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[WIP] Skyrim Slavers Guild


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Also I take it from what you're written so far that you're planning to introduce an arousal stat (though that will probably already exist in whichever basic sex mod(s) you'll choose to incorporate). In that case I think it would make most sense for behaviour and choices to be determined by a combination of both pride and arousal. Say for instance:

 

[effective pride (which determines behaviour/choices)] = [nominal pride (which changes slowly with each resistance/humiliation)] - [arousal] / 2 (+/- any effects from items or blessings/curses)

 

Just as an example.

 

Thus a character with a pride of 50 but who is very aroused at 90 or so would behave as if broken with an effective pride of 5. But only for as long as she remains aroused. Having an initial pride of 100 would keep her reasonable at 55.

 

That would introduce an advantage for items and blessings/curses that keep her aroused, and others that prevent her from orgasming. Also that way you could have more short term submission based on arousal, combined with the long term path into the dark side governed by the pride stat.

 

 

The trainer chaurus sounds fun btw. Since the Falmer use all those squishy organic creatures/items, I take it they probably need something to breed them in... Couldn't breeding slaves be used to "craft" them?

 

As for the script, I suppose they'd still be able to read their old writings through touch when it's carved in stone. Even if it's painted on something, they could probably still make out the letters by touching... The smell of it could alert them that there is something to read.

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I thought about the femaless falmor' date=' and your mentioning of dwarven artifacts. I do not remeber any of the dwarven ruins that were untouched by the falmor. So I thought maybe an uneasy truce with the falmor providing them with breading stock.

[/quote']

 

You're way ahead of me, I see :) Yeah, I'd thought about having a few Falmer breeding chambers at some stage. The Falmer genetics (or the Dwemer curse that changed them) will have to run pretty strong for them still to be expressed after all these years, but that's magic, I guess.

 

This could be a to trade for access to machine/areas to make/get items you mentioned' date=' or even a small base of operations where the falmor would not try and kill you on sight ( sorry sound/smell).

[/quote']

 

Mmmm... that's what I have in mind for Blackreach. A ruined Dwemer slaver HQ, a lot of secrets to unlock, and some nice facilities ... but a large tribe of Falmer for neighbours. You'd have to keep them sweet, somehow.

 

เป็นโปรเจ็คที่ยอดเยี่ยมนะครับ อ่านได้เพลินอีกต่างหาก

จะคอยสนับสนุน โปรเจ็คนี้นะครับ

สู้ต่อไป DocClox !!

 

ขอขอบคุณสำหรับคำชนิด (ยังฉันหวังว่านี้ทำให้รู้สึก :D)

 

Also I take it from what you're written so far that you're planning to introduce an arousal stat (though that will probably already exist in whichever basic sex mod(s) you'll choose to incorporate).

 

I hope to' date=' anyway. I keep telling myself to keep the mechanics simple, but the complexities keep creeping in.

 

Thus a character with a pride of 50 but who is very aroused at 90 or so would behave as if broken with an effective pride of 5. But only for as long as she remains aroused. Having an initial pride of 100 would keep her reasonable at 55.

 

Nice. Of course, you wouldn't ever want your slaves to cum, then. Which is cool enough... of course, being brought to orgasm against your will and/or in full view of others is going to be pretty humiliating, so the drop in pride will go some way to compensating for the drop in arousal.

 

In fact (and here I go complicating matters again) it would be nice to have some measure of how hard you orgasm. Then you could make the drop in pride proportional to the strength of the orgasm, and maybe make that depend on how long you'd been kept aroused prior to that.

 

That would give an interesting dilemma for a sex mini-game: do you try and come early, and hope to loose less pride through several small orgasms, or try and hold out and hope the big one doesn't wipe you out.

 

For added fun, add a bonus to the loss in pride if the orgasm hits just as your arousal forces you to obey some humiliating instruction. So you get the humiliation from both the act and the orgasm, plus extra for the shame at having orgasmed due to being forced to perform such an act.

 

Of course, slave owners who can induce orgasms remotely will cheat like mad with this :)

 

The other side of the coin is that there'd probably need to be some sort of resistance you could build up over time. I wouldn't want the deck stacked too far against the slave. That wouldn't be fun at all :)

 

The trainer chaurus sounds fun btw. Since the Falmer use all those squishy organic creatures/items' date=' I take it they probably need something to breed them in... Couldn't breeding slaves be used to "craft" them?

