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[WIP] Skyrim Slavers Guild


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Well, i think of something... could be a good or bad idea you decide but well. I think it could be great in the quest that enslave your female character, if there were event to escape, or thing that could be done to escape. For example, for the dwemer quest (Dastard if i good remember), the collar prevent player using magic but it can't do anything against the dragon shout (because well, dragon shout isn't using character magic, more like using magic spreading in the world *Dragon=Hippie xD) . So to remove the collar the PC can use "Become Ethereal", to escape any threat (Well looks like that this shout could be use to escape a lot of other situation)

 

So all that just for saying that it could be great if there were some way to escape.

 

PS : I wanna know something else, for the slave facility of the dwemer, could there be a way to own it and train your slave here ?

 

 

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So all that just for saying that it could be great if there were some way to escape.

 

I want there to be a lot of stuff that you can do to try and escape. You may have to behave yourself for a while first and build up some health so you can withstand punishment long enough to make the attempt. There isn't going to be an easy way to do it though. Certaily not with one shout' date=' say.

 

PS : I wanna know something else, for the slave facility of the dwemer, could there be a way to own it and train your slave here ?

 

Yep. Definitely. Complete with specialist training programs, custom body mould settings, and the ability to sit up there behind the eyes of the Big Dastard and watch the special performance shows if you wish. I might even allow you to set it a notch higher and allow complete personality and memory erasure.

 

The trouble is going to be bringing it under player control. I think you're going to need some specialist help.

 

 

 

You know what would be cool to do? Have a Draugr queen somewhere, and if you were defeated in that dungeon, you'd be dragged before her. And then she'd lean in and kiss you on the mouth. The soul trap sfx would fire, energy would swirl, and you'd see the queen's flesh firming up and her youth and health restored ... while yours is drained at the same time! So she ends up the sexy blonde warrior, and your PC as the shriveled draugr.

 

The effect would be temporary, and as you recovered your looks, she'd lose hers, and you'd be dragged back for another kiss. I might lock a random dragon shout for each time it happened to show that she's draining the dragon souls from you with each rejuvination.

 

No special difficulty in escaping from this one, and when you kill her, all your youth and power returns.

 

Don't think I'd ever do it though. I think I'd get too many complaints from people who didn't want their character uglied up, even if it was just temporary. Probably couldn't do the needed morphs anyway. Still, it's a thought.

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Yep' date=' could be fun ! It reminds me of the quest (don't really remember) of Solitude when you have to stop the resurrection of a queen. I thought at that time that it could be fun to help her take over the kingdom more than kill her.

[/quote']

 

That sounds like Potema the Wolf Queen. We have some tentative plans for her, but probably not as part of the main questline. That could make a good penalty for failure, though.

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I’m having great fun reading your quest writing, in fact it’s so good I don’t have much to add. So I thought I’d write down some ideas about game mechanics that came to me all at once last night. Please tell me what you think, and any parts you like or don’t like :)

 

 

Skills and perks:

 

I assume sex in whichever base mod you use will be a sort of mini-game with certain possible actions and an arousal bar for each person. The effect of the player’s actions on the partner(s) would depend on sex skills, stamina might also be involved. There would be some measure of how well the player is doing. And in some cases the sex will happen between antagonists and take the form of a power struggle. So there are one or two obvious skill trees:

 

- An offensive sex skill: the ability to control the partner’s arousal. Perks could include certain positions or techniques.

 

- A defensive sex skill: the ability to control your own.

 

These could be the same for males and females (though probably with different perks).

 

 

As I’ve mentioned before, it would be great for a female character to have the ability to offer sex instead of fighting when encountering hostile NPCs (something that will come in especially handy if she finds herself with all her vanilla skills at 0). If the NPC is attracted to her (the player’s Allure Skill must be high enough for that type of enemy and the NPC must be sexually compatible), they have sex. Her ability to please him will depend on her offensive sex skill and his resistance (perhaps tied to his level). Depending on how well she pleased him (or her, or them), there are three possible outcomes after that:

 

If she did poorly, he kills her.

 

If she did fairly well, he keeps her as a slave/fucktoy.

 

If she did very well, he is spent and lets her go free.

 

(Or, if she is very skilled in sexcraft, she may even be able to turn the tables on him and gradually move from submissive positions to more dominant ones until he’s the one begging for orgasm while she takes his gold and equipment, though attempting that and failing would result in enslavement or death. I know you don’t like femdom, but I think that kind of power struggle could be lots of fun).

 

The PC can of course opt to fight instead. If she loses (and the NPCs are attracted to her), it will result in rape, with very few options for her during it, and an outcome which is either death, slavery, or in the best case scenario being stripped of all items and gold (and some of her pride). Offering herself freely will also come at a loss of pride. If her pride (or rather could we call it "willpower", that is pride minus arousal and pain) is very low, it may be her only choice. If her pride is very high, she can still take that option, but the loss of pride will be much greater*. But there could be a perk for that:

 

- Proud Slut: offer yourself to hostile NPCs without loss of pride (though any humiliating acts performed during sex will still lower pride). Not sure what skill tree to put that in.

 

She can also offer herself and then kill him if she has unlocked another perk:

 

- Black Widow: use a dagger to kill your partner during the act. Chance of success depends on partner’s arousal (as a positive), sneak skill, and own arousal (as a negative).

 

Of course if the NPCs are not attracted to her, it’s a vanilla fight to the death.

 

 

*(Just a comment on pride dynamics. The way I see it she can only maintain a very high pride by never being humiliated. At pride 100, any humiliation will quickly decrease pride significantly (something like 30 points from the first rape, then 10, then 5…), and those pride points will take a long time to regain. However, if she has a very low pride, minor humiliations will hardly affect her at all anymore, and it will take a lot more to decrease pride further. That could be handled with a humiliation point system which affects pride logarithmically, much in the same way as XP points stand in relation to levels. If you see what I mean).

 

 

So anyway, there would need to be an Allure Skill, which determines how desirable a character is to others.

 

Based on that skill, the player may be able to offer herself in the way I described before to different types of characters: at first only thieves, bandits, Forsworn, and eventually hired thugs, guards, assassins, and maybe even the undead.

 

There is also a downside though, as having a very high allure may turn initially non-hostile characters more demanding. For instance mercenaries or groups of soldiers met on the road may find it hard to restrain themselves. Being very desirable will probably also make her a more likely candidate in the eyes of slavers, including her colleagues if she runs the guild. And of course it will increase her value as a slave and her price as a prostitute, as would the other skills.

 

Some perks may help:

 

- Bi-Curious: the PC will also become desirable to straight females, or gay men if there are any.

 

- Universal Pheromones: Beasts may attempt to fuck her instead of attacking her. For that to happen she needs to strip as soon as she sees it, if possible get on all fours, and perhaps also be sufficiently aroused. She will then have to wait for the beast to smell her and decide whether to fuck or eat. This perk would probably need several levels for different beast difficulty. Very high allure and arousal may result in beasts attempting to rape her regardless.

 

 

I tend to adopt the female perspective, but a corresponding skill could also exist for males, which would make them more desirable to certain females and thus increase their ability to seduce females into sex or submission. Though since that sounds more like an active/dominant skill (in opposition to allure which is rather passive/submissive), perhaps this could be a different skill called Seduction, which could also be available to females.

