A suggestion: way to transfer devices from follower to yourself, support-style roleplaying purposes.

Look at devious devices equip, devious followers, devious helpers. There's probably more out there.

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Just now, cerebus300 said:

And actually, now that the rubber doll collar quest has begun, it has done the catsuit issue again. After the collar tries to put the catsuit on me, It just puts it into my inventory and says that I can't have on more than one catsuit. Then it shows my character in an elegant black dress, although I don't have one on or even in my inventory. If I put on another body item of clothing and remove it, the dress image will disappear. So, I wonder if the quest will continue to add things or if I'm stuck. I would like to do the quest, but mostly don't want all the dcur events to be stopped, as they are now. This glitch is really becoming a problem in so many places.

Sounds like maybe an issue with script lag on your pc. things aren't getting equipped/unequipped as they should. you can keep going as discussed already, or try stripping down your load order to only DCL's requirements.

 

Script lag was why i dropped dd/dcl when playing on LE with a barely adequate pc.

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1 hour ago, zarantha said:

when playing on LE with a barely adequate pc.

And i thought scripts work 10 times faster on LE version. I have SE version and equip process as i think is so slow)

 

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10 hours ago, BreadDain said:

A suggestion: way to transfer devices from follower to yourself, support-style roleplaying purposes.

I think Devious Lore has that function. Follower will got dd loot and wear those or put onto mc.

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2 hours ago, hungvipbcsok said:

 

10 hours ago, zarantha said:

 

I meant transfer already equipped gear so you kinda redeem your follower at the price of sacrificing self. Equip and Lore are just adding gear to both actors afaik.

 

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27 minutes ago, BreadDain said:

I meant transfer already equipped gear so you kinda redeem your follower at the price of sacrificing self. Equip and Lore are just adding gear to both actors afaik.

I don't think any mod has done that yet. But i provided code for the gear swapping on previous page on topic of bound girls. It's easy to reverse the actors, just needs put it in a new function and let some mod event use it.

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3 hours ago, Zaflis said:

 

Was able to read this one, I think it needs a specific edit to check if player already has same type equipped devices (and prevent loop from executing if does, skipping to the next stage), correct me if I am wrong.
Should something like this work?
Also gonna have hard time figuring how to make a spell utilizing this function, but well, isn't that a fun part of modding?
 

Spoiler

    While i > 0
        i -= 1
        kw = dcumenu.dcur_devicekeywords.GetAt(i) As Keyword

        if a.wornhaskeyword(kw)!=p.wornhaskeyword(kw)        
          if a.wornhaskeyword(kw)
            idevice = libs.GetWornDevice(a, kw)
            if idevice
              rdevice = libs.GetRenderedDevice(idevice)
            Endif            
            If idevice && rdevice                           
              if ((!idevice.HasKeyword(libs.zad_BlockGeneric) && !rdevice.HasKeyword(libs.zad_BlockGeneric)) || dcumenu.dcur_DDSimpleItems.HasForm(idevice) )
                libs.EquipDevice(p, idevice, rdevice, kw, skipmutex = true)
                libs.removeDevice(a, idevice, rdevice, kw, destroyDevice = true, skipevents = false, skipmutex = true)
                Utility.Wait(1)
              endif        
            Endif
          endif
        endif
    EndWhile


Edit: as a part of the script same device type conversion can be added or upgrade to custom locked one, but that's advanced for me

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48 minutes ago, BreadDain said:
Spoiler

        if a.wornhaskeyword(kw)!=p.wornhaskeyword(kw)        
          if a.wornhaskeyword(kw)

 

That part seems a little weird to me. I would replace the 2 lines with 1 combined IF:

Quote

        if !a.wornhaskeyword(kw) && p.wornhaskeyword(kw)

(For the case where player items are moved to actor a.)

But i checked zadLibs for EquipDevice and it will even report in Log if actor was already equipping same item before calling it. So you don't need to worry about it.

 

Edit: Now back to checking if i could find out why player becomes not valid for rape while even 3 conditions are up and 2 are needed, and she's not had sex for 2 days+.

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7 minutes ago, Zaflis said:

 

Yeah, but libs.removeDevice will fire anyway, completely removing devices from target, so I probably going to try adding this check. Anyway thx for advice, would hold to idea of creating something because I really think it is hot, especially for sub-play while making follower somewhat dominant.

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Suggestion: Add another way of calculation probabilities of cursed loot. The way is "Keep number of devices".

So if player worn no devices - chance of finding cursed loot extremely huge and chance of finding keys (or help) extremely low.

If Player worn the target number of devices - chance of finding a trap is normal (for example 5% base chance) and chance of finding a key is normal too.

If player wear more than (for example 1.5x form) target level - chance of finding another trap - became low and chance of finding a key of help - raised.

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is there any way to disable the DCL prison? i want to use a different prison mod (SewerRats) but using the vanilla prisons option doesn't work, i assume it's still overriding SewerRats. is there a way to completely remove DCL meddling with the prisons?