[/quote']

 

Put her on a special diet to get the right nutrients in her system, pack her womb full of chaurus eggs and put her in some chitinous equivalent of a Falmer chastity belt and keep her in tight bondage for a week, carefully controlling what she is allowed to swallow.

 

At the end of the period, remove the chastity belt and she can "birth" the eggs which have now changed colour. (The alternative would be having them hatch inside her, but I don't want to think about them chewing their way out. Yuck).

 

[edit]

 

Instead of the chastity belt, you could probably apply a Chaurus Trainer if you already had one. It could manage things like blood composition and hormone levels directly, as well as taking care of the bondage. You might get better specimens that way.

 

As for the script' date=' I suppose they'd still be able to read their old writings through touch when it's carved in stone. Even if it's painted on something, they could probably still make out the letters by touching... The smell of it could alert them that there is something to read.

[/quote']

 

It'd give them an excuse to all run their hands all over the girl before getting down to sex. Probably get right up close and have a good sniff, too. It'd need a lot of custom animation, but it might just be worth it. Slaves should probably get felt up a lot anyway, thinking about it, so we might get some general use out of the routine. Fun, fun, fun! :)

 

I think the guys should run the same risk of being put up for slavery as the women. I mean all of skyrim and not a single person wants a male sex slave?

 

Same answer as I gave yesterday. I don't mind guys being enslaved, but I'm not interested in writing it. If someone wants to write a malesub add-on, I'll do my best to make sure it can be integrated properly.

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Nice. Of course' date=' you wouldn't ever want your slaves to cum, then. Which is cool enough... of course, being brought to orgasm against your will and/or in full view of others is going to be pretty humiliating, so the drop in pride will go some way to compensating for the drop in arousal.

 

In fact (and here I go complicating matters again) it would be nice to have some measure of how hard you orgasm. Then you could make the drop in pride proportional to the strength of the orgasm, and maybe make that depend on how long you'd been kept aroused prior to that.

 

That would give an interesting dilemma for a sex mini-game: do you try and come early, and hope to loose less pride through several small orgasms, or try and hold out and hope the big one doesn't wipe you out.

 

For added fun, add a bonus to the loss in pride if the orgasm hits just as your arousal forces you to obey some humiliating instruction. So you get the humiliation from both the act and the orgasm, plus extra for the shame at having orgasmed due to being forced to perform such an act.

 

Of course, slave owners who can induce orgasms remotely will cheat like mad with this :)

 

The other side of the coin is that there'd probably need to be some sort of resistance you could build up over time. I wouldn't want the deck stacked too far against the slave. That wouldn't be fun at all :)

 

[/quote']

 

It seems to me that you are talking about playing as a female character here, however will the stat apply to npc's too, or will there be a separate mini-game for male players, i.e you get respect/bonuses/tokens to buy equipment for your own personal slaves from the guild (as obviously it will have a leader, and eventually you will progress to the top - with a tough road to get there of course) for humiliating/breaking slaves with a certain speed/level of skill/level of humiliation giving more points

 

Also, i think that having your own personal slaves and equipment for "practicing" would be another addition to the mod, another way to level up a slavemaster skill, albeit a limited amount say capped at 50, and to get more you have to do specialist missions set by the guild. Thats if you are adding as lavemaster skill or w/e.

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The Falmer genetics (or the Dwemer curse that changed them) will have to run pretty strong for them still to be expressed after all these years' date=' but that's magic, I guess.

[/quote']

 

Actually I think the Dwemer turned the Falmer into what they are by giving them an addictive food to eat. I don't remember where I read it but here is what it says in the UESP:

"The Dwemer forced their Falmer guests to consume a type of toxic fungus found growing deep underground which rendered them blind. The Falmer became servants of the Dwemer, and then their slaves. The Dwemer made the fungus an essential part of their diet, ensuring that all future generations would be as powerless as their current slaves."

Which sounds similar to what you were thinking of earlier. Perhaps the Falmer developped a tolerance to the submissiveness effect of the fungus (which non Falmer wouldn't have), and the blindness is a side-effect that only appears in snow elves.

 

[edit] Or perhaps the Falmer fungus "speeds up evolution" so to speak. Falmer living in the darkness progressively lost their sight, and a sex slave eating it regularly would progressively start losing all abilities not related to serving as she does. Just a thought.

 

Nice. Of course' date=' you wouldn't ever want your slaves to cum, then. Which is cool enough... of course, being brought to orgasm against your will and/or in full view of others is going to be pretty humiliating, so the drop in pride will go some way to compensating for the drop in arousal.

