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Kimy

Deviously Cursed Loot LE 9.0 (2021-03-09)

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4 minutes ago, Xuvish said:

I am moving to what to appears to be about 70% speed I had when I started at level 1.

Do you have (or uninstalled) any milkmod, realistic needs or pregnation related mods? There are other mods too that can cause that, not just those. Check active effects first.

 

You can always try temporarily "player.modav speedmult 30" would up that to 100%. But if it fixes itself you'd have 130% and have to reverse it with -30.

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13 minutes ago, Xuvish said:

Horny buff did not wear off.  Arousal is at 100.  Load weight is not the issue.  I only have a carry weight of 58 now.

 

I am moving to what to appears to be about 70% speed I had when I started at level 1.

 

Thanks

This happened to me a few times before. Twice at some stage of prison escape and others randomly when unlocking certain items. If (and make sure that is the case), you have no DD equipped on you and have no buffs that slow your speed (estrus impregnation slows you at some point, for example), it is safe to use the console to manually fix your speedmult, and it should not affect future changes when you get equipped with more DD items.

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4 hours ago, Xuvish said:

My character just started moving at a slower speed as if hobbled by a devious device. 

 

She has no devices equipped on her.

 

This is the case no matter what type of armor is on even with no armor.

 

Anyone know what could be causing it and how to fix?

 

Thanks,

Console command>>>click on PC>>>Tab>>>value>>> look for speedmult (if it is negative>>> setav speedmult [x] where x is the opposite of the current value ( if the value is -8 x=8)

 

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 when i look for status in debug section, my player in always "not vulnerable to rape" or something like that... even if she is nude, aroused disarmed  night time ecc ecc

-public indecency is not working, simply it does not work....message popup says something than nothing

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1 hour ago, Garagulu said:

 when i look for status in debug section, my player in always "not vulnerable to rape" or something like that... even if she is nude, aroused disarmed  night time ecc ecc

-public indecency is not working, simply it does not work....message popup says something than nothing

About the public indecency, try masturbating a few times in front of a guard to gurantee it really doesn't work. Sometimes it's just a bit weird how NPC's notice or do not notice your actions (I have been noticed through walls and missed in plain sight).

 

As for the debug, I would suggest to disable and enable rape via the checkbox (top of the rape tab). Also, sometimes the debug section just doesn't catch up on your "rapability" fast enough, but you actually are vulnerable and will get raped. Another option is you are below the minimum arousal or something. The final test is to just stand in front of a potential rapist (whatever you set in MCM to be such) and answer the rape criterias (whatever you set for that as well) and see if something happens. Should happen in about a minute.

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2 hours ago, Garagulu said:

Console command>>>click on PC>>>Tab>>>value>>> look for speedmult (if it is negative>>> setav speedmult [x] where x is the opposite of the current value ( if the value is -8 x=8)

 

 

I have PC and accessed the console command by pressing `.

 

I typed in find speedmult got the following result

GLOB zbfSeetingSpeedMult(09008A4A)

 

I typed in the same command on a fresh start and got the same result.

 

I have never made any changes before in the console.  Please walk me through step by step how to do it.

 

I am on a PC with LE edition.

 

Thanks,

 

 

 

 

 

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Hey, so i play with PoP and DCL at the same time, and wanted to know if there was a way to disable DCL from overriding PoP? I know Kimy said something about a lot of features tied up to the Crime overhaul of DCL a while ago, and wanted to know if its a case of having to disable DCL if i want to play with PoP

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5 minutes ago, Hawkhunter347 said:

Hey, so i play with PoP and DCL at the same time, and wanted to know if there was a way to disable DCL from overriding PoP? I know Kimy said something about a lot of features tied up to the Crime overhaul of DCL a while ago, and wanted to know if its a case of having to disable DCL if i want to play with PoP

There should be a slider in the Prison page of the MCM for chance to use pop set it to 100, and if you get sent to jail it should be through pop, won't prevent dcl from doing something other than jail though.

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2 hours ago, Xuvish said:

I have PC and accessed the console command by pressing `.

 

I typed in find speedmult got the following result

GLOB zbfSeetingSpeedMult(09008A4A)

 

I typed in the same command on a fresh start and got the same result.