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On a different but related note, I was wondering if it’d be possible to have the mods be really highly modular and customizable. Of course much of what happens during scripted quests will be scripted and thus match the tastes of the modder who made that quest, but radiant events could be largely tailored by the player. Well at least if what I’m thinking is possible, you tell me :)

 

 

For instance, tastes may vary significantly for sex animations. So instead of coding the game to access certain animations, it could access one or several libraries of animations, which could be edited by the player. For example, there would be a library for lesbian domination, which one player would fill with animations like strapon sex, and another may prefer to fill with things like facesitting (or watersports, or foot worship, or spanking, etc.). Each animation would be accompanied with certain characteristics (effect on each participant’s arousal, pain and pride) and its chance of occurring. Of course here I’m talking about cases where the PC is in the submissive position, or not involved at all (inter-NPC relations). When the PC is in charge you could choose from all installed animations.

 

As another example, players could also pick which genders (and sexual orientations) they want to see on each side of sex slavery, and the game would then only have to access appropriate animations and events. It might also make everything more easily compatible with shemales and whatever else modders come up with. (Again, this would all affect radiant events, not scripted quests). I’m not sure how body types would work but it could be similar, mods could call for a certain body type slot and the player could choose which body mod to put in it.

 

That way the player could almost build his own sex mod from the quests, animations and configurations he likes best, and modders will be able to create quests and animations independently without having to build the huge structure of a whole sex mod around it. Almost any player will be able to fit it to their taste, and gameplay modders won’t have to try to accommodate all kinks at once, which is impossible.

 

What do you think?

 

 

I know much of this is a little outside the scope of what you have planned (though it’s all linked), but since you know coding and I have no idea what is being prepared in terms of sex modding elsewhere, I thought I’d ask :)

 

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I'm having problems with ingredients there as well' date=' although one good approach would be to have a poition as one of the ingredients. That way the food potency would be better for alchemy skills (and since we don't have a cooking skill). On the other hand, it's easier to make new recipies for food than it is for potions.

 

As ever, I'd be happy to have suggestions here.

[/quote']

 

Well it shouldn't be too hard to think of new ingredients, especially ones that seem appropriate for sexual potions. Need some troll sperm? Just leave a slave tied up naked in the wilderness, add an ointment that attracts the creature, and come back later or stay for the show. Then you can just collect it. Of course a female PC could go about it more directly. You could also collect spider eggs that way...

 

If the potion involves targetting a certain character in particular, I could see pussy juice as an ingredient. But you're already having the Falmer collect that. Another possible bodily fluid would be milk if that happens, and blood hasn't been used yet.

 

 

And just a note about the DASTARD in hardcore version, if it's going to reset the character's skills to 0 it might aswell make her forget all her spells and drain her dragon souls (just a few everytime she puts her head into the box). Though it shouldn't make her forget the dragon words, those would be complicated to regain.

 

 

Love the Wolf Queen idea btw.

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You know what would be cool to do? Have a Draugr queen somewhere [...] she's draining the dragon souls from you with each rejuvination.

 

That sounds like Potema the Wolf Queen. We have some tentative plans for her' date=' but probably not as part of the main questline. That could make a good penalty for failure, though.

[/quote']

 

Love the Wolf Queen idea btw.

 

Doc > and why won't you take Potema instead of the Draugr Queen ? Using dragon soul to resurrect make sense because Dragon are immortal in a way.

 

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I’m having great fun reading your quest writing' date=' in fact it’s so good I don’t have much to add. So I thought I’d write down some ideas about game mechanics that came to me all at once last night. Please tell me what you think, and any parts you like or don’t like :)

[/quote']

 

Well, I do appreciate your feedback. This thread wouldn't have nearly so many naughty ideas in it if not for your input.

 

- An offensive sex skill: the ability to control the partner’s arousal. Perks could include certain positions or techniques.

 

- A defensive sex skill: the ability to control your own.

 

These could be the same for males and females (though probably with different perks).

 

 

I like the idea of offensive and defensive sex skills. I wasn't sure they wouldn't level together' date=' but I suppose if there's five of them and one of you, or if you're strapped down in the first place, then you may find more opportunity to level your defence than your attack. (And vice versa in the case of slavers rather than slaves)/

 

 

As I’ve mentioned before, it would be great for a female character to have the ability to offer sex instead of fighting when encountering hostile NPCs (something that will come in especially handy if she finds herself with all her vanilla skills at 0). If the NPC is attracted to her (the player’s Allure Skill must be high enough for that type of enemy and the NPC must be sexually compatible), they have sex. Her ability to please him will depend on her offensive sex skill and his resistance (perhaps tied to his level). Depending on how well she pleased him (or her, or them), there are three possible outcomes after that:

 

If she did poorly, he kills her.

 

If she did fairly well, he keeps her as a slave/fucktoy.

 

If she did very well, he is spent and lets her go free.

 

Being able to pre-emptively submit makes a lot of sense, especially if you're helpless.

 

 

 

(Or' date=' if she is very skilled in sexcraft, she may even be able to turn the tables on him and gradually move from submissive positions to more dominant ones until he’s the one begging for orgasm while she takes his gold and equipment, though attempting that and failing would result in enslavement or death. I know you don’t like femdom, but I think that kind of power struggle could be lots of fun).

[/quote']

 

Mainly, it's malesub and gay sex that turns me off. I don't mind women dominating women at all. It's hard to identify with either side, but that doesn't mean I can't have fun as a spectator :)

 

The PC can of course opt to fight instead. If she loses (and the NPCs are attracted to her)' date=' it will result in rape, with very few options for her during it, and an outcome which is either death, slavery, or in the best case scenario being stripped of all items and gold (and some of her pride).

[/quote']

 

Yeah, death should always be a possible outcome.

 

Offering herself freely will also come at a loss of pride. If her pride (or rather could we call it "willpower"' date=' that is pride minus arousal and pain) is very low, it may be her only choice. If her pride is very high, she can still take that option, but the loss of pride will be much greater*. But there could be a perk for that:

[/quote']

 

Willpower works ... and probably needs fewer explanations. And I can believe in willpower sapping drugs more easily than in pride sapping drugs.

 

- Proud Slut: offer yourself to hostile NPCs without loss of pride (though any humiliating acts performed during sex will still lower pride). Not sure what skill tree to put that in.

 

She can also offer herself and then kill him if she has unlocked another perk:

 

- Black Widow: use a dagger to kill your partner during the act. Chance of success depends on partner’s arousal (as a positive)' date=' sneak skill, and own arousal (as a negative).

[/quote']

 

I think there needs to be a slaver counter-perk to that. The Detect Falsehood one I was about to write up would probably do it. A perk that lets you detect when a slave is lying to you - which would probably include being nice to you so they could stab you in the back.

 

Otherwise, nice idea. The slaves should be able to fight back, or it's going to get boring as a frequently enslaved player. And I know a lot of players are going to want to be frequently enslaved...

 

 

*(Just a comment on pride dynamics. The way I see it she can only maintain a very high pride by never being humiliated. At pride 100' date=' any humiliation will quickly decrease pride significantly (something like 30 points from the first rape, then 10, then 5…), and those pride points will take a long time to regain. However, if she has a very low pride, minor humiliations will hardly affect her at all anymore, and it will take a lot more to decrease pride further. That could be handled with a humiliation point system which affects pride logarithmically, much in the same way as XP points stand in relation to levels. If you see what I mean).