[/quote']

 

Yes! It's always a matter of pros and cons, and long term vs. short term. Even from the perspective of the potential slave. For example a female PC could freely choose to adopt an effect (perhaps a daedric blessing like I proposed earlier) that would prevent her from ever orgasming. It would make her resistant to the loss of pride suffered from forced orgasm, but at the same time it would make her more susceptible to arousal. It would make sense strategically if she's good at escaping in the medium term. Of course the slavers could exploit it by keeping her aroused without pause for instance by using that chaurus you mentioned, in which case she's screwed.

 

Though I have to say I especially like the idea of the orgasm denial also being forced upon the slave: always desperately aroused but forever forbidden release.

 

And nice idea with the orgasm violence and resistance, though you're right this might become a little complex. Not too complex to play mind you, if you can code everything go for it :)

 

Put her on a special diet to get the right nutrients in her system' date=' pack her womb full of chaurus eggs and put her in some chitinous equivalent of a Falmer chastity belt and keep her in tight bondage for a week, carefully controlling what she is allowed to swallow.

[/quote']

 

Haha, very nice, and I might have an idea what she could be "allowed to swallow"... I'm sure a Falmer-sperm-only diet is very nutritional (don't know about any possible addictive effects... [edit]but if you are what you eat it could have similar effects as the fungus. Perhaps more concentrated). Though that would probably be more for the PCs who get dragged deep underground. The guild might have to come up with a substitute (which I'm sure can be found) unless they entrust their slaves to the Falmer.

 

It'd give them an excuse to all run their hands all over the girl before getting down to sex. Probably get right up close and have a good sniff' date=' too. It'd need a lot of custom animation, but it might just be worth it. Slaves should probably get felt up a lot anyway, thinking about it, so we might get some general use out of the routine. Fun, fun, fun! :)

[/quote']

 

Yes, quite what I was thinking :)

 

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thought of an interesting radiant quest that could tie into any vampire quest mods that anyone comes up with.

 

Radiant Quest: Vampire Bloodmare

 

The vampires in [random vampire lair] need bloodmares inorder to stay hidden from the law.

 

Basically it would be a quest to break a slave and turn them into a masochist that gets off on pain then give them to vampires as a "chew and screw toy."

 

Could even have this happen to player and maybe have dialog choices after a while that allow you to become a vampire as well.

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It seems to me that you are talking about playing as a female character here' date=' however will the stat apply to npc's too, or will there be a separate mini-game for male players,

[/quote']

 

I was thinking the same game for both slaves and slavers. Probably give the slaver some sort of recovery time, so if he comes too soon the girl gets a bit of a break (and a boost to her pride as well). Of course, there are other ways of stimulating her than just sex, but sex is probably going to be the most effective fro training purposes.

 

i.e you get respect/bonuses/tokens to buy equipment for your own personal slaves from the guild (as obviously it will have a leader' date=' and eventually you will progress to the top - with a tough road to get there of course) for humiliating/breaking slaves with a certain speed/level of skill/level of humiliation giving more points

[/quote']

 

Actually ... I've been thinking that the player gets to be leader pretty quickly. When the questline starts the "guild" is only one or two guys trying to revive an old tradition. It's the PC who does most of the work, though. So by the end of the Helgen sequence, he's the one the guards all look to for orders. By the end of Riften, he's the de facto leader, even if no one says it. That way by the time we get to Blackreach and someone says "we all think you should be guildmaster" it won't seem so forced as it does in the TG and Mage's quests.

 

You'll still get missions, but they'll start out more as "how do we solve this problem?" or "we may have an opportunity..." or "an interesting fact has come to light..." and let the player chase them down from there as he wishes. (I suppose he might want to send someone else in his place, and we'll probably want to discourage that, if only because having NPCs do all your quests sounds boring).

 

Also' date=' i think that having your own personal slaves and equipment for "practicing" would be another addition to the mod, another way to level up a slavemaster skill, albeit a limited amount say capped at 50, and to get more you have to do specialist missions set by the guild. Thats if you are adding as lavemaster skill or w/e.

[/quote']

 

Certainly to begin with, I think you can pretty much do as you will with the livestock. As things get a bit more developed, you might not want to mess with training for some slaves, or delegate the work - there's only so much one man can do in a day, after all.