So in the console, just type this:

player.modav speedmult 30

That will increase your speed by 30. If you want to see how much your current speedmult is, click player and you should see a list of text on the left. Point mouse over "values >" and press Shift key. You will now see the speedmult.

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Hey Kimy, I'm not sure if you read all of these comments, and I'm sure you must be busy with all the mods you're developing and probably must have to dismiss most suggestions you get from users, but there is something about cursed loot that I think would be great in the next update and shouldn't (although I don't know anything about Papyrus or how the mod is made) be too hard to implement.

 

Since cursed loot was release devious devices has really grown and content has been added, so it would be great if you could update the random trap events with some of the new restraints. For example, all of the new gags (and some older ones like the heavy harness gag) as long as I'm aware can't be equipped by traps. It would also be cool if there was also a trap event that would equip a petsuit on the Dragonborn. And maybe the inflatable plug that has to be deflated before you can take it out. Maybe have a small chance when talking to NPCS that they could grab the pump and inflate it a bit or something. :)

 

I don't know. Just seems that a lot of the cool restraints are being wasted and never used since for a lot of people DCL is the main way to equip restraints.

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5 hours ago, coolguy1111111 said:

Since cursed loot was release devious devices has really grown and content has been added, so it would be great if you could update the random trap events with some of the new restraints. For example, all of the new gags (and some older ones like the heavy harness gag) as long as I'm aware can't be equipped by traps. It would also be cool if there was also a trap event that would equip a petsuit on the Dragonborn. And maybe the inflatable plug that has to be deflated before you can take it out. Maybe have a small chance when talking to NPCS that they could grab the pump and inflate it a bit or something. :)

I'm not Kimy, but she seems to be well ahead of you with the ideas ;)  Adding new restraints to traps were already mentioned in plans. Petsuit traps are unlikely to appear, they slow down speed too much to be viable to happen inside long dungeon. They are curious item to be added to all kinds of other events, for example it is already used in the new prison i think. Other mods use the petsuit, at least devious followers have i guess 2 different ways to wear it for you.

NPC's already do squeeze your inflatable plugs, it's not Cursed Loot mechanic but DD itself (or i'm not 100% sure if npc part is from DCL). Check event chances in MCM. You don't have to talk to them for that to happen, just be nearby. Sometimes you just accidentally push the pump yourself, and you cannot remove an inflated plug.

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So I just updated from a super old version to 8.3 and afterwards the Dominant follow menu only has a few options related to the escape chance, it doesn't have the list that the older version did to modify the experience. Is this by design, did the install not complete successfully or am I missing something?

 

thanks!

 

Edit: this is the case on clean saves as well

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19 minutes ago, Senick said:

So I just updated from a super old version to 8.3 and afterwards the Dominant follow menu only has a few options related to the escape chance, it doesn't have the list that the older version did to modify the experience. Is this by design, did the install not complete successfully or am I missing something?

 

thanks!

 

Edit: this is the case on clean saves as well

This is normal, the old dominant follower system was replaced with XDFF which doesn't have much configuration available yet. XDFF is functional, but will have more added soon hopefully.

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On 9/24/2019 at 10:30 AM, Xuvish said:

My character just started moving at a slower speed as if hobbled by a devious device. 

 

She has no devices equipped on her.

 

This is the case no matter what type of armor is on even with no armor.

 

Anyone know what could be causing it and how to fix?

 

Thanks,

I know you fixed this already but I had the same thing occur.  It happened to my character when she got out of prison, I tried to use the console to increase my speed but it did not work for me.  What did work was using the console to add a hobble dress to my inventory, wearing the hobble dress and then removing it using the DCL debug menu.  Afterwards she was normal.  Just throwing it out there as an alternative solution for you or anyone else who may have the same problem.

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Okay, have a strange problem.  In the MCM the DCL menu appears and it shows it's contents the first time I open it.  I immediately go to the debug part of the menu and all I get is a blank screen in the menu box.  When I tab out back to the game and try to go back to the menu it remains blank.  The mod menu is still there but it's blank inside.  Any thoughts?

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54 minutes ago, Tenri said:

This is normal, the old dominant follower system was replaced with XDFF which doesn't have much configuration available yet. XDFF is functional, but will have more added soon hopefully.