[/quote']

 

Easiest way to do that is probably to subtract a percentage. So with 100 pride, a 50% reduction leaves you with 50 points, but at 10 points it leaves you with 5. I'd insist on at least one point though, and maybe a minimum loss of 5% of the nominal value.

 

Of course, if we do it that way, then once you drop below zero, you stop fighting the shame and begin to enjoy it. So once you hit zero or less, your pride/willpower starts to drop like a stone again, and only levels out as it approaches -100, with -100 being the absolute lower limit. (so if pride < 0, add 100 for purposes of calculating losses).

 

I was going to suggest increasing the attribute as the player levelled up, but this approach is better.

 

Don't know how best to regain pride if we do that. Work on a percentage of current pride, and gains are going to be slow when you're down and big when you're up. Which is probably about right, thinking about it.

 

 

 

So anyway' date=' there would need to be an Allure Skill, which determines how desirable a character is to others.

 

Based on that skill, the player may be able to offer herself in the way I described before to different types of characters: at first only thieves, bandits, Forsworn, and eventually hired thugs, guards, assassins, and maybe even the undead.

 

There is also a downside though, as having a very high allure may turn initially non-hostile characters more demanding. For instance mercenaries or groups of soldiers met on the road may find it hard to restrain themselves. Being very desirable will probably also make her a more likely candidate in the eyes of slavers, including her colleagues if she runs the guild. And of course it will increase her value as a slave and her price as a prostitute, as would the other skills.

[/quote']

 

Works for me :)

 

- Bi-Curious: the PC will also become desirable to straight females' date=' or gay men if there are any.

 

- Universal Pheromones: Beasts may attempt to fuck her instead of attacking her. For that to happen she needs to strip as soon as she sees it, if possible get on all fours, and perhaps also be sufficiently aroused. She will then have to wait for the beast to smell her and decide whether to fuck or eat. This perk would probably need several levels for different beast difficulty. Very high allure and arousal may result in beasts attempting to rape her regardless.

[/quote']

 

Pretty advanced skill, but I can't object. Could even lead to an interesting slaver mission. With some interesting failure modes for female players.

 

I tend to adopt the female perspective' date=' but a corresponding skill could also exist for males, which would make them more desirable to certain females and thus increase their ability to seduce females into sex or submission. Though since that sounds more like an active/dominant skill (in opposition to allure which is rather passive/submissive), perhaps this could be a different skill called Seduction, which could also be available to females.

[/quote']

 

Agreed. Seduction should be a major skill for both sides. For slaves it gives a chance to control their environment, if only a little. For slavers, its a good way to get a prospective slave naked and helpless before you make your move.

 

 

On a different but related note' date=' I was wondering if it’d be possible to have the mods be really highly modular and customizable. Of course much of what happens during scripted quests will be scripted and thus match the tastes of the modder who made that quest, but radiant events could be largely tailored by the player. Well at least if what I’m thinking is possible, you tell me :)

[/quote']

 

Not sure. Most of the sex mods I've seen have some control over the gender pairings available, although its often just to disable male-on-male. I'd have no objection about disabling any combination, really. Although some scenes will be a little odd if male-on-female is disabled.

 

For instance' date=' tastes may vary significantly for sex animations. So instead of coding the game to access certain animations, it could access one or several libraries of animations, which could be edited by the player. For example, there would be a library for lesbian domination, which one player would fill with animations like strapon sex, and another may prefer to fill with things like facesitting (or watersports, or foot worship, or spanking, etc.). Each animation would be accompanied with certain characteristics (effect on each participant’s arousal, pain and pride) and its chance of occurring. Of course here I’m talking about cases where the PC is in the submissive position, or not involved at all (inter-NPC relations). When the PC is in charge you could choose from all installed animations.

[/quote']

 

I'll see what I can do. I want to use the bluesky framework if I can (no disrespect to True Skyrim, but Bluesky is building on an established, proven framework with experienced modders ... and if I use TS I have to write the sex system myself, which is more or less my worst case scenario).

 

As another example' date=' players could also pick which genders (and sexual orientations) they want to see on each side of sex slavery, and the game would then only have to access appropriate animations and events. It might also make everything more easily compatible with shemales and whatever else modders come up with. (Again, this would all affect radiant events, not scripted quests). I’m not sure how body types would work but it could be similar, mods could call for a certain body type slot and the player could choose which body mod to put in it.

[/quote']

 

No objection so long as the underlying sex framework supports it, and I don't have to reach for the brain bleach.

 

That way the player could almost build his own sex mod from the quests' date=' animations and configurations he likes best, and modders will be able to create quests and animations independently without having to build the huge structure of a whole sex mod around it. Almost any player will be able to fit it to their taste, and gameplay modders won’t have to try to accommodate all kinks at once, which is impossible.

[/quote']

 

Sure. That's the advantage of working with the community rather than going your own way: you get mods and addons for all sorts of things that you'd never have been able to do yourself. And at the end of the day, I want this to be an enabling framework. I just reserve the right not to look at or think about certain things. But I'd be all sorts of hypocrite if I didn't acknowledge the same rights in other people.

 

I know much of this is a little outside the scope of what you have planned (though it’s all linked)' date=' but since you know coding and I have no idea what is being prepared in terms of sex modding elsewhere, I thought I’d ask :)

[/quote']

 

Generally good ideas. I think the sexout framework is pretty gender and orientation agnostic, which meanst that bluesky should be as well. I don't want to have to worry about how to handle triple penetration scenes if the PC is a guy, or to spend hours making sure the penises line up if two males are getting it on. Beyond that though, I'm not about to tell anyone what they should or shouldn't look at.

 

I think that's probably fair. Or failing that, as close as I'm likely to get to fair, anyway.

 

Well it shouldn't be too hard to think of new ingredients' date=' especially ones that seem appropriate for sexual potions. Need some troll sperm? Just leave a slave tied up naked in the wilderness, add an ointment that attracts the creature, and come back later or stay for the show. Then you can just collect it. Of course a female PC could go about it more directly. You could also collect spider eggs that way...

[/quote']

 

Mainly I need to put the thought in, I suppose. It's something that needs doing, but there are higher priorities at the moment. And I'd want some serious reassurance that my slave wasn't going to get eaten before I stake her out for troll-rape.

 

OK, I suppose I could use one that wasn't well trained, or that I didn't much like, but I'd much prefer a resuable resource. Which isn't to say I couldn't buy ingredients from the alchemists until I had either a troll aphrodisiac or else a slave I knew could do the universal pheromone thing. We'd probably need a specialist alchemy shop though. Still, a good source for radiant quests...

 

 

If the potion involves targetting a certain character in particular' date=' I could see pussy juice as an ingredient. But you're already having the Falmer collect that. Another possible bodily fluid would be milk if that happens, and blood hasn't been used yet.

[/quote']

 

I have some fairly concrete ideas about how to harvest pussy juice as a non-falmer. Something involving stirrups and a drip tray and a "harvest" activator. Bloody and milk could use similar mechanisms. (Someone was asking about sexmods for vampires in another thread...)

 

And just a note about the DASTARD in hardcore version' date=' if it's going to reset the character's skills to 0 it might aswell make her forget all her spells and drain her dragon souls (just a few everytime she puts her head into the box). Though it shouldn't make her forget the dragon words, those would be complicated to regain.