 

Actually I think the Dwemer turned the Falmer into what they are by giving them an addictive food to eat. I don't remember where I read it but here is what it says in the UESP:

"The Dwemer forced their Falmer guests to consume a type of toxic fungus found growing deep underground which rendered them blind. The Falmer became servants of the Dwemer' date=' and then their slaves. The Dwemer made the fungus an essential part of their diet, ensuring that all future generations would be as powerless as their current slaves."

[/quote']

 

Yeah, I read that somewhere. I thought I read somewhere that it was the glowing fungus that you get underground, but I might have just misread that part.

 

Which sounds similar to what you were thinking of earlier. Perhaps the Falmer developped a tolerance to the submissiveness effect of the fungus (which non Falmer wouldn't have)' date=' and the blindness is a side-effect that only appears in snow elves.

[/quote']

 

Yeah, exactly. Although I'm not sure about the blindness

 

[edit] Or perhaps the Falmer fungus "speeds up evolution" so to speak. Falmer living in the darkness progressively lost their sight' date=' and a sex slave eating it regularly would progressively start losing all abilities not related to serving as she does. Just a thought.

[/quote']

 

I was wandering around Chillwind Depths today and came across a torn note which mentions the Falmer deliberately blinding prisoners who resist. And, given that they seem to have a distressing tendency to adopt the bad habits of their long gone oppressors, leads me to wonder if the blindness wasn't by design, in order to keep the slaves docile.

 

Not that I'm proposing that as a mechanism in this mod. It's just one of those disturbing little details that seem to abound where the Falmer are involved.

 

Nice. Of course' date=' you wouldn't ever want your slaves to cum, then. Which is cool enough... of course, being brought to orgasm against your will and/or in full view of others is going to be pretty humiliating, so the drop in pride will go some way to compensating for the drop in arousal.

[/quote']

 

Yes! It's always a matter of pros and cons, and long term vs. short term. Even from the perspective of the potential slave. For example a female PC could freely choose to adopt an effect (perhaps a daedric blessing like I proposed earlier) that would prevent her from ever orgasming. It would make her resistant to the loss of pride suffered from forced orgasm, but at the same time it would make her more susceptible to arousal.

 

Yeah, that would be interesting. I do like the idea of having a long and a short game as well.

 

It would make sense strategically if she's good at escaping in the medium term. Of course the slavers could exploit it by keeping her aroused without pause for instance by using that chaurus you mentioned' date=' in which case she's screwed.

[/quote']

 

mmmm. Figuratively and literally.

 

Though I have to say I especially like the idea of the orgasm denial also being forced upon the slave: always desperately aroused but forever forbidden release.

 

A decent strategy for a slaver might be to have his slave orgasm frequently at the start of training. Then as things progress' date=' draw the process out going for higher arousal and longer periods between. Eventually, there'd come a time when you didn't need her to come at all, and then you can block off her access to orgasm as you describe.

 

And nice idea with the orgasm violence and resistance, though you're right this might become a little complex. Not too complex to play mind you, if you can code everything go for it :)

 

It does sound like fun, if I can make it work. Getting the right interface would be half the battle.

 

Put her on a special diet to get the right nutrients in her system' date=' pack her womb full of chaurus eggs and put her in some chitinous equivalent of a Falmer chastity belt and keep her in tight bondage for a week, carefully controlling what she is allowed to swallow.

[/quote']

 

Haha' date=' very nice, and I might have an idea what she could be "allowed to swallow"... I'm sure a Falmer-sperm-only diet is very nutritional (don't know about any possible addictive effects... [edit']but if you are what you eat it could have similar effects as the fungus. Perhaps more concentrated). Though that would probably be more for the PCs who get dragged deep underground. The guild might have to come up with a substitute (which I'm sure can be found) unless they entrust their slaves to the Falmer.

 

I'm sure they'll think of something. To begin with if they want specialist chaurus, they'll need to trade for them. Then they'll need to be allowed to see the process in action.

 

After that, they'll have plenty of chances to experiment :)

 

thought of an interesting radiant quest that could tie into any vampire quest mods that anyone comes up with.

 

Radiant Quest: Vampire Bloodmare

 

Fun. It'd need to be a fairly specialised slave spec though' date=' since vampires are generally pretty good at recruiting thralls. It might work better as a one off, and make it a bit more involved.

 

Could even have this happen to player and maybe have dialog choices after a while that allow you to become a vampire as well.

 

A vampire slaver would be an interesting combination. On the plus side, you get an easy blood supply and have a lot of powers that could prove useful in the job. On the minus side, vampire weaknesses are well known, and it's not a good thing to show any weakness in this guild, regardless of gender. So you'd probably still want to conceal your nature.

