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Caliente's Body V3 -CBBE- Plus BodySlide (Updated 1.3.0)


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I think this is how it should look:

jigglebone2.gif

 

 

By the Nine!

 

This is the most arousing Skyrim related thing I've seen all day! As a modding layman, you've totally impressed me. Most of the jiggle I encountered in Oblivion didn't interact with the armour with this kind of realism! (Perhaps I was looking in the wrong places)

 

If you have plans for future armours, you'll become very popular, very quickly.

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Caliente' date=' are there any "muscular" normals that are compatible with v3?

[/quote']

 

I've uploaded a muscular normal map for CBBE 3 but it's up to you if you think it looks good. Personally I don't like the muscle builder look, and I may have overdone it a bit so it's especially "icky" in my opinion. If you've got any suggestions on changes you want to see done to it, I'll alter it. The normal map doesn't look too weird with a mesh with large arms and legs but medium sized butt, but due to the nature of normal maps I can only do so much without uploading a new model.

 

Where is it posted? Nexus?

 

 

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And yes Alivecock' date=' I made this just so you could fap to...jk, but enjoy! :rolleyes:

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I think I'll do man, this deserves a big tribute :P. Thank you very much for this conversion, nice work.

 

Edit: mymymy, what a perverted mind we have, this armor is the most sexy thing I have ever seen in a videogame. It's amazing, I can't imagine what Skyrim will become when the CK is released, it will be like a fucking hentai rpg with tons of jiggly anime tits and porn. My dick has grown while I was typing this :blush:

 

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I agree with the 'good grip' notion..as armor should lock down what it protects' date=' but you would not believe the male bandits I have easily killed walking around in this armor! :P

 

Neobunny you are effin right...those knockers SHOULD knock things about....

 

Well, you can have the best of both worlds. I went ahead and weighted each of the bone coverings to the respective breasts...in blender I used a nice solid 0.1 setting and sprayed the whole thing, to get that rigid bone look. Cherry's animation sure makes the breasts jump around though...not complaining :D but even with what I did, walking backwards has some bad clipping (the nips pop thru) Basically you have armor rigged to the non-jiggle body, some more armor rigged to the jiggle body, finally you also have the jiggle body itself! that is 3 different things moving around!!! Dayum...:(

 

I think this is how it should look:

jigglebone2.gif

Anyways, I would love to share this, but I was wondering is there anyway I can take this nif and apply your amazing Bodyslide to it? I read the readme and your above post, but do I still have to do the small body file? I ask because in the Bodyslide subfolder there is just one nif for certain bodytypes...I know I would have to set references for each piece of the armor, as there are 3 in this nif.

 

I ask because I have had lots of trouble keeping the armor from exploding when I try to make the smaller size so the weight slider works. I have been bouncing from body mod to body mod and version and custom tweaks so much I have just been lazy and jammed out the max weight and copied that for the minimum, but for release I would have to do it the right way.

 

Because I hate to withhold anything, even buggy, I share the file. STILL!!! Be warned, if you don't use max weight on your character (big boobs) there will be a gap between her body and her head that grows the smaller your boobs are. The slider function isn't working!! Don't download if you don't use max weight! Also note this is an armor that looks great moving around, not standing still. Because of how the weights are applied to the breasts there is clipping, since they sag with the animations. Even rigged perfectly in blender won't fix this. Only solution is to bulk up armor, resize or lower it from breasts. (or rig it to move with the breasts- which would look retarded, considering I am talking about the part that is supposed to be hugging her ribcage!)

 

And yes Alivecock, I made this just so you could fap to...jk, but enjoy! :rolleyes:

 

Oh gawd yes, that bouncing is PERFECT! Thats the best bounce on any armor I've seen so far, you did a wonderful job on that. The only issue is the pieces of armor under the breasts is clipping and still looks out of place (not lined up with chain?). Those would really need to be lowered a bit or something. And of course the dragonplate boots are still clipping with the legs.

 

Thankyou for sharing this, clipping issues aside I'm going to be using it. XD

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(we're off topic here but who cares.)

 

abovewolf: That looks really good. Hows it look when you're just standing there? the reason I full-weighted the fang-pasties is the horrendous clipping that happens during the idle animation.

 

to answer your question about using Body slide. Yes, you should be able to get that to work with body slide. But, you will have to make all the sizes you want to support with sliders. There's no way around that -- Body slide doesn't magically know how the mesh should look at all sizes. You do get some advantages, however:

1) Only need to size one portion at a time

2) weighting, uvs, etc. only need to be done once.

3) You don't need to do combinations. eg. BigBreasts+Small waist, big Breast+BigWaist, SmallBreast+smallButt, etc.

 

As an example, Lets say you want to support the normal CBBE Breast size, and the SillyHuge slider.

1) If you've fit the armor to CBBE curvy weight 1, you've already got your base shape. If not, you'll want to make a base shape, which is the armor sized to CBBE Curvy weight 1.