[/quote']

 

You make a persuasive case. I always imagined my dark elf assasin girl getting out of the collar and saying "now for some payback: invisibility!" and watching horrified when she didn't have the magicka for the spell. But not having the spell at all has a certain charm as well. Hmm...

 

[edit]

 

Another invaluable slave perk: Fake Orgasm. You can avoid a lot of the loss to pride/willpower if you fake it and secretly retain control. Of course there's still a small loss from having to fake it in the first place, but it's less that it would have been had you involuntarily screamed out "Yes! Yes! Yes! Master me! Master me! Oh yes!".

 

Not suggesting that your character would ever do such a thing, obviously :)

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I've been thinking about cages.

 

All over Skyrim you can find cages with the door slid upwards. They look like the least nudge would dislodge the door. My current PC is afraid to go inside one, in case she gets locked in by accident. And there's always something interesting looking inside these cages.

 

So why have I yet to find one of these things set up with a tripwire or pressure pad to drop the cage and lock someone in on purpose? I think that has to change.

 

I bet a slaver could have a great time with these things. Have a trapped cage with a chest inside. You go in, the door falls and locks, and inside the chest there's just a note saying "bet you feel stupid now". Maybe have some of them manually activated, just for the clever-clogs thieves who don't set off floor based traps. Once you have someone in the cage, you're in a pretty good negotiating position. No food or water until they get rid of all those clothes. You could make them lock all their stuff in the chest and then throw the key through the bars. That would be a good start to any training.

 

====

 

OK, that was a bit more involved than I intended. There's a fresh bit of guild related weirdness on the wiki, too, for those that's interested.

 

Argonian Bob

 

 

 

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I had an idea.

 

perhaps in all (or most, or at least a few) of the various military camps and/or forts on either side, you should see some naked male stormcloak/imperial POWS that either side has taken from the other, and "kept around" for the purpose of "increasing troop morale" (in other words: War Rape).

 

Some have them in some stockades exposed to the open air, some have them in tents laying on the floor with their hands bound behind their backs (and/or their legs and/or necks tied down to stakes in the ground.

 

And on occasion you can see the troops "having fun" with these prisoners of war.

 

A few things though. Maybe most of them should have them in tents as to stay out of the public eye (unless they want to humiliate the prisoners and/or the other side by making them watch as they rape their comrades)? Also, In the case of the stormcloaks, possibly have them exclude nord women as POWs (or at least have them really rare?)

 

And of course, adding in the "opportunity" for players to experience being on the serving side of this. Should a female PC fall in combat to either imperial troops OR stormcloaks. You appear to die (as normal, note if they cut your head off this doesn't apply.) Except instead of asking to load a save, the screen fades to black and you wake up in an imperial/stormcloak camp (the nearest one with such facilities) and you get to watch your character get war-raped by stormcloaks/imperials over and over again.

 

 

 

And finally, when I showed this idea to my friend she (and I) were wondering: any plans to include something that involves dragon-on-female mortal rape? :D

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Read through Argonian Bob, a thought occurred, what about werewolves? Turning into a werewolf de-equips every item, so it'd be like, instant freedom for any slaves.

 

Granted a werewolf slave probably isn't going to come up very often, but some PCs *coughmecough* might want to combine the two, or exploit the werewolf transformations as means of escaping and having the slaver guild chase after them.

 

Being pursued can be hot in it's own way. >///>

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perhaps in all (or most' date=' or at least a few) of the various military camps and/or forts on either side, you should see some naked male stormcloak/imperial POWS that either side has taken from the other, and "kept around" for the purpose of "increasing troop morale" (in other words: War Rape).

[/quote']

 

I was thinking of adding some radiant quests to capture some morale boosters for either side. Then again, if you're not planning on playing a slaver character, that's not much help. And both sides would have opportunities to capture prisoners. And if I do it it'll be probably be naked females by default. (Not many female legionaires, and the ones that are tend to be officer class. I guess the legion ones are going to have to work harder).

 

 

 

I don't see any harm in enabling male prisoners though.

 

 

And on occasion you can see the troops "having fun" with these prisoners of war.

 

 

... although I'll probably leave the sex engine to sort out the details. Eyeball bleach and all that.

 

And of course' date=' adding in the "opportunity" for players to experience being on the serving side of this. Should a female PC fall in combat to either imperial troops OR stormcloaks. You appear to die (as normal, note if they cut your head off this doesn't apply.) Except instead of asking to load a save, the screen fades to black and you wake up in an imperial/stormcloak camp (the nearest one with such facilities) and you get to watch your character get war-raped by stormcloaks/imperials over and over again.

[/quote']

 

I suppose if you're going to die anyway, a bad end loop is probably fair enough. A better solution would be slave sandbox with options to escape between gang-rapes, but that's a lot of work for all the stormcloak and imperial camps, so a bad end might be a good stop gap measure.

 

 

And finally' date=' when I showed this idea to my friend she (and I) were wondering: any plans to include something that involves dragon-on-female mortal rape? :D

[/quote']

 

If someone makes the animations, I can probably find a use for them. Although if someone makes the animations, they'll probably end up in a mod anyway.

 

Me, I'm still perversely hoping for a shout mod that lets you turn dragons into cute anime style monstergirls so you can then rape the souls out of them. It's lore-unfriendly, and utterly ridiculous, but I just know I'd end up playing it.

 

Read through Argonian Bob' date=' a thought occurred, what about werewolves? Turning into a werewolf de-equips every item, so it'd be like, instant freedom for any slaves.

 

Granted a werewolf slave probably isn't going to come up very often, but some PCs *coughmecough* might want to combine the two, or exploit the werewolf transformations as means of escaping and having the slaver guild chase after them.

[/quote']

 

Werewolves are going to be a pain for slavers anyway. In fact there should probably be a werewolf mission where the player gets a contract to bring a were, and has to learn how to deal with them.

 

I'm thinking silver collars, or maybe keep the slave feed laced with wolfsbane - just enough to inhibit the transformation. The slaver would need to make sure everyone cleared their plate, of course. Silver wire in collars would be more reliable, wolfsbane gives the player a chance. There's probably going to be a place for both.

 

Being pursued can be hot in it's own way. >///>

 

Yeah. That's something else I ought to do: set up a scenario that where being captured leads to the player being stripped, enslaved, and then being given an early opportunity to escape that leads to her being chased, naked through the woods/snow/marsh/whatever. Snow would be hot, in a manner of speaking, anyway.

 

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Werewolves are going to be a pain for slavers anyway. In fact there should probably be a werewolf mission where the player gets a contract to bring a were' date=' and has to learn how to deal with them.

 

 

[/quote']

 

Another thought occurred; Vampires & Werewolves could both be a real problem for slavers, not just in the sense of capturing them would be awkward and it'd be difficult to cater to their specific needs, vampire girls who don't need to eat, or who can hypnotize your guards; though they might make pretty good slavers.

 

But my thought was more of the groups as antagonists to the Slaver's Guild. Maybe morally dubious ones but antagonists none the less. Slaver convoy gets struck, slaves get rescued upon the condition that they join the vampire/werewolf cult/pack. Sort of a 'join us and we'll untie you, or we could just leave you here naked and bound for anyone to find' deal, high stakes recruitment.

 

It would open for some more violent slaver's guild quest lines; 'enslave the werewolves' and/or 'enslave the vampires' though you could probably think up better names than that.