 

Vampire slaves would have some special considerations. You can stop the vampiric drain effect with a magicka cap, and you'll need that in capability in order to hold mages as well. The blood draining can be solved with simple restraints. The blood hunger could even be used as leverage .. but you'd need to watch out for stage four. You'd probably want to make particularly certain that your vamp was fully trained and not just pretending.

 

Not sure how that would work for player vampire/slaves. Something to think about.

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More Goodies

 

I've been a bit stalled trying to work out how to resolve the missing hostage problem in the last quest. Actually, the hostage is part is easy enough - you can trade to the falmer for her. Maybe let the PC see them using raper Chaurus to hunt her down. The rescuer is a bit more problematic. She knows anough about the old guild's business (the layout of the HQ and the Falmer connection) that she must have some connection, possibly through the group that destroyed the old guild. The trouble is that if the guild catch her, they'll have her talking in no time, and I don't know what she's going to say. I'm also not clear why she mounted the rescue mission. Was she hired to do it, or is this her own idea, for instance. I've got some leads, but until they gel a bit more, I'm going to dodge the issue by assuming she escapes.

 

Meanwhile, I've got a couple of goodies I thought I'd write up.

 

Strange Black Soul Gem

 

This is the gem found in strongbox in the vampire's lair. The only information the player gets initially is a scrawled note from a long dead mage reminding himself to be careful what he enchants with this gem. If you capture the vampire leader, she will tell you that she kept it because it radiated such a delicious aura. "Lust, hunger, hatred, evil... Can you really not sense it, even now?"

 

What the player probably won't know initially is that the gem contains the soul of a serial rapist from ages past. The soul is an unusually powerful one, even for a black soul, and it will tend to twist any enchantment to serve the rapists lusts. It cannot be used to recharge existing enchantments, however.

 

These are the effects if the gem is used to enchant a particular type of object. All effects are in addition to any enchantment or enchantments placed upon the item.

 

Weapons: Any weapon enchanted with this gem will have the damage greatly reduced. However each hit against a female opponent will result in a significant debuff to pride. If pride drops below zero, the female will yield, glowing with a coloured shader effect to indicate magical status.

 

Clothing: When worn for the first time, the garment is magically changed to a set of skimpy rags, and moulds itself against the female body, caressing and stimulating constantly. Arousal is increased and pride reduced while worn. The garment may not be removed by the person wearing it, and will not show up as wearable in male PC's inventory. Occasionally, at night time, the ghost of the rapist may manifest and attempt to use the wearer sexually. (think "Cursed Armour Lite").

 

Gloves: Worn by a female, the gloves will take control of the wearer's hands during idle moments, and use them to caress and molest the wearer. Worn by a male, the gloves will similarly attempt to molest any nearby women. Notice that the gloves draw no distinction between a slavegirl, a female guard and a female Jarl.

 

Shoes: Worn by a female, these will greatly reduce running speed in combat against males, and increase the chance of rape, since they will spread the legs at every possible opportunity. Worn by males, they give a small increase to movement speed in combat if there are women among the enemies.

 

Staff: (assuming we can craft and enchant staves). Summons the rapist's ghost, in a way similar to the summon familiar spell. The spirit will attempt to rape any female opponents. If you recharge the staff with the soul of a female enemy, the summoned spirit will become slightly more powerful for each such recharge.

 

Slave Collar: A slavegirl wearing such a collar gets the effects of an enchanted garment. In addition, when she sleeps the rapist will occasionally persue her through her dreams. These visitations manifest as dream sequences (at least to player slaves) and prevent restful sleep. Which can be serious if the collar enchantment prevents non-sleep recovery of health, magicka or stamina. Additionally, for every time the spirit succeeds in having sex with the slave, the chances of his manifesting at night increase.

 

The slave can still have a restful night if instead of fleeing the spirit, she co-operates and has sex with him willingly. This will decrease her pride and boost her arousal the following day, but she will at least awake feeling rested and with full recovery. However willing sex will still increase the likelihood of manifestation, and with continued co-operation the spirit will grow more demanding over time, resulting in greater losses to pride and/or increases in arousal. Removing the collar and placing on a new girl will reset the likelihood of a visitation, since the spirit will need to attune itself to the new girl's mind.

 

Obviously, a player slavemaster can use this collar to considerably speed up the breaking of any given girl. Additionally, if the player has the Skull of Corruption, he or she may may go to the shrine of Vaermina and be given an improved enchantment which, in addition to the effects above, will allow him to invade the slave's sleep in place of the spirit, and this regardless of distance. This can be done for purposes of sex, to issue instructions or both.