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40 minutes ago, ravens96 said:

is there any way to disable the DCL prison?

This question is asked many times and no answer. I think no it can't be disabled. And if 2 mods rewrite a one prison there is only one winner mod. Seems in that case winner is DCL prison.

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I can't get this to work properly.  I can't access Helgen cave.  Wearing garments results in invisible bodies.   About to disable this mod.  

 

Edit: I think my problem is related to DD. I start the game being overloaded. I had to use debug mode to remove all DD items to start.  Then the game tends to crash when load a new scene.  I've had error notices on DD installation being faulty.  I've removed and reinstalled that mod and I thought it was fixed, but maybe i'll have to look at bugs with installation of that mod. 

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11 hours ago, ravens96 said:

is there any way to disable the DCL prison? i want to use a different prison mod (SewerRats) but using the vanilla prisons option doesn't work, i assume it's still overriding SewerRats. is there a way to completely remove DCL meddling with the prisons?

If the vanilla checkbox doesn't work, the other mod probably made a few changes to the arrest dialogue similar to these made by DCL. Which means they're not compatible.

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When i left Sasha back and use another follower, i still got the option to sell Sasha body. They don't work through but i don't know may it break when i use Sasha again or not

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37 minutes ago, hungvipbcsok said:

When i left Sasha back and use another follower, i still got the option to sell Sasha body. They don't work through but i don't know may it break when i use Sasha again or not

I don't think it's broken, just wrong visibility condition in esp? You can probably fix it by adding Sasha as follower and remove collar. Then back to the other follower.

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Wondering: is the next update going to be v8.6 with bugfixes and small additions, or some big v9.0 to mark the entry of DDC into DCL?

Because I am saving up my "Here we go again" to that DDC update. Almost seriously drooling

 

Also, any slight chance the "come here woman" misogyny will be seen again? Maybe excluding any NPC that force-greets or has anything special to say? (Maybe even just limit it to NPCs who would normally just "hmm?" you, and maybe include guards in it, when you have no bounty. I speak of basically anyone whose only chat options is DCL's solicitation and otherwise would be non-conversational) It used to be a very good source of forced sex when not bound yet. I miss it

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Hello, i having a problem during the rape, the sequence start says such and such is going to rape you but then they stay there and nothing happens, sometimes if i let it run for a long time actors will move a bit but nothing really happens.

 

Im not giving more details about this atm well simply because i have no clue where to even start looking to fix this problem. 

 

things ive done so far:

- started fresh save no change

- different version of DCL 6.4 8.3 8.4 no change

- different versions of DD no change

- different versions of zaz 7 and 8 no change

 

perhaps someone here could point me in the right direction how to fix this.

 

thank you in advanced for any help this.

  

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59 minutes ago, Dodzh said:

Hello, i having a problem during the rape, the sequence start says such and such is going to rape you but then they stay there and nothing happens, sometimes if i let it run for a long time actors will move a bit but nothing really happens.

 

Im not giving more details about this atm well simply because i have no clue where to even start looking to fix this problem. 

 

things ive done so far:

- started fresh save no change

- different version of DCL 6.4 8.3 8.4 no change

- different versions of DD no change

- different versions of zaz 7 and 8 no change

 

perhaps someone here could point me in the right direction how to fix this.

 

thank you in advanced for any help this.

  

Zaz is not related to DD and in fact tends to conflict with it a lot, and of course any version but the last of each of the other mods is no longer supported.

Did you run FNIS?

Are you sure no dependency of DCL and DD is missing?

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1 hour ago, Dodzh said:

thank you in advanced for any help this.

Can make only from SE version a suggest. I use there zaz 8 too.

Enter the console and wait - after time there must starting system log messages about sex start.

When you see in upper left screen message about animation name - just exit from console and animation start.

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21 minutes ago, thedarkone1234 said:

Zaz is not related to DD and in fact tends to conflict with it a lot, and of course any version but the last of each of the other mods is no longer supported.

Did you run FNIS?

Are you sure no dependency of DCL and DD is missing?

i did run FNIS as far of DD i can use all things in it and looks like is working fine and DCL only thing not working is the rape option

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greetings, I have been having a problem with the current version of" curse loot " v8.5, something that did not happen to me with older versions. Using the release me Command from the MCM, various NPCs, animals and corpses of both human and Dragon enemies are teleported. Has anyone else happened to you? in addition to using the same command present in Devius Device do not teleport NPCs

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1 hour ago, Elsidia said:

Can make only from SE version a suggest. I use there zaz 8 too.

Enter the console and wait - after time there must starting system log messages about sex start.

When you see in upper left screen message about animation name - just exit from console and animation start.

this works for me, but anyways to avoid doing this for this work?

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13 minutes ago, Dodzh said:

but anyways to avoid doing this for this work?

Nope. This is sexlab guilty not DCL. Sexlab author need fix this long time loading bug.

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