 

Vampires could maybe be 'entranced' by some kind of dominated undead spell, or maybe a traitorous Master Vampire sells the women in his cult into slavery for his own position in the guild, I imagine a powerful vampire/necromancer could make a nice addition to the guild, particularly for studying long dead languages, who knows how old he might be, heck he could've been a member of the old guild before it went belly up.

 

Werewolves would make great tracker dogs, big, aggressive, powerful, capable of running down an escaped slaved even if they've found a horse, though they don't have as defined a structure as the vampires, I imagine an ample amount of fresh meat & 'the thrill of the hunt' might be a good way of recruiting them since they are the daedra spawn of Hircine.

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Another thought occurred; Vampires & Werewolves could both be a real problem for slavers' date=' not just in the sense of capturing them would be awkward and it'd be difficult to cater to their specific needs, vampire girls who don't need to eat, or who can hypnotize your guards; though they might make pretty good slavers.

[/quote']

 

Well, vanilla vampires are easy enough to handle. Keep their hands bound and they're in the same boat as any other spellcaster. You'd need to feed them some blood with their feed (judging from Morthav's lair, vampires seem to like their meat and wine just as much as the rest of us). After that you just need to block their access to magic, and make sure they never get hungry enough to go to type four.

 

Of course getting the blood would be interesting. You can bleed a slave, but doing that safely as a matter of routine might be tricky. I'm halfway minded to get some leeches and let them feed on the slaves, and then feed the leeches to the vamps.

 

Once you have your vampire slaves reasonably well trained, you can probably let them feed on other slaves. Could make for a decent punishment or threat, sending a girl to feed the vamps.

 

Vampire overhaul mods are going to be a nightmare though, since we don't know what powers the prisoners are going to suddenly develop. That said, I'm not a big fan of Beth's vanilla vamps myself, so I'll probably do a compatibility layer for any decent overhauls.

 

I do like the thought of vampires in the guild. I've got some very old vampires coming up in the next arc, with some very inbred cattle. I'm not sure whether they'll end up as allies, enemies or clients, but I expect there'll be a chance to recruit one of them at some stage.

 

But my thought was more of the groups as antagonists to the Slaver's Guild. Maybe morally dubious ones but antagonists none the less. Slaver convoy gets struck' date=' slaves get rescued upon the condition that they join the vampire/werewolf cult/pack. Sort of a 'join us and we'll untie you, or we could just leave you here naked and bound for anyone to find' deal, high stakes recruitment.

[/quote']

 

If they can afford guild rates, they'd save themselves a lot of bother just buying from the guild. Could be fun though, once the guild gets better established. Maybe run a mission to eradicate some weres when everyone is still working out of Helgen, and have it return to haunt the guild at a later stage.

 

I can imagine a contract where the client turns out to be the Silver Hand. That could be fun. I wouldn't mind giving the player an excuse to abuse Aela the Huntress at all. The problem would be putting her back the way we found her, of course.

 

Vampires could maybe be 'entranced' by some kind of dominated undead spell' date=' or maybe a traitorous Master Vampire sells the women in his cult into slavery for his own position in the guild, I imagine a powerful vampire/necromancer could make a nice addition to the guild, particularly for studying long dead languages, who knows how old he might be, heck he could've been a member of the old guild before it went belly up.

[/quote']

 

The guild could do with an in-house magic expert. There's going to be a mission or three coming up where they have to out-source their magical requirements. A vampire mage could be a good fit.

 

Werewolves would make great tracker dogs' date=' big, aggressive, powerful, capable of running down an escaped slaved even if they've found a horse, though they don't have as defined a structure as the vampires, I imagine an ample amount of fresh meat & 'the thrill of the hunt' might be a good way of recruiting them since they are the daedra spawn of Hircine.

[/quote']

 

I'd worry about the blood lust thing with werewolves. I can imagine them ripping the fugitive's throat out and then thinking "oops". I suppose very well trained slaves might make for trainable werewolves

They'd need to be very well trained in their human form. Which could be fun, admittedly.

 

Changing subject very slightly, I did have an idea for a spell or poison to force a werewolf to transform. Preferably one that leads to memory loss, like the first transformation in the companions quest. And which (unlike the companion episode) leads to the were dropping all equipment at the place where they transform.

 

When it all wears off, you have a naked werewolf, miles away from home with no idea how she got there and with a cooldown period before she can wolf up again. If you want to collar a werewolf, that's going to be the time to do it. Of course not getting ripped apart prior to that stage could prove challenging.

 

 

Mmmm... A lot of stuff for me to think about there. Thanks.

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Question for all: The Mzthandeumz Market stage of Birthday Girl is complete on the wiki. Should I post it here, or just post links when sections are done. Either way I hope to see some feedback in this thread.

 

I really like the ghosts. It improves the mod's general idea and adds a great atmosphere, it really shows how old the place is and the terrible things that happened there.

 

Some things that might be cool to add:

-The Slave Warehouse from The Dastard should be accessible from the market.

-Let the Slavers Guild make use of it (Probably in a later stage). It would be cool to actually make this place running again and that could also serve as a possible ending for The Dastard.

 

Imagine this, you are stored in the warehouse, after a time, you get picked up by the Slavers Guild and sold (actually putting your training to good use). Because you already have a lot of work to do you should probably do this at a later stage (if at all).

 

I hope these suggestion are of some use to you :)

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I've taken a small gander at the "Destroy the Slavers Guild" Version of the Birthday Girl quest (see the wiki). Though I have to wonder a few things and present a few ideas.

 

first of all, Jarirah. I wasn't sure how she was supposed to react to a (heroic) player killing the bandit. I mean what stage of "sex slavery programming" is she at, what would her reaction be?

 

I wasn't sure about that. On the other hand, the problem of what to do with the women doesn't present as big of a problem with the DTSG path of this quest as it does with the slaver version.

Second of all, moving much much deeper in the quest. What is the ultimate goal of it (from the rescue the player side) Should it be to JUST rescue Eldri, or...

 

Should it also involve you self-destructing Mzthandeumz/DASTARD so no one can run it again/keep it out of slavers hands (because a second "main objective"?)

 

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Mainly' date=' it's malesub and gay sex that turns me off. I don't mind women dominating women at all. It's hard to identify with either side, but that doesn't mean I can't have fun as a spectator :)

[/quote']

 

Well in this case I was talking about a heterosexual encounter. While I have no problem with women being the only ones who can be raped or used as sex slaves, there will be some dominant women (in the guild for instance, possibly including the PC), and it would make sense for them to also sometimes dominate men, not necessarily sexually. Though what I like especially about that is the role reversal if she suddenly finds herself on the other end of the leash.

 

But of course I don't expect you to add anything you don't like :)

 

Otherwise' date=' nice idea. The slaves should be able to fight back, or it's going to get boring as a frequently enslaved player. And I know a lot of players are going to want to be frequently enslaved...

[/quote']

 

Yes, though she would not necessarily be a slave at that point (yet).

 

Easiest way to do that is probably to subtract a percentage. So with 100 pride' date=' a 50% reduction leaves you with 50 points, but at 10 points it leaves you with 5. I'd insist on at least one point though, and maybe a minimum loss of 5% of the nominal value.

 

Of course, if we do it that way, then once you drop below zero, you stop fighting the shame and begin to enjoy it. So once you hit zero or less, your pride/willpower starts to drop like a stone again, and only levels out as it approaches -100, with -100 being the absolute lower limit. (so if pride < 0, add 100 for purposes of calculating losses).