 

The gem does not show up in armour or helmet enchantments. At least not unless anyone has any good ideas as to what it could do in those cases. (I don't want to answer the angry emails from people who want to know why their deadric plate has been replaced by threadbare rags after installing this mod...)

 

=====================

 

Perk: Sense Shame, Sense Arousal

 

A couple of perks for slavemasters that lets the player see when a woman feels a rush of arousal or of shame. This would usually be as a flash of colour overlay that quickly fades. Maybe the intensity of the colour and/or the time taken to fade could be used to show the intensity of the feeling. A different colour could be used to indicate the reverse progression, so you could similarly see when a slave gained pride, or lost arousal.

 

Could also maybe have a similar perk for orgasms.

 

On a related note ...

 

Enchanted Cells

 

I don't know if this would be possible, but it would be nice to be able to enchant the cells in a cell block so they glowed different colours according to the mental and physical state of their occupants. So we could have a gold glow if the inhabitant had orgasmed while in the cell during the last six hours. Maybe a slightly different shade if she'd done this by touching herself. There could be indicators for arousal and pride, maybe pregnancy and menstration.

 

I particlularly like the thought of having the cells react to masturbation. Maybe have an audible tone as well, so anyone on watch could wander over and watch. Or intervene. Or join in. Or maybe just leave her to get on with it, knowing that the next morning, everyone would know what she'd been up to.

 

Not sure how we'd do that in practice. Probably enchant some device that could be fitted to the cell, since crafting a cell is probably a bit much.

 

=====================

 

Mission To Windhelm

 

The other idea that keeps running through my mind isn't an item, it's a quest, of sorts. Something a permanent enslaved player might have to do between major quests.

 

"You are to travel to the Palace of the Kings at Windhelm. Before entering, you are to strip naked and then walk, slowly the length of the great hall, before falling to your knees in front of Jarl Ulfric. You will then fellate him in full view of the court, keeping your ass high so the onlookers get a good eyeful.

 

"After swallowing Ulfric's come you are to say 'The Guild Of Slavers offers its respects, Jarl Ulfric. How may this girl further please you?' You are then to do whatever he says. If and when he is done with you, you are to come straight back without delay.

 

"Oh, and thinking about it ... there's no point in leaving all your gear outside the palace where it will only get stolen. So hand all your clothing and equipment in to the shift manager on your way out."

 

(And maybe later, after getting back from what's sure to be an energetic visit to Windhelm, you might find out that the only reason you were sent on the mission was that the boss was drinking with Mikael the Bard in Whiterun, and was bet 100 septims that he wouldn't (or couldn't) make you do it ...)

 

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Hmm ,

Im not a coder but that looks like a lotta stuff for 1 Mod :P ,

I wish u luck with it .

 

Ive played a few hours of skyrim , and had a look at few meshes here and there

It will be a while b4 I can port ,

Honestly Id like to get the pillory into oblivion/fallout NV first :P

 

But If I do make anything for Skyrim it will be kink First

Theres already a Stock and a Rack :D

As far as animations are concerned I will have to educate my self on the new system or w8 till a converter is released

 

I Wish U luck on your project ,

Cheers

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Weapons: Any weapon enchanted with this gem will have the damage greatly reduced. However each hit against a female opponent will result in a significant debuff to pride. If pride drops below zero' date=' the female will yield, glowing with a coloured shader effect to indicate magical status.

[/quote']

 

When you say debuff that's just a temporary effect right? Nominal pride will stay the same?

 

BTW what exactly would the effects of lower (effective) pride be? Increasing the likelihood of surrender in combat from attempted rape/capture (with 0 being certainty)? Weakening of health/stamina/magicka? Losing certain options in dialogue (and maybe the phrasing used also changing)? Anything else? What do you think?

 

 

Love all your ideas, especially that last bit with the Windhelm quest. The "permanent slavery while still doing the normal quests" situation creates some nice contrast: coming back from fighting dragons and similarly heroic stuff only to be stripped naked and sent off to humiliate herself. And this quest would be particularly good for my Empire-aligned Imperial (though I don't know how that would work if she already picked a side before).

 

That just made me think, since Skyrim has its share of racist characters, that could be used to create some particularly humiliating situations. Imagine a condescending Imperial being sold to a racist Nord, or a racist Nord female being sold to a Dunmer or Argonian, or a Thalmor being sold to... anyone really... let's say the Falmer. Or that person's wife/daughter/sister if the target is male.