2) Export that to a working nif. The body and two armor pieces are the three nitrishapes within the nif. Make sure the body is named 'BaseShape', and name the other two trishapes something easy to remember.

3) Back in Blender, import a small breast reference nude body, and a SH breast reference nude body. It will greatly help if the only thing that is different about these reference bodies is their breast shapes. To get these references, you could always generate it from Bodyslide. An easier way is to grab the parts you want out of the CBBEshapekeys.nif file in the bodyslide directory

4) Duplicate your armor and adjust the chest area so it looks right over the smaller breasts. Then duplicate the original again and make it look right over the big breasts.

5) import a skeleton, assign UV materials to your armor and set them to smooth shade. Parent all the duplicates of ONE part of your armor to the skeleton, including the original. (meaning, assign the skeleton as a parent to only the harness part of the armor for all of your duplicates).

6) You should now have a skeleton that's the parent of 3 partial armor meshes (partial because we're leaving out the second piece of the armor for now). Name the original armor mesh something memorable, and export as a nif. You'll end up with a nif containing 3 nitrishapes.

7) repeat step 7 for the second part of the armor. (removing the first part from the skeleton's children)

8) in the BodySlide config, Turn on the generator, set the generator input file to the first armor part file, and put in the base armor shape's name as the genbaseshapename.

9) run body slide and click generate. If it works, bodyslide will crate a GeneratorOutput folder and put two .bsd files in there, one for the smaller breast size, and one for the larger breast size.

10) repeat 8 and 9 for the second armor part. (you'll have to shut down bodyslide and reopen to get changed config to load)

11) Copy the working base armor nif and your two .bsd files into ShapeData/dragonbonearmor/ Also copy the shapedata/calientebody .bsd files into that folder.

12) set up a sliderset in the slidersets\CalienteSets.xml There's a bug right now that bodyslide gets stuck in a loop if you make a separate xml in that folder, but that bug will be fixed and new sets should go in new files. Setting up a slider set requires you to put all the shape names and .bsd file names in the right places ... use the current ones as an example. the nevernude set has two pieces, so it's closer to what you want to do than the base body.

13) use bodyslide to make shape variants.

 

That seems complicated, but it's generally rather simple. To add more sliders, you simply keep doing step 4 until you have a huge array of shapes, and then it's just a matter of configuring the set. In my opinion, the huge variety of shapes people can make greatly justify the slightly more complicated process.

 

After saying all that, I now must finally warn you that I think currently there are bugs that will get in your way of actually doing all this. I tried it with the dragonbone armor and it didn't work because of something wrong with reading the base nif file.

I'll be fixing those problems and releasing an update to fix them soon. (This version was really intended for users and not mod creators)

 

 

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Thanks a lot! That is a truly detailed explanation and I like the idea of saving the armor pieces (low, middle, high) to seperate nifs for generation with bodyslide...why, the mix n match possibilities are endless!! :D:D

 

Oh about the standing idle for the dragonbone...when the boobs heave they now PUSH the 'fang pasties' up and aside; the illusion is there. Or they DID...now with fore's new gentle breathing idle, they just bounce a little, so it looks great. Still, the backward walk anim has horrendous clipping, but walking backwards in general is less sexy than forwards, so hopefully, no one will complain! :P

 

Now you put me on the right track, I think I will fix all the problems with this great armor...but I will depart your fabulous thread, since Alivecock has made one specifically for it.

 

Thanks for your time and help! I hope many many modders catch on to Bodyslide mechanics! Looking forward to updates!!

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Really nice job abovewolf. Looks like you also fixed the back clipping and broken side piece of the armor.

yeah I noticed that yesterday while I was playing. I guess the 1st thing I saw was the boobs jiggling under the armor lol Nice work on that aswell, it's perfect now.

 

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I have trouble with BBP and CBBEv3, I first instal BBP and then I use Bodyslide to create a custom CalienteBody BBP, the program generates 2 femalebody meshes and all its ok, but when I try to launch the game it crash to desktop while charging a savegame :(

 

If I use the meshes from original BBP everything its ok.

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I have trouble with BBE and CBBEv3' date=' I first instal BBE and then I use Bodyslide to create a custom CalienteBody BBE, the program generates 2 femalebody meshes and all its ok, but when I try to launch the game it crash to desktop while charging a savegame :(

 

If I use the meshes from original BBE everything its ok.

[/quote']

 

If you are trying to use bodyslide to add bouncing breasts, you will need to install the animations and stuff from cherry's CHSBHC body first. That might be whats causing the crash. If not then I dont know, I havent really messed with bodyslide beyond having it make the regular curvy body with BBB.

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Meshes not having physics weights won't cause crashes in Skyrim. Otherwise you wouldn't be able to wear vanilla armor once you install CHSBHC. My guess would be save game corruption or perhaps the program is putting out corrupted files due to user permissions being incorrect or something similar.

 

EDIT: Another possibility is that you havn't installed CHSBHC correctly and you are using physics weighted meshes. If the meshes have weights that don't corrospond to the skeleton that could cause crashes.

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