[/quote']

 

I guess that works. And yes there would need to be a minimum loss of one point, or maybe half a point (depending on how often small humiliations can happen) so that the pride can actually drop below 0.

 

Don't know how best to regain pride if we do that. Work on a percentage of current pride' date=' and gains are going to be slow when you're down and big when you're up. Which is probably about right, thinking about it.

[/quote']

 

I'm not sure about that. I'd imagine it would take a lot of prideful acts to rebuild the lost pride after the first humiliation. So maybe pride increases should be defined in number of point (or rather fractions of points) rather than percentage, and increase pride regularly. Or you could use much smaller percentages than for humiliations, but that would make it very difficult to regain pride when you're at the lower end. But perhaps that's ok, as long as there's also a minimum pride increase for each action.

 

 

About my second post, I was mostly just thinking of what could be the best way to make those mods as universal and versatile as possible, though I guess that's more for whomever is going to make the sex framework. Personally I seem to have rather similar tastes to yours, so as long as you manage to introduce the things we're talking about here I'll be perfectly happy :D

 

And sorry if I'm being a little obtuse, I've never used any sex mods for Bethesda games so I'm not really familiar with the community or how the mods usually work. And I'm not really sure where the scope of the sex framework ends and SSG starts, but since nobody else has a WIP thread up I'm posting my thoughts on things like rape and "combat sex" here :)

 

 

Mainly I need to put the thought in' date=' I suppose. It's something that needs doing, but there are higher priorities at the moment. And I'd want some serious reassurance that my slave wasn't going to get eaten before I stake her out for troll-rape.

 

OK, I suppose I could use one that wasn't well trained, or that I didn't much like, but I'd much prefer a resuable resource. Which isn't to say I couldn't buy ingredients from the alchemists until I had either a troll aphrodisiac or else a slave I knew could do the universal pheromone thing. We'd probably need a specialist alchemy shop though. Still, a good source for radiant quests...

[/quote']

 

You could just capture any female and tie her up, no need for any training whatsoever. Worst case scenario she gets killed, but you still get to collect what you came for. Best case she survives, and probably with a lot less pride on her.

 

You make a persuasive case. I always imagined my dark elf assasin girl getting out of the collar and saying "now for some payback: invisibility!" and watching horrified when she didn't have the magicka for the spell. But not having the spell at all has a certain charm as well. Hmm...

 

Well as long as they're being brainwashed' date=' no need to clog up her mind with all those spells.

 

Another invaluable slave perk: Fake Orgasm. You can avoid a lot of the loss to pride/willpower if you fake it and secretly retain control. Of course there's still a small loss from having to fake it in the first place, but it's less that it would have been had you involuntarily screamed out "Yes! Yes! Yes! Master me! Master me! Oh yes!".

 

Not suggesting that your character would ever do such a thing, obviously :)

 

Hehe, yes that perk would make a lot of sense.

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I bet a slaver could have a great time with these things. Have a trapped cage with a chest inside. You go in' date=' the door falls and locks, and inside the chest there's just a note saying "bet you feel stupid now". Maybe have some of them manually activated, just for the clever-clogs thieves who don't set off floor based traps. Once you have someone in the cage, you're in a pretty good negotiating position. No food or water until they get rid of all those clothes. You could make them lock all their stuff in the chest and then throw the key through the bars. That would be a good start to any training.

[/quote']

 

Yes please! :D

 

I suppose if you're going to die anyway' date=' a bad end loop is probably fair enough. A better solution would be slave sandbox with options to escape between gang-rapes, but that's a lot of work for all the stormcloak and imperial camps, so a bad end might be a good stop gap measure.

[/quote']

 

And this! It would be nice if in the end any faction would be able to capture a slave. Bandits would use her as a camp slut, locked in one of the cells if it's in a dungeon or just chained naked outside, soldiers would do what you just described, for Forsworn and Falmer you already have something planned, etc. Though for PCs there should always be a chance of escape, or at least being sold to someone else.

 

Yeah. That's something else I ought to do: set up a scenario that where being captured leads to the player being stripped' date=' enslaved, and then being given an early opportunity to escape that leads to her being chased, naked through the woods/snow/marsh/whatever. Snow would be hot, in a manner of speaking, anyway.

[/quote']

 

Also this! I love the whole "naked in the wilderness" theme, be it being abandoned, chased, or marched through it.

 

 

And I love the Argonian Bob story :D

 

It also reminded me of a "doggy bitch" mod there was for Oblivion I think, though I'm not sure what that was about exactly.

 

 

[edit] Oh and when there's something new the wiki, no need to repost everything but please do mention it if you could :)

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I really like the ghosts. It improves the mod's general idea and adds a great atmosphere' date=' it really shows how old the place is and the terrible things that happened there.

[/quote']

 

Yeah. I was worried that I wouldn't be able to make the place interesting, but the ghosts really (pardon the phrase) bring it all to life.

 

Some things that might be cool to add:

-The Slave Warehouse from The Dastard should be accessible from the market.

-Let the Slavers Guild make use of it (Probably in a later stage). It would be cool to actually make this place running again and that could also serve as a possible ending for The Dastard.

 

Well' date=' the next (and final) stage of the quest leads to a Dwemer slaver base, which the player will be able to take over. And that does have controls for both the Dastard and the warehouse.

 

It would be simpler to just use the market, I suppose, but I wanted to end up this quest with the Falmer. So the final girl, the Birthday Girl is with the Falmer, and they're in the old base.

 

But it would be cool to get the market working again as well. Maybe use it as originally intended - as a marketplace. It would be a good place to see customers in the days before the guild goes legit.

 

Imagine this, you are stored in the warehouse, after a time, you get picked up by the Slavers Guild and sold (actually putting your training to good use). Because you already have a lot of work to do you should probably do this at a later stage (if at all).

 

That's definitely one possible outcome from the warehouse. I want to have a few possible ways out of there, randomly selected since the player will have very little control in most cases. But like you say: priorities.

 

 

I've taken a small gander at the "Destroy the Slavers Guild" Version of the Birthday Girl quest (see the wiki). Though I have to wonder a few things and present a few ideas.

 

Cool. I may scribble in the margins a little :)

 

first of all' date=' Jarirah. I wasn't sure how she was supposed to react to a (heroic) player killing the bandit. I mean what stage of "sex slavery programming" is she at, what would her reaction be?

[/quote']

 

Well, it's like this. Torolf's big plan was to lure the girls away for a party with the bandits, and then pair off with them for sex or whatever the girls were comfortable with. Once everyone was separated, the non-paired bandits would go round as a group and one by one they'd collar and cuff the girls while they were in a poor position to resist.

 

So Jalirah is still thinking this is a party, and she's split off early to get her itch scratched by the bandit outside the cave. As far as she's concerned, she's having a bit of fun and the player is some sort of pervert creep spying on them, or some wandering psycho attacking for no good reason.

 

I wasn't sure about that. On the other hand' date=' the problem of what to do with the women doesn't present as big of a problem with the DTSG path of this quest as it does with the slaver version.

[/quote']

 

Yeah. Ulrike and Cirwen between them can establish the bad intentions of the bandits easily enough.

 

Second of all' date=' moving much much deeper in the quest. What is the ultimate goal of it (from the rescue the player side) Should it be to JUST rescue Eldri, or...