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Wow' date=' if you can pull of only half of your ideas, I will declare you my personal hero!

[/quote']

 

Thanks! I'll do my best :)

 

For the helmet enchantment you could have it as the wearer hears the voice of the rapist and might sometimes lose control for a little while and either rape or be raped depending on which sex they are.

 

Or maybe a female occupant would be possessed and morph into the dead rapist and randomly rape another female. Would make for a dangerous item to wear for either gender.

 

I think this thing is going to be a one-off in any case. If not' date=' then extremely rare, for certain.

 

Im not a coder but that looks like a lotta stuff for 1 Mod :P ,

 

Damn right. And the more stuff I think of, the more it scares me. Still, if I pull off 10% of what I have in mind, it'll still be a lot of fun. And once this gets past the vaporware stage I might get some coding help, you never know.

 

Ive played a few hours of skyrim ' date=' and had a look at few meshes here and there

It will be a while b4 I can port ,

Honestly Id like to get the pillory into oblivion/fallout NV first :P

[/quote']

 

:D I very much appreciate the thought. Still, it'll be a while before I have anything concrete to show here, so by all means keep on with the oblivion/nv stuff. I've been a big fan of your Oblivion posts ever since I first saw one.

 

If I can get Helgen online, I can say that anything you make for Skyrim, I will definitely find a use for :)

 

I Wish U luck on your project ' date='

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Thank you. I really do appreciate it.

 

When you say debuff that's just a temporary effect right? Nominal pride will stay the same?

 

Yeah' date=' exactly.

 

BTW what exactly would the effects of lower (effective) pride be? Increasing the likelihood of surrender in combat from attempted rape/capture (with 0 being certainty)? Weakening of health/stamina/magicka? Losing certain options in dialogue (and maybe the phrasing used also changing)? Anything else? What do you think?

 

I was thinking probably obey commands, or at least not resist. So a woman thus affected probably wouldn't resist if the PC was to try and rape her. Or strip her naked and bind her hand and foot with leather strips, for instance.

 

Do it carefully enough, and you could finish the fight with four or five lovely naked women, struggling and furious, but nevertheless bound and helpless at your feet.

 

And end up thinking "now how am I ever going to get this lot home?"

 

Love all your ideas' date=' especially that last bit with the Windhelm quest. The "permanent slavery while still doing the normal quests" situation creates some nice contrast: coming back from fighting dragons and similarly heroic stuff only to be stripped naked and sent off to humiliate herself. And this quest would be particularly good for my Empire-aligned Imperial (though I don't know how that would work if she already picked a side before).

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Glad you like it. I've had that idea kicking around in my head for a while now. I figured the only way I'd get rid of it was to write it down.

 

I suppose that once the civil war questline progresses beyond a certain point, Ulfric would probably just have you jailed, at least until the war was resolved. It'd be nice to have him turn you lose humiliated and with some chat about "if this is best the Empire has to offer..." but I can't think how to do it in a way that I'd believe if I played it. So I suppose that this one would have to only trigger if you'd yet to publicly pick a side. Pity really since it would be so much more powerful if you'd declared for the imperials...

 

Mind, the reverse case is worse. I can't see Tullius letting you get past trying to lift his Kilt. "Rikke! This woman is clearly insane. Have her locked up somewhere for her own protection". You'd probably get a bit of action from the guards, at least when the captain wasn't looking, but that would be it.

 

At least with Ulfric, I can imagine him saying "By Ysmir, if you want to respect me, you must respect my court as well!" After which, things would probably get a bit busy...

 

 

That just made me think' date=' since Skyrim has its share of racist characters, that could be used to create some particularly humiliating situations. Imagine a condescending Imperial being sold to a racist Nord, or a racist Nord female being sold to a Dunmer or Argonian, or a Thalmor being sold to... anyone really... let's say the Falmer. Or that person's wife/daughter/sister if the target is male.

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Mmmm... those dunmer hating nords in Windhelm spring to mind. You could do a version of the oblivion quest Caught in the Hunt. Get out the far end without being raped, and you get to go free. Really. Eventually. Well, probably, anyway.

 

You get turned loose naked. They get to bring whatever kit they like. If they accidentally kill you, they lose their deposit. Sounds fair to me :)

 

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I suppose that once the civil war questline progresses beyond a certain point' date=' Ulfric would probably just have you jailed, at least until the war was resolved. It'd be nice to have him turn you lose humiliated and with some chat about "if this is best the Empire has to offer..." but I can't think how to do it in a way that I'd believe if I played it. So I suppose that this one would have to only trigger if you'd yet to publicly pick a side. Pity really since it would be so much more powerful if you'd declared for the imperials...