Oh, gotcha, so there's no way at all of modifying certain aspects of the dominant follower portion anymore?

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1 minute ago, Senick said:

Oh, gotcha, so there's no way at all of modifying certain aspects of the dominant follower portion anymore?

There is More XDFF rules that adds, as the name suggests, more rules. It also lets you make any follower into an XDFF dom not just Leon or Leah, it also lets you decide how many rules can be active and what rules are available.

 

Kinda related to my post how do you make that mod display box thingy when linking a mod?

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6 hours ago, Xuvish said:

Thanks, that worked.  My speed was set to 80.

Dude. Don't bother with console. You can install mod called Speed Rings. As long as it is a ring and not a clothing or armor - it will be not removed by DD scripts even when some traps will trigger on your character. And you should have speed bumped according to the ring you wearing. Just saying. 🙂 

 

Second funny fact: bypass struggle animation or unlock animation by firstly sitting in the chair! This way is faster in removing DD items.

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7 hours ago, Zaflis said:

I'm not Kimy, but she seems to be well ahead of you with the ideas ;)  Adding new restraints to traps were already mentioned in plans. Petsuit traps are unlikely to appear, they slow down speed too much to be viable to happen inside long dungeon. They are curious item to be added to all kinds of other events, for example it is already used in the new prison i think. Other mods use the petsuit, at least devious followers have i guess 2 different ways to wear it for you.

NPC's already do squeeze your inflatable plugs, it's not Cursed Loot mechanic but DD itself (or i'm not 100% sure if npc part is from DCL). Check event chances in MCM. You don't have to talk to them for that to happen, just be nearby. Sometimes you just accidentally push the pump yourself, and you cannot remove an inflated plug.

Well, I really like idea with petsuits - and as such, propose this: mod already differentiate trap chances based on player location (dungeon, wild, city). Why not to use it? Make petsuit city-exclusive trap with boosted chances.

Also, I have some ideas of my own:

1. Some toggle in MCM, which automatically transfers any looted keys to follower, but allows get it back from him/her through item transfer later. I like having keys for emergencies, but some of my gear depends on not having them.

2. Actually, I'd like more deviousness in gear - for example, petsuit that boosts Speech so much, that you will put it on yourself in every shop 😃 Right now, I have some plugs, which boost stamina regen more, if there aren't keys in inventory. It's all well and good - but they are not the most fun plugs out there, opposite actually. It will be interesting to have some plugs and/or piercings with good boost - and fun effects, like in inflatable plugs, or shocking ones. Also, pear with bell was my early game favourite 😃

3. On visual side, I'd loved to see ponyboots in other styles - like from PunitiveShoes, for example. It is more streamlined and visually attractive. Also, different lengths - from ankle to thigh. And paw bondage mittens in long glove variant.

4. Just did Rubber Commercial, finished, and started anew. We need more catsuits with styles. Also, why Slave Rubber Suit isn't like that? Even "slave" in big letters on back would be better then plain black.

5. Returning to petsuits - it would be interesting to think about making them dungeon-viable. I just went through Ustengrav in slave collar, heavy yoke, and some other devices in all other slots except plugs (which I already mentioned), and it was fun. Hmm. Maybe use something like Ocato's Recital from Apocalypse spell - activated on combat start? Some powerful combat transformation (as in werewolf), which reverts to petsuit on combat end? Also - making werewolves wore petsuits out of wolf form is a fun idea 😃

6. Speaking about dungeons - we totally need bound finishing animations. Which is difficult as hell, I expect.

7. Bound girls. We need some way to help them when keys aren't available - maybe some spell, like Touch of Control, but opposite? Then dialog option can check not only against key availability, but also spell knowledge. Also, casting spell on Bound Girl can be counted as dialogue skipping directly to reward phase.

8. We need Devious Stewards for hearthfire homes.

9. Just noticed, that High Security Boots aren't recognized by another mod as DD. Strange, that.

 

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So, Im testing the new crime function (well, new to me) And im offering sex to the guards and they respond with "you offering yourself, etc, etc" but then nothing happens. Iv tried with or without checking the disable sex in the mcm. Any ideas?

 

Edit: Anyone? It gets kind of boring in prison after a while, doing the same 3 things over and over, lol. And sex only once a say!!?? Well, that dog just wont hunt, lol.

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