[/quote']

 

Well, if the PC is a Good Guy then I assume he'd want to rescue all of the birthday guests. Or we could do what I was planning for the bad guy version and make the girls other than Eldri optional quest objectives as the player finds out they exist.

 

Should it also involve you self-destructing Mzthandeumz/DASTARD so no one can run it again/keep it out of slavers hands (because a second "main objective"?)

 

Oh right. I see what you mean. Actually that works very well' date=' since it means that the place that's going to become the next slaver base can still be used, but with the player reasonably believes that he's destroyed all access to it. So I'd probably prefer collapsing Mzthandeumz to seal off access to the place.

 

There's an interesting point of timing here. Is the player arriving before or after the slaver agent. Logically that'd be after, in which case what's he (or she) been up to? We can assume that the Torolf and his bandits are working for the guild from the outset I suppose. Actually, that works quite well.

 

Oh, I loved the idea of Argonian Bob having a preference for dunmer, BTW. I don't suppose he'd say anything, but I can imagine him paying double or triple his usual rate for a dark elf.

 

Well in this case I was talking about a heterosexual encounter. While I have no problem with women being the only ones who can be raped or used as sex slaves, there will be some dominant women (in the guild for instance, possibly including the PC), and it would make sense for them to also sometimes dominate men, not necessarily sexually. Though what I like especially about that is the role reversal if she suddenly finds herself on the other end of the leash.

 

Sorry, yeah. I was generalising a bit there. I agree the occasional turning of the tables would be a good thing. I'll have a think about it.

 

But of course I don't expect you to add anything you don't like :)

 

Well' date=' I won't. But I don't mind adding in stuff I'm neutral about, if it makes for a better narrative :)

 

 

I'm not sure about that. I'd imagine it would take a lot of prideful acts to rebuild the lost pride after the first humiliation. So maybe pride increases should be defined in number of point (or rather fractions of points) rather than percentage, and increase pride regularly. Or you could use much smaller percentages than for humiliations, but that would make it very difficult to regain pride when you're at the lower end. But perhaps that's ok, as long as there's also a minimum pride increase for each action.

 

I might try a few worked examples and see how they turn out. I don't mind it being hard to recover from the lowest levels of submission. It should be possible to break a slave and have reasonable confidence that she's not going to rebel the moment you take your eyes off her. On the other hand, we don't want players to have to work so hard that recovering pride becomes a chore.

 

About my second post' date=' I was mostly just thinking of what could be the best way to make those mods as universal and versatile as possible, though I guess that's more for whomever is going to make the sex framework. Personally I seem to have rather similar tastes to yours, so as long as you manage to introduce the things we're talking about here I'll be perfectly happy :D

[/quote']

 

Yeah, that more or less came across. I hope I didn't sound too defensive there.

 

And sorry if I'm being a little obtuse' date=' I've never used any sex mods for Bethesda games so I'm not really familiar with the community or how the mods usually work. And I'm not really sure where the scope of the sex framework ends and SSG starts, but since nobody else has a WIP thread up I'm posting my thoughts on things like rape and "combat sex" here :)

[/quote']

 

OK, I think I must have sounded defensive. My apologies - I forget sometimes that not everyone develops software for a living.

 

Mainly I need to put the thought in' date=' I suppose. It's something that needs doing, but there are higher priorities at the moment. And I'd want some serious reassurance that my slave wasn't going to get eaten before I stake her out for troll-rape.

[/quote']

 

You could just capture any female and tie her up, no need for any training whatsoever. Worst case scenario she gets killed, but you still get to collect what you came for. Best case she survives, and probably with a lot less pride on her.

 

I guess I don't like to think of all that female flesh going to waste when someone could be using it for pleasure. A dangerously sentimental attitude for a slaver, I'm sure.

 

Maybe another approach to the problem. Keep a troll in the dungeon, chained to the wall with a dozen sets of chains. Then send in a slave to fellate the vicious thing. She might have to work on getting it aroused first, but I figure that's got to be good practice. The important thing would be making her understand that on this particular occasion, she was NOT to swallow.

 

And this! It would be nice if in the end any faction would be able to capture a slave. Bandits would use her as a camp slut' date=' locked in one of the cells if it's in a dungeon or just chained naked outside, soldiers would do what you just described, for Forsworn and Falmer you already have something planned, etc. Though for PCs there should always be a chance of escape, or at least being sold to someone else.

[/quote']

 

Yeah, I'd go with that. Some of the minor ones might be problematic, (Should the Vigilants of Stendar necessarily go for the purification-through-flagellation thing, for instance?) but in most cases certainly.

 

Also this! I love the whole "naked in the wilderness" theme' date=' be it being abandoned, chased, or marched through it.

 

 

And I love the Argonian Bob story Big Grin

 

It also reminded me of a "doggy bitch" mod there was for Oblivion I think, though I'm not sure what that was about exactly.

[/quote']

 

LoversBitch I believe. How to better train your wardog by becoming his submissive bitch and thereby motivating him to protect you. With a bit of luck, we may see a version for Skyrim at some stage.

 

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Yeah' date=' that more or less came across. I hope I didn't sound too defensive there.

[/quote']

 

No no, I didn't mean that :)

 

I guess I don't like to think of all that female flesh going to waste when someone could be using it for pleasure. A dangerously sentimental attitude for a slaver' date=' I'm sure.

[/quote']

 

Hum, this is why we need slaving raids into other provinces, to generate inflation and make slaves more expendable. That or lots of breeding.

 

Maybe another approach to the problem. Keep a troll in the dungeon' date=' chained to the wall with a dozen sets of chains. Then send in a slave to fellate the vicious thing. She might have to work on getting it aroused first, but I figure that's got to be good practice. The important thing would be making her understand that on this particular occasion, she was [b']NOT [/b]to swallow.

 

That works too. If you have a troll.

 

I still like the idea of tying a slave naked over a rock in the wilderness and leaving her there over the night. Then at morning collect whatever you find: troll sperm, spider eggs... you can make it a surprise!

 

LoversBitch I believe. How to better train your wardog by becoming his submissive bitch and thereby motivating him to protect you.

 

Hah, that actually makes perfect sense! But it does seem like a fun mod, I hope it'll make it into Skyrim. It's rather recent though I saw, I hope it won't be five years before Skyrim reaches that level of perversion :)

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I've taken a small gander at the "Destroy the Slavers Guild" Version of the Birthday Girl quest (see the wiki). Though I have to wonder a few things and present a few ideas.

 

Cool. I may scribble in the margins a little :)

 

first of all' date=' Jarirah. I wasn't sure how she was supposed to react to a (heroic) player killing the bandit. I mean what stage of "sex slavery programming" is she at, what would her reaction be?

[/quote']

 

Well, it's like this. Torolf's big plan was to lure the girls away for a party with the bandits, and then pair off with them for sex or whatever the girls were comfortable with. Once everyone was separated, the non-paired bandits would go round as a group and one by one they'd collar and cuff the girls while they were in a poor position to resist.

 

So Jalirah is still thinking this is a party, and she's split off early to get her itch scratched by the bandit outside the cave. As far as she's concerned, she's having a bit of fun and the player is some sort of pervert creep spying on them, or some wandering psycho attacking for no good reason.

 

 

Thanks, I updated the article to reflect that.

 

 

I wasn't sure about that. On the other hand' date=' the problem of what to do with the women doesn't present as big of a problem with the DTSG path of this quest as it does with the slaver version.