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Yes... I wonder if it'd be possible to make it so you can still be forced to change sides late in the civil war quest. The PC's new owner decides to help the Stormcloaks win, so he sends the (prefect, tribune, legate...) PC to Ulfric as you described. Once he and his men have been satisfied, there is an extra quest where she is forced to betray the Empire in a significant way that allows the Stormcloaks to regain whatever they had lost, which happens while she is held captive (everything civil war related is reset to how it was at the beginning of the game). And eventually, once the PC has proven her new allegiance (well, her owner's allegiance which she probably hates), she is allowed to start the Stormcloak quest as normal. Well with the exception of the jagged crown quest I guess.

 

You get turned loose naked. They get to bring whatever kit they like. If they accidentally kill you' date=' they lose their deposit. Sounds fair to me :)

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That sounds like a nice concept in general :)

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zaraia or maybe part of the quest to betray one side or the other is to retrieve the crown and take it back to the other side while also maybe betraying the location and size of various imperial/stormcloak forces so that the side you are forced to join can defeat them and slowly take back what they have lost.

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zaraia or maybe part of the quest to betray one side or the other is to retrieve the crown and take it back to the other side while also maybe betraying the location and size of various imperial/stormcloak forces so that the side you are forced to join can defeat them and slowly take back what they have lost.

 

True, retrieving the jagged crown would be a nice quest to prove her new loyalty. Although I didn't quite understand the crown's actual purpose, it would be a nice symbol since in the normal game choosing the person you deliver the crown to is the last chance you get to pick a side. But there should be at least one other quest first, perhaps as you said to obtain some crucial information that will allow the Stormcloaks to win a battle and take back what they lost. Maybe as one of the honeytrap missions DocClox had in mind.

 

Also this would make it possible to complete both the Imperial and Stormcloak quests on the same character (with the exception of killing Ulfric of course). Well, at the price of permanent slavery that is.

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Well, u guys gotta keep in mind that alota ppl already finished that quest, like i did, and i killed ulfric. So yeah... But instead of ulfric, u can do the quest with the new jarl for those who killed ulfric, not sure what happens if u kill tulius tho.

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Your skull of corruption idea just gave me an idea. With the permanent slavery you could have your master send you to get the staff or if you already had it before have you get the extra skill and then be forced to give your master the staff and he would use it on you or other slaves.

 

I wonder how you'd know. If he used it while you slept' date=' I mean. You'd get nightmares presumably. Probably not rape dreams since the collar does that, and I'd like to keep that unique.

 

Hmmm...

 

 

 

You get turned loose naked. They get to bring whatever kit they like. If they accidentally kill you' date=' they lose their deposit. Sounds fair to me :)

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That sounds like a nice concept in general :)

 

Heheheheh.

 

But there should be at least one other quest first' date=' perhaps as you said to obtain some crucial information that will allow the Stormcloaks to win a battle and take back what they lost. Maybe as one of the honeytrap missions DocClox had in mind.

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That would be fun. If you were betraying the imperials, I might send you out to seduce Legate Rikke and betray her into the hands of the guild. Maybe make you help with the her interogation and training, too. That should send a clear enough message to the stormcloaks.

 

Maybe when Ulfric holds his victory celebration, they'll give you a serving wench costume and have you serve the guests in the Palace of Kings. Serve and service, probably.

 

 

Well' date=' u guys gotta keep in mind that alota ppl already finished that quest, like i did, and i killed ulfric. So yeah... But instead of ulfric, u can do the quest with the new jarl for those who killed ulfric, not sure what happens if u kill tulius tho.

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Yeah. There's going to be a lot of cases where we need to make allowances for which quests have been completed. This is pretty speculative stuff at the moment though - I mean we're talking about rewriting practically all of the Civil War questline, and that has a knock on effect on the MQ, so it's not going to happen any time soon

 

Well for people who have finished the quest maybe somebody could create an addon mod that allows your "master" to take over in the place of the two factions. You could even make it so that that is a possibility from the beginning if someone wanted to do it that way.

 

That would be fun. I think someone is making a non-slavery version on Bethseda forums (Thrones of Skyrim IIRC). If we ever get this far, it'd probably be easier to make an add-on for that :)

 

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