[/quote']

 

Yeah. Ulrike and Cirwen between them can establish the bad intentions of the bandits easily enough.

 

 

Ulrike's reaction to the player then is easy enough to use. But Cirwen? (seems she's at least partially broken, she believes

 

 

Second of all' date=' moving much much deeper in the quest. What is the ultimate goal of it (from the rescue the player side) Should it be to JUST rescue Eldri, or...

[/quote']

 

Well, if the PC is a Good Guy then I assume he'd want to rescue all of the birthday guests. Or we could do what I was planning for the bad guy version and make the girls other than Eldri optional quest objectives as the player finds out they exist.

 

Well of course. Especially those stuck in Mzthandemuz/DASTARD (when you start the self destruct, any poor sods still stuck there are pretty much doomed.

 

Should it also involve you self-destructing Mzthandeumz/DASTARD so no one can run it again/keep it out of slavers hands (because a second "main objective"?)

 

Oh right. I see what you mean. Actually that works very well' date=' since it means that the place that's going to become the next slaver base can still be used, but with the player reasonably believes that he's destroyed all access to it. So I'd probably prefer collapsing Mzthandeumz to seal off access to the place.

 

There's an interesting point of timing here. Is the player arriving before or after the slaver agent. Logically that'd be after, in which case what's he (or she) been up to? We can assume that the Torolf and his bandits are working for the guild from the outset I suppose. Actually, that works quite well.

[/quote']

 

Actually here's what I figured:

 

DASTARD SELF DESTRUCT:A long ways into Mzthandeumz the player discovers the remains of an expedition teem. They detail what the player should already know at this point: that the place was used as a slave trading hub in ancient dwemer times.

 

However, they also detail that they "accidently" found a last ditch defense mechanism. A self destruct mechanism that if activated, will overload the core (or whatever the dwemer use for power) and basically cause the base to self destruct (the expedition team notes that they got very lucky that they managed to find the shut off switch before that. The player will find said switch to be out of order however so if they activate this sequence it's a one way trip.)

 

In ancient times, this was a last-ditch defense mechanism, in case of a slave rebellion or enemy invasion of the city (if the revolting slaves or enemy forces got that far they'd trigger the button and bring the whole city down on top of their foes).

 

The player will use this as a means to prevent the slavers guild from getting access to this kind of technology.

 

Once active, the player has a set amount of time to escape Mzthandeumz before it explodes. And any slaves unlucky enough to be trapped in DASTARD are unfortunately stuck there as all the doors/pods are locked tight, so the journal should warn the player about this before activating the switch.

 

TOROLF AND THE BANDITS: Well you were half right. The way I figured it was, the BANDITS aren't working for the slavers guild (in fact they get attacked by them right from the outset and you have an encounter with them right after the first bandit.) but Torolf is.

 

Basically Torolf at this point has already been contacted by the slavers guild, so the plan is that they'll get the slaves all nice and ready, and the bandits all nice and vulnerable, so then the slavers guild fellows can have a quick and easy capture, killing any bandits who get in thier way with very little fight, and they can snatch up the slaves with collars attached and everything.

 

So basically in this version he's a backstabbing traitor to his gang right from the get-go. He wants to play for the winning team etc. Too bad the player won't let him be on the winning team, eh?

 

Oh' date=' I loved the idea of Argonian Bob having a preference for dunmer, BTW. I don't suppose he'd say anything, but I can imagine him paying double or triple his usual rate for a dark elf.

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Like I said, a bit of morrowind nostalgia/irony.

 

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Hum' date=' this is why we need slaving raids into other provinces, to generate inflation and make slaves more expendable. That or lots of breeding.

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Slave raiding, we'll get to. Probably toward the end though. It would be nice to descend on a generic coastal village somewhere and do the whole rape and pillage thing, carrying off all the womenfolk when we leave.

 

I wonder if it'll be possible to randomly generate villages. Have one small worldspace and place a buildings and people semi-randomly. We'd probably need templates to make sure that houses didn't intersect and things like that, but we could probably mix things up quite a bit from one raid to the next.

 

Sounds like a project in its own right, though.

 

That works too. If you have a troll.

 

I'll set up a mission to go out and catch one. It won't do the guild any harm at all to have to capture something they can't have sex with. Well' date=' unless the troll kills them, in which case it will do quite a lot of harm. And if a female PC leads the mission, she might get to find out first hand if the troll rape idea is feasible or not :)

 

I still like the idea of tying a slave naked over a rock in the wilderness and leaving her there over the night. Then at morning collect whatever you find: troll sperm, spider eggs... you can make it a surprise!

 

Put like that, I can see the appeal. I'm still not sure I want all of Skyrim's creatures to be potential rapists though. There should be other things to worry about than suffering a fate worse than death. A fate exactly equivalent to death being one of them :)

 

 

Hah' date=' that actually makes perfect sense! But it does seem like a fun mod, I hope it'll make it into Skyrim. It's rather recent though I saw, I hope it won't be five years before Skyrim reaches that level of perversion :)

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I think it'll be faster. In Morrowind it took a long time to work out how to make companions work. In Oblivion it happened a lot faster because the techniques were known and understood. A lot of the modding work in Oblivion went into getting a general purpose sex system working. For New Vegas they built on that knowledge and got sexout running in very short time.

 

I think things could happen very fast in Skyrim :)

 

 

Thanks' date=' I updated the article to reflect that.

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I saw. Thanks for taking on the task.

 

I added a couple of ideas about how to start the quest from the abolitionist perspective, btw.

 

Ulrike's reaction to the player then is easy enough to use. But Cirwen? (seems she's at least partially broken' date=' she believes

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I think it's more that she's at least partially in love with Torolf. She's heard the whole plan laid out in full, but she doesn't want to believe it and she'll latch on to any other explanation at the moment. Between Ulrike's story and how Torolf left her you should have enough to convince Jalirah, especially if everyone overhears Chiranji's conversation with her lover. Cirwen could stay stuck in denial for a while though.

 

It'd be ironic if you had to keep her in bondage, just to stop her warning the bad guys. Fun though. Maybe the other girls will be the ones to suggest it to the player :)

 

 

Well of course. Especially those stuck in Mzthandemuz/DASTARD (when you start the self destruct' date=' any poor sods still stuck there are pretty much doomed.

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I still think all those repair spiders will bring it back online eventually. There may be other iris valves connected to the system which could still pose some surprises. Once the blackreach base is destroyed the player should get a second, final crack at it. (And probably a chance to evacuate any women in long-term storage in the warehouse as well).

 

So basically in this version he's a backstabbing traitor to his gang right from the get-go. He wants to play for the winning team etc.

 

That does indeed sound like Torolf.

 

Too bad the player won't let him be on the winning team' date=' eh?

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Which doesn't mean he won't try and join, of course :)

 

"Ah, fuck! And here was I thinking you were with the guild. I don't suppose you'd have room on your team for a reformed slaver? For someone who knows their operation from the inside, like?"

 

Like I said' date=' a bit of morrowind nostalgia/irony.

[/quote']

 

Yeah, I got it. I had to think about for a moment or two, but I got there :)

 

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I love the Proud Slut perk idea... that is totally kewl and sounds precisely what I want for my lil vamp... A slut perk tree... awesome! with all these wonderful ideas, this mod could take you awhile to make just trying to incorporate half of them... but I wish you the very best of luck... my lil vamp will be waiting with legs wide open...lmao :))

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